After finally accumilating a good bit of data, went to memory Alpha and discovered only the odd level items can be crafted on Tribble.
ie; Mk 1, Mk 3, Mk 5...all the way up to Mk 11.
Is that intended? Gawds I hope not...
*note to self* Begin stockpiling Even lvl crafted gear....
Holodeck crafting allows you to craft more powerful items than you can buy at Spacedock, DS9 or K7. Of course, you can find better stuff as you play, but the stuff from MA gives you something to use until you do. The new system on Tribble is stupid. They've swapped the stuff you can craft at MA with the stuff you can buy at the bases, meaning that you have to spend Dilithium on the more powerful stuff. (unless you find it as loot on a mission) :rolleyes:
I agree, this is a mistake on the Developers parts, part of the payoff for running around and collecting all these data samples and particle traces is supposed to be some sort of edge for both PvE and PvP play, this reduces the advantage to a level where it hardly seems worth it, since you can spawn rare and very rare odd level stuff on Otha and Kerrat. lets see, hours running around the exploration sectors, or 20 minutes on Otha.. Come on Dev's don't penalize us for putting a little work into it.
Yeah, I haven't felt like doing as much exploring on Tribble as I do on Holodeck because you can't build cool stuff at MA anymore. All of my ships on Holodeck are running MA gear; weapons, consoles, shields, etc. Now that there's less of a point to scanning anomalies, (and you don't get dilithium or badges of explortion) I just don't care about the exploration missions anymore.
Devs, please can you explain why you think this nerf would be necessary. I (and apparently several other ppl) find crafting is just fine the way it is on Holodeck.
(accidently made this reply to the "Bug Report" thread when it clearly isn't a bug)
Crafting even level mark equipment was worthwhile on the old (current Holodeck) system. By the time you had gathered enough anomolies to start crafting, you were getting level appropriate items (ie lvls 5-10 you were getting II, 15-20 IV, etc..).
With the current tribble F2P system, by the time you've collected enough anomolies, you are able to craft items that are 5 or more levels lower than what you would otherwise want to use. If this is intentional, the only purpose for crafting would be to level a captain and use the anomolies for starter gear for other newer characters. Is that the intent? Crafting is not supposed to be worthwhile for the character you craft on, but only for equipping other captain's you start later?
Also, it looks like the Aegis set took a hit. It appears to be mark IX in strength, down from X. For what used to be a viable "end-game" set, the downgrade kills it. Can't it be made mark XI strength instead?
With this change to crafting and the fact that a simple blue MKX console costs 30000 dilithium (480 for the Eta Eri daily, meaning 62 emblems for one !! MkX !! item) im beginning to understand Dan Stahls "reason" for leaving. But of course its all for career advancement, at Zynga no less
Obviously it wouldnt look good on ones resume to be responsible for the nosedive of a moderately successful mmo with the Star Trek IP.
Im starting to think that what theyre doing here will make Star Wars Galaxies' NGE pale in comparison :cool:
I disagree with the majority of what people in here are saying. Soloing up to the best level great in the game doesn't make sense to me as it discourages ppl from playing the STF's and other high end content. Also it is possible to get drops yes, but it is much less reliable and should ideally take more time to get the specific gear you want (getting 3 tetryon DHC's as drops should be way longer than collecting and making them)
However I completely agree that the aegis is undervalued as a mark IX and not XI. There are not enough cosmetic gear sets in the game (maybe 1/2 a dozen) to have a cosmetic set that is not viable at end game. I understand not making it the best gear (it is craft able) but making it the best craft able set only seems to make sense
sorry for the dissent to early posters. I am basing this expectation on other MMO's i have played where crafting is always viable end game, but never the best endgame gear.
I disagree with the majority of what people in here are saying. Soloing up to the best level great in the game doesn't make sense to me as it discourages ppl from playing the STF's and other high end content. Also it is possible to get drops yes, but it is much less reliable and should ideally take more time to get the specific gear you want (getting 3 tetryon DHC's as drops should be way longer than collecting and making them)
However I completely agree that the aegis is undervalued as a mark IX and not XI. There are not enough cosmetic gear sets in the game (maybe 1/2 a dozen) to have a cosmetic set that is not viable at end game. I understand not making it the best gear (it is craft able) but making it the best craft able set only seems to make sense
sorry for the dissent to early posters. I am basing this expectation on other MMO's i have played where crafting is always viable end game, but never the best endgame gear.
