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A new 360 controller scheme in time for Season 4

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Theses controller schemes allows you to easily access all major functions, including most of the 30 power slots.

A LINK TO THE SPACE SCHEME GRAPHIC

A LINK TO THE GROUND SCHEME GRAPHIC



With the upcoming Season 4 and Ground Combat 2.0, I thought it would be a good time to revist the xbox controller. I believe I've come up with a Space Combat keybind system that actually allows you to use all 60 odd keybinds with 'relative' ease. The corresponding Ground Combat scheme is in a post down below!

Sometime ago, I restructured my power tray around a standard keyboard keypad; that is I reorganised my BoFF and innate abilites into groups of three in order to match the key groupings on the keypad. For instance, my main three combat buffs sit in keypad positions 1,2 and 3. Science buffs sit in 4,5,6, while Shield buffs sit in 7,8 and 9. The last power tray position is accessed by the 0 key; for me, this is for firing torpedoes.

My secondary combat buffs are accessed with Crtl-1,2 and 3, since these correlate to the secondary power tray of the first three keys. Movement buffs are in Crt-4,5,6, and Hull repairs in Crtl-7,8 and 9. This pattern continues into the third power tray, accessed by Alt-1,2,3,etc.


The problem I had for a while was how to move this system from the keypad to the 360 controller; here's how I did it.

The three key groupings are now based around the X,Y and B buttons. I decided that keypad postions 4,5,6 should translate to X,Y and B since they are in the centre of the power tray, with keypad positions 1,2 and 3 translating to LT+X,LT+Y and LT+B. 7,8 and 9 would obviously be RT+X, RT+Y and RT+B.

The A button plays the role of the 0 key.

Secondary power tray slots would only translate to the left (1,2,3) and right (7,8,9) through the use of the Right and Left Bumper combinations of X,Y and B.

The third power tray slots are accessed using the Dpad left, up and right keys, combined again, with the Right and Left Bumper. Additional fourth positions (4 and 6) could be put on the inside of either group, accessed by the use of the Dpad down combinations.


The beauty of this is that it allows the Dpad and Thumbsticks to be used for standard commands like camera, movement and speed.

But even better, the standard Right and Left trigger modifiers are also available to use for things like shields, targets and menu selections.

I hope this helps others who may not be happy with their current control system. The controller keybind files are below.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    My current space combat key mapping:

    A LINK TO THE SPACE SCHEME GRAPHIC

    RT = Right Trigger
    LT = Left Trigger
    RB = Right Bumper
    LB = Left Bumper
    Rstick = Right Thumbstick
    Lstick = Left Thumbstick
    Dpad = Joypad

    GENERAL
    Fire Energy Weapons: LT + RT
    Scan: LB + RB
    Interact Cursor: Start

    CAMERA POSITION (Use 'free camera' option)
    Reset: Rstick Press
    Cycle Zoom: RT + Rstick Press
    Target Lock: LT + Rstick Press

    CAMERA (Inversed using options)
    Pitch up: Rstick Up
    Pitch Down: Rstick Down
    Turn Left: Rstick Left
    Turn Right: Rstick Right

    DIRECTION (Inversed using options)
    Pitch up: Lstick Up
    Pitch Down: Lstick Down
    Turn Left: Lstick Left
    Turn Right: Lstick Right

    SHIELDS
    Reroute Forward: RT + Lstick Up
    Reroute Rear: RT + Lstick Down
    Reroute Left: RT + Lstick Left
    Reroute Right: RT + Lstick Right
    Distribute: RT + Lstick Press

    MOVEMENT
    Throttle Up: Dpad Up
    Throttle Down: Dpad Down
    Full Impulse: RT + Dpad Up
    Toggle Throttle: RT + Dpad Down

    TEAMATES
    Teamate 1: LT + Dpad Left
    Teamate 2: LT + Dpad Up
    Teamate 3: LT + Dpad Right
    Teamate 4: LT + Dpad Down

    TARGET
    Next Target: Dpad Left
    Nearest Target: Dpad Right
    Previous Friend: RT + Dpad Left
    Next Friend: RT + Dpad Right
    Clear Target: Back

    POWER TRAY ONE
    1: LT + X
    2: LT + Y
    3: LT + B

    4: X
    5: Y
    6: B

    7: RT + X
    8: RT + Y
    9: RT + B

    0: A

    POWER TRAY TWO
    Ctrl+1: LB + X
    Ctrl+2: LB + Y
    Ctrl+3: LB + B

    Ctrl+4: -
    Ctrl+5: -
    Ctrl+6: -

    Ctrl+7: RB + X
    Ctrl+8: RB + Y
    Ctrl+9: RB + B

    Ctrl+0: RT + A

    POWER TRAY THREE
    Alt+1: LB + Dpad Left
    Alt+2: LB + Dpad Up
    Alt+3: LB + Dpad Right

