It has multiple paths, side quests, alternate endings, and you choose whether it is a non-combat (peace) or combat (war) mission.
Starfleet asks you to travel to Deferi space to meet a new race the Aamek. It is up to your actiosn and words to either create a new alliance and make peace or start a new war.
Excellent mission SBCouto! Love the little side quests...
SPOILERS! (Highlight to read) I couldn't finding the fourth object for the "civilian" on the ship. I did this part after finding the "cure", so I'm not sure if it was in the locked room or not.
The last part is a bit sparse on eyecandy, but cluttered on other things. Dialogue boxes didn't seem to close right...had 3 or 4 messages from "ops" tabs sitting over on the side of my screen and no matter what I did they wouldn't go away.. END SPOILERS!
I look forward to trying it again and checking out the alternate paths. Great job!
To Phenomenant, yeah there is one in that room. I should probably move it because of the issue you had.
As to the 'ops' messages, it's the way to have seperate paths. Depending which branch you end the conversation on, it moves you into the 'war' path or 'peace' path.
I hope one day, they will add that option into the foundry dialogue without it moving over the the side. I hope that explains it, but maybe I just made it more confusing.
To Chase, until you get five reviews, it will only be in the review foundry mission section. After five reviews, then it gets put into official missions. You can still play it, and be one of the five reviews, but you have to search for it in the right section.
I prefer to play missions which have made it to the mainstream. I like missions which have already been fleshed out and mostly bug-free. I'll just wait until yours gets that far
To Iantimmy123- There's a few ways of doing it, but they all involve triggers. Triggering one thing will spawn a certain path, while triggering something else spawn another path.
In terms of map transitions, at the beginning of a new map, there has to be something, I use a dialogue, to automatically trigger the path you choose in the last map.
For instance, in my mission you can be a diplomat or you can start a war on one map. The next map has an NPC which asks you what happened outside (the p[revious map). Then you get two options. 1. All is well. I think we have peace. This choice opens the peace path. Or 2. I think I started a war, which triggers the war path.
I hope that helps. In terms of the nitty gritty of actually doing that in foundry, I suggest looking through the various tutorials made by StarbaseUGC.com
played it was not bad lots of optional extras which was nice, when you talk to the guy on the ground you missed giving him an option to represent you going towards the comet thats my only negative
Comments
Also tweaked general game, added spawn points, object placements, and dialogue.
SPOILERS! (Highlight to read)
I couldn't finding the fourth object for the "civilian" on the ship. I did this part after finding the "cure", so I'm not sure if it was in the locked room or not.
The last part is a bit sparse on eyecandy, but cluttered on other things. Dialogue boxes didn't seem to close right...had 3 or 4 messages from "ops" tabs sitting over on the side of my screen and no matter what I did they wouldn't go away..
END SPOILERS!
I look forward to trying it again and checking out the alternate paths. Great job!
As to the 'ops' messages, it's the way to have seperate paths. Depending which branch you end the conversation on, it moves you into the 'war' path or 'peace' path.
I hope one day, they will add that option into the foundry dialogue without it moving over the the side. I hope that explains it, but maybe I just made it more confusing.
To Chase, until you get five reviews, it will only be in the review foundry mission section. After five reviews, then it gets put into official missions. You can still play it, and be one of the five reviews, but you have to search for it in the right section.
I'll gladly play one of your missions if you name it!
Thanks
Also, did another little tweak to fix a problem one of the reviewers found.
I HIGHLY recommend this mission. It's quite polished and extremely well fleshed out.
Like I said, it's one of the few Foundry missions I'd consider playing again.
To Iantimmy123- There's a few ways of doing it, but they all involve triggers. Triggering one thing will spawn a certain path, while triggering something else spawn another path.
In terms of map transitions, at the beginning of a new map, there has to be something, I use a dialogue, to automatically trigger the path you choose in the last map.
For instance, in my mission you can be a diplomat or you can start a war on one map. The next map has an NPC which asks you what happened outside (the p[revious map). Then you get two options. 1. All is well. I think we have peace. This choice opens the peace path. Or 2. I think I started a war, which triggers the war path.
I hope that helps. In terms of the nitty gritty of actually doing that in foundry, I suggest looking through the various tutorials made by StarbaseUGC.com
War or Peace should now be in the main game section!