Lol...so it's elitist to want good players around you, lol? I'm sorry, but I didn't realize hoping that someone that made it to VA actually knows how to play their class was too much to ask. Oh wait, that's right, they probably blasted through the game, being carried by their away team and didn't realize their job was supposed to be more than just point and shoot. Gasp!
Isn't that exactly what a Tactical officer does?:D
Well, not elite status, but effort put into the game. You reap what you sow, if you will. Also, why would I want the game to continue fostering bad players? I want better players around me, not a continuation of the bad players that will continue to be bad players if they only do solo missions and never learn how to work in a team. That pretty much means the game is doomed to an increasingly worse player base that's used to be hand-held for everything. Why? Because the majority of you want solo missions so you can a) not think about strategy or play your class right, because you'll know the mission difficulty will be pretty low and you'll be carried by your away team. No thanks. Point in fact, I think most people don't even know how to solo right......waypoints anyone? Away team tactis? Doubt any of you even heard or thought you could do this in solo missions right?
Please stop generalizing.
Solo players like challenges too. Players who like to run solo are not "bad" players. The majority of players I know who run solo like to use sound tactics, like the challenge of defeating things without someone else to bail them out, and so forth. Are there players that match what you've written? Sure. But I doubt they are the "standard" for players who like to solo or small group.
I've done group content in other games and have yet to feel all that much danger from them. I remember running with an 8-man team one evening in CoH on high difficulty (every mob was purple to me). Not once did I ever come close to dying, nor did I have to use nearly as much tactical play as I do when I run solo. We pretty much steamrolled everything in sight.
I've done raids where the only real challenge came at the end boss, and even then once you've figured out the "right" tactics, a tough fight can become a cakewalk on subsequent attempts. Your mileage may vary of course, by my own experience tells me that the "eliteness" of raids is in a large part a myth.
The idea that somehow group play is "skilled" play versus solo is nonsense. It does require a *different* skill set, but that doesn't make it superior. The fact that some players enjoy group content more and some enjoy solo or small group more is another matter. Neither group is superior; they just have different playstyles.
That said, I still maintain that group-centric content like STFs is an important part of the game -- even if I never participate in them myself. That's my choice. I only responded to this post to dispel some of the misnomers contained therein.
Isn't that exactly what a Tactical officer does?:D
Maybe just a bad TAC. The versatility of a Tac is pretty open, even if we are mainly dps - if you look at the kits, etc., and the way you put your points in ground. And yes, there are some very bad tacs out there that just go in guns blazing without any thought or pre-planning.
The only whining or crying going on is from the crowd that just can't seem to grasp that individuals playing in a massively multi-player online role playing game would choose to exercise their option to play as an individual while also enjoying the option of experiencing all the content that game developers
I can only speak to myself here but this is entirely not true. I have said already that I solo most all the time. The only time I do team with others is when a friend is on or a fleetmate needs a hand or our fleet is doing a STF run or if I feel like it. Otherwise, I am playing solo, so I can completely understand the hows and why as to people wanting to play alone.
However, I understand there is certain content in the game that would not be open to me were I not willing to do what was required to complete it, and therefore I am willing to be open to doing things outside my normal comfort zone. If I chose not to, that is my choice and I do not fault Cryptic for that.
No one is denying your the right to play solo...you just have to realize not everything will be open to you if you choose to only solo. That's every single MMO out there, otherwise, they would just be single player games. Live with this fact of life, it will make your life easier.
Oh, I have a blast enjoying all the options available to me while playing STO. I exercise my options in my game play just as I do in real life and life is a piece of cake when you know and understand "options".
If "no one is denying me the right to play solo" then how come most of the posters in this topic, including yourself, choose to deny me the right to play the STF's solo (regardless of the minor detail in the programming of puzzles that require multiple players to solve). Do you not see something inherently wrong in your statement? :rolleyes:
I'm on a team the whole time I play, they heal me, and shoot what I want them to when told.
