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the stratagy of RP'ing

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2011 in Ten Forward
For a few years now in second life I ran classes about how to RP. one of my more popular classes is the basics of RP. This does not denote style but give the basic under standing of how RP works. and how to work a strategy when doing RP.

the following is a version of the class I teach in SL.

There are three basic strategies we use to work with RP'ing. These are listed as;
interactive
narrative
expressive

Interactive is the most typical form of RP. Each person takes turn in a action or text reacting to the other person responses. an example of this is </me Shan offers her hand to John.>
In this example Shan is offering her hand out to john to react to. John then would do his response. He can </me pushes shan's hand away as his grip slips on the cliff's edge.>
then Shan would react to this action as well and back and forth till the event is done.

With a narrative, you describe the actions your taking with the other person following your lead. using the events above in this example you can </me shan grips Johns arm pulling him up.>
In that example john is unable to stop Shan from taking his arm. Though he can react to it buy </me yanks his arm free falling to his doom.>
Normally you only do a narrative when you have more control over someone. such as in sick bay when your performing a exam or when there in a field.

Expressive is more self. You do it when your not part of main story. or event. or working on things that don't require a response from someone else. example might be /me Zhan looks up from posting the sign saying Danger cliff. When she notices the two struggling on the edge.
As the example does not directly require a response from the other two. and mainly pertains to Zhans actions. then it is descriptive. in STO a example of this is using the tricorder.
a extra example is like on a bridge where your working on a device. just to keep active and doing things.

All of these strategies work independent or in conjunction with each other. one leading into one strategy and back again.

to avoid Godmodding in the basics of RP works like this. never emote someone else's actions or responses.
example: Shan kisses John making his heart race and skin tingle.
In that example I gave johns reaction about a kiss. He might be an android. so his response would be different. I can say instead /me kisses john passionately. And still cover my intent to curl his toes. This works with all claims and reactions. a doctor gives a shot that should make someone drowsy. Instead they act up or become listless.
This lead to whats called discovery. This like a mystery novel is where we as other RP'ers find out what the information is about this person. finding there quirks and interest. flaws and story line. If you didn't know someone was a android kiss them and there reaction seemed odd? maybe there an android...or maybe...a KLINGON SPY!!!! but you won't know if you interject there reactions.

In following a strategy when RPing follow the action of your partner or partners. what are they using. what hand is out. RP is like writing a novel. with everyone writing there own characters story. And each of us joining in. A fun game in RL you can play like this is where you write a line then pass a piece of paper to the person on your right. and they add a line continuing the story. fun writing exercise as ell.

RP is meant to be fun and a chance to explore your self and the fantasy world your exploring. It's reading a novel that changes grows and expands your ideas perspective and imagination as your story progresses and changes with each new person you meet.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    My RP Strategy involves drawing the van of enemy force into my territory and letting them besiege one of my cities. Smaller forces are aggressive engaged, surrounded, and destroyed or else herded in with the main enemy force. The enemy finds that smaller formations are quickly set upon and destroyed and thus feel compelled to mass their forces in one or two large groups.

    At the siege, if they assault it they will suffer heavy losses there or if they besiege it they could be waiting a year or more.

    Meanwhile my more mobile forces will strike into enemy territory and prevent reinforcements from reaching this force while my own siege forces, well equipped with artillery, move in and besiege the enemy cities.

    After attrition has taken it's toll on the enemy field armies, my units re-concentrate and attack the now weaker enemy in the field. Once this force is destroyed the enemy cannot reconcentrate a force as my mobile units breaks up any small units before they have a chance to assemble.

    As my multiple siege companies sweep through their territory, my negotiating team starts applying diplomatic pressure on the enemy to accede to my demands.

    Wait, what was I talking about?

    Oh yeah, RPing. My rogue stabs the enemy wizard in the back and takes his gold and loot.

    Wait, this is Star Trek. Okay, my engineer summons two attack drones and gets down with her bad self. Then takes his hypo and maybe battery as well. Either way I yell "For the Emperor!" as the foul heretic is purged.

    And god-modding is right out. You know who you are.

