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Red Alert!!! Shields Up!!! Starwars The Old Republic Is Coming!!! Brace For Impact!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2011 in Ten Forward
The force is strong with this one...So the question is: Live long & prosper?

The gameplay for SWTOR look seriously epic, like epic hollywood production!
Playing SWTOR is like watching an epic movie, with its 100% FULLY VOICED EMOTIONALLY DRAMATIC story telling with Hollywood style blockbuster camera angles, gorgeous cgi cinematics, visceral hands-on combat and majestic music!!!

You want proof?

Video here: www.youtube.com/watch?v=CDuYZ0-NUHw
This SWTOR cutscene is like watching Braveheart, mixed with James Cameron's Avatar and Matrix.
If only startrek online has a cool pre-rendered cgi cutscenes like the above SWTOR 5minute trailer.
Love the epic music!
Another example of a hugely successful game with epic cinematics is warcraft3.
Warcraft3 has only a few pre-rendered cgi cutscenes in the game. Although the graphics gameplay of warcraft3 is outdated by today's standards, its ingame cgi cutscenes are not, the cgi cinematics still look great today despite being over 5 years old.
Warcraft3 ingame cutscene with gameplay video here: www.youtube.com/watch?v=aMu0gA_t9pg
I think having such epic pre-rendered cutscenes would be great for the game because they add more emotional depth and quality to the entire game.

Here's more:

SWTOR grand epic-scale fleet space combat:
Video here: www.youtube.com/watch?v=Eab0Ys7znH4
If only star trek online has all-out epic mega-fleet space combat like in DeepSpace9's Sacrifice of Angels episode, that would be epic!
Video here: www.youtube.com/watch?v=MCm70favfYI

So the million dollar question is:
Can the upcoming season 4 update withstand the onslaught of the epic SWTOR launch?

The answer is: YES!

If season 4 update cranks everything up to a whole new level RAW ADRENALIN AND SUPERCHARGED EMOTION!!! (As Q said "More feeling")

Then Yes It Can!:)

Yes It Can!:)

Yes It Can!:)

"There's an old saying: Fortune favors the bold. Well...i guess we're about to find out..."
- Captain Benjamin Sisko (DS9 episode: Sacrifice of Angels)

SWTOR A THREAT!!!!! CHARGE ALL PHASERS! ARM PHOTON TORPEDOES!:eek:
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    1) SWTOR will just be yet another "one month wonder." When people discover it's really WoW, they'll go back to WoW.

    2) Isn't this against the forum rules?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Kolikos wrote:
    1) SWTOR will just be yet another "one month wonder." When people discover it's really WoW, they'll go back to WoW.

    2) Isn't this against the forum rules?

    If the OP isn't already against the rules, I'd like to propose a new rule that any excessive use of the combo "grand" and/or "epic" be a forum violation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    (snip)

    It's curious that somebody with this forum name gives such a glowing review of SW then switches back over and says STO is great. Also took the "scenic" route to get there :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I really doubt TOR will be a one month wonder. It has different story paths for each class. You can also make different choices that will effect how the game treats your character. That will be many hours of different game play.

    Just because it has a trinity system means it is a WoW clone. It doesn't have no system like STO where the ships who aren't suppose to have aggro end up tanking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    boglejam wrote: »
    I'd like to propose a new rule that any excessive use of the combo "grand" and/or "epic" be a forum violation.

    LOL....I agree...kind of like Ebay and the "RARE" and "VINTAGE" craze, the word "EPIC" has become one of the most over used words in the English language imo. It is no wonder that the word is usually followed closely by the word "Fail" is almost poetic justice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    boglejam wrote: »
    If the OP isn't already against the rules, I'd like to propose a new rule that any excessive use of the combo "grand" and/or "epic" be a forum violation.
    This calls for the Epic Jar!!! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I love Star Trek more than Star Wars but SWTOR looks so amazing.

    The different decisions that you can make in that game will essentially effect gameplay and how a missions plays out as well as how other NPC and mission givers tread you.

    I can see myself canceling my WoW sub and putting my playtime on STO on hold for SWTOR.

    It looks like a much more superior game as it stands now.

