My main reason would be that MMOs get new content on a regular basis and single player games dont. And as soon as the Foundry comes out, I will be able to look forward to having a new mission to play every single time I log in. Wow, that sure was an easy argument to shoot down!
Well, there are Single player games that have DLC to expand on its content, Dragon Age seriesand Mass Effect series come to mind. See? Single player games with periodic fresh content do exsist.
create a new source which is exactly like STO
but Remove the STF's and Fleet Actions
then put it on a CD slap it in a box and Call it Star Trek the Soloable Generations
and make it a single player game so thus Cryptic gets more money for selling it to people who want a single player game and STO players are happy to get rid of the players who just don't want to team
Or they could keep it the way it is, and remove all the non stf and fleet actions and put it on a CD and have it be multiplayer only, selling it to the people that feel you must group for everything and STO players are happy to get rid of people that keep bugging them to team.:rolleyes:
Well, there are Single player games that have DLC to expand on its content, Dragon Age seriesand Mass Effect series come to mind. See? Single player games with periodic fresh content do exsist.
So what your saying is all I have to do is insert the word "Star Trek" in my post that you quoted and you wont have a response, since no single player Star Trek RPGs exist with regular content updates?
Ok, I have a serious question for the community, and perhaps the devs. It seems that quite a few individuals want to see STFs made soloable. But it begs the question....why play an MMO if you want all content soloable? I, for one, wanted to take a break from STO and played Dragon Age 2. It was quite the ride and I enjoyed it, but I came back to STO to do missions with fleetmates and perhaps a pug or two. The thing is, some people on here who have "single player" mindset want to make raids soloable "for the good of everyone". Is this really for the good of the community? We have fleet actions, pvp and stfs for group play, its true. But seems to me that most group activities cater to endgamers rather than encourage grouping from the start.
Champions Online has gotten one thing right, it tried to foster an air of cooperation from the start in its beginning zone with a group mission there. STO could learn a lesson from this and make it so that, at the very least, every rank from Lt. to Capt has its own STF/STFs that provides some type of reward so as to further the cause of teamplay. This way, the odds of someone not teaming til their first STF is minimized...any thoughts?
I absolutely agree with this idea. It's something I've dreamed about having since Infected's release.
The way it is now, it's such a huge shock to players who are just reaching RA5/BG5 because the entire game before hand doesn't push them into teaming at all. They aren't used to it, and they have no idea how to work together with other players. I think thats the biggest reason so many people have a hard time with these STFs. They really aren't that hard, and can be alot of fun with a good team that works together.
I would love to see scaling STFs put in place for every rank and beyond. LT+, LTC+, CMDR+, CAP+ etc. It would offer more incentive for people to team up and work together throughout the leveling arc, while simultaneously providing more enjoyable endgame content for those already capped due to the rank scaling we see in all the FEs.
So what your saying is all I have to do is insert the word "Star Trek" in my post that you quoted and you wont have a response, since no single player Star Trek RPGs exist with regular content updates?
What I'm saying is this...if the Star Trek game you are playing is an MMO, understand that the nature of mmos are they are meant to be MASSIVELY MULTIPLAYER.
Well, there are Single player games that have DLC to expand on its content, Dragon Age seriesand Mass Effect series come to mind. See? Single player games with periodic fresh content do exsist.
you still have to pay for it, you just pay when its released instead of a regular payment.
but no one is saying single player games dont get expansions but those games got a few expansions or downloadable content and then stop. are you still receiving content for dragon age 1, or mass effect 1 or even 2 now? no, because it stopped. each had about 3 or 4 bits released over a year then they die off.
sto hopefully will be updated for the next 5-10 years. if dragon age wants to release a new expansion every couple of months id happily buy it, just like an mmo but they wont.
What I'm saying is this...if the Star Trek game you are playing is an MMO, understand that the nature of mmos are they are meant to be MASSIVELY MULTIPLAYER.
Ah, I see your problem; you dont actually understand the meaning of the word "multiplayer". Well FYI, it simply means a game that multiple people can play. It does not, however, mean that those people have to be playing in a group. Now just so we're clear, I have no issue with you wanting to play your content in a group; thats cool. Its just that your arguments(like the one quoted above) dont actually make sense(for the reasons I already stated).
Sometimes they are hard as hell, and frustrating as hell and you spend an entire night failing.
Sometimes you find a good group, that plays well together and you beat the STF in a very short amount of time.
Sometimes you plan ahead with your fleet and you play instantly instead of waiting.
Leave the STFs alone, if they must be made soloable then don't give out the borg gear as a reward.