And they don't send strange tells or go afk unless I go afk, and they are back the moment I get back.:p
Solo players like challenges too. Players who like to run solo are not "bad" players. The majority of players I know who run solo like to use sound tactics, like the challenge of defeating things without someone else to bail them out, and so forth. Are there players that match what you've written? Sure. But I doubt they are the "standard" for players who like to solo or small group.
I've done group content in other games and have yet to feel all that much danger from them. I remember running with an 8-man team one evening in CoH on high difficulty (every mob was purple to me). Not once did I ever come close to dying, nor did I have to use nearly as much tactical play as I do when I run solo. We pretty much steamrolled everything in sight.
I've done raids where the only real challenge came at the end boss, and even then once you've figured out the "right" tactics, a tough fight can become a cakewalk on subsequent attempts. Your mileage may vary of course, by my own experience tells me that the "eliteness" of raids is in a large part a myth.
The idea that somehow group play is "skilled" play versus solo is nonsense. It does require a *different* skill set, but that doesn't make it superior. The fact that some players enjoy group content more and some enjoy solo or small group more is another matter. Neither group is superior; they just have different playstyles.
That said, I still maintain that group-centric content like STFs is an important part of the game -- even if I never participate in them myself. That's my choice. I only responded to this post to dispel some of the misnomers contained therein.
That might apply to any other game but this (I still don't think so, because there are a lot of bad solo players that try to group in other MMOs and they just mess it up for everyone). This game is different in creating bad players because of one thing - away team. Yeah, get a good away team and you can basically sleep walk through missions.
A person who knows how to group/play his class right, pull his weight in an STF is definitely more superior than your plain Joe "I only solo" player. It's not a matter of different "playstyles" as you put it.
This is an MMO, it doesn't end, and when you level you are free to solo or play with a team as you wish.
The teaming factor is there for any who want to use it. The fact that I can play with my family is a huge selling point for playing MMOs, over and above them just being fun -- even when soloing. Scalable content is awesome.
STO does a remarkable job of making sure that the majority of the content is scalable, from patrols, to exploration, to storyline missions, to Featured Episodes. However, there are some mechanics that just won't work solo; that's what STFs and raids are for. Everyone wins.
I see the Featured Episodes kind of like the revamped Epic storyline in LOTRO. The LOTRO team came to the conclusion that the core storyline should be accessible by all players, solo, small group, or full group. However, they still have raids and other instances that are group-centric by design. STFs fill that role in STO, while the Featured Episodes are similar to the Epic line (not exactly, but a similar feel).
I'm on a team the whole time I play, they heal me, and shoot what I want them to when told.
And they don't send strange tells or go afk unless I go afk, and they are back the moment I get back.:p
<bows before the all-knowing CapnBludd>
Now if we could train all the players to be as good as the AI and not go AFK in the middle of a fight.
Oh, I have a blast enjoying all the options available to me while playing STO. I exercise my options in my game play just as I do in real life and life is a piece of cake when you know and understand "options".
If "no one is denying me the right to play solo" then how come most of the posters in this topic, including yourself, choose to deny me the right to play the STF's solo (regardless of the minor detail in the programming of puzzles that require multiple players to solve). Do you not see something inherently wrong in your statement? :rolleyes:
No, because that way you are denying my right to group. Why? Because if they are made soloable and same rewards are given...people will choose the path of less resistance. I.e., they will do it solo, they'll never get better, and that means even less people available to do this in a group.
That's right, it would make it even harder than it is now to find a decent group to run these in.
STFs are a group mission...not a solo mission. No one is denying you from playing solo missions. Do that to your heart's content and don't look twice at group missions. However, turning these into single missions will affect grouping period. So why should you get what you want at the expense of those who like the grouping/challenge aspect of these?
Keep the STFs just how they are. Someday I might go on them, with a PUG or my fleet(s). Most likely I won't, as I tend not to be very interested in what passes for endgame in most MMOs (raiding, purples, etc etc). I'll just keep puttering along with my alts, mostly solo, while enjoying the social and other benefits of being in a fleet.
Its elitist to appoint yourself as judge over who is a "good" player in the first place.
