Though I do agree the most forward cockpit area is too tall. that second set of windows across the top need to go. Regardless of which shuttle we envision it to represent. I have to ask everyone if it's important to you to view your seated Captain/BO from the pov looking in from the forward viewport? It really isn't to me. If we don't need to do that couldn't the camera PoV set just behind the forward seats? We would see our Captain/BO from behind at one angle. But then the cockpit roof could be lowered couldn't it?
he says he is working on one of those too ... it is just in the whitebox detail phase though so not much to look at (except for a bunch of white boxes).
Klingons demand green box interiors! Rabble rabble!
looks alright, but im so sick of the monotone blue LCARS displays that dont even look like LCARS...they look like something else...suitable for some other IP.
It looks pretty good for the Captain's yacht, but yeah, too big for a regular shuttle. The front window going so high up is what looks the most off. At the very least this should prove Cryptic can do properly sized BoP bridges :P
I sincrely hope that this is the "high priority" things they've been talking about and there's a viable contribution to the game rather than just eye candy...
Nice interiors! They're a bit big, but that's par for the course until you guys iron that stuff out. Still, that looks awesome if you ask me. I can't wait to see them further down the road.
I hope these shuttle interiors get used for the Duty Officer system. It would be nice to hail Duty Officers for updates and get a visual of them in a shuttle.
Will there be enough room for me to close my book and go to the back in order to not have to talk to Wesley?
Someone needs to make a foundry mission where you go back in time and kill Wesley Crusher. Again, and again, and again. That would be one of the top Foundry missions of all time.
I think these are a test for "general all purpose" shuttle interiors that could represent a wide range of shuttle interiors in the absence of specific ones.
I know this will make some people mad, but I personally wish bridges were the same. I think it was Gozer who recently explained in an interview on STOKED that it is the variety of bridges that prevents them from being used in missions because there is no way for the missiond designer to create a mission that will work for every single bridge. So what that means is even though we have more variety, we have it at the expense of one of the most iconic parts of Trek not being in missions. Thats a real shame, IMO. So I hope you stick to the idea mentioned above in the future
No seriously, look at the Runabout from the outside (correct scale), and then look at the interior that's supposed to be from the same type of craft. See a problem?
No seriously, look at the Runabout from the outside (correct scale), and then look at the interior that's supposed to be from the same type of craft. See a problem?
I know this will make some people mad, but I personally wish bridges were the same. I think it was Gozer who recently explained in an interview on STOKED that it is the variety of bridges that prevents them from being used in missions because there is no way for the missiond designer to create a mission that will work for every single bridge. So what that means is even though we have more variety, we have it at the expense of one of the most iconic parts of Trek not being in missions. Thats a real shame, IMO. So I hope you stick to the idea mentioned above in the future
Force the NPCs to spawn at a central point like they do with the captains. I'd rather the bridges be used in missions and limited to a single predictable spawn than not have them in missions at all.
*Edit*
Just wanted to add that the shuttle interior looks great
Comments
Though I do agree the most forward cockpit area is too tall. that second set of windows across the top need to go. Regardless of which shuttle we envision it to represent. I have to ask everyone if it's important to you to view your seated Captain/BO from the pov looking in from the forward viewport? It really isn't to me. If we don't need to do that couldn't the camera PoV set just behind the forward seats? We would see our Captain/BO from behind at one angle. But then the cockpit roof could be lowered couldn't it?
Edited to suggest the PoV we might pass upon.
He wasn't Always in the Prison....
Klingons demand green box interiors! Rabble rabble!
looks alright, but im so sick of the monotone blue LCARS displays that dont even look like LCARS...they look like something else...suitable for some other IP.
Someone needs to make a foundry mission where you go back in time and kill Wesley Crusher. Again, and again, and again. That would be one of the top Foundry missions of all time.
I know this will make some people mad, but I personally wish bridges were the same. I think it was Gozer who recently explained in an interview on STOKED that it is the variety of bridges that prevents them from being used in missions because there is no way for the missiond designer to create a mission that will work for every single bridge. So what that means is even though we have more variety, we have it at the expense of one of the most iconic parts of Trek not being in missions. Thats a real shame, IMO. So I hope you stick to the idea mentioned above in the future
Where's the bathroom/watercloset/facilites?
Other than that, AWESOME job on detailing the interior of a shuttle!
well you get the idea
(Also, here's a Drex files link showing the actual runabout flight deck set)
stupid init
The devs should change the whole ground thing so when we go into tight spaces, it automaticly goes to a first person view...
Force the NPCs to spawn at a central point like they do with the captains. I'd rather the bridges be used in missions and limited to a single predictable spawn than not have them in missions at all.
*Edit*
Just wanted to add that the shuttle interior looks great