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Ye Olde Text-Based RPG, Part 2...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2011 in Ten Forward
(if you don't know the rules, it's simple: pick an action, type up the result of that action and then list several options for the next poster)

You begin to wake up, groggily opening your eyes, the last thing you remember is your ship's doctor telling you "this won't hurt a bit".. You sit up slowly as the entire sickbay seems to spin around you, you try to swing your legs off the table but are feeling too dizzy and uncoordinated..

<C> Call out for Doctor Hort <T> Scan the area with a tricorder <I> Inventory

Exits are <S> South and <W> West.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    'T'

    Your scans reveal a high collection of tachyon particles. You hear voices coming from <S> South. What do you do?

    <C> Call for Hort. <T> Scan for origin of tachyon particles. <G> Eat a gummie bear. <I> Inventory.

    Exits are <S> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <I>

    You check your inventory. Currently you possess 1 Shirt, 3 Gummi Bears, 1 pillow, 1 sheet, and 1 blanket that is not quite warm enough. Disconcertingly, you seem to be lacking pants of any sort. You also momentarily wonder how you are scanning when you lack a tricorder! Voices are still coming from the South <S>.

    <C> Call for Hort
    <A> Aggress
    <T> Scan for origin of tachyon particles
    <G> Eat a gummi bear
    <P> Search for pants


    Exits are <S> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ravenstein wrote: »
    Disconcertingly, you seem to be lacking pants of any sort. You also momentarily wonder how you are scanning when you lack a tricorder!

    <C> Call for Hort

    Player: "Hort, what did you do with my pants? You didn't.... ?"
    Hort: "Aha! Awake, I see! I'll have you know there was a good reason to remove your pants. There was an acidic substance that -- oh look! Gummi bears!"
    -gummi bears removed from inventory-
    Hort is no longer looking at you.

    <A> Aggress
    <S> Steal back gummi bears
    <T> Scan for origin of tachyon particles
    <P> Search for pants

    Exits are <S> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OOCC: Oh I'm loving this one already! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <P>

    Deciding that you'll throw dignity out the window, you grab the blanket that was covering your legs, and you wrap it round yourself ala a towel after having a bath/shower. You enter the CMO's office, and you find the trousers on hort's desk, along with a tricorder, a hypospray of some weird green liquid and a PADD.

    <ST> Scan trousers
    <SH> Scan Hypospray
    <HHT> Hit hort with Tricorder
    <P> look at PADD.

    Exits are <W> and <N>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <ST> scan trousers (pants to you americans)

    you're tricorder registers high levels of hort coming from your own trousers and you realise that these trousers must be destroyed at all cost.

    do you;

    <S> Set a phaser to level 16 and hope they do the job
    <B> Beam the trousers down to the ground and nuke the site from orbit knowing full well its the only way to be sure
    <A> Activate self destruct
    <R> Run away
    <G> Get a coffee
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <G>

    You go for a coffee, ignoring the high levels of Hort coming from your pants. The coffee is sharp, acidic and there's no cream or sugar around. You still hear voices coming from the south. An old man stands off to the side chewing tobacco and glaring at you. There is also an archaic computer sitting on a table with an old fashioned text based rpg game loaded and ready to go.

    <I> Ignore old man.
    <A> Ask old man if he knows where the cream and sugar are.
    <P> Shoot old man with phaser.
    <G> Give old man your pants.
    <T> Try out the computer game.

    Exits are: <S> South, <E> East, <N> North, <W> Waldo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <S>

    You exit to the south, following the voices you heard earlier. You are completely disgusted by your treatment thusfar and resolve to give the crew a stern talking-to upon your return to the bridge. You head down the corridor as the voices grow louder, you suddenly realize the voice is that of Ravenstein, planning a mutiny against you. You suddenly regret naming your ship the U.S.S. Bounty.

    You:
    <B> Barge into the room and arrest Ravenstein for trying to take over your ship.
    <R> Replicate a lolipop and try to passify Ravenstein with candy
    <S> Set the ship to self-destruct
    <W> Watch your favorite Saturday morning cartoons, ignoring the plot against you.

    Exits are <N> North and <W> West
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <B> Barge into the room and arrest Ravenstein for trying to take over your ship

    You barge into the room to arrest Ravenstein. The door collapses dramatically and you point forward enthusiastically, every fiber of your being energized. "In the name justice, I..." you start saying. You realize a moment too late this is the ladies room. A scream issues forth from the female crewmembers inside as they begin pummeling you mercilessly. You black out.

    You begin to wake up, groggily opening your eyes, the last thing you remember is your ship's doctor telling you "this won't hurt a bit".. You sit up slowly as the entire sickbay seems to spin around you, you try to swing your legs off the table but are feeling too dizzy and uncoordinated..

    <C> Call out for Doctor Hort <T> Scan the area with a tricorder <I> Inventory

    Exits are <S> South and <W> West.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <T>

    Picking up the tricorder from the doctor's trolley next to you, you discover your damage is superficial and that pummelling combined with your weakened state and malnutrition must be the reason you were knocked out. You also find there's a hypospray of Cortrazine; injecting it, you suddenly feel much better.

    You get up and move towards a computer panel on the wall, realising that you are fully dressed for a change. Do you:

    <C> Check for Doctor hort
    <I> check your inventory
    <A> Alert the captain to the plot.
    <S> Sneak away into the jefferies tube.