    And I have always found serious RP in online games to be problematic at best because current technology has not yet caught up with simulating real life. The problems of person to person activities are being able to influence another person are very limited. For example I can say 'I push Gary down', but what if Gary doesn't want to be pushed? I can't just push Gary. I can say it, but if Gary wants to he can have an inertial dampening T-Shirt on that prevents me from pushing him. So I have to get a mega-kinetic boxing glove to push him and so on. As just an example.

    So you need some level of god-modding or an impartial judge (GM) and rules to mediate the scenario. And they lack the funding to supply every player with a personal GM. So until we get to the point of fully immersive online interactions or automated AI that can impartially substitute itself for a human in player to player interactions, actual person to person RP is rather difficult.

    Furthermore PvE RP is equally problematic. For one, Cryptic has not been able to tailor an entire episode to our tastes. They can't let us have real freedom of what to do. They cannot anticipate me spraying the NPC captain down with silly string and running around in a circle yelling 'I'm a Lumberjack!' until the enemy captain leaves in confusion. Thus we have to kill them all. So unless you do what I did and made a homicidally insane captain with a legitimate reason to be both insane and homicidal, PvE RP also falls flat on it's face.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Good plan of attack. and fits well with the general strategic planing I presented and laid out above.

    doing this will aid you in your presentation of a emote showing your intentions to project on your opponent. This as the coarse of battle progresses lets you show your planed intent and exposure to you own story in a way that best project your own perspective on your character.

    providing the logistics needed to properly administer your plan and have a well thought out idea and understanding of your goals that you can then share with your forces.

    remembering to keep the personal reactions and responses and reactions to your own perspective assaults. While paying attention to the details of your partner or appointments forces.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    As an addendum, you hire ALL the mercenaries in the world. Thus preventing the enemy from hiring them and giving you a pool of semi-expendable cannon fodder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Why does this sound like one of those on-tape twelve steppin' self-helpin' hippie-huggin, Billy Shakespeare'n love-fests?

    When I pen a dispatch to my unfortunates I don't waste my time with metaphors and double-meanings. No, they know what I want. "Take that hill!", "I will have more Sausage!" "Get over here or you're getting twelve inches of war-foot where you don't want it!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    as far as rest goes. RP is not a matter of mechanics. It more a matter of mind. since muds people have done RP. And if not for things like RP, muds, and table top RP. there would never be a mmo. So is not tech.

    the act of describing your actions out reaches the actual item used. or the animations used to simulate it. Imagination will always beat technology or the mechanics of it.

    When I used strategy here. I am using is like most businesses and instructional courses are used in explaining and planing. As Musashi's book the 5 rings was well versed in in most corporation in doing business and planing here to I am using it as a way of approaching the problem and action Vs Reaction.

    as far as serious RP. Not sure there is. is more a casual thing with some slight scripting.

    god modding in my notes here mainly deals with people who control other peoples reactions and actions to there own. such as emoting /me grabs Ravensteins hand and runs down the hall making him laugh and giggle as he loves being pulled down the hall.

    not in the sense that god modding used buy many to describe someone leaving there character limits and violating there role in some way. I use it as a way to describe the direct control of someone else emotions and reactions to a event. same with your example "My rogue stabs the wizard in back and takes his gold." that's god modding. as your character is still limited to what the game rules are. in dungeon and dragons was your level and skills. and online is your abilities set buy the programmers. the difference being you don't need a GM to roll the dice or see if it's a hit.

    There more to RP then what your suggesting. and more then ERP or DRP and so on. Again with out RP MMO's simply would not even be here.

    As far as combat goes in game that's mechanics. And the two shall never meet.

    Though I did like your strategy plan for assault. but no recon? sound like Stalingrad all over again. watch your flanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    exactly lead on as sun tsu said in the book of war. if you give an order and it is not obeyed that is the commanders fault. If you give it again and is still unclear. that is your officers fault.

    Funny in all this time doing the class I never had anyone do a combat reference to it. Guess because most came to the class to learn a way to do RP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I do disagree with you on a lot of that Ravenstein. I do see your point.

    but if you read what I said. and not skimmed it. you notices the three levels of the strategy I laid out. and why each one takes place.

    example gary can't just be pushed. unless say he is tied up and his legs tied as well.
    Though a healthy standing Gary can choose to fall back and says /me falls back onto the ground.
    thats choice. Your looking for something that will make gary fall down. in RP we don't Make anyone do anything. It's all explaining your actions and flowing the story line.