Consider this.
I want "X" console for my ship. I can grind or buy materials to craft one, or I can grind Dilithium to buy one thats a little better. How am I going to spend my time? Grinding Dilithium for the better console, and never even look to the crafted version.
There will be little value to crafting if they implement these changes, as there is better gear to get by other means.
I agree with what ur saying completely. I would propose that you should only be able to buy odd level gear with dilithium and reserve the mark XII for end game high level content. Can someone check if the even level (Ie. Mark XII gear) is available with dilithium
I think this is part of the new "How to get more money from the F2P people" aspect, as if you can only buy even's for Dilithium, then it means that people will be more likely to spend for CP's to put up on exchange for Dilithium.
Interesting I have to say, yet also mildly annoying, but I will spend some time after getting my Tribble guy to level 51 on my Fed and KDF mains on Holodeck crafting some surplus even gear so I can give it to fleet members when required.
My previous post was meant to question the value of crafting during the leveling process. The mention of the Aegis set nerf was meant as an addendum.
To clarify my thoughts on crafting in the leveling process:
Say a new F2P player starts their first character and decides to craft. As the crafting model stands now, a character will be in the upper half of the leveling tier before they have enough materials to craft with. For example, it will be levels 6-10 before a new character has enough anomolies to start crafting the first tier of items. On Tribble that first tier of items is Mark I gear. Mark I gear (on Holodeck anyway) is intended for level 1-5 usage.
This pattern repeats for each tier. Begin crafting at level 16-20 for tier 2, but they can only craft Mark III gear. Begin crafting at level 26-30, but can only craft Mark V gear. Etc.. This poses a problem for the LEVELING character in that the items they craft are sub-standard. It only becomes less of an issue at the very top of the crafting tiers where you can begin to craft Mark XI gear.
I'm perfectly okay with not being able to craft the best gear for endgame, but for a leveling character, the current crafting model provides very little to no benefit for the amount of effort required.
The option always exists to just horde the materials and craft for your alts or craft to sell, but the immediete usefullness of crafted items while leveling is questionable.
On Holodeck, I actually created 2 characters (out of the 9 slots I have available) one fed, one KDF that would do ALL my crafting. So for the other 7 characters, I would find my data samples as normal and mail them all to the 'craft characters' and then mail back any pertinant gear that the 'collectors' may need. It works out GREAT because my crafters get 7 times more data samples, 7 times more crafting exp, and by the time I actually want to PLAY these characters, they will have ALL the gear they could possibly want/need!
This was all in response to the rather slow accumulation of data samples. When crafting first came out, I would be a CAPTAIN by the time I collected enough samples to craft LT.CMDR rank gear. So I figured out this little workaround to 'pool the resources'.
Besides, crafting is FAR from useless... if you HAVE the samples, AND the crafting exp, you can make some REALLY sweet stuff that you can't get anywhere else, not to mention you can basically FLOOD your ship and crew with purple gear... for ZERO cash down! LOL
It's hilarious because my 'craft characters' banks are filled to the brim with data samples. The last time I crafted my Aegis set, I happened to notice I still had like 40ish chronometric particle traces, like 50ish Methogenic, 60 dekyon... LOL It's pretty sweet having my own personal 'collection fleet' made up of all MY characters! I never have to worry about someone stealing my stuff!
Besides, crafting is FAR from useless... if you HAVE the samples, AND the crafting exp, you can make some REALLY sweet stuff that you can't get anywhere else, not to mention you can basically FLOOD your ship and crew with purple gear... for ZERO cash down! LOL
It's hilarious because my 'craft characters' banks are filled to the brim with data samples. The last time I crafted my Aegis set, I happened to notice I still had like 40ish chronometric particle traces, like 50ish Methogenic, 60 dekyon... LOL It's pretty sweet having my own personal 'collection fleet' made up of all MY characters! I never have to worry about someone stealing my stuff!
