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Sporadic Difficulty

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Anybody else noticing a major issue withe the difficulty of missions in game?


Its really weird how even on normal, missions go

Easy, easy, easy, super mega hard, easy, easy.


I get the feeling new players are going to get very frustrated at that.


I'm looking at you end battle of "Stop the Signal".
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Anybody else noticing a major issue withe the difficulty of missions in game?


    Its really weird how even on normal, missions go

    Easy, easy, easy, super mega hard, easy, easy.


    I get the feeling new players are going to get very frustrated at that.


    I'm looking at you end battle of "Stop the Signal".

    Yeah that one is a major p.i.t.a.

    I had to wait till I was Lt.Com 1 on my engineer and come back with the Tier 2 Cruiser and take out the mission.
    Was a heck of alot easier that time around as I was able to get through it with no damage to myself and almost all of the NPC Klingon ships still there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    One thing I will point out is that all the story missions seem to level with you... It seems like that this has caused a side effect of certain boss creatures to scale badly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So far I've only really noticed it with stop the signal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Dividian Phantasms. Just sick at low level regardless of difficulty.

    Perhaps these could be looked at a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I think the problem with that battle is that the NPC Undine ships respawn but the NPC Klingon ships don't.

    If the Klink ships did i'd be able to slowly whittle down the main ship but as it is if they die i have to restart that whole battle because i simple cannot even damage the shields without those klingon NPCs there to help.

    It's that or they have to mark it as a low level duo, it's easy enough if you have two people in the fight.

    With those tough ground battles i use a strategy of placing some sort of turret on the ground, if you have to respawn while that's still up the NPC's stay fighting and don't regen their health. While i may die a few times it does mean i can pass it without needing anyone elses help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    its the level scaling garbage. It ruined the balance of the game completely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    its the level scaling garbage. It ruined the balance of the game completely.

    It´s not the scaling itself as a feature. It´s the bad implementation. Long before the ground combat update there were enemies in the exploration sectors that killed your whole away team with two shots. After the update, this is even more widespread. Somehow the scaling tech works badly with some mobs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    its the level scaling garbage. It ruined the balance of the game completely.

    Yeah to be honest i'm no fan of that either, must admit this was the first time i had problems with that undine ship. Every other time i was a Captain and blitzed it, for me a big part of the fun in an RPG is being able to level up to better handle a mission. With the missions levelling up with me i feel like cryptic might aswell take levelling right out of the game.

    I never got over the whole Oblivion levelling where you could finish it at level 3 and be a breeze or hit top level and fight bandits in armour so expensive and high end they could use it to purchase and fund their own feifdom.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Ashur1 wrote:
    It´s not the scaling itself as a feature. It´s the bad implementation. Long before the ground combat update there were enemies in the exploration sectors that killed your whole away team with two shots. After the update, this is even more widespread. Somehow the scaling tech works badly with some mobs.

    Level scaling is bad in general, at least in the past when some mobs where OP'd like that, you could level up doing other stuff and come back and get around it. With scaling you can only get around it with cheesing the system by finding a lower level player and Scaling down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Same issue here with the Undine ship in Stop that Signal. This needs to be adjusted, since I can't do anything else story wise until I get past this.

    Please, Devs look into this
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm with everyone else in the thread that is not a fan of the new forced level scaling system on everything.

    I seem to remember at release that there was a similiar problem (if not the same one) with the Undine battleship fight in Stop the Signal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    stop the signal has stopped me. there should be no to little respawn.:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm with everyone else in the thread that is not a fan of the new forced level scaling system on everything.
    .

    I have no issue with the auto scaling to your level of missions.Actually I am all for it and love the fact you never out level the content.

    They just need to go through and make sure that the enemies are scaling properly which seems to be the biggest issue.

    Though it seems to be the bosses in the missions yet that has been a complaint since Season 4 came out with the ground revamp that some boss mobs are simply way to difficult to kill even on Normal difficulty.
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