    Alt+4: LB + Dpad Down
    Alt+5: -
    Alt+6: RB + Dpad Down

    Alt+7: RB + Dpad Left
    Alt+8: RB + Dpad Up
    Alt+9: RB + Dpad Right

    Alt+0: RB + A
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Wow! Great work. Looking forward to your shooter mode ground combat scheme. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    As promised after the release of Season 4 (awesome, thank you for asking!), I've been working on a ground combat controller scheme.

    A LINK TO THE GROUND SCHEME GRAPHIC

    There are still a few issues to iron out - let me explain those first before we get to the good stuff below.

    Introduced with Season Four, is a 'hot-swappable' power tray system which allows you to quickly select a cluster of three power slots from any tray; an incredibly simple and intelligent system to scroll through all abilities. The problem is that I can't get it to work with anything but the mouse 'left, right and middle' click..!

    When I figure (am told of) a solution for this, I'll update this post.

    A nice little work around is to put abilites (apart from the three standard fire, expose/exploit, melee) into the second power tray, and bind the second power tray to numbers 0 - 9!


    Here's the current layout:

    My current ground combat key mapping:

    RT = Right Trigger
    LT = Left Trigger
    RB = Right Bumper
    LB = Left Bumper
    Rstick = Right Thumbstick
    Lstick = Left Thumbstick
    Dpad = Joypad

    GENERAL
    Scan: LB + RB
    Interact Cursor: Start
    Stop Time: Dpad Left

    CAMERA POSITION
    Aim Mode: Rstick Press
    Follow Target: LB + Dpad Down

    CAMERA (Inversed using options)
    Pitch up: Rstick Up
    Pitch Down: Rstick Down
    Turn Left: Rstick Left
    Turn Right: Rstick Right

    MOVEMENT
    Forward: Lstick Up
    Backward: Lstick Down
    Strafe Left: Lstick Left
    Strafe Right: Lstick Right
    Run: Lstick Press
    Jump: A
    Set WayPoint: Dpad Up

    TEAMATES
    Teamate 1: LT + Dpad Left
    Teamate 2: LT + Dpad Up
    Teamate 3: LT + Dpad Right
    Teamate 4: LT + Dpad Down

    TARGET
    Fire At My Target: X
    Next Exposed Target: Dpad Right
    Next Friend: LB + Dpad Left

    Clear Target: Back
    Switch Weapon: Y
    Holster Weapon: Dpad Down

    POWER TRAY
    Power Tray Scroll Up *: Dpad Up
    Power Tray Scroll Right *: Dpad Right

    POWER TRAY TWO
    Ctrl - 1: 1
    Ctrl - 2: 2
    Ctrl - 3: 3
    Ctrl - 4: 4
    Ctrl - 5: 5
    Ctrl - 6: 6
    Ctrl - 7: 7
    Ctrl - 8: 8
    Ctrl - 9: 9
    Ctrl - 0: 0

    I USE THE KEYPAD FOR OTHER POWERS. WILL UPDATE WHEN OR IF THERE IS A WORK AROUND - STAY TUNED!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    As promised, the keybind files are attached.

    If you're not sure how these work, here are some great resources for you:

    The awesome keybinding forum thread by Kakurenbo

    The www.STOwiki.org keybinding post
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    wrote:
    As promised, the keybind files are attached.

    If you're not sure how these work, here are some great resources for you:

    The awesome keybinding forum thread by Kakurenbo

    The www.STOwiki.org keybinding post
    Very nice guide!

    Thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    this sounds interesting and from reading it i see you actually thought through your button layout i think this deserves a sticky
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I can't download the keybinds text document, it says it's invalid, anyone out there for help?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Heh - try again - was just updating them! Should be good to go now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Awesome! Thanks! Is there anyway to set these binds to the secondary bind list?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Havlicek wrote: »
    Awesome! Thanks! Is there anyway to set these binds to the secondary bind list?

    I've had a good look on the forums and I haven't found an answer. - If you (or anyone else) comes across one, I'd love to know!

    Guessing you also want to get rid of the gibberish written across your Power Trays too, huh?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Haha yes indeed! I like seeing the regular settings as default and the XBox controls as the alternate would be nice.

    It would be wonderful if there was a /bind2 and /bind2_load_file option or something so simple to pick the secondary bind list to bind to.
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