This mission just went on so I still need five reviews to make the game go into the main mission database.
It's a 16+ level.
Worf contacts you to join a cult that has been growing within Qo'noS. Once inside you then have to find the leader and destroy it all.
Balanced combat and story. No long dialogue sections and always an option for the quick player to get straight to the main objective.
In terms of reviews, I would love people to give me suggestions and ideas to improve the mission.
Thanks in advance!
I've edited the mission to now make it accessible to level 16+.
I really need at least five reviews so that it can go into the main mission section.¸
I would gladly play a mission in return for someone trying it out.
For some reasons it always seems hard for people to try out Klingon missions.
Makes you think if it's worth it if they'll never get played.
It's my intention to play this for you asap, just been buried in my own new mission and taking advantage of double emblems for my Fed char over the weekend.
Glad to see that since the edit of Valley of Lies, the reviews have goten much better.
I do need one more to at least get my five reviews and have it go to the main mission content section.
I would be very thankful to anyone who would do the honours!
Thanks for those that pushed Valley of Lies into the main review section.
I'm also happy to see that the reviews have gotten much better after the editing on the 29th.
For anyone else that plays the mission, please give feedback as to how to improve the mission. I still think it can become better. Please try and give exact suggestions.
Also, look forward to the final mission of the series, Face two Face, coming out in less than two weeks.
I still need four more reviews to put 'Face two Face' on the main review section.
I would be very thankful for those who would take the time to run through it, even more thanks if you gave some critiques on it so I can make it better.
It is a thrid part of a series, so those who've played the first two would understand the story much better.
Fourth part of the series, 'Star of Power' is now live.
So again, I need five reviews to let it go into the main community section.
The first few reviews are vital, as I judge how the mission plays out be someone besides me.
That is when I usually change and tweak the mission to make it better.
So thanks to those who try it out and give some useful feedback.
'Blood Brothers' has been completed but now I'm just waiting for the foundry bug to be fixed to run through it, fix the little glitches and then publish.
Hopefully by Monday night it will be on, fingers crossed.
Klingon Mission - Order of Hov'lw
Author: SBCouto
ST - HM773X422
Report Start
Summary: The concept was good and your writing was well done. I didnt find any spelling errors. The Map Text vs. Mission Tasks commentary below refers to the use of the same description being used for the initial Mission Task of a map and the Map Text which is usually used to describe the overall purpose of the map. For example, Destroy the cult or Find the truth something like that. This is a personal preference but I thought I would bring it up.
Overall I really liked the mission. It was a short story with some good fighting in it. I would recommend it to others. Oh one more thing. I really appreciated how you used map entry points in the First City. It seems the Transporter Console is another that is very popular. Thanks for changing it up a bit.
Mission Description: Good description.
Grant Mission Dialog: Good dialog with a straight forward location to start.
Mission Task: Good task describing who to talk to. Make sure you always provide a location if, unlike Worf, it is not a known location or is not displayed on the mini-map.
Worf: Perhaps change the start of the dialog to read "The cult" versus "A cult".
Sick person: Good dialog, well written.
Mission Entry Prompt: Good dialog and button.
MAPS: Hov'lw Training Grounds: Map text vs. Mission Task
- Well written and I love the yellow gas and flame effect.
- I don't think you can do anything about the "Talk" to dead characters button, but after each is "talked" to you should be able to make them disappear. If you make them part of the story then once the player has talked to them the "Talk" prompt will go away.
Qo'noS: Map Text vs. Mission Task.
- Good use of an older map.
- The fight is a little too heavy. I had to re-spawn some 15 times to finish this. If the player getting killed 15 times or more was the intention of the battle then dont change anything. Otherwise Id look into it. I did try to call for reinforcements when offered but they did not spawn. That might have been because I got killed right about then. The button never came back.
QonoS Space: Map Text vs. Mission Task.
- The setup was good and the fight was pretty well balanced.
End Report
Good job! Thanks for authoring the mission and keep up the good work.
Brian
'Blood Brothers' is now live! Will still need the first five reviews.
Again, a good, detailed review is always welcome!
Hope you all like it!
SBCouto
PS- 'Day to Die' is already in the works and hopefully will be out soon. It will be the second last of the series, concluding with 'None Left Standing'.