    Just look at the voice overs, graphics, ground combat system (with cover system), multiple game changing decisions etc..

    The devs have a lot to do to make STO last against such a competition. Luckily I have a STO lifetime.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    That game is going to bankrupt all the companies involved with that MMO
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    What is this TOR thing?

    (translation: You know... some of us dont care even the slightest bit about that game... ALOT of us in fact.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I was really looking forward to this game (Old Republic) UNTIL i heard that all there is to space combat is; ''On Rails Shooting''- i mean even the very, very oid MMO Star Wars Galaxies had an actual space component to explore and fight in....(ok, it was in an expansion initially, but still:D)
    Otherwise looking forward to this game like most any people around here.
    BUT what makes this game so special=? Well, its no special to me coz its new, BUT because its made by BIOWARE, one of my all time favourite studios. Even if this wasnt star wars, i would still be interested in an MMO created by them.
    Just my two cents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Railshooters = fail..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Rails shooters can be a lot of fun. STO space combat only being able to pitch at sixty degrees and not being able to roll makes it close to a rail shooter to me. It's also repetitious and boring.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Railshooters = fail..

    Bioware might still change that in a upcoming expansion to SWTOR.

    Besides I truly loathe space combat in STO. We need full 3D space combat as shown in the TV shows and movies. It is canon and should be in this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    It's curious that somebody with this forum name gives such a glowing review of SW then switches back over and says STO is great. Also took the "scenic" route to get there :D

    I believe the "glowing review" of SW:TOR was supposed to be a bit sarcastic.

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Focalor wrote:
    Well, its no special to me coz its new, BUT because its made by BIOWARE, one of my all time favourite studios. Even if this wasnt star wars, i would still be interested in an MMO created by them.
    I get exactly what you mean - I felt the same way about Champions Online because I loved what Cryptic had done with City of Heroes. Suffice it to say I wouldn't touch CO with a ten foot pole now. :(

    For all the TOR fans, sure, give the game a shot. I like Bioware, and I hope the game does well also. Just keep in mind that many of the game mechanics in KotOR series don't seem to be transitioning over to SWTOR - and a lot of it does seem to be reverse-engineered WoW (and not just in terms of the role "trinity").
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Englebert wrote:
    Rails shooters can be a lot of fun. STO space combat only being able to pitch at sixty degrees and not being able to roll makes it close to a rail shooter to me. It's also repetitious and boring.

    You can not ''freely'' move around and explore space in a rails shooter. Sure, you can manuever to a certain degree to be able to shoot your targets, or evade obstacles/gunfire on your way, BUT THATS IT..
    NO SPACE EXPLORATION AT ALL this way. (Logically) All you can use are nodes scattered across the game (such as ''space stations/or jumpgates whateva'') to send you off on a NEW rails shooter level. BUT that is ALL there can be to it. (unless they change the on rails nature of space combat, that is)

    Think about it; always forced to fly forward in a pre-determined course to a pre-determined destination, with almost no freedom to explore whatsoever. That kills it for me....

    A limitation of pitching (as in STO) IS NOTHING COMPARED TO WHAT I EXPLAINED ABOVE, Imo. THey are on whole different levels.
    Cheers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I'm certainly going to give it a try. I've enjoyed many bioware games; KOTOR, Jade Empire, Mass Effect 1-2, Dragon Age 1-2. So TOR should be good. It's coming from a developer with a strong reputation for good games, backed by EA's bottomless pit of money. It better be good.


    Heck, I've even been thinking of taking a crack at Rift. I'm just getting really tired of waiting on cryptic to get moving. I understand they're a small company, I understand they have limited resources, and I do think they've done a lot with that little they have to work with.....but I got this game to play KDF, and to PvP. Both of those aspects get left behind routinely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Focalor wrote:
    You can not ''freely'' move around and explore space in a rails shooter. Sure, you can manuever to a certain degree to be able to shoot your targets, or evade obstacles/gunfire on your way, BUT THATS IT..
    NO SPACE EXPLORATION AT ALL this way. (Logically) All you can use are nodes scattered across the game (such as ''space stations/or jumpgates whateva'') to send you off on a NEW rails shooter level. BUT that is ALL there can be to it. (unless they change the on rails nature of space combat, that is)

    Think about it; always forced to fly forward in a pre-determined course to a pre-determined destination, with almost no freedom to explore whatsoever. That kills it for me....

