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FREE In-game VOICE CHAT !!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2011 in Ten Forward
Okay folks-I've been playing PC games since DOS windows and Roger Wilco.
Voice chat programs ar small, easy to operate and there are FREE client versions everwhere!

The 2 most used are VENTRILLO and TEAMSPEAK.

Now get your Google working and get both. .;)

Why ? ..some ask..just imagine these long missions like the Cure-Terradome-Kitomer Accord etc etc
that take 4-6hours while everyone waits to see the next typing of the strategy for these hard missions
is why they take so long ! Frustrating isn't it ?!

You dont even have to talk-just listen ! Surely anyone can see how this can save
a lot of time. A player who I got on his first game chat yesterday was told-
"Borg just spawned in behind you ! " so he turned and killed them stateing "How cool ! I don't see how
I'll ever play without chat ever again ! "
....so,that promted me to start this thread. Many fleets REQUIRE voice chat to join. :eek:

Have a fast cable ISP? Download a server version & start your own fleet. It's fun & time to get modern.
Buy a $10 set of headphones from WalMart and get ready to rock them missions ina couple hours.
VOICE CHAT RULES !!!....and have fun,,that's why you're here .

This post has been edited to remove content which violates the Atari Community Rules and Policies ~<GM Jahia>
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    In before Chat?


    In other related news... STO is getting built in voice chat some time soon... er or later. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Chat wrote:
    In before Chat?


    In other related news... STO is getting built in voice chat some time soon... er or later. :p

    I believe season 4's the expected arrival time on that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality
    2.) You cannot control how loud/soft you are
    3.) You cannot control how loud/soft other people are
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Its funny to me how someone can seriously blame a 4-6 hr cure run on typing. No, you can blame that on player(s) who either don't read, or don't apply what theyve read and act on it. As Ron White says, 'You can't fix stupid'. :p

    Still, voicechat is always nice, and I look forward to the Vivox offering we'll see in game come Season 4.0 :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality
    2.) You cannot control how loud/soft you are
    3.) You cannot control how loud/soft other people are
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.

    Did you even read the OP, or just reply to the topic? :p

    TBH though, it is a third party client that theyre simply integrating into the game itself through the UI etc. It's not like theyre making their own voice comm software/server structure from scratch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    thefrayl wrote: »
    Did you even read the OP, or just reply to the topic? :p

    If you read the post above mine, you will see that Cryptic is working on adding in game voice chat for the next update. Voice chat is great, and I run a TS3 server and am connected whenever I'm on my computer. You realize that threads have a life of their own right? The discussion began in one place, and progressed to the information that Cryptic is releasing an in game voice option, which is what I replied to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I guess the lack of a quote indicating what you were replying to threw me off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    The main 'in-game' aspect that is required is auto-joining for teams, which hopefully will be part of the season 4 update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    thefrayl wrote: »
    Did you even read the OP, or just reply to the topic? :p

    TBH though, it is a third party client that theyre simply integrating into the game itself through the UI etc. It's not like theyre making their own voice comm software/server structure from scratch.

    Other games have done the same thing. It's just an implementation of the teamspeak system in a lot of cases; however, the sound quality is usually bad because they use a very low bandwidth codec, and they do not allow the players to access the features that let them normalize the voice comms nor individually adjust inbound and outbound voices.

    Nor do these systems usually allow for the custom creation of channels.

    I mean, I suppose it's possible that Cryptic will implement it fantastically ... but given the way their implementation of things matches up with other developers in other areas, I'm not going to hold my breath :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I honestly don't get why people still use Ventrilo. Teamspeak 3 has been proven to have less latency, better voice quality, and it has an incredibly flexible permission system. It basically does everything Ventrilo does, but better, and with more options.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I honestly don't get why people still use Ventrilo. Teamspeak 3 has been proven to have less latency, better voice quality, and it has an incredibly flexible permission system. It basically does everything Ventrilo does, but better, and with more options.

    Because TeamSpeak 2 was not all that great compared to ventrilo, and so people who either tried TS2 or listened to other people talk about it have their mind made up that 'teamspeak sux lolz' and aren't willing to even try it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality
    2.) You cannot control how loud/soft you are
    3.) You cannot control how loud/soft other people are
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.