It took a fleet at Wolf 359, a fleet at the Battle of Sector 001 and there were many fleet battles in DS9. Yes Star Trek is a show about A captain but sometimes, when the going got real tough, they had help.
Leave the STFs alone, if they must be made soloable then don't give out the borg gear as a reward.
Thats cool with me. I definitely think that the harder something is, the better the reward should be. So if there is a single player version of a STF, it shouldnt give out the same reward as a version that requires 5 people to beat. Encouraging group play(though better rewards) is a much better system than forcing it.
Personally I like the way it is. I like both aspects of the game. My fleet did a run of Clocked Intentions from beginning to end as a team. We had a blast. All of us had previously completed the missions with our mains and we went through on our alts. We did it more for the accolades than anything. I had fun running the STFs with my fleetmates. I like to Solo most of the time but, no and then, I also like to team.
Sometimes they are hard as hell, and frustrating as hell and you spend an entire night failing.
Sometimes you find a good group, that plays well together and you beat the STF in a very short amount of time.
Sometimes you plan ahead with your fleet and you play instantly instead of waiting.
Leave the STFs alone, if they must be made soloable then don't give out the borg gear as a reward.
It took a fleet at Wolf 359, a fleet at the Battle of Sector 001 and there were many fleet battles in DS9. Yes Star Trek is a show about A captain but sometimes, when the going got real tough, they had help.
Agreed X 10. And lets hope the devs add more STFs/FAs to the game from Tier one onward and not just cater to those who'd rather not teamplay. As for the weekly series, I'd like some remastering of them to better reward team play and have their difficulty amped up accordingly when teamed while maintaining the option to solo them.
the main issue is the lack of defined roles within a group and also the complete lack of grouping and learning to play together from the start.
your generally not expected to group up although you can if you choose there isnt any incentive, the fact that people can turn off the grouping facility is a major flaw which i think should be reversed.
stfs are difficult because they are a bit ambigious on how to complete them when you go through them the first time some of them are unforgiving in dying and having an entire area just reset. i know other games have the boss reset but they dont punish you and have the last quarter of the dungeon respawn with all the enemies as well.
also some of the mechanics in the end game stfs are only ever encountered in those end game stfs there is no training while leveling up you litterally encounter them the first time you do them.
im for one would like to solo the stfs to learn the ropes before inflicting myself on another group likewise i would prefer others to have done the stfs so they know whats happening.
the main issue is the lack of defined roles within a group and also the complete lack of grouping and learning to play together from the start.
your generally not expected to group up although you can if you choose there isnt any incentive, the fact that people can turn off the grouping facility is a major flaw which i think should be reversed.
stfs are difficult because they are a bit ambigious on how to complete them when you go through them the first time some of them are unforgiving in dying and having an entire area just reset. i know other games have the boss reset but they dont punish you and have the last quarter of the dungeon respawn with all the enemies as well.
also some of the mechanics in the end game stfs are only ever encountered in those end game stfs there is no training while leveling up you litterally encounter them the first time you do them.
im for one would like to solo the stfs to learn the ropes before inflicting myself on another group likewise i would prefer others to have done the stfs so they know whats happening.
A welcome change to STFs would be to make them less ambigious when it comes to certain tasks each person should have. Not saying that an all TAC run on an STF is bad, but it shouldn't feel like the only way to go I.E. Infected. Perhaps even more rewards for accomplishing secondary tasks as a team with a balanced group comes to mind.
I don't care how the voice system is called, hearing other players voices is one of the biggest immersion breaker for me.
Thank you for reading.
Lets see a Devs point of view on this quote as well as this topic of the thread as a whole. And btw...The Dev in question is actually in charge of STFs btw.
Hey look... yet another thread disscussing the same topic I've already answered several times
So here we go again...
There is no such thing as a solo STF.. STF's will never be solo missions, period... end of story. A solo STF would be a regular episode.. and we make those all the time...
STF = Team Based mission
Episode = Solo or Team Mission
We are planning to overhual the current STF's at some point, but that task currently is not on my schedule. I doubt we will see any changes to them until after season 4, but that is just me guessing based on what I currently have on my list of tasks at the moment.
The current thinking on STF's is that we will get the DIfficulty Slider working for them, and give you the option to play them on Normal-Advanced-Elite modes.
You would still have to have a team to play them... This is not something we are going to change....
Normal would be easier and by default that means you could probably get by with fewer people on the team.. but you'll still have puzzles that require more than one human player to complete it.
Advanced would be close to the current level of difficulty.
