My thoughts regarding the reward dilithium for being promoted in regard to purchasing a new ship:
WTF????
Seriously, not only is it about 20k short at Commander or whatever, it is also difficult to find dilithium anywhere. As my fleetmate stated, "If I do the Traelus Satellite Repair for my dilithium to buy a 21k turret, I should have enough in about 4 years." Granted, exploration missions could give a reward of dilithium, plus PvP and special missions (the mirror universe one, for example), but needing 80k to get an RA ship after buying a Defiant at Captain is obnoxious. I understand you have some ironing out of the economy to do. I hope this post can help adjust the dilithium numbers. If you do keep the deficit that high, then at least give dilithium as a small reward for missions or something. 20-80k is a lot.
EDIT: Apparently there are going to be a multitude of ways to get dilithium. and apparenly I can't delete a thread....
No need to delete it cause when you hit VA at the current game u dont eaven get a VA ship token nor can u buy a VA ship for dilithuim so its c store only wich is wery wery wery PAY TO WIN unless its an oversight.
I think they want to push people to buy from the C-Store. that way, when you get your free dilithium, you spend on gear.
I say bring back the ship tokens. You shouldn't need to use the C-Store (which is what this broken system appears to do), and the level progression in this game is waaaaaaaaay too fast to grind for the rest of the dilithium.
Agreed, I was in full swing and super excited when I finally hit commander 1... I seriously dropped the exploration mission I was doing and transwarped home to level up.
I talked to admiral Quinn, and RAN to the shipyard...
If there were a stronger word for EXTREME DISAPPOINTMENT, I would use it.
I shut down the game, and came to drown my sorrows in here. LOL Gawd that suxxors so HARD!! Who wants to spend half of your commander level (Or ANY level for that matter) grinding out Dilithium for a ship you SHOULD have gotten in the beginning of your level!?!
When you level in any RPG, you don't go back to town and have the lvl trainer guy tell you "Nope, sorry... your going to have to WAIT on the extra HP and spells. We want you to go out and collect 20000 super rediculously rare gems FIRST...".
Is my frustration valid? Am I wrong to be miffed and COMPLETELY turned off by this?
Quite frankly, with the current system I'm just going to buy commander gear when I hit commander, I hate the tier 3 escort anyway, so bypassing it with great gear will suit me perfectly!
Quite frankly, with the current system I'm just going to buy commander gear when I hit commander, I hate the tier 3 escort anyway, so bypassing it with great gear will suit me perfectly!
if you do that however, you cant get a captain ship either, and youll have to work your way to va in a t2,
Either bring back ship tokens or have it so that we are given enough dilithium to purchase one ship per promotion. The current system is absolute failure.
Either bring back ship tokens or have it so that we are given enough dilithium to purchase one ship per promotion.
It's weird, because from what I have read in dev posts and blogs concerning dilithium and ship purchase at level up, you are supposed to get enough dilithium at promotion to purchase your next ship.
But from what I have heard from pretty much day one is that that is simply not the case. And that unfortunately, not all methods of earning dilithium are currently in-game.
Something sounds bugged somewhere.
Another thought is that you are unable to try a different ship. If you don't like your ship, you have a lovely discharge option that nets you nothing. one of the awesome things about the game has been to be able to try different ships and builds as you level.
That is pretty much impossible now.
I wonder if regular missions are supposed to reward dilithium or if there is supposed to be an exchange vendor for it that we haven't found.
Just go and play ant Perfect World F2P game and you will find the exact same thing - Its great to a point - then it costs to do anything and it is made so you must buy equipment/buffs/potions etc. to be able to compete or even just play.
So really no surprises here,
just sit back and watch the game nosedive into oblivion,
F2P will not work in STO as it does in a fantasy game.
I think we should get the correct amount of dilithium to buy a ship but the whole thing is not here yet so im not going to panic until i see what they do with it.
if this is not fixed before launch it will fail, Star Trek gamers will not put up with this for long and there will be no long term commitment from the gaming community with a model like this.