    A limitation of pitching (as in STO) IS NOTHING COMPARED TO WHAT I EXPLAINED ABOVE, Imo. THey are on whole different levels.
    Cheers.

    You can move around semi freely in STO but there is nothing to do or see in tiny maps. So there is no reason to do anything but complete the objective and leave. Except maybe pick up a few anomalies. A few of the rail shooters I played to could avoid obstacles and some weapons fire. A couple even had rolling maneuvers to help evade things.

    The thing about space exploration is it's vast amounts of nothingness with a few things sparsely placed here or there, if any. Flying around in a small box isn't space exploration to me.

    Just because you are flying on a predetermined coarse doesn't mean you can't have fun and excitement. Very restrictive space flight in a small box with nothing to do isn't fun to me.

    The limitation of space flight in STO seriously cuts into the fun factor. Being able to choose to fly in a another area of the box with nothing to do or see, isn't fun to me. Yes, they are on different levels TOR will probably have fun space combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Kolikos wrote:
    For all the TOR fans, sure, give the game a shot. I like Bioware, and I hope the game does well also. Just keep in mind that many of the game mechanics in KotOR series don't seem to be transitioning over to SWTOR - and a lot of it does seem to be reverse-engineered WoW (and not just in terms of the role "trinity").


    This appears to be something that is frustrating several people.

    SW:TOR is currently in Beta & it appears many things that were hailed as Revolutionary, New & Innovative & in BioWare's Core gamedesign appear to be getting snipped & left on the cutting room floor.

    Whether this is down to real technical & logistical reasons or simply because the current MMO crowd are so narrow-minded that they feel some things just don't fit in the MMO Concept.

    Companions, Story, Cut Scenes ... who's to say what will stay & what will go, simply because they don't fit what a lot of the testers feel in right for an MMO.

    SW:TOR may yet be World of Star Warcraft.

    Their response is along the lines of "It's an MMO, ya know, a massive MULTIPLAYER, dude. That means you team with other players! Or go play a Single-Player Game, bro"

    Hence why Story & cut scenes may still be dropped, to fit the narrow-minded MMO cadre. It's looking a bit of a mess at the moment.

    As a direct result of your companions abilities & roles being severely cut back they are having to change the class systems, to try to keep up with the 'Soft Trinity'.

    So, I wouldn't be too concerned about SW:TOR being a serious competitor just yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    The only reason why STO will maybe be shut down because TOR stole all the players from STO is this:

    1 .Lack of end game content in STO.
    2. Devs not caring about PvP(good rewards, new maps, real PvP zone with "open" PvP etc)
    3. Lack of exploration( small maps with no world bosses and no hidden loot out there for the players to discover etc).
    4. No epic fleet actions for all lvl's really giving players a reason to group up together to fight.
    5. No VO for quest givers, vendors, contacts etc.
    6. 99% of all content made for feds only( weeklys are for feds, they just allow the KDF to do them to be nice)
    7. Total lack of response on STF missions feedback for allmost a year with not fixing them to make then fun not grinding/zergfest bugged.(yes i know terra have gotten a fix now, FINALLY.)
    8. To many loading screens everywere in the game.
    9. Ground combat is more grinding and hard the higher one lvls up.Not making you feel heroic at all.
    10. Huge lack of social areas with more minigames(Drozana is a good place but could be improved bigetime.
    11. Huge lack of KDF ships and story line missions giving the KDF a identity.
    12. Better crafting with way more items to craft.
    13. A fail skillsystem that is really hard for new players to understand.
    14. Really bad GM help ingame when in need of help.And alot of bugs thats been around since beta still not taken care of.
    15. No matter what class you lvl up you always have to do the same stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011

    The gameplay for SWTOR look seriously epic, like epic hollywood production!
    Playing SWTOR is like watching an epic movie, with its 100% FULLY VOICED EMOTIONALLY DRAMATIC story telling with Hollywood style blockbuster camera angles, gorgeous cgi cinematics, visceral hands-on combat and majestic music!!!