Please...it's not a matter of judging. It's a matter of seeing. Bad players are there and they are obvious. Most feds are bad players - it's true. Just as the Klingons.
No, because that way you are denying my right to group. Why? Because if they are made soloable and same rewards are given...people will choose the path of less resistance. I.e., they will do it solo, they'll never get better, and that means even less people available to do this in a group.
That's right, it would make it even harder than it is now to find a decent group to run these in.
STFs are a group mission...not a solo mission. No one is denying you from playing solo missions. Do that to your heart's content and don't look twice at group missions. However, turning these into single missions will affect grouping period. So why should you get what you want at the expense of those who like the grouping/challenge aspect of these?
So what you're saying is that people don't really want to group and if they weren't forced to they wouldn't?
Facinating /eyebrowraise
No, because that way you are denying my right to group. Why? Because if they are made soloable and same rewards are given...people will choose the path of less resistance. I.e., they will do it solo, they'll never get better, and that means even less people available to do this in a group.
That's right, it would make it even harder than it is now to find a decent group to run these in.
STFs are a group mission...not a solo mission. No one is denying you from playing solo missions. Do that to your heart's content and don't look twice at group missions. However, turning these into single missions will affect grouping period. So why should you get what you want at the expense of those who like the grouping/challenge aspect of these?
No, NO, no, noway, no how, no where do I or will I EVER deny you your right to group. It didn't happen. It won't happen. It will NEVER happen. You have the option to group for ALL content in STO. Period.
I'm NOT asking to take anything away from anyone! And I didn't say a dang thing about rewards.
And please don't try to tell me what to look at and what NOT to look at. If I so choose to exercise my option to view or otherwise contemplate attempting to solve a multi-player mission by myself, then I will do so!
So what you're saying is that people don't really want to group and if they weren't forced to they wouldn't?
Facinating /eyebrowraise
Spin, spin. No one is forced to group. You are given a choice - do you want that reward, or don't you. And yes, if these were made into soloables, most people would choose not to group? Why? Because it's easier.
That might apply to any other game but this (I still don't think so, because there are a lot of bad solo players that try to group in other MMOs and they just mess it up for everyone). This game is different in creating bad players because of one thing - away team. Yeah, get a good away team and you can basically sleep walk through missions.
A person who knows how to group/play his class right, pull his weight in an STF is definitely more superior than your plain Joe "I only solo" player. It's not a matter of different "playstyles" as you put it.
No, you missed my point. A good solo player is a good solo player. He might not be the best -- or even be a bad -- group player, but that is a different skill set. Just because someone is not a skilled group player does not make him a bad player.
This game may be better than other games for soloers becoming better group players *because* of the BOs. We actually get a chance to use more class-specific skills than we might if the BOs were not holding some of the aggro.
In fact, when I duo with my wife, I often play multiple roles, because I will sometimes take control of my BOs' skills to utilize them more tactically than the AI will. For example, my Engineering Captain will lay out his turrets, but if I notice my wife's character (or BOs) losing health, I'll target them and hit the heal on my Science BO. I do this solo as well. It keeps me on my toes, to be sure.:)
Or it may simply be a matter of choosing certain BOs (say tactical) to target specific enemies, another (engineer) to set up a mine perimeter around our position, and still watch for medical assistance as needed. In other words, to use BOs most effectively, I need to be aware of *all* of the roles, not just my own.
I find that a lot more challenging than just "knowing my role" and "playing the right way" on a team.
Please...it's not a matter of judging. It's a matter of seeing. Bad players are there and they are obvious. Most feds are bad players - it's true. Just as the Klingons.
Thank you for proving my point. Your own words prove your elitism more than anything I or anyone else could say.
I can only speak to myself here but this is entirely not true. I have said already that I solo most all the time. The only time I do team with others is when a friend is on or a fleetmate needs a hand or our fleet is doing a STF run or if I feel like it. Otherwise, I am playing solo, so I can completely understand the hows and why as to people wanting to play alone.