Which is all well and good for you
However, I was attempting to provide feedback from the perspective of a brand new F2P player (which is what Tribble is supposed to be simulating).
Even Mark gear is no longer craftable, so stock up on all of that "sweet stuff that you can't get anywhere else" before F2P hits. All the crafted stuff has been knocked down a Mark (X -> IX, VIII -> VII, etc..).
You might want to hold off on "stocking up". With the way things have been going I wouldn't be surprised to see a massive nerf go through Holodeck shortly before F2P goes live. In this nerf I would expect each piece of previously crafted gear to be scaled down to their new counter parts.
The Aegis set, for example, is currently Mark X, but in Tribble it's Mark IX. It would make sense for them to scale back the set. To clarify... if you currently are using the Aegis set Mark X I would expect, post F2P, that you log in and instantly notice you now have Aegis Mark IX equipped and your Mark X gear gone. I would also expect that any Mark X crafted gear that you have equiped to be scaled back to Mark IX, and VIII to VII... and so on and so forth.
In essence... it would nearly nullify any benefit one could try to set up by "Stocking up" on even tier gear.
On the other hand... why not leave the crafting system the way it currently is. Maybe even make Mark XI the highest that can be crafted, again the same as it currently is. Or even let crafters make Mark XII gear, but have it all be blues. That way Crafters still have viability at end game, but it's still not the best gear available.
From a VA standpoint this isn't really a change though is it? Mk XI is the max we can craft for anything on Holodeck as it is. The Mk XII stuff was the 'carrot' for the STFs, so its not surprising we can't craft them.
The questions is do many people actually optimize that much before Vice Admiral? I know when I level a character I just craft the green qualities, or maybe the blues if I happen to have a lot of extra mats and just call it at that and continue leveling. I have always considered the purple versions a waste of mats on anything short of VA. I honestly doubt I would even notice the difference between the odd marked version and the even during leveling.
The Aegis set is concerning though. The wiki says the aegis shield got more powerful as you leveled. The wiki says that at VA the shield Covariant Shield Array Mk X [Cap]x2. but with a 0.5% higher capacity and regeneration rate. What is it at now? (For VA's that is).
Sorry i just tried my hand at crafting today and this is another DAFT idea that needs to go back to the drawing board as it gives ZERO reasons to use the crafting system at all.
Sorry i just tried my hand at crafting today and this is another DAFT idea that needs to go back to the drawing board as it gives ZERO reasons to use the crafting system at all.
We are nearly all in agreement that it's a terrible idea but, as with alot of the terrible ideas so far, it achieves exactly what Cryptic is after.
Which is that to get any of the best equipment you will have to grind or buy dilithium. (emphasis on Cryptics preferred option :rolleyes: )
I disagree, on tribble, most of my best gear is from crafting it. Dilithium is few and far between right now, and there is no telling how much will be needed from grinding we will need to get new ships, much less gear for ground and our ships.
Im starting to think that what theyre doing here will make Star Wars Galaxies' NGE pale in comparison
Exactly how I feel about Tribble atm and I was there to see that big mistake totally rip out the heart of a potentially brilliant mmo.
Whats been ripped out of the Tribble build compared to the current Holo is the distinct impression you have to fight tooth and claw painfully as a new player to get anywhere in the game if you dont want to spend a single dime, penny or cent.
Totally understandable unfortunatley if you want to revenue generate in a f2p. Which makes it hard to comment so harshly as they need to make money somehow.
It will put off anyone wanting to level an alt thats for sure as it stands now too!
The whole build on Tribble with regards to Crafting mirrors how the rest of the current build is: a defninite shock to the system for a STO Vet. For a new player they wont know the difference...yet. ^^
I'd like to rejoice f2p and look forward to it (Doff has been mildly interesting atm but glaringly obvious about spending cash to buy "card" boosters for being successful in it) but it feels like a dark cloud is brewing up a storm in the future which is going to leave a very bitter taste in many people's mouths and attitudes towards this f2p build.
Whatever additional content is showing up on Tribble and modifications will surely tell which way the wind is blowing and how many could be setting sail for other waters sadly.