'Day to Die' is now live, though again it will need the first 5 reviews to put it on the main 'Community Authored' section.
Thanks for all the reviews and I'm glad so many people have enjoyed the series.
'None Left Standing', the finale of this series, will hopefully be coming out sometime next week.
To think... I'll only have one slot for another Foundry mission. I've already had to erase some of my earlier missions (Fed ones) for the series.
Hopefully, Cryptic will be allowing more Foundry missions per player soon.
Thanks for the Reviews for 'Day to Die'. Only one bad review- because he obviously didn't realise that it was the sixth part of a series. He was a little confused and lost because of that.
But it is now with the other Community Authoured missions!
The last of the series 'None Left Standing' will hopefully be done within the week.
The final episode of the series- 'None Left Standing' is now live.
This one I'm not 100% about in terms of difficulty and the very end.
I need those five first reviews so I'm asking for those that play it, can you please critique those two main points especially.
Still need two more reviews for 'None Left Standing' to have it in the community mission section.
Please put some critiques in there too as the first three, though giving good ratings have not written anything to help me improve the mission.
PS- THERE SEEMS TO BE A BUG WITH FOUNDRY MISSIONS RIGHT NOW THAT LAEVES YOU STUCK ON THE LAST MAP OF THE MISSION. LOOKED AT THE BUG REPORT AND IT'S HIT MORE THAN ONE MISSION, NOT JUST MY 'FACE TO FACE' MISSION. BE WARNED...
Just for those who might have not checked the bug report on the forum. The foundry missions, including my 'Face two Face' mission should be free from the stuck bug now.
Again, even though I didn't really have any control over it, sorry for anyone who got stuck in my mission.
I am going to star doing your serie now.. it is going to take a few days but if they are good, I will make them all.
Btw, you should know that a KDF mission has a extra point for just be a KDF mission
Firstly: Thanks Cerritouru! Glad to see you liked the first mission. Hope you like the rest as well.
Secondly: Just one more review of 'None Left Standing' to send it to the community authored missions section. If anyone can play it through, please do. It's gotten good reviews with the four so far, but still missing that last one.
I have done the first 3 missions and they are awesome, only 1 problem I found, when I finished one of the missions I was trapped inside the building and oculdnt walk, run or move, have to TP to ship to be able to leave the mission, dunno if that was a bug or what.
Comments
I really need at least five reviews so that it can go into the main mission section.¸
I would gladly play a mission in return for someone trying it out.
For some reasons it always seems hard for people to try out Klingon missions.
Makes you think if it's worth it if they'll never get played.
Back to the Klinks soon!
The last fight was pretty brutal for me at Comm 1 on advanced, died quite a few times.. but did get a couple of nice rare loot drops though!
Heads up for those people and others who might try out the mission.
The second part has come out early.
'Valley of Lies' is now published.
I did a quick runthrough and it looks like it's working fine.
Comments and ideas for both missions would be very helpful in making the missions the best they can be.
Thanks.
Thanks to those who took the time to review it, even with the negative comments. I appreciate it since it helps me to improve on the mission.
I do need one more to at least get my five reviews and have it go to the main mission content section.
I would be very thankful to anyone who would do the honours!
I'm also happy to see that the reviews have gotten much better after the editing on the 29th.
For anyone else that plays the mission, please give feedback as to how to improve the mission. I still think it can become better. Please try and give exact suggestions.
Also, look forward to the final mission of the series, Face two Face, coming out in less than two weeks.
One rating in already and thanks for the 5, awesome!
Series will continue for a little while longer still.
Any feedback would be much appreciated to keep the story and missions as good as possible.
Thanks.
I would be very thankful for those who would take the time to run through it, even more thanks if you gave some critiques on it so I can make it better.
It is a thrid part of a series, so those who've played the first two would understand the story much better.
Thanks.
So again, I need five reviews to let it go into the main community section.
The first few reviews are vital, as I judge how the mission plays out be someone besides me.
That is when I usually change and tweak the mission to make it better.
So thanks to those who try it out and give some useful feedback.
Thanks for the reviews so far. Two more to get the 5 reviews needed.
Putting a comment after the review would be very useful, thank you.
Part four does end in a cliffhanger so don't think that it's unfinished.
Hopefully 'Blood Brothers' will be out by the end of next week.
