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New Mission- tested and working- War or Peace

SystemSystem Member, NoReporting Posts: 178,019 Arc User
'War or Peace'

It has multiple paths, side quests, alternate endings, and you choose whether it is a non-combat (peace) or combat (war) mission.

Starfleet asks you to travel to Deferi space to meet a new race the Aamek. It is up to your actiosn and words to either create a new alliance and make peace or start a new war.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Updated with a few tweaks and a bit more side mission stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Lengthened a side quest and added a new side quest.

    Also tweaked general game, added spawn points, object placements, and dialogue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Excellent mission SBCouto! Love the little side quests...

    SPOILERS!
    (Highlight to read)
    I couldn't finding the fourth object for the "civilian" on the ship. I did this part after finding the "cure", so I'm not sure if it was in the locked room or not.


    The last part is a bit sparse on eyecandy, but cluttered on other things. Dialogue boxes didn't seem to close right...had 3 or 4 messages from "ops" tabs sitting over on the side of my screen and no matter what I did they wouldn't go away.
    .
    END SPOILERS!

    I look forward to trying it again and checking out the alternate paths. Great job!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Couldn't find it in the Foundry mission database
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    To Phenomenant, yeah there is one in that room. I should probably move it because of the issue you had.
    As to the 'ops' messages, it's the way to have seperate paths. Depending which branch you end the conversation on, it moves you into the 'war' path or 'peace' path.
    I hope one day, they will add that option into the foundry dialogue without it moving over the the side. I hope that explains it, but maybe I just made it more confusing.

    To Chase, until you get five reviews, it will only be in the review foundry mission section. After five reviews, then it gets put into official missions. You can still play it, and be one of the five reviews, but you have to search for it in the right section.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Looking for one more person to 'review content' this mission so I can have 5 reviews and make it go to the main mission list.

    I'll gladly play one of your missions if you name it!

    Thanks

    Also, did another little tweak to fix a problem one of the reviewers found.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I prefer to play missions which have made it to the mainstream. I like missions which have already been fleshed out and mostly bug-free. I'll just wait until yours gets that far
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    How did you get multiple paths? I thought you could only do linear?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Thanks for the explanation SB.

    I HIGHLY recommend this mission. It's quite polished and extremely well fleshed out.

    Like I said, it's one of the few Foundry missions I'd consider playing again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Thanks for the kind words Phenomenant!

    To Iantimmy123- There's a few ways of doing it, but they all involve triggers. Triggering one thing will spawn a certain path, while triggering something else spawn another path.

    In terms of map transitions, at the beginning of a new map, there has to be something, I use a dialogue, to automatically trigger the path you choose in the last map.

    For instance, in my mission you can be a diplomat or you can start a war on one map. The next map has an NPC which asks you what happened outside (the p[revious map). Then you get two options. 1. All is well. I think we have peace. This choice opens the peace path. Or 2. I think I started a war, which triggers the war path.

    I hope that helps. In terms of the nitty gritty of actually doing that in foundry, I suggest looking through the various tutorials made by StarbaseUGC.com
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    played it was not bad lots of optional extras which was nice, when you talk to the guy on the ground you missed giving him an option to represent you going towards the comet thats my only negative
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    thanks to the early reviewers. I took your suggestions to improve the mission. Also, thanks for putting in the first 5 reviews.

    War or Peace should now be in the main game section!
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