Exactly how I feel about Tribble atm and I was there to see that big mistake totally rip out the heart of a potentially brilliant mmo.
Whats been ripped out of the Tribble build compared to the current Holo is the distinct impression you have to fight tooth and claw painfully as a new player to get anywhere in the game if you dont want to spend a single dime, penny or cent.
Totally understandable unfortunatley if you want to revenue generate in a f2p. Which makes it hard to comment so harshly as they need to make money somehow.
It will put off anyone wanting to level an alt thats for sure as it stands now too!
The whole build on Tribble with regards to Crafting mirrors how the rest of the current build is: a defninite shock to the system for a STO Vet. For a new player they wont know the difference...yet. ^^
I'd like to rejoice f2p and look forward to it (Doff has been mildly interesting atm but glaringly obvious about spending cash to buy "card" boosters for being successful in it) but it feels like a dark cloud is brewing up a storm in the future which is going to leave a very bitter taste in many people's mouths and attitudes towards this f2p build.
Whatever additional content is showing up on Tribble and modifications will surely tell which way the wind is blowing and how many could be setting sail for other waters sadly.
Im guessing but it almost seems to me that PW has decided not to repeat the "hands off" approach to financial models in western MMOs here and almost seem to be trying STO as a guinnee pig to see if the western market will swallow their pay or grind, pay to advance, pay to win eastern style financial mentality. If thats the case itl probably work as STO has one ace in the hole going for it being its the only place trekkies have to roost at the time. If another trek MMO that had stability, regular content patches, and a straight line of developer clarity involved instead of empty promises was out right now i wonder if wed be seeing any of this. And i dont think the game would be around very long.:rolleyes:
While I can see Cryptic's argument for wanting the best stuff to come from dilithium to make money, how about this compromise. There are two types of gear that we can craft right now. Gear that requires a 'rare trace particle' and gear that doesn't. Why not let the gear that doesn't require a trace particle remain at the odd tiers like they have on Tribble and let the Gear that uses a Trace particle remain as even gear that can complete (to a degree) with dilithium gear.
Although does anyone have any confirmation that the Aegis set has been messed with and not that it is just when you look at it when your a low level it's showing you what it is for your low level? As far as I can tell the Aegis set looks the same to me. After all that set was supposed to be an endgame reward for crafting.
I like the way the Aegis makes my ship look and it is close enough to teh borg set that you don't gimp yourself if you choose to use it. Now with the changes on Tribble... using Aegis Endgame looks like your gimping yourself then yes Crafting becomes worthless and obsolete. But still it would be best if Crafting had stuff for people at all levels that was viable as an alternative to Dilithium for solo leveling up (not saying it has to be as powerful as the Dilithium gear but it shouldn't be so weak that you NEED the Dilithium gear to level up.)
I've sen a few things where Cryptic has suggested they'd like to put in actual Crafting "classes" in the game, like most other MMOs have. i.e. If you're a Weapons tech you can build personal weapons, if you're a Shipwrite you can build consoles & ship equipment, etc.
This seems to me to be a sensible first step towards that. Everyone can craft "Basic" version of everything at every tier, then once you pick your specialty you would be able to make upper-mark quality gear pertaining to your specialty.
I agree with the OP. I was desperately in need of gear last night and tried to craft. I stopped when I realized it was all odd number gear. Add that to my list of "What is Cryptic thinking?!?!?!" I know they are trying to promote the dilithium pay to win model. This is just ridiculous. They are going to completely disinfranchise players. Im beginning to understand that Perfect World and Cryptic do not understand quality MMOs.
Cryptic has a big example of what not to do in gaming. There is a game ending this December that made the same epic failures that Cryptic is making.
You cant completely change a game to try to attract new players. You end up creating horrible word of mouth advertising and thats a game killer in the MMO world.
Every person I know, when I mention testing or playing a new game by SOE, will ask me about the game, say it sounds fun, and then when I tell them its a Sony Online game they say they will pass. Why? Because of what they did with Star Wars Galaxy. Even if they didnt play SWG the bad press that the NGE caused caused them to have every game carry the same stigma.