However, I understand there is certain content in the game that would not be open to me were I not willing to do what was required to complete it, and therefore I am willing to be open to doing things outside my normal comfort zone. If I chose not to, that is my choice and I do not fault Cryptic for that.
Agreed. This pretty much describes my playstyle as well, except that my time is split between soloing and duoing with my wife.
As long as Cryptic keeps putting out scalable content (which applies to both solo and groups), I'm perfectly happy for them to make group-centric content as well.
No, you missed my point. A good solo player is a good solo player. He might not be the best -- or even be a bad -- group player, but that is a different skill set. Just because someone is not a skilled group player does not make him a bad player.
This game may be better than other games for soloers becoming better group players *because* of the BOs. We actually get a chance to use more class-specific skills than we might if the BOs were not holding some of the aggro.
In fact, when I duo with my wife, I often play multiple roles, because I will sometimes take control of my BOs' skills to utilize them more tactically than the AI will. For example, my Engineering Captain will lay out his turrets, but if I notice my wife's character (or BOs) losing health, I'll target them and hit the heal on my Science BO. I do this solo as well. It keeps me on my toes, to be sure.:)
Or it may simply be a matter of choosing certain BOs (say tactical) to target specific enemies, another (engineer) to set up a mine perimeter around our position, and still watch for medical assistance as needed. In other words, to use BOs most effectively, I need to be aware of *all* of the roles, not just my own.
I find that a lot more challenging than just "knowing my role" and "playing the right way" on a team.
You don't realize you are the exception, not the rule? Most people probably don't even think about any of that stuff and just walk into fights letting the AI control the away team as it will.
And no, it's actually more challenging working with real people, imo. Why? Because at that point, you need to communicate with them about what the plan is, and if it fails, come up with a different one. You might not be able to click and make them do/move a certain way, but if you talk to people, you'd be surprised that saying something like, go there, try this kind of works the same way as setting waypoints and using skills, etc.
You don't realize you are the exception, not the rule? Most people probably don't even think about any of that stuff and just walk into fights letting the AI control the away team as it will.
And no, it's actually more challenging working with real people, imo. Why? Because at that point, you need to communicate with them about what the plan is, and if it fails, come up with a different one. You might not be able to click and make them do/move a certain way, but if you talk to people, you'd be surprised that saying something like, go there, try this kind of works the same way as setting waypoints and using skills, etc.
The only thing "more challenging" in that regard is communication. From a tactics standpoint, what you describe is fully applicable to solo play as well. If you try a given tactic and it fails, you re-evaluate, change your tactics, and try again.
Then again, the last part of your comments about how it "kind of works the same way as setting waypoints" and so forth dovetails nicely with my points as well.
Bear in mind, I'm an experienced group player and soloer. I've found I like solo/small group play better because (depending on how the content is designed) I find it can be *more* challenging than full group play by and large. Opinions and experiences will, of course, vary.
The only thing "more challenging" in that regard is communication. From a tactics standpoint, what you describe is fully applicable to solo play as well. If you try a given tactic and it fails, you re-evaluate, change your tactics, and try again.
Then again, the last part of your comments about how it "kind of works the same way as setting waypoints" and so forth dovetails nicely with my points as well.
Bear in mind, I'm an experienced group player and soloer. I've found I like solo/small group play better because (depending on how the content is designed) I find it can be *more* challenging than full group play by and large. Opinions and experiences will, of course, vary.
Thanks, you just made my point, because in the end, they aren't really different play styles at all. They are actually similar.....
So, solo players tend to be bad players because they don't even play right as solo, but rather are carried by their away team, which is how they approach group play, hoping to be carried by the other people, and not realizing that they can seriously mess up the mission if they don't play their part right.
You don't realize you are the exception, not the rule? Most people probably don't even think about any of that stuff and just walk into fights letting the AI control the away team as it will.
And no, it's actually more challenging working with real people, imo. Why? Because at that point, you need to communicate with them about what the plan is, and if it fails, come up with a different one. You might not be able to click and make them do/move a certain way, but if you talk to people, you'd be surprised that saying something like, go there, try this kind of works the same way as setting waypoints and using skills, etc.
