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"Spies, Spoonheads And Saboteurs" By Kyle Davidson

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I recently created a mission but I haven't gotten many reviews so I figured the best way to publicise it would be to post the details here.
This is intended to be a reasonably short mission... It is rather dialogue-centric, but it still has a decent amount of combat. I'll probably make one or two more missions which relate to this story, so this can be viewed as a trial. It is on Holodeck (Live), not Tribble (Test).

Title : Spies, Spoonheads And Saboteurs
Author : kyle21davidson
Project-ID : ST -HJPWJZVZZ
Level : 31+
Allegiance : Starfleet
Time : Should take 20-30 minutes to complete
Starting point : Deep Space Nine, Beta Ursae Sector Block
Promotional video : Spies, Spoonheads And Saboteurs

The video may not be brilliant, as I must admit, I rushed it. It is availible in HD though, which must be a plus.
Anyway, here's a mission summary:
The U.S.S. Glencoe has transmitted a distress signal which was picked up by Admiral Marconi at Starbase Deep Space Nine. He has requested that you investigate. The Glencoe was transporting various prisoners which would make it a tantalising taret to various enemy factions; The Breen, The True Way, The Romulans and especially the Klingons.

Watch out for the optional objectives!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    This video contains content by SME. *facepalm* gotta hate youtube.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    This video contains content by SME. *facepalm* gotta hate youtube.

    Yeah... It's banned in pretty much every country except the USA and Britain. I might upload a version with no audio but it wouldn't be quite as good lol. Sorry about that. The copyright laws and Youtube are getting rather rediculous...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Still have only 3 reviews... Would appreciate some feedback so that I can vastly improve this mission and any future missions I make. Thanks ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    It's came to my attention that the final space battle may be too much... I will attempt to a) Tone it down or b) Add more friendly NPCs. by tomorrow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I've now fixed the battle by adding more Allied ships... Toning it down would dilute the plot. Waiting to publish it! *now published*
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