    Frankly, I think this is a case where the people who are doing the in-game voice integration are not part of the STO team and are primarily assigned to doing code that benefits all Cryptic games.

    Second, I think there are benefits to ingame chat integration. It can speed up PUGGing. But one real perk might be the ability to casually chat with strangers who you aren't grouped with and (what I'm hoping for) voiced roleplay. I used to roleplay on text based games but I never liked controlling a visual avatar and having to type what my character is saying. It's clunky.

    I would consider casual social roleplay with a microphone though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    People using a 10 dollar microphone usually sounds like Snap Crackle and Pop.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality
    2.) You cannot control how loud/soft you are
    3.) You cannot control how loud/soft other people are
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.

    Wrong. I have never had any problems with the in-game voice chat Atari uses for LOTRO or DDO. You can definitely control how loud you are and how sensitive your mic is. You can also control the loudness of other players as a group, but not individually. Usually this is not necessary though because the system does most of the balancing automatically. Who needs custom channels? If you're in a Team with someone, you can talk to them. What's so difficult about that? Adding in-game voice chat can only be a good thing for this game and help foster more of a social feeling that has been missing in-game. I look forward to having that. If you don't like it, go ahead and keep using vent.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Blackavaar wrote: »
    Wrong. I have never had any problems with the in-game voice chat Atari uses for LOTRO or DDO. You can definitely control how loud you are and how sensitive your mic is. You can also control the loudness of other players as a group, but not individually. Usually this is not necessary though because the system does most of the balancing automatically. Who needs custom channels? If you're in a Team with someone, you can talk to them. What's so difficult about that? Adding in-game voice chat can only be a good thing for this game and help foster more of a social feeling that has been missing in-game. I look forward to having that. If you don't like it, go ahead and keep using vent.

    :cool:

    I've played DDO essentially since launch. I have been a VIP since it went free to play. Their in game voice chat is notoriously bad. People are either too loud or too soft all the time. I've got my own settings set to max my outgoing and people tell me they can't hear me all the time.

    I'm not sure you've used much of the Turbine solution if you think there are no problems. Either that, or you have better hardware than my X-fi Titanium and Fatal1ty Mk. II headset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    I've played DDO essentially since launch. I have been a VIP since it went free to play. Their in game voice chat is notoriously bad. People are either too loud or too soft all the time. I've got my own settings set to max my outgoing and people tell me they can't hear me all the time.

    I'm not sure you've used much of the Turbine solution if you think there are no problems. Either that, or you have better hardware than my X-fi Titanium and Fatal1ty Mk. II headset.

    I've used several different headsets with those games. From the oldest (with big leather earphones) to the cheapest (some Plantronics thing) to the best (Bluetooth: Blue Parrot B250 Professional-Grade Wireless Headset System). An adjustment here or there always made things pretty clear in most cases and in those where it didn't we just told the person to speak up or move the mic further away. In the end, at least we could communicate a lot better and faster that text chat.

    And don't act like vent and teamspeak don't have their own issues. On some players I have to turn the Volume all the way down to 10% just to make it tolerable. With others I have to turn it up to 600% and I still can't hear them. A bad mic is going to sound bad no matter what system you are using.


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Spockdawg wrote: »
    Why ? ..some ask..just imagine these long missions like the Cure-Terradome-Kitomer Accord etc etc
    that take 4-6hours while everyone waits to see the next typing of the strategy for these hard missions
    is why they take so long ! Frustrating isn't it ?!

    Writing is slow only for the ridiculously impatient, and that's not what makes those things take forever when they do.

    Unlike voice, text also persists for easy review.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality
    2.) You cannot control how loud/soft you are
    3.) You cannot control how loud/soft other people are
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.

    everquest 2 has amazing voice chat, sounds better than ventrillo or teamspeak and guilds use it all the time, oh it's also made by the same people making the voice chat for this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Blackavaar wrote: »
    And don't act like vent and teamspeak don't have their own issues. On some players I have to turn the Volume all the way down to 10% just to make it tolerable. With others I have to turn it up to 600% and I still can't hear them. A bad mic is going to sound bad no matter what system you are using.

