test content
What is the Arc Client?
Install Arc

Your STO Alien Species

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2011 in Ten Forward
Do you have an alien species you have created and want to share? Then post here!

All you have to do is plant a picture of your species on your post, the details (eg name, lifespan, anatomy etc.) and a history of it (this is optional as not everyone will have one.)

Chobe

Name:- Chobe
Average Lifespan:- 700 years
Anatomy:- Extremely resilient to most diseases and infections in the Alpha Quadrant
History:-

Early History
It is unknown when the Chobe evolved but they thrived well into the early 21st Century on their home planet which lies hundreds of light years from the core empires of the Federation and the Romulans. At some point before that time period, they encountered an alien race known as the Qualons and began a war with them. They also developed warp drive before this and it is believed they held several star systems by the early 21st Century.

War Against the Qualons
The Chobe and the Qualons were at war by at least the Earth year 2006. The Chobe were very militaristic about the war and demanded victory over the Qualons, employing every male member into the military once they reach 47 years of age. The war was savage, brutal and was on-going; some even said the war would never end due to the sides being so evenly matched.

By the mid 21st Century, much had changed and many star systems were on the frontlines. The main Chobe homeworld was the centre of the military and produced the main bulk of the Chobe starships. The war was still on by the mid 22nd Century where only a few star systems had been taken by either side from the last century.

By the early 23rd Century, nothing had changed. However, a half Human-Chobe named Tribalt was delivered by the Qualons to the Chobe Homeworld. There he was raised in the House of Melchob. However the ship that delivered him was attacked and disabled by the Chobe long enough for sensor data, records and military positions to be used by the Chobe. The ship was destroyed, however the military used the newly acquired data to coordinate their ships and attack certain key systems. By the mid 23rd Century, the Qualons' only main source of resource and starship production was their homeworld of Qualos itself.

In 2270, the Chobe Military Commander, Melchob, led the attack against Qualos, the last remaining Qualon settlement/planet. After an intense fight, the Qualons left the battle for the Chobe Homeworld, hoping to throw them off-guard. Melchob saw this coming and threw all forces in the entire military to defend the Homeworld. A small task force stayed behind at Qualos to attempt to conquer it. The Chobe fleet engaged the Qualons at the Final Battle of the Chobe Homeworld and the Qualons were soundly defeated. At Qualos, the task force had successfully managed to conquer the planet, bringing a centuries-long war effort to and end.

Rebellion
Due to no enemies to fight, Melchob was removed from Military Commander position and replaced by Grachob. Grachob's position lasted merely 4 months. Four Months of ever increasing distrust, questioning and rioting. This was due to the fact that all Chobe had devoted themselves to the war effort. Now that the war was over, the race needed something to do and also questioned whether the military was even needed anymore. At the end of the fourth month, the entire race rebelled against one another. Eighty Percent of the Chobe in the race went off to form four more factions. The remaining faithful ones, such as Melchob, Grachob and even Tribalt, stayed behind and began a massive defence effort to defend against the rebels.

The fighting began with skirmishes of the once united and proud military. Eventually, it became clear to the main Chobe race (of the homeworld) that the other factions had genetically engineered themselves to make them different and not too 'weak' to the rest of the galaxy. The main threat faced by the Chobe was the Orb, the biggest faction of the rebelling Chobe. Their home star system lays merely 4 light years away, making it the closest as well. The fighting continued for more than 140 years and still continues to this day.

The War of 2409
When the war between the Federation and Klingon Empire began in 2406, many Chobe factions sought to ally themselves with either side. the Federation naturally refused due to their Prime Directive and the Klingon Empire would not ally themselves with them due to their faction homeworlds being so far away from the Empire. Many Chobe within the factions wanted to join their war effort and many factions lost members.