    If lets says I do this. I will use /me for emoting. keep in mind when you use /me your name is there when you hit enter. and for you I will use your name to respond to my actions. this is just an example and does not directly reflect how you might respond in this.

    /me reaches out to Ravenstein to take his hand
    Ravenstein hesitates a moment the lets his hand slip into hers
    /me smiles and takes Ravenstein to the promenade to see the worm hole.
    Ravenstein follows and lets her lead on.

    in that example your not being made to do anything. rather you decide. Do you want to follow? do you want to say no and go different way? part of RP is letting everyone share in how there going to direct events.

    If they ever made it so it was mechanics in the game. RP would not be worth it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Medieval combat is a lot different then modern combat. A medieval army was much more self sufficient and by that I mean more apt to pillage the countryside for food. Thus while a smart retreating enemy will set a policy of scorched Earth to deprive an advancing army the food supplies, this will also anger the local peasantry who have much less patriotic or nationalistic pride then we do today.

    Such concepts arose much later in European thought.

    Reconnaissance is provided by light cavalry and local rumor. And if the opposing army has sacked the countryside said locals are more apt to supply even an invading force with information.

    I had something really long typed up here, but I dropped it because I think we agree on some points but you are doing a terrible job at expressing yourself. Seriously, some capitalization and using punctuation besides a period can do wonders. And your homophones need work.

    Anyway, without a set of rules or other adjudicating system (like a GM) person to person activities can be hard if not impossible to script out. After all, if I grapple Gary, how do we determine what happens next? Does Gary play along? What if I claim I am stronger then Gary? How can I prove I am stronger then Gary?

    You said Gary has a choice to fall down or not. Well if someone pushed you in reality, would you be able to say 'I decide not to fall down' and not fall down? No you would not. Simple physics (rules) would take over. Currently STO does not have the ability to adjudicate such an incident. That's my point.

    Thus we end up sitting in a bar chatting like we are our characters and I get bored and wander off to sate to my bloodlust.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Okamikorp wrote: »
    /me reaches out to Ravenstein to take his hand
    Ravenstein hesitates a moment the lets his hand slip into hers
    /me smiles and takes Ravenstein to the promenade to see the worm hole.
    Ravenstein follows and lets her lead on.

    in that example your not being made to do anything. rather you decide. Do you want to follow? do you want to say no and go different way? part of RP is letting everyone share in how there going to direct events.

    If they ever made it so it was mechanics in the game. RP would not be worth it.

    Well what if I create a situation.

    How about:

    /me reaches out to Ravenstein to take his hand
    Ravenstein hesitates a moment then uses her Disco Face Stab and impales Okamikorp in the eye

    What would come next? I am not forcing your character to do anything, I am simply explaining what my character is doing (to your character in this case). How would this situation be adjudicated? After all, an eye stab is not something that can be...overlooked. HAHA! PUN!

    The entire situation can be broken by having one person who does something to another person's character. After all, we are each the star in our own story. If you decide that my input (the face stab) should not occur or does occur the way I described (once again, I am not controlling your character, simply stating what I have done), you are diminishing my ability to determine the actions of my character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Everything you need to know about role-playing in two sentences.

    RPing is another form of acting.
    The best kind of acting comes from RE-acting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ravenstein wrote: »
    Well what if I create a situation.

    How about:

    /me reaches out to Ravenstein to take his hand
    Ravenstein hesitates a moment then uses her Disco Face Stab and impales Okamikorp in the eye

    What would come next? I am not forcing your character to do anything, I am simply explaining what my character is doing (to your character in this case). How would this situation be adjudicated? After all, an eye stab is not something that can be...overlooked. HAHA! PUN!

    The entire situation can be broken by having one person who does something to another person's character. After all, we are each the star in our own story. If you decide that my input (the face stab) should not occur or does occur the way I described (once again, I am not controlling your character, simply stating what I have done), you are diminishing my ability to determine the actions of my character.

    The best way to handle a situation such as this would be something along the lines of:

    /me reaches out to Ravenstein to take his hand
    Ravenstein hesitates a moment then aims a well-times Disco Fact Stab at your eyes.