Crafting is a neccesity. It helps ships level up with a good mixture of exploration equipment. The only time, before dilithium, I used Emblems was at max level. This is the same in all MMOs except for those that have the pay to win option (See Perfect World for a good example at that).
Change crafting back to what it was. This game is going to alienate crafters if this goes live. Which will be added to the following list of people who will be alienated by Cryptic's F2P model: PVPers and PVErs.
So I spent the better part of 2 hours crafting, putting crafted items on the exchange, using that money to buy more data samples, crafting more stuff... ect, ect...
After a couple of hours I had about 1500 crafting exp, and about 260k energy credits, and the exchange is pretty much wiped out for data samples. LOL I bought anything in a bundle of 5 or more. I have about 3ish or less data samples left over after crafting, and about 15 torp schematics, 12 dual heavy schematics, 12 turret schematics. I found out REALLY quick that people will pay REDICULOUS prices for Quantum torps, and pretty much ANY turret. After 2 hours, tons of wheeling and dealing, and a little patience, I ended up with a fully outfitted ship (at Captain level) more money than I started with, and a better understanding of 'supply and demand'.
So all in all, MY crafting experience was quite a positive one, and once the exchange re-ups on data samples I will start the whole process over again! LOL I guess I may have been the only one on Tribble to do this, because I have pretty much created a monopoly on the exchange for torps, dual heavies, and turrets... and people are willing to pay 50k or MORE for a mk IV quantum. LOL So I would like to thank the exchange and the general population of players who felt crafting was a waste of time.
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.
The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.
I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.
Thank you all for your diligent testing and feedback!
Stephen D'Angelo
Executive Producer
Star Trek Online
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble...
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.
The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.
I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.
Thank you all for your diligent testing and feedback!
Stephen D'Angelo
Executive Producer
Star Trek Online
Thanks for having a look into this.
With the Crafing changes coming to be pushed out, will the Players that are already maxed out in crafting stay maxed out or will they miss some R&D Points?
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.
The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.
I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.
Thank you all for your diligent testing and feedback!
Stephen D'Angelo
Executive Producer
Star Trek Online
Thank you very much for this update. So besides tweaking costs, are any of the current crafted items being changed in any manner from their current values on the live server?
Comments
Crafting even level mark equipment was worthwhile on the old (current Holodeck) system. By the time you had gathered enough anomolies to start crafting, you were getting level appropriate items (ie lvls 5-10 you were getting II, 15-20 IV, etc..).
With the current tribble F2P system, by the time you've collected enough anomolies, you are able to craft items that are 5 or more levels lower than what you would otherwise want to use. If this is intentional, the only purpose for crafting would be to level a captain and use the anomolies for starter gear for other newer characters. Is that the intent? Crafting is not supposed to be worthwhile for the character you craft on, but only for equipping other captain's you start later?
Also, it looks like the Aegis set took a hit. It appears to be mark IX in strength, down from X. For what used to be a viable "end-game" set, the downgrade kills it. Can't it be made mark XI strength instead?
Obviously it wouldnt look good on ones resume to be responsible for the nosedive of a moderately successful mmo with the Star Trek IP.
Im starting to think that what theyre doing here will make Star Wars Galaxies' NGE pale in comparison :cool:
However I completely agree that the aegis is undervalued as a mark IX and not XI. There are not enough cosmetic gear sets in the game (maybe 1/2 a dozen) to have a cosmetic set that is not viable at end game. I understand not making it the best gear (it is craft able) but making it the best craft able set only seems to make sense
sorry for the dissent to early posters. I am basing this expectation on other MMO's i have played where crafting is always viable end game, but never the best endgame gear.
Consider this.
I want "X" console for my ship. I can grind or buy materials to craft one, or I can grind Dilithium to buy one thats a little better. How am I going to spend my time? Grinding Dilithium for the better console, and never even look to the crafted version.
There will be little value to crafting if they implement these changes, as there is better gear to get by other means.
Interesting I have to say, yet also mildly annoying, but I will spend some time after getting my Tribble guy to level 51 on my Fed and KDF mains on Holodeck crafting some surplus even gear so I can give it to fleet members when required.