I like the concept of Dilithium, but seriously 20,000 for a freaking consol?!?
either make things cheaper and give us enough dilithium at lvl up to get the ship we should be in, or just bring back ship tokens, and make it so we can purchase other ships if we like, cuz that is why we play, its to pilot a STAR SHIP!
this should take first priority, or we are all in for an epic FAIL!
The way I see this going, and it was the suggestion of almost every player that heard me shouting bloody murder over zone chat last night... "Just save up your dilithium and SKIP the commander level ship, and use it all for your Captain ship".
So essentially, all this really does, is take a CHUNK of the game and forced people to use a workaround in order to AVOID paying for this ship. Goes to show you how much people dislike grinding... LOL
It's just like Guildwars... once they put a shortcut in the game through the mountains... people pretty much just stopped going through the long way. I mean spend another 4-6 hours in an unessissary part of the game, or just pool a few thousand gold with a few other low level characters and have a 'runner' take you to the GOOD part of the game in 8-10 minutes!!
Why would anyone decide to grind the dilithium for their cmdr lvl ship... only to finally get it at cmdr 7 and have to turn around and do it again at captain!?!
Even if they DO give you a little bit of Dilithium for EVERY mission you do up to that point, and even if you get enough to buy your ship at cmdr 1, do you REALLY think anyone would be stupid enough to SPEND any of their dilithium on things like CONSOLES, or anything else for that matter?
I really TRULY hope this changes, or else Commander level will just be a pain in the butt for me from now on.
Well I just hit VA-1 and despite skipping the tier 3 ship Im almost 100,000 Dilithium short for the tier 5 ship.. No Fleet Escort for me during the test. *Sad Kitty* Several of my fleetys are about to hit the same problem and we are planning to try out the revamped STFs. It wouldnt be too much harder to use the tire 4 ships but I would like to run them in the Tier 5. ^^;
When it goes live though and the exstra XP is taken out, Im thinking there will be enough missions providing Dilithium that by the time we get to the next rank well have enough to buy the ship.
As an idea to Cryptic, what about side quests within main missions that give an extra Dilithium reward?
You know I've lost count on how may threads there are about this subject but from what I've read almost every one involved is irritated about the short changing of dilithium and I'm right there with you all.:mad:
I don't mind grinding out the residual dilithium but I hope it is like some have said in that missions and etc will give amounts of dilithium to compensate for what you do not get from leveling up, and not like the daily emblem grind.
For those who have made it all the way to VA if any, would it be a good idea to stick with the Capt level ship till RA-UH or VA?
I'm almost to RA-LH and I'm well beyond the level range in the quest series so I'm thinking I could do it as long as the mob's don't level match, I'm a long way off from the Captain level missions thanks to Red Alerts and Terran Empire events.
For the ship, if you get the Captain level one you wont be able to get the Admiral one (at least not without considerable time and grinding) I think the best way to do it is to skip the tier 2 and 4 ships to be able to get the tier 5.
For the ship, if you get the Captain level one you wont be able to get the Admiral one (at least not without considerable time and grinding) I think the best way to do it is to skip the tier 2 and 4 ships to be able to get the tier 5.
All enemy levels match in story episodes and star cluster explores. Patrols and normal DSE's are still at their original levels.
You should NOT have to grind to get the standard ship.
This ^^^^.
You should be able to pick up a freebie standard ship at every promotion. Want a different one or one with some added hotness? Cough up the dilithium or the C-store points.
Yes there is a disparity between the amount of Dillitium we get when we rank up, and the cost of a ship, but, it is still "work-in-progress"... This is only the first build on the F2P server... Obviously the economics still need some tweaking... & other ways of earning Dillithium are going to be added...
As for the amount of XP that is being earnt through the mission arc, that has been temporaily raised for testing purposes only... All this was explained in the patch notes... (apologies for not providing a link)..