    As BoredZero said, the best kind of acting comes from REacting, and this gives more of a chance to react than your original example. If you're RPing, you should be intimately familiar with your character, as well as at least somewhat familiar with the other person's character. If, for instance, your character isn't fast enough to avoid the Disco Face Stab, a common reaction would be:

    /me attempts to dodge the oncoming Disco Face Stab, but reacts a split-second too late. The Face Stab, as its name suggests, stabs /me in the face, sending /me reeling back in pain.

    This leaves the encounter more open-ended than a simple 'I take the hit and die' while acknowledging your character's limitations. You're injured, but you're still standing, able to either retaliate, run like hell, or bargain for your life. After all, your character is probably just as important to the story, and it wouldn't do to die so easily! Think about an action movie... The hero or villain takes a hit, but doesn't fall so easily. They escape to continue their plans, thus building suspense- the lifeblood of any good story.

    To be a great RPer, you have to be able to set aside your own personal ego. For example, let's take the 'Ten Forward RP' that we're both a part of. Should Roland and Kimiko, for example, ever come to blows, Kimiko would most likely be able to overpower Roland due to her offensive and defensive magic. Roland may be incredibly fast with his guns, but he's always lagged behind when it comes to facing someone skilled in magic. This isn't a slight to me, or to Roland, but Kimiko would likely win such an encounter...

    ...Roland's best bet would be to flee and formulate a plan. He's smart enough to know that he couldn't win a direct confrontation, so he would probably work around her.

    Freeform RPing is like co-writing a book. You have to be able to get into your character's head, while at the same time knowing enough about the other character to realize how your character would react to them. It's confusing, oftentimes messy, and chaotic as hell, but there's nothing more enjoyable than forming a good story with a good group of RPers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    BoredZero wrote: »
    Everything you need to know about role-playing in two sentences.

    RPing is another form of acting.
    The best kind of acting comes from RE-acting.

    Rubbish, the best acting comes from a heavily rehearsed script.

    At best this is improv with no real guide as to the desired out come.

    Daevan hits the nail on the head though, you can never tell some one what has happened to their character, only what your character is trying to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Take this time to point out that my extent of "role playing" involves sitting cloaked on Quark's bar quipping and cracking wise to people nearby.

    It's just who my character is. What they do even.

    It allows me to "interact" without investing an ounce of energy into it at all.

    Though, every once and a while I get a golden opportunity. Like that couple that were eating dinner or something and cassanever claimed to be setting a third spot for any wandering spirits or ghosts. (see signature, last line). I was all over that like ugly on an ape. My god I love cloaking devices. His reaction was priceless and the female, be it in real life or otherwise, actually was quite amused by it... which really angered cassanever. Hey, I saw a free meal and I took it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    A heavily rehearsed script is nothing more than an over-glorified reading. There's a reason why scripts are constantly changing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    BoredZero wrote: »
    A heavily rehearsed script is nothing more than an over-glorified reading. There's a reason why scripts are constantly changing.

    Yeah, your so right, all of the great film and stage performances where all improved on the spot, that's right, I forgot...

    Sorry what colour are the whites of your eyes? pretty sure they are brown from how full of **** you are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's an interesting read and I found several useful parts in it. :)

    Next week I intend to take a small squad through the weekly devidian episodes and RP our way through those. It should be a lot of fun, even if we already know how the storyline goes. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Why is it. a hobby that a lot of the posters don't care for. Seem to cause this level of controversy?
    Now you attacked my grammar, and spelling. Oh and punctuation. Fine. I admit is been a weakness of mine most of my life. the English language is a pigpog of mixed dialects and grunts. English did not really exist as it's own language buy name until the Norman conquest.

    Scorched earth tactics date back to early Persia. Long before Rome. And was used buy the Scythians against King Darius of Persia with great effect. This was done buy the locals as well. who feared the Persian advance.
    Scorched earth was used to control the populace as well or to trike fear in the locals. Rome used it as a revenge tool against the Carthaginians.

    Supply is a concept that even the Egyptian in the first dynasty used basic supply lines.

    Pillaging the country side was normally used buy raiders such as vikings or other so called barbarian tribes. Most army's to maintain a level of support paid for goods along the way. Example the Normans march from Constantinople threw Turkey paid for goods. But as most sellers of goods would raise there prices as the army's pass, at some point the army ran out of funds to support it's self. Was at that point robbery took place from the locals.

