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Filbones Reviews

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi guys,

Due to so many new missions and obligations This thread is no longer accepting new missions. I would like to dedicate more time to helping new Foundry Authors. So head over to Filbones Critical Analysis thread or subscribe and I'll let you know when I am accepting polished missions again. Thank you all for the support and good luck.

Filbones

Filbones Reviews


This thread is for polished missions or final drafts looking for feedback as well as the possibility of publicity. If your a first time author or have a mission in development head over too the Filbones Critical Analysis thread.

What to expect? Within this thread I will give my honest opinion towards the missions I have played. All submissions are subject to my opinion published at various Foundry related websites. I will never deny an authors right to request that anything I have published be deleted and will comply with there wishes. I will always do my best to promote a mission positively. I will only work on promoting mission I have enjoyed, that interest me, or show something exceptional.

How to Apply? Fill out all of the following criteria. Please keep it accurate to you published mission as I use this as the template for any future promotion.

TITLE : What is your mission called?
AUTHOR : What is your STO Nick?
CODE : What is the Mission Code?
LEVEL : What level do I have to be to play?
LOCATION : Where does the mission start?
LENGTH : How long does it take to play approximately?
TAGS : What are the tags of your mission? Please Include FED or KDF
DESCRIPTION : What is your missions description?
LINKS : youtube, photobucket, StarbaseUGC.com or FoundryMissions.com etc...

I would also love a brief description of how you made the mission and came up with your missions concepts. Also include any current bugs or design flaws your having trouble over coming.

When will I receive the review? I will send you mail in game that the review has been published within this thread. I will also let you know if I am to help promote your mission within this letter. There is a play list bellow for your reference as well.

Why have you started a new thread? The original thread Filbones Reviews Your Mission was created for Tribble testing during Foundry's early beta days. I had no idea that the Foundry Beta forum would be conformed to the current one. I have always planned to do a solely Holodeck thread and now is the best time to do it.

Can I submit more than one mission or one that you have already reviewed? Yes, however it will not be added to the play list until I have played your first or current submission.
“” By
TITLE :
AUTHOR :
CODE :
LEVEL :
LOCATION :
LENGTH :
TAGS :
DESCRIPTION :
LINKS :

SYNOPSIS: My interpretation of the mission.
ANALYSIS: My critical opinion towards the missions Gameplay, Trek, Design, Difficulty and grind ability.
PROS: What I think this mission excels at or why it's worth playing.
CONS: The flaws of this mission from my perspective. Aspects of the content I feel work against the missions potential.
VERDICT: Over all perspective towards the missions survivability within the community rankings.

RANKINGS

GAMPLAY - My enjoyment & memorability of the mission
TREK - The influence and interaction of characters & script within the story
DESIGN - Execution of maps and direction created to advance the quest line.
DIFFICULTY - The playability & challenge of objectives and NPC's.
GRIND – Overall interest & attention I gave to your mission.
THOUGHTS: A constructive opinion of your mission for interested players as well as promotions.
*****/Stars (How many Stars I gave your mission.)

Can I reply to your Review? Keeping an open communication between an Author and his audience is why I do this. Please feel free to reply within this thread. If your upset with my perspective of your mission and your post might border on breaching forum regulations. I recommend you send me a PM or message. I will not report you. Or alternatively you can try and contact me through the StarbaseUGC channels.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Tba






    Tba
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    78 4. "Yesterday is Tomorrow" By Leviathan99 *****/Stars
    70 3. "The Good Doctor: Rings of Caro" By @Patchouli ****/Stars
    68 2. "Digging in the past" By Castmodean *****/Stars
    68 7. “Respect For Your Elders” By Capt.PFDennis *****/Stars
    66 8. "Final Judgement” By Leviathan99 *****/Stars
    66 5. "Spawn of Medusa" By Duke-of-Rock *****/Stars
    66 6. “Deadly Intentions - Part 1” By Sovereign77x ****/Stars
    62 11. “Safeguards” By Attilio *****/Stars
    62 9. “Not Our War” By Zondi ****/Stars
    60 1. "Hidden Intelligence" By Bazag *****/Stars
    52 10. “Breen Beachhead” By Gregg247 ****/Stars
    52 12. “A Private Civil War” By Stylsy ****/Stars
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I suppose I'll get my mission up here first...

