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Kdf Ui

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I can understand that KDF UI is red but locking BO's skills is red also. So there is no diference and its hard to see if BO skill is locked or not. It would be nice if Cryptic could change locking color.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Hmm, the locking skills appear with a yellow border on my system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    True, all around the Klingon UI colour scheme needs to be adjusted. In space I find it very hard to tell the difference between the red and the orange at a glance.

    Red and yellow is good but the colours at the moment are to similar for me.

    Red and white would be my choices.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    THANK YOU! The all shades of red UI is the #1 reason I can't stand to play my klingon. Even my chat box's blue text have a red tint to it. It's such an eyesore and gives me such a bad headache. We really need some option to select a more neutral color for the UI.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Whoa there kids, I LIKE the red UI, The blue of the feds gives me a headache. Please leave the Klingon UI alone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I'm generally fine with the Klingon red UI but it could use some work on target designation, the currently selected target is (I believe) orange, which doesn't stand out too much from the red of the other targets.

    I don't see why we can't have a colour picker in the options to at least enable players to change some elements of their UI to suit their preferred colour scheme.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Whoa there kids, I LIKE the red UI, The blue of the feds gives me a headache. Please leave the Klingon UI alone.

    Hey there "kid", i'm not advocating changing it from red at all. I like the red UI too. So please address specific posters with specific arguments if you are going to contribute. I don't like being lumped in with everyone else with broad-sweeping statements.

    All I would like to see is want the scheme adjusted to not have so many similar shades of red/orange that make it difficult to see at a glance who is your enemy and who isn't. I would have thought that if the fed blue gives you that much of a headache that you would be on board with a neutral colour scheme option no?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Well I'm all for more UI options.
    maybe It's because i have like 1200 hours played on my Klingons, but i don't really see a problem with the UI. Any changes that are OPTIONAL I have no problem with.
    EDIT~ & I'm serious about the Blue, It's one of the main reasons i don't play my Feds anymore, the red is much better, IMHO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    solution/request: UI color picker like we have for the text in the chat box at the minimum for both since its the same UI.

    baffles me sometimes why some games do not have it in there in the first place as an option for people since its client side only.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Unfortunately the way that the UI system works and how the UI skins are done, it isn't trivial to give an option to change the color of the UI since the colors are baked into the textures that make up the UI. While it is possible for us to add new skins, it takes a significant amount of effort to build a new UI skin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    No allowance for taking what's already there and tweaking it then?

    If it's just a little change of colours then give the gfx to me, I'll run a few filters over then then give them back.
    You can then just do a drop down box that loads said changes for the user.

    The whole UI changes on the fly already with the character select screen. Put that process into the options with a drop down and you're done, right?

    Please tell me if that's too simplistic because I think that's quite a reasonable suggestion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    FallingSky wrote:
    Unfortunately the way that the UI system works and how the UI skins are done, it isn't trivial to give an option to change the color of the UI since the colors are baked into the textures that make up the UI. While it is possible for us to add new skins, it takes a significant amount of effort to build a new UI skin.

    Why bother with a new skin? Just overlap the existing texture with a new color or filter. You mean to say that the texture and color are all one file, i.e. baked together so you can't remove the color... you can COVER the existing texture/color with something else though.

    If it is too much work, thats ok. Like the poster above said, toss us the file and we can try our hand at it to see if we can't help you. Sounds like the community could help you out in this case.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    joebobkill wrote: »
    Why bother with a new skin? Just overlap the existing texture with a new color or filter. You mean to say that the texture and color are all one file, i.e. baked together so you can't remove the color... you can COVER the existing texture/color with something else though.

    What you are suggesting (at least with the way stuff works here) is a new skin. It sounds easy, but there are a lot of things to think about.

    It's certainly possible to apply some kind of hue shift of filter, but it does take time, and we've already scheduled out the UI team's new features and bug fixes out for season 4 and a bit beyond, and we don't have a lot of free time to add the features to make this possible right now. I have some longer term plans to open up some allowances for user skinning, but that's still a ways off, and nothing is finalized or approved yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Lexeme,

    Thanks for the post, it's nice that all aspects of the game are continually looked at for improvement. I think I can speak for the majority here when I say we appreciate every single effort you guys put into this game. This is not a criticism post from me.

