Okay, I'm not 100% sure if this is the right place to post this, but my gut instinct says this would be the best spot to try and get peoples opinions on this little issue I've discovered.
Anyway, as the title suggests, this problem pertains to the first Breen FE. I'm not sure if it's the amount of debris, or the amount of polygons that make up the debris, but whenever I've played this mission, the game has slowed down considerably... The most recent playthrough on my Engineer with the Tier 3 Excelsior resulted in my dying 3 times, and my power tray powers not activating when I pressed the buttons... Even repeatedly pressed them.
The two other times I played during the Q weekend I used my 2 Science characters. One with the Tier 3 Nebula, and one with the Olympic. Despite moving considerably slower than it should, all my powers still fired off when I needed the, and I only died like once in the Olympic, but still managed to find the final Breen ship and destroy it before it could heal.
Everytime I died on my Excelsior and found the ship again, it was at Full Health, and Full Shields, and would proceed to soundly trounce me.
Now, I've had STO since launch and I've used my Toshiba A505-S6980, with Windows 7 Home Premium 64-bit, a Intel Core 2 Duo T6600, 4 GB DDR2 Ram, and a 500 GB Hard Drive. I don't know all the stuff like graphics card and what not, but I've run the game on the "Recomended" setting on the Video tab of the Options menu, and I have had no trouble whatsoever with playing the game on my five characters.
Over the Q Double XP weekend I filed 2 tickets about it, one under the bug section, and one under the GM Help section. Now, when the Service reply came in, it said I should run a DXDiag and then post the results in the ticket.
I did.
When the next reply came, it said that I do not meet the minimum system requirements needed to play the game.
Clearly there's something wrong here, because my computer has had zero trouble running the game until I started playing this one particular mission.
Any help and or opinions on this would be greatly appreciated.
Okay, I'm not 100% sure if this is the right place to post this, but my gut instinct says this would be the best spot to try and get peoples opinions on this little issue I've discovered.
Anyway, as the title suggests, this problem pertains to the first Breen FE. I'm not sure if it's the amount of debris, or the amount of polygons that make up the debris, but whenever I've played this mission, the game has slowed down considerably... The most recent playthrough on my Engineer with the Tier 3 Excelsior resulted in my dying 3 times, and my power tray powers not activating when I pressed the buttons... Even repeatedly pressed them.
The two other times I played during the Q weekend I used my 2 Science characters. One with the Tier 3 Nebula, and one with the Olympic. Despite moving considerably slower than it should, all my powers still fired off when I needed the, and I only died like once in the Olympic, but still managed to find the final Breen ship and destroy it before it could heal.
Everytime I died on my Excelsior and found the ship again, it was at Full Health, and Full Shields, and would proceed to soundly trounce me.
Now, I've had STO since launch and I've used my Toshiba A505-S6980, with Windows 7 Home Premium 64-bit, a Intel Core 2 Duo T6600, 4 GB DDR2 Ram, and a 500 GB Hard Drive. I don't know all the stuff like graphics card and what not, but I've run the game on the "Recomended" setting on the Video tab of the Options menu, and I have had no trouble whatsoever with playing the game on my five characters.
Over the Q Double XP weekend I filed 2 tickets about it, one under the bug section, and one under the GM Help section. Now, when the Service reply came in, it said I should run a DXDiag and then post the results in the ticket.
I did.
When the next reply came, it said that I do not meet the minimum system requirements needed to play the game.
Clearly there's something wrong here, because my computer has had zero trouble running the game until I started playing this one particular mission.
Any help and or opinions on this would be greatly appreciated.
Thank you.
That laptop has a shared memory video card, with about 128 megs then it uses system memory it isn't really meant for games. Sure you can play but you'll need to lower resolution and turn off shadows and things like that. There's a reason gaming laptops cost more, and a dedicated video card is part of that.
I had the same problem specifically with the Breen missions. Everything else was smooth sailing and I run a good graphics card on conservative settings. Cold Call def bogged down my pooter however when playing the davidian missions and doomsday device smooth sailing.
I also had the same bog down in that mission. The current build on Tribble [enabling DirectX 10 and 11 features and a new texture tweak] has done a tremendous job on improving the graphical smoothness enabling me to turn every setting to max and still get improved framerate without hitching when compared wit the Live build.
I haven't tried Cold Call on Tribble, but I will put it on my list of things to test and see how things improve. [ Once the improvements are re-enabled again .. seems that it caused instability for some users ]
The large amount of moving defari are most likely the cause of the slow down for machines below or just at recommended reqs.
Sorry to say, but you would be wrong about that.
The mission plays perfectly on the ground and I can kick the Breen's backsides from Iconia to Qo'Nos. No where did I say anything about the ground combat.
I was specifically talking about the space combat segment at the end of the mission. The references to the ships I was flying were, I thought, quite clear, as well as referencing the final Breen Ship... Whatever the thing is called.
Personally, I think it looks a bit like something out of Battlestar Galactica.
To Valdure: I did briefly try playing on Tribble a month or so back, but I don't recall whether the Season 4 build was online at the time. I'll have to try it again and see what I can do with the graphics.
Here is some clarification on the DirectX 10/11 improvements on Tribble. Seems all the performance gains that were observed were from the graphics improvements alone ( Time to check out the Cold Call / Defera space map ):
Hey all, for the record, DX11 never really was enabled on Tribble. We found out that a UI bug wasn't really enabling the option. So if your graphics looked good before, they'll still look good now. If you're seeing any differences, I don't know what to tell you, because literally nothing has changed in that regard.
As for most of the crashes, I looked them up and they're all related to the options window change. The best/easiest way to combat this is to delete your gameprefs.pref file. It's located in your Playtest\localdata folder, in your install path. (Default is usually C:\Program Files\Cryptic Studios\Star Trek Online, though this will vary by OS, etc.)
Foundry should be up and working without big crashes. If you're having the same sort of map-related crashes, please let me know. The one plaguing us with the last release was actually a really simple fix.
EDIT:
And yes, your graphics handling did get better, even without DX11 support. Our graphics team has been hard at work since S3, improving things.
Comments
That laptop has a shared memory video card, with about 128 megs then it uses system memory it isn't really meant for games. Sure you can play but you'll need to lower resolution and turn off shadows and things like that. There's a reason gaming laptops cost more, and a dedicated video card is part of that.
hmmm... i wonder if this new "everything runs 4 times better at the same memory" thing will have any effect, though i'm not sure it would...
I haven't tried Cold Call on Tribble, but I will put it on my list of things to test and see how things improve. [ Once the improvements are re-enabled again .. seems that it caused instability for some users
Sorry to say, but you would be wrong about that.
The mission plays perfectly on the ground and I can kick the Breen's backsides from Iconia to Qo'Nos. No where did I say anything about the ground combat.
I was specifically talking about the space combat segment at the end of the mission. The references to the ships I was flying were, I thought, quite clear, as well as referencing the final Breen Ship... Whatever the thing is called.
Personally, I think it looks a bit like something out of Battlestar Galactica.
To Valdure: I did briefly try playing on Tribble a month or so back, but I don't recall whether the Season 4 build was online at the time. I'll have to try it again and see what I can do with the graphics.