    You want proof?

    Video here: www.youtube.com/watch?v=CDuYZ0-NUHw
    This SWTOR cutscene is like watching Braveheart, mixed with James Cameron's Avatar and Matrix.
    If only startrek online has a cool pre-rendered cgi cutscenes like the above SWTOR 5minute trailer.
    Love the epic music!
    Another example of a hugely successful game with epic cinematics is warcraft3.
    Warcraft3 has only a few pre-rendered cgi cutscenes in the game. Although the graphics gameplay of warcraft3 is outdated by today's standards, its ingame cgi cutscenes are not, the cgi cinematics still look great today despite being over 5 years old.
    Warcraft3 ingame cutscene with gameplay video here: www.youtube.com/watch?v=aMu0gA_t9pg
    I think having such epic pre-rendered cutscenes would be great for the game because they add more emotional depth and quality to the entire game.

    Here's more:

    You know thats just a trailer right? the game wont be made up of actually CGI cut scenes.

    yes it will have tons of voice over work and its something i would like to see STO do more of.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Englebert wrote:
    You can move around semi freely in STO but there is nothing to do or see in tiny maps. So there is no reason to do anything but complete the objective and leave. Except maybe pick up a few anomalies. A few of the rail shooters I played to could avoid obstacles and some weapons fire. A couple even had rolling maneuvers to help evade things.

    The thing about space exploration is it's vast amounts of nothingness with a few things sparsely placed here or there, if any. Flying around in a small box isn't space exploration to me.

    Just because you are flying on a predetermined coarse doesn't mean you can't have fun and excitement. Very restrictive space flight in a small box with nothing to do isn't fun to me.

    The limitation of space flight in STO seriously cuts into the fun factor. Being able to choose to fly in a another area of the box with nothing to do or see, isn't fun to me. Yes, they are on different levels TOR will probably have fun space combat.

    Welll, i still disagree with you in your comparasion of STO with an on-rails shooter (for reasons which are obvious to ME, but we are not the borg and dont have a connected mind:p)
    And you are also adding *THE FUN FACTOR* to the equilibrium, and once you really do that, there is almost nothing left discuss.
    AS;
    IF YOU* find that on-rails shooting is FUN, than i respect that. It is your most basic freedom to find it fun. But unfortunatelly, i personally find it rather limiting, thus hampering the ''fun-factor'' for me.
    Flying in a completly predetermined course is not fun for me, but it IS entertaining(fun) for you (one way or another). I can not say anything else about it..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Katarine wrote:
    This appears to be something that is frustrating several people.

    SW:TOR is currently in Beta & it appears many things that were hailed as Revolutionary, New & Innovative & in BioWare's Core gamedesign appear to be getting snipped & left on the cutting room floor.

    Whether this is down to real technical & logistical reasons or simply because the current MMO crowd are so narrow-minded that they feel some things just don't fit in the MMO Concept.

    Companions, Story, Cut Scenes ... who's to say what will stay & what will go, simply because they don't fit what a lot of the testers feel in right for an MMO.

    SW:TOR may yet be World of Star Warcraft.

    Their response is along the lines of "It's an MMO, ya know, a massive MULTIPLAYER, dude. That means you team with other players! Or go play a Single-Player Game, bro"

    Hence why Story & cut scenes may still be dropped, to fit the narrow-minded MMO cadre. It's looking a bit of a mess at the moment.

    As a direct result of your companions abilities & roles being severely cut back they are having to change the class systems, to try to keep up with the 'Soft Trinity'.

    So, I wouldn't be too concerned about SW:TOR being a serious competitor just yet.

    Oh..

    Dont be mistaken.. A horde (pun intended) of people will play it because its Star Wars.. There are as many SW nerds as there are ST nerds.. Wether Bioware have done the franchise justice remains to be seen.. I really hope they wont cather to moviefans and start adding Stormtroopers Armor, EE-3 Blasters and XWings (like STO added TOS junk).. It really drive away a lot of people is the immersions shoddy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Really bad GM help ingame when in need of help.And alot of bugs thats been around since beta still not taken care of.

    that's for sure. That's one of the things that amazed me the most coming over here is how lacking the GM help is next to how COX was when I played it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011

    So the million dollar question is:
    Can the upcoming season 4 update withstand the onslaught of the epic SWTOR launch?