There is a "work-around" ... Get the tier 2... Save the Dillithium until you reach RA, then you'll have enough for that tier... At the time of posting this, I daresay the "backroom boffins" are sorting this out anyway..
My advice... Chill out, fellow Captains... & don't panic...just yet....;)
Just go and play ant Perfect World F2P game and you will find the exact same thing - Its great to a point - then it costs to do anything and it is made so you must buy equipment/buffs/potions etc. to be able to compete or even just play.
So really no surprises here,
just sit back and watch the game nosedive into oblivion,
F2P will not work in STO as it does in a fantasy game.
I don't see what people's big hangup is here. You're either paying a flat rate ($15/month whether you need it or not), or you're paying a little bit at a time when you want a little bit more (which could be daily, could be months before you find something you want to pay for, depending on the individual). You're going to be paying no matter what. Free to play is not ZOMG FREE GAME FOREVERZ, they could not support the game that way.
So instead they let people pay what they want to pay. Some will pay more, some less, but they're not under an absolute mandate to PAY $15/MONTH OR NO GAME FOR YOU, so guess what? More people play, and when there's more people playing, there's a bigger chance that a much greater number of them will pay for some $1 or $2 doodad than would pay a regular subscription price when it's an option rather than a requirement, and in numbers that outmatch what they can take in from a non-F2P model.
Also with a F2P model, there is a much larger impetus on the devs and producers to put out more content, which is a boon to both the company and customers. Instead of relying on the small but steady stream of revenue from a subscription model and putting out mediocre stuff when they get the money for it, they've got to keep pumping out content to keep players in-game and ready to buy stuff, as well as put things out that people want to buy. Let me say that another way: Instead of them spending money when they gather enough of it to give us stuff, they have to put out stuff or else they get no money from us. How is this not a plus for us?
I think what is disturbing is that anything hooked up into the Dilithium system, meaning redeemed with dilithium will have a cash value associated with it.
i mean what do yo think it means when you can redeem Dilithium for C-store points and back, in many ways that is worse then just Dilithium packs bought in the store, like Astral Crystals in DDO.
So the previously Free Ships and Items available to in game currency now have a cash value attached to it.
Well, I decided to just skip the commander level ship, as suggested by the majority of players in-game... and really despite NEARLY having my ship atomized in just about every engagement, I have managed to get up to cmdr 6 and I just finished up 'the doomsday machine'. So if the missions keep up the solid XP then I wont have to wait long to get my blessed captain ship!
It really is just a let down to have to approach the game this way... working AROUND the system just so I won't have to grind the stupid satellite repair mission over and over.
Every mission, big or small, is supposed to provide you with Dilithium.
The fact that it isn't isn't so much a bug as it is they haven't gotten that conversion done in time for the beta, but it'll be ready for release.
The thing is, though, it should have been ready now. At the very least, they should have made sure that one got the amount of dilithium they needed to procure a new ship upon promotion. As it stands, you only get 80,000 units going from LtCdr10 to Cdr1, and a new T3 ship costs 100,000 units; you are short a full 20,000 units. This is a huge oversight on the part of the devs. Especially considering that the new Dilithium economy is apparently one of the things we're supposed to be testing right now. It strikes me that it might have been better off if we just kept receiving free ship tokens upon promotion, to at least ensure we get our new ship whenever we get promoted, instead of having to wade through a system that as of late, isn't even functioning properly.
Completely ridiculous, like captain Kirk had to buy his own ship. Totally not Startrek like, buying your own ship. Never seen that in any of the movies and series. You work for the Federation so you should get a ship from the Federation.
I remember guys not every missions is giving Dilithium yet
Be Patient.
Then why bother to change it at all ? The token worked fine. And additional ships of the same tier could always cost dilithium, as they are not needed and only interesting for collectors and such.
