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Requirements:KDF, Levels 16+Synopsis:Against the backdrop of a Gorn revolution, a Lethean doctor stands accused of murder on a corrupt Klingon border world. Exonerate her and bring order to the regionFurther Information:
Comments
I think I'm going to get negative reviews because the trailers look so epic.
It's actually more character oriented that my previous missions. The "dramatis personae" is fairly long too. Even the space battle in the beginning has character elements. There's quite a bit hidden dialogue in the branches and even a TNG reference or two.
Also, you choose whether there's ground combat in the night map. I tried to leave a lot of it up to the player.
If you could post what you did or (preferably) didn't like, I'll make both this mission better as well as any follow-ups.
There are quite a few background stories in the mission:
hint: click on the images to see them full-size
It's a common complaint for most of my missions. It's tough judging how long a mission should be, especially when you have access to all the dialogue options (there were a bunch--and I plan on more, though disguising some as puzzles like the PADD puzzle in Bulldog Days).
Chances are most players were able to avoid ground combat but I designed the ground portions so that players could choose that, based on their route.
Hopefully, this mission was slightly longer than State Secrets or Drawing Proof (which were both dialogue heavy).
PLEASE add some puzzles/choices to make it a mystery/detective story instead of a straight-forward click'n'go.
There's only so much choice I could put in it without branched objectives, sadly.
I'll add more, if you really want it. I thought about a hacking puzzle for the lethean simulator device.
If you want to, mail me inGame and we can talk about it. I just feel the beauty of the maps is wasted on the overall shortness & straight forward solution in the end.
The best I could do was fail states in dialogue and having patrols from the local garrison (depending on the route you take).
What's a mystery without an investigation that could lead to... Grossly wrong decisions.
Dude. I've started working on triggers last night.
I've got a really nice one set-up in a mission: you can't find a Cardassian defector and are given the option whether or not to break communications silence (there's a reason to do so and a reason not to).
Completely different dialogue choices appear and there's combat and more that can happen.
I'm incorporating it into each mission in subtle ways: whether an allergic reaction to [redacted] at [redacted] for your Captain to whether or not Supervisor Rigby dies.
was a bit short, would have liked it to have been twice as long.
the opening was confusing as you say go to otha system in eta eridani but on the first goal it says seeda. now seedea (similar spelling) is an actual system in pi canis and it threw me off as after getting to eta i almost turned round to go back to pi canis. i think it could do with some adjustments.
the opening start text when you reach the system should probably say 'begin' rather than 'continue', although thats just a personal thing.
the ending was also very abrupt. needed a closing dialogue from a Bridge officer or something.
I'll need to make another pass. I briefly published it to gather video footage for trailers than removed some parts. I should probably put them back in.
These branching dialogues are hard to judge