    TITLE : Hidden Intelligence
    AUTHOR : Bazag
    CODE : ST-HU6ZYFPS9
    LEVEL : Any Level
    LOCATION : Starts at Memory Alpha, goes to JFS47 System in Pi Canis Sector block
    LENGTH : 30 minutes or so
    TAGS : Federation, Diplomatic, Puzzle, Ground
    DESCRIPTION : Scientists at Memory Alpha need some help. A substance has been discovered to have a basic level of intelligence. The only problem is that they have no way to asses it's true level of intelligence. You have been tasked to retrace the steps of the recovering party in the hopes that it would provide a test of intelligence in a real world environment and discover more about it's origin.
    LINKS: http://starbaseugc.com/wiki/index.php/Hidden_Intelligence
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    TITLE : Digging in the Past
    AUTHOR : @castmodean
    CODE : ST-HGE2R2OBO
    LEVEL : 31+
    LOCATION : Andoria
    LENGTH : Core mission 30m longer if you run through any of the side portions
    TAGS : FED, COM, GND,
    DESCRIPTION : Starfleet command has seconded your ship to the Federation Archeology Council. You are ordered to report to Hravishran Station in the Andorian System, Sirius Sector. Once at the station, you are to transport a representative of the Federation Archaeological Council and her delegation to the Goralis System, near Cardassia.

    LINKS : StarbaseUGC.com, come join the fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Bazag wrote:
    "Hidden Intelligence" By Bazag
    TITLE : Hidden Intelligence
    AUTHOR : Bazag
    CODE : ST-HU6ZYFPS9
    LEVEL : Any Level
    LOCATION : Starts at Memory Alpha, goes to JFS47 System in Pi Canis Sector block
    LENGTH : 30 minutes or so
    TAGS : Federation, Diplomatic, Puzzle, Ground
    DESCRIPTION : Scientists at Memory Alpha need some help. A substance has been discovered to have a basic level of intelligence. The only problem is that they have no way to asses it's true level of intelligence. You have been tasked to retrace the steps of the recovering party in the hopes that it would provide a test of intelligence in a real world environment and discover more about it's origin.
    LINKS: http://starbaseugc.com/wiki/index.php/Hidden_Intelligence

    SYNOPSIS: Escort a VIP Blob to it's place of origin to hopefully find another blob. Known to the StarbaseUGC community as the space poo. I just hope it doesn't have a relation to that of which appears in the TV show South Park.
    ANALYSIS: Still needs allot of polish towards directing the player. At times I was very lost and didn't know where the mission concluded from. Puzzles were scary at first, but once you figure out the equation of them, they are relatively easy. Loved the fact that you can't advance in the story unless you have been paying attention to the plot line and popups. Bob is so funny I was nearly crying with laughter in parts. I hope this isn't the conclusion to bob. This mission had allot more potential, however I enjoyed it as one of those less serious Trek episodes.
    PROS: One of the funniest missions I've played. Great interactive puzzles. Excellent map design. Brilliant interaction with mission characters including an imaginary one.
    CONS: The mission doesn't stand on it's own without playing the prequel. Pointless sector space travel. Mission direction in dialog was not highlighted and offend over looked while comprehending the text. Quest line was offend not supportive to the game play due to it's format.
    VERDICT: Bazag is an amazing author. Some spelling and punctuation errors and little direction towards objectives do not hinder on the enjoyment of this mission. Any fans of BOB will love this new edition to Bazag's growing portfolio of well executed missions.
    RANKINGS

    GAMPLAY - 4
    TREK – 2.5
    DESIGN - 4
    DIFFICULTY - 2
    GRIND – 2.5
    THOUGHTS: If you love Bob, then you will love this. Designed for more experienced Foundry players. Will definitely have you in stitches. I want a bob Plush toy.
    *****/Stars
    This might need a Critical Analysis if you get similar feedback from others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    TITLE : The Good Doctor: Rings of Caro
    AUTHOR : @Patchouli (JanusII in #StarbaseUGC)
    CODE : ST-HA43RNGTD
    LEVEL : Any Level
    LOCATION : Earth Spacedock, Lower Level
    LENGTH : Depends highly on reading speed, longest playtime in a review was three hours
    TAGS : [FED] [GND] [SPC] [SRP]
    DESCRIPTION : The remains of a Starfleet cruiser passed to a third party generations ago have found their way into restricted Romulan space. At the request of the grandson of her commanding officer, ESD's newest promoted Fleet Admiral sends you on a recovery operation. A battle that was never meant to happen unfolds as a result of the ship's illegal experiments, ones impossible if you had never used the Guardian of Forever.
    LINKS : http://starbaseugc.com/wiki/index.php/The_Good_Doctor:_Rings_of_Caro

    I considered this mission "polished" before this season, and I'd like to think it's a good first attempt. There may be some reworking as new tools come out, but the general story likely won't change much. There are several obscure references for fans, but the main plot only requires the player to know about the augment subplots around Miral Paris and the circumstances of Ambassador Spock's disappearance. All but two characters were created entirely for this mission. My wish in the future is to have a series based on alternate timelines that the player visits, making a difference in the lives of characters.