Comments
I think they want to push people to buy from the C-Store. that way, when you get your free dilithium, you spend on gear.
I say bring back the ship tokens. You shouldn't need to use the C-Store (which is what this broken system appears to do), and the level progression in this game is waaaaaaaaay too fast to grind for the rest of the dilithium.
I talked to admiral Quinn, and RAN to the shipyard...
If there were a stronger word for EXTREME DISAPPOINTMENT, I would use it.
I shut down the game, and came to drown my sorrows in here. LOL Gawd that suxxors so HARD!! Who wants to spend half of your commander level (Or ANY level for that matter) grinding out Dilithium for a ship you SHOULD have gotten in the beginning of your level!?!
When you level in any RPG, you don't go back to town and have the lvl trainer guy tell you "Nope, sorry... your going to have to WAIT on the extra HP and spells. We want you to go out and collect 20000 super rediculously rare gems FIRST...".
Is my frustration valid? Am I wrong to be miffed and COMPLETELY turned off by this?
"grind or buy Dilithium"
model for the future F2P economy.
I am at Commander 1 as well and found this VERY frustrating.
if you do that however, you cant get a captain ship either, and youll have to work your way to va in a t2,
It's weird, because from what I have read in dev posts and blogs concerning dilithium and ship purchase at level up, you are supposed to get enough dilithium at promotion to purchase your next ship.
But from what I have heard from pretty much day one is that that is simply not the case. And that unfortunately, not all methods of earning dilithium are currently in-game.
Something sounds bugged somewhere.
That is pretty much impossible now.
I wonder if regular missions are supposed to reward dilithium or if there is supposed to be an exchange vendor for it that we haven't found.
FyreMouse
Just go and play ant Perfect World F2P game and you will find the exact same thing - Its great to a point - then it costs to do anything and it is made so you must buy equipment/buffs/potions etc. to be able to compete or even just play.
So really no surprises here,
just sit back and watch the game nosedive into oblivion,
F2P will not work in STO as it does in a fantasy game.
I like the concept of Dilithium, but seriously 20,000 for a freaking consol?!?
either make things cheaper and give us enough dilithium at lvl up to get the ship we should be in, or just bring back ship tokens, and make it so we can purchase other ships if we like, cuz that is why we play, its to pilot a STAR SHIP!
this should take first priority, or we are all in for an epic FAIL!
So essentially, all this really does, is take a CHUNK of the game and forced people to use a workaround in order to AVOID paying for this ship. Goes to show you how much people dislike grinding... LOL
It's just like Guildwars... once they put a shortcut in the game through the mountains... people pretty much just stopped going through the long way. I mean spend another 4-6 hours in an unessissary part of the game, or just pool a few thousand gold with a few other low level characters and have a 'runner' take you to the GOOD part of the game in 8-10 minutes!!
Why would anyone decide to grind the dilithium for their cmdr lvl ship... only to finally get it at cmdr 7 and have to turn around and do it again at captain!?!
Even if they DO give you a little bit of Dilithium for EVERY mission you do up to that point, and even if you get enough to buy your ship at cmdr 1, do you REALLY think anyone would be stupid enough to SPEND any of their dilithium on things like CONSOLES, or anything else for that matter?
I really TRULY hope this changes, or else Commander level will just be a pain in the butt for me from now on.
When it goes live though and the exstra XP is taken out, Im thinking there will be enough missions providing Dilithium that by the time we get to the next rank well have enough to buy the ship.
As an idea to Cryptic, what about side quests within main missions that give an extra Dilithium reward?
I don't mind grinding out the residual dilithium but I hope it is like some have said in that missions and etc will give amounts of dilithium to compensate for what you do not get from leveling up, and not like the daily emblem grind.
For those who have made it all the way to VA if any, would it be a good idea to stick with the Capt level ship till RA-UH or VA?
