test content
What is the Arc Client?
Install Arc

A History Of STO PvP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
I stumbled upon the Klingon content time line thread a while back and thought, someone should do that for PvP. Since PvP has gotten far less content updates than the Klingon faction since launch. The follow will be as many tidbits of information, quotes and more I can dig up from patch notes, interviews, engineering reports and ask cryptic's as I can find.

Articles of Interest
August 13th 2008 - Eurogamer Posts Details of PvP - "Players will compete for territory and resources in the Neutral Zone, a "competitive PVE" (player-versus-environment) area where consensual player battles are an option. No-holds-barred PVP will take place in certain outer reaches of space.

December 19th 2009 - Warcry article detailing PvP to include Klingon vs Klingon as well as Fed vs Fed (even though it came much much later after launch) - "Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat."

Ask Cryptic, Engineering Reports & Patch Notes
Ask Cryptic September 2008 - All space PvP would include ground PvP locations with it. - "Where you can PvP in space, you will be able to PvP on the ground. There will be open PvP ground locations, and perhaps instanced PvP locations.

Ask Cryptic June 2009 - Open PvP planned in Neutral Zone for launch - "Most of the PvP takes place in the Neutral Zone; if you’re in the dead center of the Neutral Zone, you’ve consented to PvP."

Feburary 11th 2010 Patch - Queue Filtering added post launch for PvP & various small fixes

Ask Cryptic PvP Edition / April 2010 - "It is something we have been planning. We would like to have open and persistent PvP ground and space maps - a front line if you will. Currently, our priority is to focus on new instanced games. So at this point, we have no ETA on when you can expect this." - Counter to the June 09' Ask Cryptic open persistent PvP zones went from being in game (Neutral Zone) to being planned. Team size also mentioned to be more than 5 but we've never gotten that expanded in almost two years.

March 2010 Engineering Report - PvP Queue Updates (fixes?), and issues with Kerrat. - "PvP Queues in Testing. Objective griefing on the Borg Hunt PVP maps".

March 4th 2010 Patch - variou small PvP fixes / queue fixes.

March 24th 2010 Patch - Wargames added to enable Fed vs Fed, Klingon vs Klingon and the new ground map Shanty Town added and various tweaks & fixes (note this is the only pvp map added, in almost two years)

March 24th 2010 - Season 1 aka "45 Day Patch" releases Shanty Town ground pvp map. The last new pvp map we've gotten on Holodeck.. - "Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players."

April 2010 Engineering Report - PvP exploit / bug, and scoreboard fixes. - "PVP Map exploit and bug fixes In Testing. PVP scoreboard fixes In Testing."

April 29th 2010 Patch - small chunk of pvp fixes, tweaks and polish

April 2010 Engineering Report Part Deux - Team queue bug fixes and match fixes. - "PVP Queue Teaming Bugs & PVP Match and Balance Bugs Under Investigation"

May 2010 Engineering Report - Same As Above.. - Same bug fixes still there a month later, though at least there's some progress.

June 2010 Engineering Report - Empty PvP Map Issue. - "Empty PVP maps Under Investigation".

July 2010 Engineering Report - Incorrect tooltip and numbers on gear. - "PVP Rewards not displaying proper numerics".

July 27th 2010 Patch - Kerrat added (still kinda buggy to this day, various fixes added to pvp

August 2010 Engineering Report - big PvP "Challenge System" update, the new custom private queues, mix / matching the teams, etc. - "The new PVP challenge system is an example of this. We recognized that PVP was in a scary state after the release of Season Two, and instead of rushing out a temporary solution, we've been working to deliver an improved Queue and Challenge system."

August 2nd 2010 Patch, pvp queues stability slightly fixed, they'd been buggy for a while

August 19th 2010 Patch, new Challenge system added, probably the biggest (and only real) boon to PvP thus far, custom games, various team sizes, mixing factions, kill counts, etc.

August 2010 Ask Cryptic - question for new PvP maps. Answer said more were on the way... but that was over a year ago.. - "There is a strike-team working directly on fixing the issues with PVP maps and the PVP-Queues. We’ve been promising fixes forever and we just need to get it done and make it work right. We have gone back to the drawing board in some places and completely rewritten parts of the queues in order to address concerns and add functionality. As part of that we will be focusing on ensuring that we have several awesome PVP maps for players to play and then retire maps that players don’t like. There’s no definite timeframe on when you’ll see new PVP maps, but the entire PVP system is actively being worked on."

September 2010 Engineering Report - More bug fixes, and a tiny feature update in being able to right click someone to start the pvp queue.. - "Allowing ability to right click invite players to a PVP challenge In Development".

October 2010 Engineering Report - lots of bug fixes, the ability to ignore pvp invites. Most just fixes..

October 2010 Ask Cryptic - PvP "racing" question, and more Accolades to tide over PvPers?. - "While not specifically Accolades, the software team is working on the earliest implementation of PVP Leaderboards which we hope to introduce soon so that you can track basic Win/Loss ratios across a set period of time. We hope to expand on this once we get the tech in place."

November 2010 Engineering Report - continuation of bug fixes, challenge system continues to be fleshed out and pvp "rewards" added. - "PVP Rewards Under Investigation, Adding the ability to ignore PVP invites In Development, etc".

November 2010 Ask Cryptic, Season 3 related PvP question and answered. Sadly it's almost been a year since this one, and no further maps added, and the "open" pvp map they discuss was briefly on Tribble before being yanked for massive nerfing. - "We have no official PVP updates planned for Season 3 as we are primarily focused on the Foundry. We are however working on some Open PVP map tech and I wouldn't be surprised to see us release an Open PVP zone in the near future. We are also working on ways to incorporate new PVP maps into future content updates."
Post edited by Unknown User on
«13

Comments

This discussion has been closed.