    This started as an unknown test in mission making on Tribble that I completely remade and expanded on Holodeck. The main complaint has been length, but I don't see being able to leave the system in the middle of the story as being very practical. As you would say, walls of text! It wound up much longer than my original concept, a simple introduction to a series of missions, so I began making sure good chunks of the dialog were a side attraction. The primary reason is that there are characters I simply wouldn't be able to feature again, but I still wanted to tell their stories in log files, recordings, and a certain surprise or two.

    The only new bugs, as a result of recent patches, are characters not speaking with the appropriate animation at times, and one nonessential Klingon NPC's dialog not being reachable. They're minor and shouldn't have any relevance to completing objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    castmodean wrote: »
    "Digging in the past" By Castmodean
    TITLE : Digging in the Past
    AUTHOR : @castmodean
    CODE : ST-HGE2R2OBO
    LEVEL : 31+
    LOCATION : Andoria
    LENGTH : Core mission 30m longer if you run through any of the side portions
    TAGS : FED, COM, GND,
    DESCRIPTION : Starfleet command has seconded your ship to the Federation Archeology Council. You are ordered to report to Hravishran Station in the Andorian System, Sirius Sector. Once at the station, you are to transport a representative of the Federation Archaeological Council and her delegation to the Goralis System, near Cardassia.
    LINKS : StarbaseUGC.com, come join the fun.

    SYNOPSIS: Travel to a space station in the Andorian System to deliver a deligate when things go drastically wrong and you are forced to save and discover the very reason your delegate needs an escourt.
    ANALYSIS: I have played this mission at least three different times. It is one of the classics that has survived from Tribble Beta + Triggers + Holodeck + NWO Foundry Collaboration. It is by far one of the best prelude to a crisis missions. I would of liked more within one mission, but the side quests may implement more time on this mission then the audience is prepared for. Love all the new map editions since the last time I played and the docking with the station was jaw dropping. It's unfortunate that the foundry limits this authors creation. Animation, wandering, wall and floor bugs do not take away the plot line and its surprises. I like the fact that this mission has become more of a discovery mission, rather than the regimented plot and dialog it was forced to use in previous edits due to foundry tools not yet implemented.
    PROS: You can rely on this author for a well designed mission and the ability to enjoy his story with no confusion. There are elements to the mission that literal take you by surprise and create suspense. Plenty of content to explore outside of the actual quest line. Attention to detail encourages and comforts the player to learn what they are supposed to be achieving. Objectives are well directed and you don't have to reference the questline at all.
    CONS: Wandering and animation effect radius's are too large and take away the realism of the environment. Shoot through walls and NPC behavior as well as floor bug spoil the stories situation. Possibly to many NPC's within maps create a crowded and claustrophobic atmosphere and interupt with camera angles.
    VERDICT: Castmodean is a map creation specialist within the foundry and this mission is evident of that. Being one of this authors first and original missions, it has flourished and sustained itself through many Foundry updates and changes. Every time I have played it the Author has reinvented it and as the series continues. I can't see that changing. There are elements of this mission that will leave you speechless and asking yourself how did he do that?

    RANKINGS

    GAMPLAY – 4
    TREK – 3.5
    DESIGN – 4
    DIFFICULTY – 3
    GRIND – 2.5
    OVERALL – 68
    THOUGHTS: A superb mission for any level of foundry player. Playable and enjoyable, however foundry bugs and limitations are the only thing that hold it back.
    *****/Stars
    More play throughs and foundry updates are needed to make this mission perfect. I'd love more side quests please?

    NOTES :
    Perhaps you might consider doing an all level version buy dressing NPC's.
    Wasn't this mission just at worf 359? Wow the first map was awesome. The warp in over the top of my ship by freighters was so exciting. My crew is stuck in the bottom of the transporter. Oh side mission was fun until I choose the wrong text and couldn't complete it. My away team had trouble getting out of a respawn point because it was in a room. Cardassian in hall way dressed as a TOS klingon?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    filbones wrote: »
    *snip*
    ****/Stars

    Thanks for the review filbones, I've updated the dialogue to more clearly allow for people who haven't played Starfleet Experimentation to play Hidden Intelligence and I've added highlights and some cases extra prompts to to make it clear what you need to do next.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Bazag wrote:
    "Stab"
    *****/Stars
    No Review pop up but will add all reviews once it's working again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Name: Yesterday is Tomorrow
    Project ID: ST-HNCZPAE54
    Faction: Federation
    Level Restriction: None
    Location: Vulcan

    This one is meaty. Lengthy. Dense on plot and combat, potentially. Has a few minor puzzles as well.

    If you're a fan of "Space Seed" or Voyager's "Future' End" or "First Contact", check it out.