I'm almost to RA-LH and I'm well beyond the level range in the quest series so I'm thinking I could do it as long as the mob's don't level match, I'm a long way off from the Captain level missions thanks to Red Alerts and Terran Empire events.
For the ship, if you get the Captain level one you wont be able to get the Admiral one (at least not without considerable time and grinding) I think the best way to do it is to skip the tier 2 and 4 ships to be able to get the tier 5.
All enemy levels match in story episodes and star cluster explores. Patrols and normal DSE's are still at their original levels.
They're supposed to.
Every mission, big or small, is supposed to provide you with Dilithium.
The fact that it isn't isn't so much a bug as it is they haven't gotten that conversion done in time for the beta, but it'll be ready for release.
CO had a much smoother transition to FTP than this.
You should NOT have to grind to get the standard ship.
This ^^^^.
You should be able to pick up a freebie standard ship at every promotion. Want a different one or one with some added hotness? Cough up the dilithium or the C-store points.
Yes there is a disparity between the amount of Dillitium we get when we rank up, and the cost of a ship, but, it is still "work-in-progress"... This is only the first build on the F2P server... Obviously the economics still need some tweaking... & other ways of earning Dillithium are going to be added...
As for the amount of XP that is being earnt through the mission arc, that has been temporaily raised for testing purposes only... All this was explained in the patch notes... (apologies for not providing a link)..
There is a "work-around" ... Get the tier 2... Save the Dillithium until you reach RA, then you'll have enough for that tier... At the time of posting this, I daresay the "backroom boffins" are sorting this out anyway..
My advice... Chill out, fellow Captains... & don't panic...just yet....;)
I don't see what people's big hangup is here. You're either paying a flat rate ($15/month whether you need it or not), or you're paying a little bit at a time when you want a little bit more (which could be daily, could be months before you find something you want to pay for, depending on the individual). You're going to be paying no matter what. Free to play is not ZOMG FREE GAME FOREVERZ, they could not support the game that way.
So instead they let people pay what they want to pay. Some will pay more, some less, but they're not under an absolute mandate to PAY $15/MONTH OR NO GAME FOR YOU, so guess what? More people play, and when there's more people playing, there's a bigger chance that a much greater number of them will pay for some $1 or $2 doodad than would pay a regular subscription price when it's an option rather than a requirement, and in numbers that outmatch what they can take in from a non-F2P model.
Also with a F2P model, there is a much larger impetus on the devs and producers to put out more content, which is a boon to both the company and customers. Instead of relying on the small but steady stream of revenue from a subscription model and putting out mediocre stuff when they get the money for it, they've got to keep pumping out content to keep players in-game and ready to buy stuff, as well as put things out that people want to buy. Let me say that another way: Instead of them spending money when they gather enough of it to give us stuff, they have to put out stuff or else they get no money from us. How is this not a plus for us?
i mean what do yo think it means when you can redeem Dilithium for C-store points and back, in many ways that is worse then just Dilithium packs bought in the store, like Astral Crystals in DDO.
So the previously Free Ships and Items available to in game currency now have a cash value attached to it.
-
It really is just a let down to have to approach the game this way... working AROUND the system just so I won't have to grind the stupid satellite repair mission over and over.
The thing is, though, it should have been ready now. At the very least, they should have made sure that one got the amount of dilithium they needed to procure a new ship upon promotion. As it stands, you only get 80,000 units going from LtCdr10 to Cdr1, and a new T3 ship costs 100,000 units; you are short a full 20,000 units. This is a huge oversight on the part of the devs. Especially considering that the new Dilithium economy is apparently one of the things we're supposed to be testing right now. It strikes me that it might have been better off if we just kept receiving free ship tokens upon promotion, to at least ensure we get our new ship whenever we get promoted, instead of having to wade through a system that as of late, isn't even functioning properly.
Be Patient.
Then why bother to change it at all ? The token worked fine. And additional ships of the same tier could always cost dilithium, as they are not needed and only interesting for collectors and such.