    Your Misconception about RP is that it's about combat and control. It's not, about fighting with someone or combat. Next your assuming there some discord between our two characters that would make you want to stab someone in the face. Unless there some level of insanity your playing that would cause you to act in a bizarre behavior. Then there might be something to consider.

    Next improve acting dates back to 18th century. Directors like Konstantin Stanislavski who would do performances in Italian streets. One of the most famous directors who use to set up the compass players in Chicago was Spolin. This later began a group called second city. Though this later lead to more comedy ventures such as Saturday night live. Sure you heard of at least one of these.

    If you get into acting like join Julliard as example. first thing you will learn is. FORGET the script. Improve acting is the first course they teach you in school. the reason is to find how that character thinks. to be that character. just reading a script well or knowing your lines is half the skill that is acting.

    Read That Movie In Your Head buy David Shepherd. or Twentieth Century Acting Training buy Alison Hodge. there great incites into improve performing and acting. Most great movies, and stage performances where done in improve before they became great. the line we all have heard is ."what is my motivation?" Actors finding who there character is. It's not just about reading a script or knowing your mark. Good performance and acting comes from inside and knowing who your character is and there motivations.

    President_Shinzon I love that story. Even if in a small way is a grief at the poor guy. It's something you can expect to happen in a open venue. such as a bar or gathering. PLEASE tell me you where slightly drunk of overly excited about the cloaking tech. If I RPed a engineer who was hooked on Romulan cloaking devices and techs my ears would perk up and lead me right to the comment. Especially if my main social existence was mainly around bar life.

    Nishka SO want to join your group when you do it. would be fun.

    But please try and remember. with out RP MMO's simply would not even be around. you would only have RTS style play and FPS. Oh and read about Gary Gygax.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OH watch this. I hate posting other games but maybe this helps. http://spoonyexperiment.com/2011/03/19/pax-east-2011-guild-wars-2/ I hope some idea rub off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Okamikorp wrote: »
    to avoid Godmodding in the basics of RP works like this. never emote someone else's actions or responses.

    I've run into this problem in the last couple RPs I've done. It's annoying and it results in me leaving. I'm playing an RP so I can do what I want to do, not have a character who someone else is gonna control.
    Ravenstein wrote: »
    Anyway, without a set of rules or other adjudicating system (like a GM) person to person activities can be hard if not impossible to script out. After all, if I grapple Gary, how do we determine what happens next? Does Gary play along? What if I claim I am stronger then Gary? How can I prove I am stronger then Gary?

    This. The greatest RPs I've ever done were with a definite GM who no one fought with. Sure, we had a couple minor arguments, but "cursing fate" adds realism. :p

    One person is elected to be the storyteller and pays the price of not being able to play a character within that group. It's worked since DnD started doing it in the 70's, there's no reason MMO or forum RP should be any different.
    Ravenstein wrote: »
    I had something really long typed up here, but I dropped it because I think we agree on some points but you are doing a terrible job at expressing yourself. Seriously, some capitalization and using punctuation besides a period can do wonders. And your homophones need work.

    Awww someone's in a grumpy mood todayyyyy.
    -rubs raven's shoulders-
    (notice I didn't emote her response ;))
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Hoplite wrote: »
    Yeah, your so right, all of the great film and stage performances where all improved on the spot, that's right, I forgot...

    Sorry what colour are the whites of your eyes? pretty sure they are brown from how full of **** you are.

    Now that was uncalled for. Disagreements are fine, but keep the mindless flaming to a minimum.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    wrote:
    President_Shinzon I love that story. Even if in a small way is a grief at the poor guy. It's something you can expect to happen in a open venue. such as a bar or gathering. PLEASE tell me you where slightly drunk of overly excited about the cloaking tech. If I RPed a engineer who was hooked on Romulan cloaking devices and techs my ears would perk up and lead me right to the comment. Especially if my main social existence was mainly around bar life.

    The griefing wasn't exactly the goal. I was literally eating dinner in real life and needed like 15 minutes off from the grind so I perched myself on the bar. I'm really not a dedicated or serious Rp'r but if I see light-hearted and not overly serious (or ridiculous... I mean I once saw two people supposedly discussing classified stuff in Quark's) I'll join in for a few words. Read this and you'll understand why I did what I did. I was TECHNICALLY in character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The griefing wasn't exactly the goal. I was literally eating dinner in real life and needed like 15 minutes off from the grind so I perched myself on the bar. I'm really not a dedicated or serious Rp'r but if I see light-hearted and not overly serious (or ridiculous... I mean I once saw two people supposedly discussing classified stuff in Quark's) I'll join in for a few words. Read this and you'll understand why I did what I did. I was TECHNICALLY in character.