I make use of all that as well as the occasional clockstop to set things up, and I do like that the clockstop is limited so you have to work fast.
Thanks, you just made my point, because in the end, they aren't really different play styles at all. They are actually similar.....
So, solo players tend to be bad players because they don't even play right as solo, but rather are carried by their away team.
Not even close. But it doesn't matter. You've made up your mind and are not interested in real discussion.
The first part of your comment about the playstyles being "similar" (kind of) is pertinent. Your final statement isn't supported by any of what has been discussed to this point (and ignores much of it), but is merely a restatement of personal opinion.
You are fully entitled to your opinion and I hold no malice against you for it. I simply disagree with it.
Thanks, you just made my point, because in the end, they aren't really different play styles at all. They are actually similar.....
So, solo players tend to be bad players because they don't even play right as solo, but rather are carried by their away team, which is how they approach group play, hoping to be carried by the other people, and not realizing that they can seriously mess up the mission if they don't play their part right.
Ok, AngelosOne, I have to ask, for purely scientific reasons of gathering a suitable base of numbers with which to back up and support your supposition that "solo players tend to be bad players because they don't even play right as solo"...
Exactly how many STO players have you sat and watched over their shoulder while they played their game their own ways and not in accordance with your opinions on how they should have played STO?
Ok, AngelosOne, I have to ask, for purely scientific reasons of gathering a suitable base of numbers with which to back up and support your supposition that "solo players tend to be bad players because they don't even play right as solo"...
Exactly how many STO players have you sat and watched over their shoulder while they played their game their own ways and not in accordance with your opinions on how they should have played STO?
Want to know what my first clue was? When the Breen missions popped up and I grouped with other players (so mind you, it was usually with one other person,so it was 2 of us playing, with his BOs the rest). We get to the part where you stand on the platforms and imagine my surprise when I told him to make his BOs stand on some of the platforms and he was like "huh?" I told him to use use waypoints to do that and he was even more lost and didn't even know where the icon for it was, lol.
And yes, for my own personal chuckles, I have asked people I group with if they know what waypoints are from time to time. You'd be surprised how many don't have a clue.
While not a controlled sample by any means, the people that knew were like 1 in 20. It's been better recently, since the Breen missions basically forced you to learn at least where the icon was, even if they haven't bothered to use it again since.
Comments
Isn't that exactly what a Tactical officer does?:D
no end game
and when you level you dont need to team
Please stop generalizing.
Solo players like challenges too. Players who like to run solo are not "bad" players. The majority of players I know who run solo like to use sound tactics, like the challenge of defeating things without someone else to bail them out, and so forth. Are there players that match what you've written? Sure. But I doubt they are the "standard" for players who like to solo or small group.
I've done group content in other games and have yet to feel all that much danger from them. I remember running with an 8-man team one evening in CoH on high difficulty (every mob was purple to me). Not once did I ever come close to dying, nor did I have to use nearly as much tactical play as I do when I run solo. We pretty much steamrolled everything in sight.
I've done raids where the only real challenge came at the end boss, and even then once you've figured out the "right" tactics, a tough fight can become a cakewalk on subsequent attempts. Your mileage may vary of course, by my own experience tells me that the "eliteness" of raids is in a large part a myth.
The idea that somehow group play is "skilled" play versus solo is nonsense. It does require a *different* skill set, but that doesn't make it superior. The fact that some players enjoy group content more and some enjoy solo or small group more is another matter. Neither group is superior; they just have different playstyles.
That said, I still maintain that group-centric content like STFs is an important part of the game -- even if I never participate in them myself. That's my choice. I only responded to this post to dispel some of the misnomers contained therein.
Maybe just a bad TAC. The versatility of a Tac is pretty open, even if we are mainly dps - if you look at the kits, etc., and the way you put your points in ground. And yes, there are some very bad tacs out there that just go in guns blazing without any thought or pre-planning.