To clarify my thoughts on crafting in the leveling process:
Say a new F2P player starts their first character and decides to craft. As the crafting model stands now, a character will be in the upper half of the leveling tier before they have enough materials to craft with. For example, it will be levels 6-10 before a new character has enough anomolies to start crafting the first tier of items. On Tribble that first tier of items is Mark I gear. Mark I gear (on Holodeck anyway) is intended for level 1-5 usage.
This pattern repeats for each tier. Begin crafting at level 16-20 for tier 2, but they can only craft Mark III gear. Begin crafting at level 26-30, but can only craft Mark V gear. Etc.. This poses a problem for the LEVELING character in that the items they craft are sub-standard. It only becomes less of an issue at the very top of the crafting tiers where you can begin to craft Mark XI gear.
I'm perfectly okay with not being able to craft the best gear for endgame, but for a leveling character, the current crafting model provides very little to no benefit for the amount of effort required.
The option always exists to just horde the materials and craft for your alts or craft to sell, but the immediete usefullness of crafted items while leveling is questionable.
This was all in response to the rather slow accumulation of data samples. When crafting first came out, I would be a CAPTAIN by the time I collected enough samples to craft LT.CMDR rank gear. So I figured out this little workaround to 'pool the resources'.
Besides, crafting is FAR from useless... if you HAVE the samples, AND the crafting exp, you can make some REALLY sweet stuff that you can't get anywhere else, not to mention you can basically FLOOD your ship and crew with purple gear... for ZERO cash down! LOL
It's hilarious because my 'craft characters' banks are filled to the brim with data samples. The last time I crafted my Aegis set, I happened to notice I still had like 40ish chronometric particle traces, like 50ish Methogenic, 60 dekyon... LOL It's pretty sweet having my own personal 'collection fleet' made up of all MY characters! I never have to worry about someone stealing my stuff!
Which is all well and good for you
However, I was attempting to provide feedback from the perspective of a brand new F2P player (which is what Tribble is supposed to be simulating).
Even Mark gear is no longer craftable, so stock up on all of that "sweet stuff that you can't get anywhere else" before F2P hits. All the crafted stuff has been knocked down a Mark (X -> IX, VIII -> VII, etc..).
The Aegis set, for example, is currently Mark X, but in Tribble it's Mark IX. It would make sense for them to scale back the set. To clarify... if you currently are using the Aegis set Mark X I would expect, post F2P, that you log in and instantly notice you now have Aegis Mark IX equipped and your Mark X gear gone. I would also expect that any Mark X crafted gear that you have equiped to be scaled back to Mark IX, and VIII to VII... and so on and so forth.
In essence... it would nearly nullify any benefit one could try to set up by "Stocking up" on even tier gear.
On the other hand... why not leave the crafting system the way it currently is. Maybe even make Mark XI the highest that can be crafted, again the same as it currently is. Or even let crafters make Mark XII gear, but have it all be blues. That way Crafters still have viability at end game, but it's still not the best gear available.
The questions is do many people actually optimize that much before Vice Admiral? I know when I level a character I just craft the green qualities, or maybe the blues if I happen to have a lot of extra mats and just call it at that and continue leveling. I have always considered the purple versions a waste of mats on anything short of VA. I honestly doubt I would even notice the difference between the odd marked version and the even during leveling.
The Aegis set is concerning though. The wiki says the aegis shield got more powerful as you leveled. The wiki says that at VA the shield Covariant Shield Array Mk X [Cap]x2. but with a 0.5% higher capacity and regeneration rate. What is it at now? (For VA's that is).
We are nearly all in agreement that it's a terrible idea but, as with alot of the terrible ideas so far, it achieves exactly what Cryptic is after.
Which is that to get any of the best equipment you will have to grind or buy dilithium. (emphasis on Cryptics preferred option :rolleyes: )
Exactly how I feel about Tribble atm and I was there to see that big mistake totally rip out the heart of a potentially brilliant mmo.
Whats been ripped out of the Tribble build compared to the current Holo is the distinct impression you have to fight tooth and claw painfully as a new player to get anywhere in the game if you dont want to spend a single dime, penny or cent.