    This probably the densest mission I've seen in the game. I'll add a trailer after I get some reviews.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Patchouli wrote: »
    "The Good Doctor: Rings of Caro" By @Patchouli
    TITLE : The Good Doctor: Rings of Caro
    AUTHOR : @Patchouli (JanusII in #StarbaseUGC)
    CODE : ST-HA43RNGTD
    LEVEL : Any Level
    LOCATION : Earth Spacedock, Lower Level
    LENGTH : Depends highly on reading speed, longest playtime in a review was three hours
    TAGS : [FED] [GND] [SPC] [SRP]
    DESCRIPTION : The remains of a Starfleet cruiser passed to a third party generations ago have found their way into restricted Romulan space. At the request of the grandson of her commanding officer, ESD's newest promoted Fleet Admiral sends you on a recovery operation. A battle that was never meant to happen unfolds as a result of the ship's illegal experiments, ones impossible if you had never used the Guardian of Forever.
    LINKS : http://starbaseugc.com/wiki/index.php/The_Good_Doctor:_Rings_of_Caro

    SYNOPSIS: Salvage a mysterious ship wreck and uncover it's secrets as well as delve into the past of the VIP your escorting. Every character has a story and this mission doesn't leave anyone out.
    ANALYSIS: This mission is very... very... text heavy. It's bigger than most novels I read. By fare the longest and best Wall-O-Text mission I have played. Unfortunately it is easy to lose track of the main plot line. It is made up with amusing colloquialisms based of Trek, Pop Culture and Foundryisms. “Please state the nature of the ????” Hilarious! I am not a friend of the TXT heavy foundry mission, but this had me laughing and intrigued right up to the debriefing. Great mix of enemies as the story continues and amazing use of Pop ups and interactions to tell the story. This Author has an exuberant amount of Foundry knowledge and this missions development and polish will make him a well sort after foundry creator.
    PROS: A high quality of detail towards dialog, map creation and object interaction. The story and character subplots are highly detailed and characterized. Optional extras are vast and easy to follow. Great direction towards objectives.
    CONS: No definitive option to play the mission with only main plot line dialog and interaction. Heavy dialog makes for a long mission in an already unpopular Foundry category. Use of NPC enemies are hard and sometimes over whelming.
    VERDICT: I do not like TXT based missions. I encourage all authors to create there missions with only TXT that advances the plot line. This missions is the exception and as it has been in development and been analyzed and played at various stages of it's development. It is a land mark achievement for the Foundry. This is not a Foundry mission or a Story, it is a created universe. I just wish the author could of used all these characters and story to make an amazing series with more than just the one climax offered in this mission.

    RANKINGS

    GAMPLAY – 3
    TREK – 3
    DESIGN – 4
    DIFFICULTY – 3
    GRIND – 4.5
    OVERALL – 70
    THOUGHTS: A massive adventure filled with new characters and the option to explore each and every one of there backgrounds. The best TXT based mission I have played on Foundry.
    ****/Stars
    Forget this mission, it is polished enough. I want to play more missions with these characters.

    NOTES : 2.5 hours later and now I have to figure out what to say about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Greetings filbones,

    Now that you are back to your reviewing status, I'd like to submit mine for your thoughts.


    Title: Spawn of Medusa
    Author: Duke-of-Rock
    Code: ST-HCQTJBEGV
    Level: Any Level
    Location: Starting at Seedea System, Pi Canis Sector Block
    Length: Approximately 1 hour
    Tags: FED, SPACE, GROUND, COMBAT
    Description: You are ordered to assist a Klingon aquaintance from a previous encounter and investigate a
    new threat to the Quadrant and the Federation
    .


    This is a story about a species from eons past that has re-emerged and intends to conquer all within their grasp. A Klingon Captain who you have a mutual respect for from a previous mission (Omega Directive Revisited) has requested your help as the Empire is under attack from this species. Why would you assist the Klingons in an endeavor that threatens them, you may wonder? Your previous contact with this particular Klingon Captain and her assistance to help you fight a common enemy is the motivation behind the plot. You will quickly learn that this evil new matriarchal structured species is a danger not only to the Klingons, but the whole of the Alpha and Beta Quadrants.

    This is the pilot to a multi-part story Arc, but I feel it sets the tone for the next missions nicely, and does not leave you feeling as though you have an uncompleted mission. There are a few Trek Trivia based puzzles in some unexpected locations, but I chose to use easy puzzles in this first part for beginner players, as this is available to all ranks. The beginning dialogue has an "encoded" data question that refers to the Omega Directive Revisited mission, but you can randomly answer quickly to unlock the message, making the need to know the info from the previous mission unnecessary. I have this in the mission for some friends that played the previous mission, but made it very easy to get through otherwise.

    Bug issue: In the Catacombs there is a Boff pathing issue that at first, left you alone to fight an enemy mob in the next chamber. I did relocate a spawn point, and now the Boffs will follow you into the fight. However, even though they are not needed following the battle, the pathing bug will leave them at the fight location as you proceed before returning to you in the next map transition. This will not affect the mission completion but it is and unfortunate bug that I cannot correct due to the Foundry's current status with these issues.
    I hope you give it a try. Thanks.