    :cool:

    But when running vent or TS3 or (my favorite) mumble, each player can set it precisely how they want it with a minimum of fuss. One can even set these programs up to normalize so that everyone comes through at precisely the same volume, even if they shout or whisper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I honestly don't get why people still use Ventrilo. Teamspeak 3 has been proven to have less latency, better voice quality, and it has an incredibly flexible permission system. It basically does everything Ventrilo does, but better, and with more options.

    Why don't people use Mumble, which is free for both client AND server, and is open source to boot?
    Basically, people use what they know, and Ventrilo was basically first.
    Meh, I've got all of them installed.

    But the main issue here is teams, especially ad-hoc teams for PvP or missions. Without in game support, this never happens, because the chances of one person with access to a server is too small. So you need the auto creation of a channel and the automatic assigning of it to the team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I'm looking forward to it. I'd rather not have to mess with third-party voice servers or install several different voice chat clients or have to drop to windowed mode to tinker with it.

    I want it integrated and available to everybody.

    The only problem I'll have then is no "mancave" to use voice chat without distraction or interruption.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.
    They aren't. Outsourcing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DarkWyndre wrote:
    What a waste of development resources. No in game voice chat has ever been able to match the quality of the external clients. Additionally, in game voice solutions do not allow for much user end control over channels and such ... so inevitably it ends up being a feature that nobody uses because of one or more of the following:

    1.) Terrible quality

    Remains to be seen. Simply saying something 'will be' of terrible quality just because you say so is not a valid argument.
    2.) You cannot control how loud/soft you are

    Yes you can. Not only can you adjust your mics qualities through your computers software, but many in-game chat systems also include adjustments for pickup, noise cancelling, and overall volume.
    3.) You cannot control how loud/soft other people are

    Yes you can. I have never seen an in-game chat system that did not include controls for output volume.
    4.) You cannot set up custom channels, so voice works via teams or fleetwide

    No problem there. The primary use is for team chat. If you want to evesdrop on other players at the same time you can run your own third party chat system.
    There are many free solutions out there which provide much better voice chat. Why would Cryptic waste time putting together a feature that has literally never worked in any other mmo? This is why they have a dearth of content ... they chase rabbit trails after useless features that will never pay a return on the invested time.

    As someone mentioned earlier EQ2 has had an excellent in-game voice chat system for years, others have mentioned DDO and LOTRO. If you're looking for a social 'hangout' type chat system then you are barking up the wrong tree.

    I don't want to have to find out what system group mates are using then load it up, find the right channel, oh hey what's the password ...yada yada yada.
    Join group *bam* your in group chat = win.

    In-game chat systems HAVE been successful in other MMO's, an in-game system for STO is a big plus.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Regardless what app you use....Voice Comms do make for more efficient outings.

    Now...some don't want to use it, and that's fine. I know lots of people who refuse to even get a mic.

    There are some who will listen in, but never speak.

    I rather enjoy Teamspeak...and have used it for years. Tried Vent...but didn't like the configuration of it serverside...Found TS much easier to setup. TS3 is a breeze. I used to run a server for it...but since my guild is mostly inactive, I don't see much of a point at this time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Regardless what app you use....Voice Comms do make for more efficient outings.

    Now...some don't want to use it, and that's fine. I know lots of people who refuse to even get a mic.

    There are some who will listen in, but never speak.

    I rather enjoy Teamspeak...and have used it for years. Tried Vent...but didn't like the configuration of it serverside...Found TS much easier to setup. TS3 is a breeze. I used to run a server for it...but since my guild is mostly inactive, I don't see much of a point at this time.

    All he said above! My point was to get people who never used any commo to try a free program that is better than typing. I prefer TS3 which can do channels and sound is fine enough for this venture.
    My headset cost about $30 from Best Buy. There are many hi-tech pay for programs that produce most
    excellent voice without using much resources. A team I'm with in Nascar use a system 'hands free' that
    came from some pilots who drive-but we can't afford it.lol
    My main point is -voice chat makes any team involved game ..just run smoother & it's fun. :rolleyes:
    Thank you for your time, Live long & just have fun.
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