played this and thought it was pretty good. love the warp/slingshot device and the effect.
had some minor issues where i was hitting your reach markers before i had finished the earlier text and they were not firing off.
i have it set up so that my ship keeps moving when i see dialogue, and i would hit your dialogue and be reading it while hitting the next reach marker and causing it to occur. i then have to fly away out of the reach markers area and fly back in to trigger them.
to me (unless there was some lag) it looks like you are putting your reach markers and dialogue just in front of the spawn points, so you zone in, move forward, hit the reach marker and the dialogue triggers.
what i think would be better if you place the reach markers over the map spawn so they overlay one another (make sure the reach marker circle is slightly bigger than the spawn point circle, by zooming all the way in) and the dialogue will fire off straight away without needing the player to start moving. this means they can zone in and are immediately greeted with some text to explain what's going on, instead of having to move forward and then get some text 3 seconds later.
Comments
had some minor issues where i was hitting your reach markers before i had finished the earlier text and they were not firing off.
i have it set up so that my ship keeps moving when i see dialogue, and i would hit your dialogue and be reading it while hitting the next reach marker and causing it to occur. i then have to fly away out of the reach markers area and fly back in to trigger them.
to me (unless there was some lag) it looks like you are putting your reach markers and dialogue just in front of the spawn points, so you zone in, move forward, hit the reach marker and the dialogue triggers.
what i think would be better if you place the reach markers over the map spawn so they overlay one another (make sure the reach marker circle is slightly bigger than the spawn point circle, by zooming all the way in) and the dialogue will fire off straight away without needing the player to start moving. this means they can zone in and are immediately greeted with some text to explain what's going on, instead of having to move forward and then get some text 3 seconds later.