    Duke-of-Rock
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    "Yesterday is Tomorrow" By Leviathan99
    Name: Yesterday is Tomorrow
    Project ID: ST-HNCZPAE54
    Faction: Federation
    Level Restriction: None
    Location: Vulcan

    SYNOPSIS: This mission incorporates all the foundry clich
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I'll get my next one up too...


    TITLE : The Mysteries of Pon Farr
    AUTHOR : Bazag
    CODE : ST-HGYYMXEB3
    LEVEL : +16
    LOCATION : Starts at Vulcan
    LENGTH : Approx 1 hour
    TAGS : Federation, Combat, Ground, Puzzle
    DESCRIPTION : Something rather unusual is happening on Vulcan. Vulcan couples who are undergoing the extremely private ritual of Pon Farr have disappeared. Same with the Vulcan Monks who went in seeking them.

    It's up to you having been contacted directly by Elder Sardek to locate the couples and the monks that were sent after them. However will you be caught in the same trap? Can you escape your captors and foil an insidous plot to destroy the Vulcan people? Are things as they seem? Find out today.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    TITLE : Alpha And Omega - The Prologue
    AUTHOR : Mazimer
    CODE : ST-HJ98FSVTW
    LEVEL : 41+
    LOCATION : Starts at Deep Space K-7 (from sector space)
    LENGTH : 5-10 mins, about 12-15 if u thoroughly read the dialogue
    TAGS : Federation, Prologue, Space, Puzzle
    DESCRIPTION : A large KDF force has been detected in the Alpha Zarini system, previously only known by long-range scans. Its strategic value is low and it seems to have very few natural resources, so a large KDF force there could mean trouble.

    A somewhat large Federation attack force is sent in to investigate the matter once You deliver a new piece of technology to them. Nobody knows exactly what to expect, but either way, the KDF force's purpose in that system must be established.


    The prologue to my other missions, this mission only introduces You to the events leading to the first mission.

    it's not heavy on foundry mechanics, my second mission is tho



    RogueEnterprise has already reviewed it and found a major visual bug that i cannot fix:

    on lowest, high and highest (0, 2 and 3 thirds of quality bar, respectively) you get funky visuals which really look bad (caused by the sun -distant object on background- which i don't think you can remove)

    therefore, i HIGHLY recommend you play this mission on 1/3 the quality slider bar, because only then it looks the way it's supposed to.


    also, reading the dialogue is important to the story itself in the 1st mission


    1 final note:

    the last spawn after you finish the last objective is meant to destroy u. you respawn far off so you can exit easily.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Mazimer wrote:
    RogueEnterprise has already reviewed it and found a major visual bug that i cannot fix:

    on lowest, high and highest (0, 2 and 3 thirds of quality bar, respectively) you get funky visuals which really look bad (caused by the sun -distant object on background- which i don't think you can remove)

    therefore, i HIGHLY recommend you play this mission on 1/3 the quality slider bar, because only then it looks the way it's supposed to.

    Plan to get most of my reviews up to date this weekend. Hopefully I can help with this problem. Have allot of experience with map backgrounds and effects.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    there's no way to rly fix it, it's a problem with game effects, not anything i set can change it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I'm not even sure why you even choose the Fluidic Space effect for that map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    ... i didnt choose fluidic space effects for it, it's a GAME issue, NOT in my hands

    IT LOOKS FINE on 1/3 quality slider bar, ask cryptic how high and highest looks worse than recommended. coz i have ABSOLUTELY no idea :>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I respectfully submit for review:

    TITLE : Bishop's Crook
    AUTHOR : @Pi-3Orionis
    CODE : ST-HLW67FOB5
    LEVEL : 35+
    LOCATION : Alpha Centauri Sector Block
    LENGTH : Medium
    TAGS : FED GRP (possibly SRP instead, see notes)
    DESCRIPTION : A Starfleet ship with sealed orders and special modifications goes missing in the Neutral Zone. Can you find it before it is overtaken by enemies of the Federation? And who is really responsible for the calamity that befell the ship? This mission has two possible resolutions! (Part 1 of a three-part arc, but each mission is intended to be self-contained in scope.)
    LINKS : None as of yet.

    The main antagonist of this story arc is a character I roleplayed back in my days on Star Trek MU*s. I've updated his story to STO's setting and given him a new set of motivations. I'm also trying to stretch my creative muscles and make as full use of new Foundry features as I can, like "optional" interactions and dialog that changes based on the player's actions.

    I didn't have a good way to test this, but there's a possibility that the puzzle mechanics force this mission to be SRP -- I had no practical way of testing it with a group to see if things malfunctioned with multiple players. At any rate, the dialog is written to accommodate multiple RPers.