    I agree. I was saying that. From what I read you where in perfect character. the note on griefing was just as there doing there thing and you encroached. Other then that was perfectly fine and I would have welcomed it my self.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    one of the things i must have in a role playing is fun, so you most probable wont find me at quarks as most of times there its officers doing on the front line bit. not my scene to be honest.

    But when i do role play i choose the slightly wacky charectors, that are interesting to me, and hopefully to those that interact with them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Daevan wrote:
    Now that was uncalled for. Disagreements are fine, but keep the mindless flaming to a minimum.

    Agreed.

    I have no idea why such a statement would cause such an inflamed response from you Hoplite, but you are free to think my opinion is worth next to nothing. Either agree or disagree - but don't be a child about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    BoredZero wrote: »
    Agreed.

    I have no idea why such a statement would cause such an inflamed response from you Hoplite, but you are free to think my opinion is worth next to nothing. Either agree or disagree - but don't be a child about it.

    Blatent disagreing for the sake of it always irritates me beyond mesure. rudesness aside the point stands, iprovisation, especialy hightly unfocused version in RP, is not conducive to great performance, quite the opposite.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    First off, it was not a blatant disagreement - merely a statement about my opinion on your opinion on the matter. Had it been blatant, it simply would been more like your reply.

    Not all improv is like the kind of stuff one sees on Whose Line is it Anyway - there is a such a thing as structured improvization.

    Instead of a set script mapping out the entire scene, there are certain events are set to happen in said scene. It then comes the jobs of the actors responsible for acting these out to link these events together via improvization, hence reaction.

    Role playing is largely about reacting to what the person before you has said. Whether or not it is focused or not depends on whether or not there's an actual direction to said role-playing.

    As was previously stated by another poster, this method allows for better "integration" with a chracter, allowing its actor to take on the persona properly instead of adhering to a strict script. The actors/actresses that play these characters will often make suggestions about the way certain scenes should be done or things that should be said or not said to make it in line with their character, hence the constant changes made to scripts.

    So no, your point doesn't stand unless you have a cogent argument other than "This is what I say it is."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    BoredZero wrote: »
    First off, it was not a blatant disagreement - merely a statement about my opinion on your opinion on the matter. Had it been blatant, it simply would been more like your reply.

    Not all improv is like the kind of stuff one sees on Whose Line is it Anyway - there is a such a thing as structured improvization.

    Instead of a set script mapping out the entire scene, there are certain events are set to happen in said scene. It then comes the jobs of the actors responsible for acting these out to link these events together via improvization, hence reaction.

    Role playing is largely about reacting to what the person before you has said. Whether or not it is focused or not depends on whether or not there's an actual direction to said role-playing.

    As was previously stated by another poster, this method allows for better "integration" with a chracter, allowing its actor to take on the persona properly instead of adhering to a strict script. The actors/actresses that play these characters will often make suggestions about the way certain scenes should be done or things that should be said or not said to make it in line with their character, hence the constant changes made to scripts.

    So no, your point doesn't stand unless you have a cogent argument other than "This is what I say it is."

    Becasue while what you discribe happens when actors do it for a play/film/fun, MMO rp is never ever that structured or directed with out half the people flouncing off in a huff since they aren't the prettyest princess.

    Also, i am yet to really enjoy a peice that was improvised since ofthen can end up in a muddle or talking at cross purposes. So as of yet form anecdotal evidence improv tends to more realistic but less coherant results. take away that direction and structure and you are not in a good place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Uh oh. Its getting a bit hot in here.

    Let me demonstrate some fire safety for you all. I'll just put on this all red firemans outfit. Come a little closer everyone so you can see better. Okay here goes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alright - I'll concede the fact that MOST role-plays tend to fall on the TRIBBLE side due to lack of direction. There are decent ones out there, but they do come from prior-planning about what big event happens.

    Chances are you won't see them on STO however due to the limited ability to RP.
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