In 2408, Melchob was temporarily promoted to Military Commander once again to attack the Orb at one of their supply outposts. The attack was a great failure and Melchob was exiled from the Chobe as a result. Currently, it reported that Melchob is a KDF officer working for the Klingon Empire. Other notable Chobe deserters were Grachob, Tribalt, Garchob and Thakchob. Garchob went and followed Melchob into KDF service whilst the others went to the Federation claiming they have abandoned the Chobe wars for good.

Notable Individuals:- Melchob, Thakchob, Grachob, Tribalt and Garchob
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    My aliens look indistinguishable to humans. This of course has nothing to do with all the Undine running around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I did create a couple of "alien" characters for my Tactical main. I would have prefered to make them non-humanoid, at at least one of them a "non gender," but oh well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Capulet wrote: »
    My aliens look indistinguishable to humans. This of course has nothing to do with all the Undine running around.
    Archanubis wrote:
    I did create a couple of "alien" characters for my Tactical main. I would have prefered to make them non-humanoid, at at least one of them a "non gender," but oh well.

    well, post them if you want to lol. thats what this topic is for :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Ooiue wrote: »
    well, post them if you want to lol. thats what this topic is for :D

    Topic? What is this word topic? :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Durlans
    Home World: Durla

    Once an advanced technological society, they destroyed their civilization in a war that lasted six minutes (the "six minute war"). Since this time, Durla has been a wasteland, and its people live in a near-barbaric state, using their shapeshifting ability to survive. A few notable Durlans have escaped the planet and gone onto greater things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Capulet wrote: »
    My aliens look indistinguishable to humans. This of course has nothing to do with all the Undine running around.

    shhhh..... dont tellt hem anything :O
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    You can save your aliens appearance into the games Screenshot folder, upload them to the internet and share with others.

    I still wish that they would implement a "STO Alien Database" where you could make aliens, upload and share them with others in game. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    The Pojarn

    The Pojarn are from a ring galaxy. It is speculated they may hail from the one known as Hoag's Object, but there is no way to confirm.

    The Pojarn do not believe it is possible to travel faster than light. They started to colonize other worlds by building massive sleeper ships. One such ship passed through an unstable wormhole into the milky way galaxy. The ship continued travelling for hundreds of years before being spotted by a Federation Science vessal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Zr'Ronian Android

    Not much is known about the Zr'Ronian androids other than they are a product of an ancient civilization called the Zenetians, who hail from the depths of the Andromeda galaxy. The Zenetian people themselves, according to the Zr'Ronians in the Milky Way galaxy, were locked in civil war when they departed on a survey mission, destined to not return due to surveying what the Zenetians thought was a black hole. When the survey shuttle approached the anamoly, the crew was disabled due to strong electormagnetic emmissions. Without the crew's knowledge, the shuttle was pulled into the rift, moving it across space and time, approximatelly 1,000 Earth years into the future. The shuttle was deposited near the Starbase K-7 and was discoverd by accident by the Federation. The shuttle was taken to K-7 after a team of Starfleet officers boarded it. To Starfleet's surprise, six of the thirteen on board were still intact, but deactivated. After being transported to the station, the Zr'Ronians were reactivated by the gases in the artificial atmospher. Given a choice, five of the six stayed with Starfleet while the sixth choose to scope out the Klingon Empire. They were able to "blend" in with the cultures due to a Zenetian innovation that allowed them to morph into different appearances.

    Human Morphed Zr'Ronian
    Romulan Zr'Ronian
    Klingon Zr'Ronian
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Capulet wrote: »
    My aliens look indistinguishable to humans. This of course has nothing to do with all the Undine running around.

    Ditto. I wanted a Psionic Human, and so I made one.

    I had a Hirogen a while, deleted him and used his saved costume to make a bridge officer. Also have an Ocampa on one of my character's crews.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Some of the alien characters I've created. Only one of them is actually an "original" alien.