    Known issues: Besides the outstanding known issues with Foundry in general, the explosion that's supposed to accompany the destruction of the satellite won't go off when I play the mission. Other than that, all of the dialog and mission critical triggers seem to work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    "Spawn of Medusa" By Duke-of-Rock
    Title: Spawn of Medusa
    Author: Duke-of-Rock
    Code: ST-HCQTJBEGV
    Level: Any Level
    Location: Starting at Seedea System, Pi Canis Sector Block
    Length: Approximately 1 hour
    Tags: FED, SPACE, GROUND, COMBAT
    Description: You are ordered to assist a Klingon acquaintance from a previous encounter and investigate a
    new threat to the Quadrant and the Federation.

    SYNOPSIS: On route to the Klingon border you receive a transmission from an old friend. A Klingon captain needs you help to rescue her ship, her crew as well as the Empire. It is your mission to save her and possibly the entire quadrant form a dangerous...
    ANALYSIS: Spawn Of Medusa is one of the first help a friend missions created for foundry and as a pilot created before triggers it still holds it's own. Duke-of-Rock has been able to update this mission without losing it's original character. Back when simple design and basic stories were the 5 stars of foundry. This mission makes us realise that simple is sometimes best when creating a foundry mission, however this mission is far but simple. Exceptional designs and objective direction makes this one of my favourite classics next to Conjoined, Rise Of Darkness and Dead In Space. Even with current foundry bugs, this is one of the most bug free polished missions currently playable on Holodeck.
    PROS: Great map design gives life to the story. Choose of maps and you direction on them makes this mission an exploration experience. Great groups of enemies for players who like a fast passed plot line. Tasks are not overwhelming and have a valid reason when advancing the plotline.
    CONS: Once again foundry bugs were the only issues. Pathing of Boffs in Catacombs.
    VERDICT: Can't wait to play the rest of the series. Have always visited these missions at various stages of development and this mission has me hoping to review the rest of the series. A perfect example of a good prelude to a crisis mission done by a professional with the foundry tool.

    RANKINGS

    GAMPLAY – 4
    TREK – 3
    DESIGN – 4.5
    DIFFICULTY – 2.5
    GRIND – 2.5
    OVERALL – 66
    THOUGHTS:A prodigal Classic. This is a great STO mission. A couple of Pathing issues due to Foundry bugs, but otherwise excellent. |Gameplay 4|Trek 3|Difficulty 2.5|Grind 2.5|Design 4.5| Duke-of-Rock is an exceptional author.
    *****/Stars
    I hope to see the rest of the series in this thread. Would love to play the 1st one as well.

    NOTES : Couple of Boff pathing issues in the catacombs, but doesn't effect gameplay. Wander might need tweaking on the planet surface.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Hi Filbones,

    Thanks for the review. I am humbled that you enjoyed the mission. At your request, here are the remaining episodes for your consideration. The remaining episodes each go their own direction while keeping with the story Arc. From the history of the Klingons involvement with the Medusik, to the need to seek out allies to fight the coming threat to the Galaxy. Part IV is my new favorite. I took it on a completely unexpected course for a discovery of Epic proportions. It is story heavy and combat light, but to cover the territory I breached, it required a good deal of explanation. I still enjoy putting a lot of time and effort into my map's scenery to make them visually pleasing and properly fitting the storyline. As I increased my foundry knowledge, I also was able to use shuttlecrafts in unique ways that you should like, as well as triggers and their uses. Each episode leads into the other, but have the ability to stand alone, with the intent of creating the player to desire to know what will happen next. I hope you enjoy the rest of the series as much as you did the pilot. Once again, thanks for reviewing it.
    I am indeed honored.
    :)


    Spawn of Medusa II - (Part II - Daughters of Medusa)

    Part II is a strong story driven sequel to Spawn of Medusa. Learn more about the history of this new enemy to the alpha quadrant and beyond. Learn the truth of the Klingon link to the Medusik past.


    * Level: 16+
    * Mission time: Approx. 1 hour
    * Medium Level Code-Driven Puzzles
    * Space-Driven Battle
    * Strong Storyline
    * Unique Mission Within a Mission Objectives


    Spawn of Medusa III - ( Part 3 - Break from Tradition )

    With the Klingons losing ground to the Medusas and Medusa Hajora gaining ground in the outer edges of the Federation, Join Admiral Fedrikson on Sierra Outpost II and try to gain allies from a delegation of Federation enemies. The time to act is now or all may soon be lost.

    *Level 16+
    *Space and Ground Battles
    *Prime Numbers Puzzle
    *Dialogue Rich Storyline.