Totally understandable unfortunatley if you want to revenue generate in a f2p. Which makes it hard to comment so harshly as they need to make money somehow.
It will put off anyone wanting to level an alt thats for sure as it stands now too!
The whole build on Tribble with regards to Crafting mirrors how the rest of the current build is: a defninite shock to the system for a STO Vet. For a new player they wont know the difference...yet. ^^
I'd like to rejoice f2p and look forward to it (Doff has been mildly interesting atm but glaringly obvious about spending cash to buy "card" boosters for being successful in it) but it feels like a dark cloud is brewing up a storm in the future which is going to leave a very bitter taste in many people's mouths and attitudes towards this f2p build.
Whatever additional content is showing up on Tribble and modifications will surely tell which way the wind is blowing and how many could be setting sail for other waters sadly.
Although does anyone have any confirmation that the Aegis set has been messed with and not that it is just when you look at it when your a low level it's showing you what it is for your low level? As far as I can tell the Aegis set looks the same to me. After all that set was supposed to be an endgame reward for crafting.
I like the way the Aegis makes my ship look and it is close enough to teh borg set that you don't gimp yourself if you choose to use it. Now with the changes on Tribble... using Aegis Endgame looks like your gimping yourself then yes Crafting becomes worthless and obsolete. But still it would be best if Crafting had stuff for people at all levels that was viable as an alternative to Dilithium for solo leveling up (not saying it has to be as powerful as the Dilithium gear but it shouldn't be so weak that you NEED the Dilithium gear to level up.)
This seems to me to be a sensible first step towards that. Everyone can craft "Basic" version of everything at every tier, then once you pick your specialty you would be able to make upper-mark quality gear pertaining to your specialty.
Cryptic has a big example of what not to do in gaming. There is a game ending this December that made the same epic failures that Cryptic is making.
You cant completely change a game to try to attract new players. You end up creating horrible word of mouth advertising and thats a game killer in the MMO world.
Every person I know, when I mention testing or playing a new game by SOE, will ask me about the game, say it sounds fun, and then when I tell them its a Sony Online game they say they will pass. Why? Because of what they did with Star Wars Galaxy. Even if they didnt play SWG the bad press that the NGE caused caused them to have every game carry the same stigma.
Crafting is a neccesity. It helps ships level up with a good mixture of exploration equipment. The only time, before dilithium, I used Emblems was at max level. This is the same in all MMOs except for those that have the pay to win option (See Perfect World for a good example at that).
Change crafting back to what it was. This game is going to alienate crafters if this goes live. Which will be added to the following list of people who will be alienated by Cryptic's F2P model: PVPers and PVErs.
After a couple of hours I had about 1500 crafting exp, and about 260k energy credits, and the exchange is pretty much wiped out for data samples. LOL I bought anything in a bundle of 5 or more. I have about 3ish or less data samples left over after crafting, and about 15 torp schematics, 12 dual heavy schematics, 12 turret schematics. I found out REALLY quick that people will pay REDICULOUS prices for Quantum torps, and pretty much ANY turret. After 2 hours, tons of wheeling and dealing, and a little patience, I ended up with a fully outfitted ship (at Captain level) more money than I started with, and a better understanding of 'supply and demand'.
So all in all, MY crafting experience was quite a positive one, and once the exchange re-ups on data samples I will start the whole process over again! LOL I guess I may have been the only one on Tribble to do this, because I have pretty much created a monopoly on the exchange for torps, dual heavies, and turrets... and people are willing to pay 50k or MORE for a mk IV quantum. LOL So I would like to thank the exchange and the general population of players who felt crafting was a waste of time.
The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.
I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.
Thank you all for your diligent testing and feedback!
Stephen D'Angelo
Executive Producer
Star Trek Online
Thanks Community Team for bringing to the Chief.
Look forward to the fix.
Thanks for having a look into this.
With the Crafing changes coming to be pushed out, will the Players that are already maxed out in crafting stay maxed out or will they miss some R&D Points?
Thank you very much for this update. So besides tweaking costs, are any of the current crafted items being changed in any manner from their current values on the live server?