Hopefully by Monday night it will be on, fingers crossed.
Author: SBCouto
ST - HM773X422
Report Start
Summary: The concept was good and your writing was well done. I didnt find any spelling errors. The Map Text vs. Mission Tasks commentary below refers to the use of the same description being used for the initial Mission Task of a map and the Map Text which is usually used to describe the overall purpose of the map. For example, Destroy the cult or Find the truth something like that. This is a personal preference but I thought I would bring it up.
Overall I really liked the mission. It was a short story with some good fighting in it. I would recommend it to others. Oh one more thing. I really appreciated how you used map entry points in the First City. It seems the Transporter Console is another that is very popular. Thanks for changing it up a bit.
Mission Description: Good description.
Grant Mission Dialog: Good dialog with a straight forward location to start.
Mission Task: Good task describing who to talk to. Make sure you always provide a location if, unlike Worf, it is not a known location or is not displayed on the mini-map.
Worf: Perhaps change the start of the dialog to read "The cult" versus "A cult".
Sick person: Good dialog, well written.
Mission Entry Prompt: Good dialog and button.
MAPS:
Hov'lw Training Grounds: Map text vs. Mission Task
- Well written and I love the yellow gas and flame effect.
- I don't think you can do anything about the "Talk" to dead characters button, but after each is "talked" to you should be able to make them disappear. If you make them part of the story then once the player has talked to them the "Talk" prompt will go away.
Qo'noS: Map Text vs. Mission Task.
- Good use of an older map.
- The fight is a little too heavy. I had to re-spawn some 15 times to finish this. If the player getting killed 15 times or more was the intention of the battle then dont change anything. Otherwise Id look into it. I did try to call for reinforcements when offered but they did not spawn. That might have been because I got killed right about then. The button never came back.
QonoS Space: Map Text vs. Mission Task.
- The setup was good and the fight was pretty well balanced.
End Report
Good job! Thanks for authoring the mission and keep up the good work.
Brian
Again, a good, detailed review is always welcome!
Hope you all like it!
SBCouto
PS- 'Day to Die' is already in the works and hopefully will be out soon. It will be the second last of the series, concluding with 'None Left Standing'.
Secondly, I've gone back and edited most of the series episodes, trying to fix and tweak problems that some people have had.
This includes adding extra content to missions that were a bit short, some bug issues, and some help for those unable to do somethings easily.
Finally, thanks for those who reviewed 'Blood Brothers' already. Just another three more reviews for it to go mainstream...
Once that last review gets through I'll be releasing the already finished second last episode 'Day to Die'.
Thanks for all the good reviews by the way.
Thanks for all the reviews and I'm glad so many people have enjoyed the series.
'None Left Standing', the finale of this series, will hopefully be coming out sometime next week.
To think... I'll only have one slot for another Foundry mission. I've already had to erase some of my earlier missions (Fed ones) for the series.
Hopefully, Cryptic will be allowing more Foundry missions per player soon.
For those who review, please put a comment even a quick one on good and bad things. Helps to improve the mission when I tweak it.
Thanks in advance.
But it is now with the other Community Authoured missions!
The last of the series 'None Left Standing' will hopefully be done within the week.
This one I'm not 100% about in terms of difficulty and the very end.
I need those five first reviews so I'm asking for those that play it, can you please critique those two main points especially.
Thanks in advance.
S
Please put some critiques in there too as the first three, though giving good ratings have not written anything to help me improve the mission.
PS- THERE SEEMS TO BE A BUG WITH FOUNDRY MISSIONS RIGHT NOW THAT LAEVES YOU STUCK ON THE LAST MAP OF THE MISSION. LOOKED AT THE BUG REPORT AND IT'S HIT MORE THAN ONE MISSION, NOT JUST MY 'FACE TO FACE' MISSION. BE WARNED...
Again, even though I didn't really have any control over it, sorry for anyone who got stuck in my mission.
Btw, you should know that a KDF mission has a extra point for just be a KDF mission
Ive let you know when I am done.
Secondly: Just one more review of 'None Left Standing' to send it to the community authored missions section. If anyone can play it through, please do. It's gotten good reviews with the four so far, but still missing that last one.
Hopefully someone will do it soon and it will be available to everyone and not just 'foundry test' reviewers.