    Xy'Lns
    Xy'Lns is a member of species that's listed in Federation databanks as "Charybdians," the closest translation of their actual name the Universal Translator (UT) can provide, since her race communicates in sonar-like clicks. The Charybdiands are a race of sentient, amphibious anthropods closely related to crustaceans. Though capable of surviving for hours in a terrestrial environment, Charybdians must return to the water to moisten their gills; some use a special respirator to extend their time out of water. Although Xy'Lyns is often referred to as "she" due to the voice the UT provides her, all Charybdians are hermaphrodites (they have both male and female "parts'). The Charybdian homeworld is known as Scylla on starcharts, an M-class planet with a rich ocean life, but whose continents are little more than vast arid deserts devoid of all but the most primitive plants and micro-organisms. Conditions above the ocean surface are extremely hostile; temperatures can soar well above 60 degrees Celsius and oxygen levels are so low that special equipment is required to explore the landmasses (tri-ox compounds only last a few minutes in these conditions). There is evidence that the Charybdians shared their world with another, sentient race, nominally known as the Scyllans, and the surface was once more habitable. The Scyllans went extinct around the same time an environmental disaster destroyed the land habitants; the cause of either is still under investigation.

    Xy'Lyns is one of two characters I wanted to be non-humanoid, but due to the limitations of the Character Creator, I made her apparence as is. In my mind, "she" is more like an semi-erect mantis shrimp than a lanky humanoid with blank eyes.

    Ranyk-Tal
    Ranyk-Tal is supposed to be an Aurelian, a race featured in the TAS series, although, as with the Charybdians, my mind doesn't visualize them as a humanoid race. They are more like proto-birds, having an appearance close to that of Archaeopteryx, but the size secretary birds. Again, the limitations of the Character Creator thwarted me.

    Merkon
    A simple, Cardassian/Bajoran hybrid. I know a few posters who could be revolted by the combination. :p

    Vahng Otz
    Vahng Otz is a Kreetassan, a race featured in a couple of episodes in Star Trek: Enterprise. I figured it would be interesting to add a rather obscure race to the crew of one of my characters. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Archanubis wrote:
    I figured it would be interesting to add a rather obscure race to the crew of one of my characters. :D

    Welcome to why I made an Ocampa.

    I actually kind of want a Talaxian BO..... NOT NELIX. A good one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Species Name: Vilscaran

    Average Lifespan (Earth Years): 2000 (reaches maturity at same rate as Humans then ages very slowly from then on)

    Homeworld: Vilscar, located deep in the Gamma Quadrant

    Appearance/Physical/Mental/Biological Information: Vilscarans look like Humans, except for their size, Vilscarans average 6' 5" with some members of the species going above that, Vilscarans have exceptionally efficient and powerful muscle mass throughout their body, resulting in increased speed and strength, and have an increased potential intelligence, allowing them to thrive in the unforgiving wilderness of their homeworld before they became more civilised.

    Vilscarans are a very emotional race, especially anger, should anyone anger them, they are known to become incredibly violent, almost bestial in nature, not calming down until their quarry is dead or has observed proper apologetic techniques, being so used to violence and anger, they are known to be premium combatants, especially in melee combat, which is still in use within their war tactics because of their skill at lightning fast assaults.

    Biologically, Vilscarans are immune to many forms of poison, but are especially weak against sudden changes in temperature, especially sudden cooling, so much so that there are reported incidents of a Vilscaran's blood freezing into solid shards and causing extensive damage to their vascular system when they transported down to an arctic planet. Because of this, Vilscarans will lower or raise the temperature of their ships slowly to better match the conditions on the planet they beam down to, this process is usually done several hours in advance

    Cultural Information: Vilscarans are a race of warriors, their culture greatly respects strength, but unlike cultures such as the Klingons or the Hirogen, they do not respect mindless violence, instead they respect strength of will and strength of mind, as well as strength of body, referring to this as "The Trinity of the Warrior". All Vilscarans are not considered fully fledged adults until their 20th birthday, where they must kill a predator native to their homeworld known as a Skildrassa, the Vilscaran in question can use anything they want within the rules to kill a Skildrassa, the rules are as follows:
      A Vilscaran cannot use any kind of vehicle, they must face the Skildrassa on foot.