    Spawn of Medusa IV - (Part IV - The Awakening)

    "As you prepare for a scientific commission to join you on Julip Prime to study the ruins recently discovered, you are hailed by Admiral Fedrikson and ordered to immediately divert to the newly rebuilt Argus Array. It has been monitoring the Medusik's fleet movements and has stopped transmitting. Who and what you find will lead you on an unexpected adventure to solve one of Earth's greatest mysteries and prepare you for the final showdown rapidly approaching with a new ally against the evil Medusa Frow and her remaining 5 daughters."

    *Level 16+
    *Starting Location: Wall Console Outside Main Transporter Room on Earth Space Dock (ESD)..
    *Mission Time: A little over an hour in length
    *Heavy Story Driven Mission with Diplomatic Implications.
    *Medium Difficulty Coded puzzle.
    *Very Little Combat.
    *Unique Maps and locations.


    http://starbaseugc.com/index.php/uncategorized/spawn-of-medusa-iv-the-awakening/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    my mission has been polished to the max, the crappy looking effect is gone and it's about as good as it's gonna get so i hope for your review soon :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    TITLE : The Ice Cube: Part Two
    AUTHOR : Shrimp@simonecuttlefish
    CODE : ST-HHIYHVGTK
    LEVEL : Any Level
    LOCATION : Wolf 359 Sirius Sector Block
    LENGTH : Approx one hour
    TAGS : FED
    DESCRIPTION : What is your missions description?

    The Ice Cube: Part Two (Ver 0.7 bugfix)

    Leaves from Wolf 359 in the Sirius Sector Block

    You have climbed aboard an ancient Borg cube that you discovered frozen over 1000 meters below the surface of an ice planet. Something is very wrong here. Time to meet the locals, and risk your commission with Starfleet.

    The insanity of part one is resolved, but things are about to become even more mysterious. Heavy storyline driven content, with major ground combat events toward the end.

    Ingame Mission Accept Screen:

    "The Ice Cube: Part Two"

    Leaves from Wolf 359 in the Sirius Sector Block

    The insanity of part one is resolved, but things are about to become even more mysterious. Heavy storyline driven content, with a major ground combat mission toward the end.

    Ratings Warning.
    PD - psychological drama
    NTH - no toilet humour
    GV - gratuitous violence
    FBS - flash back sequence
    PMS - Psychotic Mother Sequence

    Pre Release Review.

    "Perhaps the pinnacle achievement of all gaming history, this magnificent jewel eclipses the very idea of computer based entertainment in a supernova of absolute genius. Breathtaking scenery, depth and sensitivity to the Star Trek universe makes this mission the ultimate ambrosia, the nectar of the Gods, and the supreme achievement of all human kind. Cryptic would be insane not to employ this mission author.

    I would have given it six stars, but you are not allowed to officially review your own work."
    By simonecuttlefish

    Shrimp@simonecuttlefish


    Additional Notes:
    Part one was my very first attempt at making a mission. I started part one as a comedy mission, and this has seriously annoyed some players. Part two is serious with some strong elements of psychological drama. It starts with a brief synopsis of what has happened previously, and so is able to be played as an alternative starting point for this series if the players RP prevents them from having fun. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I would like to submit the following missions for your review and consideration:

    TITLE: Deadly Intentions - Part 1
    AUTHOR: Sovereign77x
    CODE: ST-HEINFDVMI
    LEVEL: Any
    LOCATION: Wolf 359 in the Sirius Sector Block
    LENGTH: Approximately 30 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION:
    One of the most brilliant scientists in Federation has defected to the Klingon Empire, and he's taken some of the Federation's most classified and dangerous technology with him! You must stop him by whatever means necessary.

    TITLE: Deadly Intentions - Part 2
    AUTHOR: Sovereign77x
    CODE: ST- HG3P4W905
    LEVEL: Level 41+
    LOCATION: Wolf 359 in the Sirius Sector Block
    LENGTH: Approximately 45 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION :
    The two Klingon ships that escaped Dorzal Station with their deadly cargo must be found, and you quickly discover that Dr. Tasarg may not be the only scientist betraying the Federation. The true motives behind Dr. Tasarg's defection are revealed, and they are far deadlier than anyone could imagine.

    TITLE: Deadly Intentions - Part 3
    AUTHOR: Sovereign77x
    CODE: ST- HTEOX3GQ3
    LEVEL: Level 41+
    LOCATION: Otha System in the Eta Eridani Sector Block
    LENGTH: Approximately 30 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION :
    Dr. Tasarg's genocidal plot is spiraling out of control, and the fate of the entire Alpha Quadrant is at stake. You must overcome impossible odds to prevent the unthinkable, and a terrible choice will have to be made.

    Thank you for your willingness to do these reviews. I'm eager to hear your feedback and suggestions!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Hi all,

    It's been a tough end to the year. Had allot of breaks from STO this year due to personal responsibilities, but good news. I'm back. Well not exactly...