    Exits are <N> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <I>

    You check your inventory to find a piece of rope, a photo of your missing girlfriend, a sheep, a piano, a toy bear, a real bear, and a lighter. You dont know what any of this does even though you have clicked every item onto every inch of the surroundings. you throw your inventory away confident that it will be no good in this situation and decide to leave sickbay. there is a guard posted at the door.

    he wears a red shirt.

    do you;

    <V> Vulcan nerve pinch him
    <S> Sulu Karate chop him
    <R> Riker palm strike to the bridge of the noes
    <K> Kirk ninja move him
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <R>

    Direct Hit! He's out cold.

    Having now removed the threat of being detected, you proceed towards the nearest turbolift, only to discover that Doctor Hort is near it's entrance and has been brutaly murdered! Do you:

    <H> Check Hort's body for any useful items
    <T> Enter the turbolift, convinced that it's not rigged
    <J> Enter the jeffries tube instead
    <P> Proceed along the corridor for another turbolift
    <T> Use the tricorder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <H>

    Examining Hort's body proves fruitless. As you turn to leave, you spot a single item hidden among his stash of objects best left unmentioned. It is a small blue toothbrush.


    Do you:
    <B> Take the toothbrush
    <K> Kick Hort's body
    <E> Examine the turbolift
    <J> Examine the Jeffries Tube
    <T> Use your tricorder
    <I> Examine your inventory

    Exits are <N> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    MGDawson wrote: »
    only to discover that Doctor Hort is near it's entrance and has been brutaly murdered!

    Oh Em Gee!! They killed Hort! Those /b/tards!! :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Daevan wrote:
    <H>

    Examining Hort's body proves fruitless. As you turn to leave, you spot a single item hidden among his stash of objects best left unmentioned. It is a small blue toothbrush.


    Do you:
    <B> Take the toothbrush
    <K> Kick Hort's body
    <E> Examine the turbolift
    <J> Examine the Jeffries Tube
    <T> Use your tricorder
    <I> Examine your inventory

    Exits are <N> and <W>

    <B>

    You take the toothbrush, it makes your skin tingle as though within it there is some great and unimaginable power. Suddenly Ensign Manskirt approaches and stares are you perplexed.

    "Whatcha got there?" He asks. The smell of garlic and cheese emanates from him.

    Do you:
    <A> Attack him with the toothbrush.
    <K> Kick Hort's body.
    <J> Examine the Jeffries Tube
    <T> Use your tricorder
    <I> Examine your inventory
    <C> Call the Ghostbusters.

    Obvious exits are <N> North, <W> West
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <B>

    You take the toothbrush, it makes your skin tingle as though within it there is some great and unimaginable power. Suddenly Ensign Manskirt approaches and stares are you perplexed.

    "Whatcha got there?" He askes. The smell of garlic and cheese emanates from him.

    Do you:
    <A> Attack him with the toothbrush.
    <K> Kick Hort's body.
    <J> Examine the Jeffries Tube
    <T> Use your tricorder
    <I> Examine your inventory
    <C> Call the Ghostbusters.

    Obvious exits are <N> North, <W> West

    <K>

    As you wind up for a massive kick to Hort's corpse, the lights on the deck go out.

    You are likel to be eaten by a grue...

    Do yoy:

    <K> Kick Hort anyways
    <L> Light Hort's corpse on fire to make a torch
    <A>Attack the Ensign with the tootbrush
    <R> Run around in circles screaming like a little girl

    Your exits are <N> and <W>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <K>

    Hort's lifeless corpse explodes, a majestic starburst of regal light bursting from the lifeless pi
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    <J>

    You magically find yourself on Earth, in 1856. After a few minutes adjusting to your surroundings, you realise you're sat at a table in a bar called "Ten Forward" and Capulet & Ravenstein are the barmaids. You are still in Starfleet uniform, but you now have a Smith & Wesson gun in the holster round your waist instead of a hyperspanner.

    Do you?
    <C> Chat up Capulet or Ravenstein
    <T> Talk to Captain_Revo, who is playing the piano in the corner.
    <E> Escape out the front door
    <S> Escape through the store room
    <G> Pick a gunfight with SaintHazard
    <D> Drink from the glass on the table.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    <E> Escape out the front door

    This is too strange even for you. You decide it would be best to abscond from this situation before things get any weirder.

    Too late though. You find yourself on a dusty street out of an old western. However, everything is wrong. All the townsfolk are wearing disco suits or explorer outfits. Several are riding llamas. You wonder if this is some strange hallucination of the women beating you in the bathroom.

    Rod Sterling appears and slowly nods.

    <E> Drop to your knees and scream dramatically
    <L> Hitch a ride on a llama
    <D> Go back inside and buy a drink
    <R> Get Rod Sterling's autograph
    <A> Aggress
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    <G>

    You approach Rod Serling and he agrees to an autograph, but he has no pen. He raises his eyebrow at you and nods, a slight smirk on his face. Do you.

    <S> Drop to your knees and scream about the irony of it all while a camera performs the Hitchcock Effect. with you.
    <L> Hitch a ride on a llama
    <D> Go back inside and buy a drink
    <R> Go look for a pen.
    <A> Undress.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    <R>

    Checking your pockets, you find something akin to a pen. Having got the autograph, you now notice that certain parts of the surroundings are flickering slightly. Maybe you're on a holodeck!

    Do you:
    <A> Attempt to find a control panel or the arch
    <S> Find lodging in the hotal and sleep
    <K> Kick Rod Serling for giving you that look
    <I> Check your inventory
    <N> Go north along the main street
    <G> Go south along the main street
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