I can only speak to myself here but this is entirely not true. I have said already that I solo most all the time. The only time I do team with others is when a friend is on or a fleetmate needs a hand or our fleet is doing a STF run or if I feel like it. Otherwise, I am playing solo, so I can completely understand the hows and why as to people wanting to play alone.
However, I understand there is certain content in the game that would not be open to me were I not willing to do what was required to complete it, and therefore I am willing to be open to doing things outside my normal comfort zone. If I chose not to, that is my choice and I do not fault Cryptic for that.
Oh, I have a blast enjoying all the options available to me while playing STO. I exercise my options in my game play just as I do in real life and life is a piece of cake when you know and understand "options".
If "no one is denying me the right to play solo" then how come most of the posters in this topic, including yourself, choose to deny me the right to play the STF's solo (regardless of the minor detail in the programming of puzzles that require multiple players to solve). Do you not see something inherently wrong in your statement? :rolleyes:
I'm on a team the whole time I play, they heal me, and shoot what I want them to when told.
And they don't send strange tells or go afk unless I go afk, and they are back the moment I get back.:p
That might apply to any other game but this (I still don't think so, because there are a lot of bad solo players that try to group in other MMOs and they just mess it up for everyone). This game is different in creating bad players because of one thing - away team. Yeah, get a good away team and you can basically sleep walk through missions.
A person who knows how to group/play his class right, pull his weight in an STF is definitely more superior than your plain Joe "I only solo" player. It's not a matter of different "playstyles" as you put it.
This is an MMO, it doesn't end, and when you level you are free to solo or play with a team as you wish.
The teaming factor is there for any who want to use it. The fact that I can play with my family is a huge selling point for playing MMOs, over and above them just being fun -- even when soloing. Scalable content is awesome.
STO does a remarkable job of making sure that the majority of the content is scalable, from patrols, to exploration, to storyline missions, to Featured Episodes. However, there are some mechanics that just won't work solo; that's what STFs and raids are for. Everyone wins.
I see the Featured Episodes kind of like the revamped Epic storyline in LOTRO. The LOTRO team came to the conclusion that the core storyline should be accessible by all players, solo, small group, or full group. However, they still have raids and other instances that are group-centric by design. STFs fill that role in STO, while the Featured Episodes are similar to the Epic line (not exactly, but a similar feel).
Its elitist to appoint yourself as judge over who is a "good" player in the first place.
<bows before the all-knowing CapnBludd>
Now if we could train all the players to be as good as the AI and not go AFK in the middle of a fight.
No, because that way you are denying my right to group. Why? Because if they are made soloable and same rewards are given...people will choose the path of less resistance. I.e., they will do it solo, they'll never get better, and that means even less people available to do this in a group.
That's right, it would make it even harder than it is now to find a decent group to run these in.
STFs are a group mission...not a solo mission. No one is denying you from playing solo missions. Do that to your heart's content and don't look twice at group missions. However, turning these into single missions will affect grouping period. So why should you get what you want at the expense of those who like the grouping/challenge aspect of these?
Please...it's not a matter of judging. It's a matter of seeing. Bad players are there and they are obvious. Most feds are bad players - it's true. Just as the Klingons.
So what you're saying is that people don't really want to group and if they weren't forced to they wouldn't?
Facinating /eyebrowraise
No, NO, no, noway, no how, no where do I or will I EVER deny you your right to group. It didn't happen. It won't happen. It will NEVER happen. You have the option to group for ALL content in STO. Period.
I'm NOT asking to take anything away from anyone! And I didn't say a dang thing about rewards.
And please don't try to tell me what to look at and what NOT to look at. If I so choose to exercise my option to view or otherwise contemplate attempting to solve a multi-player mission by myself, then I will do so!
Spin, spin. No one is forced to group. You are given a choice - do you want that reward, or don't you. And yes, if these were made into soloables, most people would choose not to group? Why? Because it's easier.
No, you missed my point. A good solo player is a good solo player. He might not be the best -- or even be a bad -- group player, but that is a different skill set. Just because someone is not a skilled group player does not make him a bad player.