    After Christmas I will be back in action playing your missions and doing articles over at StarbaseUGC.com. I'd like to thank everyone for there enthusiasm towards getting me back in the Foundry seat. So if you'd like to get in first and your not planning on doing any revisions till January please read the OP and submit your foundry missions. Anyone resubmitting a foundry mission I have not got around to yet, will get priority.

    Other than that, Have a great Christmas and a Happy New year. I look forward to playing your missions.

    Filbones
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I would like to re-submit the following for your review:

    TITLE: Deadly Intentions - Part 1
    AUTHOR: Sovereign77x
    CODE: ST-HEINFDVMI
    LEVEL: Any
    LOCATION: Wolf 359 in the Sirius Sector Block
    LENGTH: Approximately 30 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION:
    One of the most brilliant scientists in the Federation has defected to the Klingon Empire, and he's taken some of the Federation's most classified and dangerous technology with him! You must stop him by whatever means necessary.

    TITLE: Deadly Intentions - Part 2
    AUTHOR: Sovereign77x
    CODE: ST- HG3P4W905
    LEVEL: Level 41+
    LOCATION: Wolf 359 in the Sirius Sector Block
    LENGTH: Approximately 45 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION :
    The two Klingon ships that escaped Dorzal Station with their deadly cargo must be found, and you quickly discover that Dr. Tasarg may not be the only scientist betraying the Federation. The true motives behind Dr. Tasarg's defection are revealed, and they are far deadlier than anyone could imagine.

    TITLE: Deadly Intentions - Part 3
    AUTHOR: Sovereign77x
    CODE: ST- HTEOX3GQ3
    LEVEL: Level 41+
    LOCATION: Otha System in the Eta Eridani Sector Block
    LENGTH: Approximately 30 minutes on normal difficulty
    TAGS: FED
    DESCRIPTION :
    Dr. Tasarg's genocidal plot is spiraling out of control, and the fate of the entire Alpha Quadrant is at stake. You must overcome impossible odds to prevent the unthinkable, and a terrible choice will have to be made.


    Thank you for your willingness to do these reviews. I'm eager to read your feedback and suggestions!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Hey, filbones.

    Submitted for your review is my newest mission. Hope you enjoy it. The mission criteria is as follows:


    Name: Respect For Your Elders

    Author: Capt.PFDennis

    Project ID: ST-HB7T73XL4

    Level: 31+

    Location: Starfleet Academy-602 Club

    Length: Approximately 1 hour

    Tags: Holodeck, Fed, Solo RP, Space Combat, Ground Combat

    Description:
    You are asked to aid in tracking down the granddaughter of a famous Starfleet Admiral who has gone missing. The Admiral is due to arrive for a visit within 24 hours. You have until then to get her back to Earth, but you become entangled in more than a manhunt along the way.

    Links:
    http://starbaseugc.com/index.php/ugcmissions/capt-pfdennis-presents-respect-for-your-elders/ and trailer only http://youtu.be/aG2lMqxO3M0

    This mission started with my intention to change it up a little from my usual, sometimes heavy handed themes. I had always tried to tackle some moral dilemma. For this one, I wanted to lighten it up with a less serious plot and dialogue. Everytime I went through the NPC Contact list, I came across Jeffrey Scharf, the Bartender at the 602. I just had to find a reason to use him, so I did, setting him up as the person everybody in Starfleet knows. I had originally intended on having the player travel from planet to planet until finding the girl, but that idea began to feel tedious. Since I was watching a lot of Enterprise, at the time, I really liked the idea of using the Vulcan Forge and knew that I could reproduce a reasonable facsimile with the available assets. That was the basis for the skewed storyline. This mission has nothing to prove, but to have fun and get a few chuckles out of it. I hope I succeeded.

    Off hand, I can't think of any bugs or flaws except maybe the ability to sink some of the large rock formations on the Forge map sufficiently underground because of the extreme changes in terrain of the base map. I could have chosen a flatter base map, but it would not have come off nearly as well. I attempted all settings i.e. Zero Altitude, Terrain, Geometry at minus elevations, to no avail. I'm fairly certain, unless you're looking for it, that it is not overly obvious. I also would have liked to have NPC's disappear, but it's not possible without trickery, which I had to do. I figured no review I have received could be worse than landerx74's "Boring and Dull", so why not? :)

    Thanks, filbones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Title:
    Final Judgement

    Project ID:
    ST-HJT83IXL9

    Description:
    When a Cardassian Starfleet officer in the Badlands finds himself on the verge of unearthing the mystery behind the recent appearances of 40 year old Jem’Hadar fighters, you must come to his aid against not only the Undine but also a Starfleet inquisition that threatens to end his research.

    Language: English

    Faction: Federation

    Location: The Badlands

    Length: Variable. Doable in under half an hour. Loads of optional text.

    Level: 46+
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