    [LIST=2] A Vilscaran must face the Skildrassa alone, no help from any living creature is permitted.
    [/LIST]

    [LIST=3] A Vilscaran must kill the Skildrassa while a Blood Prelate is present to witness and validate the kill, if a Blood Prelate is not present, the kill is invalid.
    [/LIST]

    Should a Vilscaran ahieve a valid kill, the Blood Prelate present marks the left side of their face with a special tattoo indicating their ascendancy to adulthood, should a Vilscaran fail, they may retry at any date they wish, but they will not be considered a full adult until they have killed a Skildrassa

    Vilscarans have a single main religion, known as "Vex'Manna Mordeth" which translates to "Worship of the Harpy Mother", the diety of this religion is usually depicted as a woman with black bird wings and taloned fingers, wearing armour on her body and wings and wearing a haddress decorated with black feathers over her long blonde hair. The "Harpy Mother" is said to be an embodiment of Vilscaran strength and benevolence and is believed to smile upon those of any race or faith who act with courage and wisdom.

    Many splinter cells of this religion have been created, but each keep faithful to their core tenets, and each splinter group has always shown great respect to others, beleiving it is an insult to the Harpy Mother to discriminate based on faith. Unlike most religions, Vex'Manna Mordeth requires little of it's followers, only that they follow their instincts and act as honourably as they can in life, those who do are rewarded with great power and knowledge in death.

    Techological Information: Vilscarans are master ship builders, one of the first within their corner of the galaxy to master Warp travel, they have gained a reputation as one of the strongest military forces within the Gamma Quadrant, their design practices do not allow for any form of compromise, and an immense military budget has resulted in ships with armour six times as strong as Federation armour per inch of thickness, weapons that can deal devastating damage for minimal energy drain, and has chruned out a variety of designs ranging from agile one man fighters, to Battle Fortresses that dwarf even the V'ger.

    All propulsion in Vilscaran vessels is Warp based, however, in contrast to Federation propulsion technology, Vilscarans have forsaken Dilithium crystals for fuel in favour of Ionised Deuterium that has been permeated with Tetryon particles and stored in solid bricks, when in use the Deuterium is liquidised within the Warp core, allowing to exhude energy, giving Vilscaran engines a turqoise glow, most engines are fitted with Deuterium Afterburners, which gives the ship a boost of power during impulse speed by injecting the liquidised Deuterium with excess Tetryon particles, resulting in more energy being released, however it can only be used in short bursts and must be given a few minutes between uses, so as to avoid releasing so much energy that the Warp Core starts to lose containment and breaches.

    Vilscarans use multiple types of melee weapon in ground combat, using their speed and armour to survive long enough to get into range, where they use their strength to rend opponents to pieces, firearms are used almost as much as melee tactics, these weapons are usually Antiproton based.

    Contact with the Federation: The Vilscarans were unknown to the Federation until a wormhole opened up, this wormhole was similar to the one by Deep Space Nine, except this one opened in Regulus Sector Block, and lead straight to the heart of Vilscaran territory, originally, this wormhole would have closed and opened at random, but the Vilscarans were able to stabilise the wormhole by connecting both ends to a gate, allowing them to open and close the wormhole at will, the Federation sent diplomat after diplomat at the Vilscarans asking for them to become members of the Federation, but all were met with failure, the Vilscarans had no interest in joining the Federation, but were interested in becoming allies to them, so a peace treaty was formed, allowing trade and commerce between the two factions through use of the Wormhole.

    As a sign of faith, High General Saldareth Darksabre's son, Krovennan, agreed to apply to Starfleet as a Tactical Officer, this move has been greatly approved of by the Vilscaran people, believing such a selfless move to benefit the Vilscarans to be a shining example to all.
    ____________________________________________________________________________________________________________________

    Ok, I've probably blown enough minds with the length of that, if anyone wants to learn more about the Vilscarans, feel free to PM me in game.
Sign In or Register to comment.