This game may be better than other games for soloers becoming better group players *because* of the BOs. We actually get a chance to use more class-specific skills than we might if the BOs were not holding some of the aggro.
In fact, when I duo with my wife, I often play multiple roles, because I will sometimes take control of my BOs' skills to utilize them more tactically than the AI will. For example, my Engineering Captain will lay out his turrets, but if I notice my wife's character (or BOs) losing health, I'll target them and hit the heal on my Science BO. I do this solo as well. It keeps me on my toes, to be sure.:)
Or it may simply be a matter of choosing certain BOs (say tactical) to target specific enemies, another (engineer) to set up a mine perimeter around our position, and still watch for medical assistance as needed. In other words, to use BOs most effectively, I need to be aware of *all* of the roles, not just my own.
I find that a lot more challenging than just "knowing my role" and "playing the right way" on a team.
Thank you for proving my point. Your own words prove your elitism more than anything I or anyone else could say.
Agreed. This pretty much describes my playstyle as well, except that my time is split between soloing and duoing with my wife.
As long as Cryptic keeps putting out scalable content (which applies to both solo and groups), I'm perfectly happy for them to make group-centric content as well.
You don't realize you are the exception, not the rule? Most people probably don't even think about any of that stuff and just walk into fights letting the AI control the away team as it will.
And no, it's actually more challenging working with real people, imo. Why? Because at that point, you need to communicate with them about what the plan is, and if it fails, come up with a different one. You might not be able to click and make them do/move a certain way, but if you talk to people, you'd be surprised that saying something like, go there, try this kind of works the same way as setting waypoints and using skills, etc.
This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] GMMeeko
The only thing "more challenging" in that regard is communication. From a tactics standpoint, what you describe is fully applicable to solo play as well. If you try a given tactic and it fails, you re-evaluate, change your tactics, and try again.
Then again, the last part of your comments about how it "kind of works the same way as setting waypoints" and so forth dovetails nicely with my points as well.
Bear in mind, I'm an experienced group player and soloer. I've found I like solo/small group play better because (depending on how the content is designed) I find it can be *more* challenging than full group play by and large. Opinions and experiences will, of course, vary.
Thanks, you just made my point, because in the end, they aren't really different play styles at all. They are actually similar.....
So, solo players tend to be bad players because they don't even play right as solo, but rather are carried by their away team, which is how they approach group play, hoping to be carried by the other people, and not realizing that they can seriously mess up the mission if they don't play their part right.
There you go again. Thanks for doing my work for me
I make use of all that as well as the occasional clockstop to set things up, and I do like that the clockstop is limited so you have to work fast.
Not even close. But it doesn't matter. You've made up your mind and are not interested in real discussion.
The first part of your comment about the playstyles being "similar" (kind of) is pertinent. Your final statement isn't supported by any of what has been discussed to this point (and ignores much of it), but is merely a restatement of personal opinion.
You are fully entitled to your opinion and I hold no malice against you for it. I simply disagree with it.
Ok, AngelosOne, I have to ask, for purely scientific reasons of gathering a suitable base of numbers with which to back up and support your supposition that "solo players tend to be bad players because they don't even play right as solo"...
Exactly how many STO players have you sat and watched over their shoulder while they played their game their own ways and not in accordance with your opinions on how they should have played STO?
Want to know what my first clue was? When the Breen missions popped up and I grouped with other players (so mind you, it was usually with one other person,so it was 2 of us playing, with his BOs the rest). We get to the part where you stand on the platforms and imagine my surprise when I told him to make his BOs stand on some of the platforms and he was like "huh?" I told him to use use waypoints to do that and he was even more lost and didn't even know where the icon for it was, lol.
And yes, for my own personal chuckles, I have asked people I group with if they know what waypoints are from time to time. You'd be surprised how many don't have a clue.
While not a controlled sample by any means, the people that knew were like 1 in 20. It's been better recently, since the Breen missions basically forced you to learn at least where the icon was, even if they haven't bothered to use it again since.