    We understand that it's not a click-fingers-and-it's-done issue, but surely can you just see the difficulty in seeing neutral/friendly ships against hostile ones? (My Issue)

    The final part of the final Cloaked Intentions series is a point in fact when Sela's flagship appears.
    Play that on the Klingon side if you haven't already and tell me you can target the enemy ship you want to straight away. Tell me you can see every single friendly ship at a glance and not target them on the flip side.

    I have enormous difficulty in scenarios like that, so a few shades different from red and slightly orangey-red would be very helpful. Please change the orange for ship names to something more distinct.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Lexeme wrote:
    What you are suggesting (at least with the way stuff works here) is a new skin. It sounds easy, but there are a lot of things to think about.

    It's certainly possible to apply some kind of hue shift of filter, but it does take time, and we've already scheduled out the UI team's new features and bug fixes out for season 4 and a bit beyond, and we don't have a lot of free time to add the features to make this possible right now. I have some longer term plans to open up some allowances for user skinning, but that's still a ways off, and nothing is finalized or approved yet.

    Thanks for the reply. I'm sorry if I implied it was as easy as 1,2,3... I know there are other factors to consider. I do hope you will consider tossing us the file to play with so we could help cut out the legwork for you...only if the UI team would approve of course. You mentioned not having a lot of free time, at least we could help with graphic UI concepts for the UI team to consider at least.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Mhh just let cryptic add the option to chance the UI color and we are all fine :)

    Personally I get pain in my eyes from the red color at times, but that really depends on the background color (ie. in Sector space its much more hurting then when in normal space with a lighter nebula background)

    But overall, the red UI is fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    FallingSky wrote:
    Unfortunately the way that the UI system works and how the UI skins are done, it isn't trivial to give an option to change the color of the UI since the colors are baked into the textures that make up the UI. While it is possible for us to add new skins, it takes a significant amount of effort to build a new UI skin.

    That doesn't explain the bug I got once where my KDF UI was BLUE after switching from my fed toon. Maybe it was server lag? Should have taken a UI Screen shot - wasn't thinking about it at the time.

    In any case, you don't have time to mess with it now but I certainly see custom UI's in your future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    This problem is THE main reason I can't play my KDF toon as much as I would love to. My eyes become too strained to see enemy units in pvp combat.
    I recognize the hurdles of all this, but maybe making enemy units blue. That would be a tremendous help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Same as few people in here the only reason i don't play a klingon is i cant stand the red UI. The fed blue is a lot easier on the eye.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Lexeme wrote:
    What you are suggesting (at least with the way stuff works here) is a new skin. It sounds easy, but there are a lot of things to think about.

    It's certainly possible to apply some kind of hue shift of filter, but it does take time, and we've already scheduled out the UI team's new features and bug fixes out for season 4 and a bit beyond, and we don't have a lot of free time to add the features to make this possible right now. I have some longer term plans to open up some allowances for user skinning, but that's still a ways off, and nothing is finalized or approved yet.

    no worries long as you guys keep up the updates and info im happy atm, and glad to see you updating us here lex have not seen you on a post since i asked in the CO forums :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    /GenSetGlobalState 73 1 then /GenSetGlobalState 73 0 used to turn the red/orange KDF UI to blue Fed UI. I never tried it because I don't play KDF. Also IIRC there was some issue with it. The point is that the UI skin can be changed with a simple command right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Pendra37 wrote: »
    The point is that the UI skin can be changed with a simple command right now.

    Yep, which was my first post's point. If the character select screen can do it, why not have the option to switch in the game itself?

    From the console output and its quick speed of change I'm guessing it wouldn't be such a hard option to give us. The programming is there to do it already. Just tweak it a bit.

    I would love to be able to switch to the fed blue on my Klingons if only for the red/orange-red issue I have. I would prefer a pass over the colours that are already there though of course.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I beleive since season 4 the chat command is now not working
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