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Scheduled Maintenance (September 19, 2011)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2011 in Galactic News Network [PC]
We will be bringing down Star Trek Online on 9.20.2011 from 7:00AM to 9:00AM PDT (1400 to 1600 UTC) in order to perform maintenance and apply a new patch. We will provide an update once the maintenance has been completed.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Cool, I wonder what this patch will fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Patch notes? :)

    Please?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Good to hear
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Hope it fixes the 'server not responding' issue I keep running into on loading screens.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Hope it fixes the 'server not responding' issue I keep running into on loading screens.

    Alot of people are having that problem. Afew of my friends keeps crashing on the loading screen when switching maps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    It's good to see they are no longer updating prime time Australian time (+10GMT)

    THX!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    What happened to Tribble?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    It's good to see they are no longer updating prime time Australian time (+10GMT)

    THX!

    Seconded! Thanks guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    CPT_Pierce wrote:
    What happened to Tribble?

    tribble is down for a extended maintance. For now if you want to test anything they opened up Redshirt for that.
    Tribble is being worked on for a major game content update. i been checking the forums and it seems like its down for afew days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    DjChrisX wrote:
    tribble is down for a extended maintance. For now if you want to test anything they opened up Redshirt for that.
    Tribble is being worked on for a major game content update. i been checking the forums and it seems like its down for afew days.

    Redshirt is the new Tribble. Tribble will probably end up a beta-server. Look in the Tribble Forums for last week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    there still aren't any patch notes. could we get some patch notes to see what is actually being updated?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Your Post: Today 03:39 AM
    Release Notes: Yesterday 05:05 PM
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Raphezir wrote: »
    Your Post: Today 03:39 AM
    Release Notes: Yesterday 05:05 PM

    oh, well this makes me look all kinds of stupid. D:
    thanks for the link.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    oh, well this makes me look all kinds of stupid. D:
    thanks for the link.

    No your not. The release notes thread wasn't out at the time when this thread was open, look at the times. This thread opened then the release few hours later.

    The admin just sais the holodeck sever would be down in 5 mins right, but it has only been a 1 minute. So what now they can't tell time!?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    RAJ_2011 wrote:
    Cool, I wonder what this patch will fix.

    Basically Nothing...I"m not sure why they had to wait until Today to fix the smallest 40 meg patch in the world. I know i consider the BoP pets a 'huge priority' on my list of things that really need to be fixed.


    Release Notes - September 20, 2011
    General

    Resolved an AI issue on carrier BoP pets, so that they will get new targets after an existing target is killed.
    Resolved the issue in the foundry that was causing "Internal Genesis System error generating map " errors.
    General Stability Updates.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    So I take it the TOS Retro Phasers are being swept under the radar then.. It's been pointed out that the 'fix' didn't 'fix' them, so I would have thought that the first opportunity to fix the fix, would have been a good time to fix the fix so that it's fixed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    oh so they were suppose to fix the fix of the phasers but never did. im still confused on that.
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