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Worst power that would break STO game.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2011 in Ten Forward
Basically you list 1 power that seems within reason on the surface but would break the game and massively unbalance the play.

My entry.
High Yield 3 being usable on the Tricobalt torps.

Seems reasonable on the surface because the tricobalts are classified as torpedoes. But imagine what would happen to someone getting hit with 4 of those in a row.

Enter your version of the "seems good" but is the "I win button"
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    A respawn button so you could never fail a mission. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Nice Hort but that's actually in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    untreated injuries healing over time
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    An actual orbital strike.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I like the orbital strike one. Especially since it seems realistic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The Transphasic Torpedoes from "Endgame"?NOT the ones ingame
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yeah those would be nice if they had a 1 hour cool down time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Red Mater. /Thread
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    An actual orbital strike.

    whilst your in a ship.

    why do my crew continue to fire their weapons through the outer hull of the ship ive currently boarded? even if the beam does not get me im pretty sure the vacuum of space will.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    A unmute yourself power. *shivers* that's like zombie threads rising from the grave.

    No I muted you!

    *blah blah blah* *shotgun blast*

    Stay dead! Ahhhh!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Giving everyone the power of Q.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Beaming torpedoes onto enemy ships after their shields drop.


    Z
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Instead of transporting yourself, transport your enemies inside a nearby star.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    If all Federation ships were equipped with an Interphase cloaking device.

    http://memory-alpha.org/wiki/Phase_cloaking_device
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