    The answer is: :

    Not a chance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Katarine wrote:
    This appears to be something that is frustrating several people.

    SW:TOR is currently in Beta & it appears many things that were hailed as Revolutionary, New & Innovative & in BioWare's Core gamedesign appear to be getting snipped & left on the cutting room floor.

    Whether this is down to real technical & logistical reasons or simply because the current MMO crowd are so narrow-minded that they feel some things just don't fit in the MMO Concept.

    Companions, Story, Cut Scenes ... who's to say what will stay & what will go, simply because they don't fit what a lot of the testers feel in right for an MMO.

    SW:TOR may yet be World of Star Warcraft.

    Their response is along the lines of "It's an MMO, ya know, a massive MULTIPLAYER, dude. That means you team with other players! Or go play a Single-Player Game, bro"

    Hence why Story & cut scenes may still be dropped, to fit the narrow-minded MMO cadre. It's looking a bit of a mess at the moment.

    As a direct result of your companions abilities & roles being severely cut back they are having to change the class systems, to try to keep up with the 'Soft Trinity'.

    So, I wouldn't be too concerned about SW:TOR being a serious competitor just yet.


    Just want you to know you are wrong with everything you said here.And plis dont say i'm wrong.
    I'm on a TOR podcast and we have even been talking to BioWare devs in interview about the game.
    They will never drop companions cut scenes story etc etc. Never, people love all those things.If you actually been on the TOR forums you would know this.And the only thing with TOR you can compare to wow is the skill system on how you use skill points and some rage etc abilties caracters will have.
    SW:TOR is currently in Beta & it appears many things that were hailed as Revolutionary, New & Innovative & in BioWare's Core gamedesign appear to be getting snipped & left on the cutting room floor.
    Mention one thing ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I look at SWTOR as a welcome cleansing. All of the fair weather trek fans will depart and all of us die-hard trekkies will remain. Live long and prosper, Star Wars fans. You've got your game... and I've got mine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    tyyy wrote: »
    The only reason why STO will maybe be shut down because TOR stole all the players from STO is this:

    1 .Lack of end game content in STO.
    2. Devs not caring about PvP(good rewards, new maps, real PvP zone with "open" PvP etc)
    3. Lack of exploration( small maps with no world bosses and no hidden loot out there for the players to discover etc).
    4. No epic fleet actions for all lvl's really giving players a reason to group up together to fight.
    5. No VO for quest givers, vendors, contacts etc.
    6. 99% of all content made for feds only( weeklys are for feds, they just allow the KDF to do them to be nice)
    7. Total lack of response on STF missions feedback for allmost a year with not fixing them to make then fun not grinding/zergfest bugged.(yes i know terra have gotten a fix now, FINALLY.)
    8. To many loading screens everywere in the game.
    9. Ground combat is more grinding and hard the higher one lvls up.Not making you feel heroic at all.
    10. Huge lack of social areas with more minigames(Genalda is a good place but could be improved bigetime.
    11. Huge lack of KDF ships and story line missions giving the KDF a identity.
    12. Better crafting with way more items to craft.
    13. A fail skillsystem that is really hard for new players to understand.
    14. Really bad GM help ingame when in need of help.And alot of bugs thats been around since beta still not taken care of.
    15. No matter what class you lvl up you always have to do the same stuff.

    All of this.

    STO doesn't need competition to kill it. STO has killed itself. Too bad CBS hasn't got a clue what to do with what is arguably the best Sci Fi IP around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I mean Drozana station not genalda or what it is called :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    (like STO added TOS junk)..

    The TOS 'junk' that everybody is buying? That 'junk'?
    Railshooters = fail..

    And entering an instance knowing you will be fighting 5 groups of enemy ships all lined up in an asteroid field between you and that planet over there is so full of win.
This discussion has been closed.