Elite would be harder than they currently are now.
All three of these settings would have different rewards for completeing them, and the rewards that are attached to them now will most likely stay on the Advanced setting.... this means that there would be new rewards for completing it on Normal and Elite.
I would also LOVE to make tiered STF's at some point. Giving you the oportunity to have team based missions throughout your starfleet career.. If this were the case you have at least one STF availible for each hub.
We can't do that however until we see if the Difficulty Slider and rewarding you based on it works out.
Solo only players are never going to like STF's, end of story... However, right now only the hardcore folks really enjoy them the way they are currently made. Unfortunately, there aren't enough hardcore folks to justify making a bunch of new STF's.
It is my hope that reworking the current STF's with the difficulty slider, rewarding you based on map difficulty, adding in game voice client, and adding the new PVE Que system will open these mission up to more players and renew interest in making more down the road.. but we have to take this on step at a time.
Lets see a Devs point of view on this quote as well as this topic of the thread as a whole. And btw...The Dev in question is actually in charge of STFs btw.
I don't care how the voice system is called, hearing other players voices is one of the biggest immersion breaker for me.
Thank you for reading.
hey just out of curiosity when you watch star trek do you watch it with the mute on and close Captioning? lol
because i think playing STO and actually walking up to a person and say hey there how are you doing and actually having them hear you would be freaking awesome! it make's it more realistic and fun
hey just out of curiosity when you watch star trek do you watch it with the mute on and close Captioning? lol
because i think playing STO and actually walking up to a person and say hey there how are you doing and actually having them hear you would be freaking awesome! it make's it more realistic and fun
Have you ever read zonechat on ESD?
I would absolutly :mad: HATE :mad: to actually hear all those kids arguing about religion or american politics.
I don't know about you , but i don't want to set half of this games Community on ignore.
Thank you for reading.
well i guess it's what your going to have to do because these thing's are going into the game so have fun with all the right click ignore your ganna have to do
well i guess it's what your going to have to do because these thing's are going into the game so have fun with all the right click ignore your ganna have to do
Comments
I dont disagree. But as long as it is the case, then you cant really make the argument I was replying to.
I see. Its a little difficult to understand who it is directed at when you dont quote anyone.
when i DONT qoute anyone.. i am posting my GENERAL opinion on what should be done
Well, there are Single player games that have DLC to expand on its content, Dragon Age seriesand Mass Effect series come to mind. See? Single player games with periodic fresh content do exsist.
Or they could keep it the way it is, and remove all the non stf and fleet actions and put it on a CD and have it be multiplayer only, selling it to the people that feel you must group for everything and STO players are happy to get rid of people that keep bugging them to team.:rolleyes:
So what your saying is all I have to do is insert the word "Star Trek" in my post that you quoted and you wont have a response, since no single player Star Trek RPGs exist with regular content updates?
I absolutely agree with this idea. It's something I've dreamed about having since Infected's release.
The way it is now, it's such a huge shock to players who are just reaching RA5/BG5 because the entire game before hand doesn't push them into teaming at all. They aren't used to it, and they have no idea how to work together with other players. I think thats the biggest reason so many people have a hard time with these STFs. They really aren't that hard, and can be alot of fun with a good team that works together.
I would love to see scaling STFs put in place for every rank and beyond. LT+, LTC+, CMDR+, CAP+ etc. It would offer more incentive for people to team up and work together throughout the leveling arc, while simultaneously providing more enjoyable endgame content for those already capped due to the rank scaling we see in all the FEs.
Hey, whatever floats your boat. Just consider my reply to your post to be a "general opinion" too.
What I'm saying is this...if the Star Trek game you are playing is an MMO, understand that the nature of mmos are they are meant to be MASSIVELY MULTIPLAYER.
you still have to pay for it, you just pay when its released instead of a regular payment.
but no one is saying single player games dont get expansions but those games got a few expansions or downloadable content and then stop. are you still receiving content for dragon age 1, or mass effect 1 or even 2 now? no, because it stopped. each had about 3 or 4 bits released over a year then they die off.
sto hopefully will be updated for the next 5-10 years. if dragon age wants to release a new expansion every couple of months id happily buy it, just like an mmo but they wont.
Ah, I see your problem; you dont actually understand the meaning of the word "multiplayer". Well FYI, it simply means a game that multiple people can play. It does not, however, mean that those people have to be playing in a group. Now just so we're clear, I have no issue with you wanting to play your content in a group; thats cool. Its just that your arguments(like the one quoted above) dont actually make sense(for the reasons I already stated).
Sometimes they are hard as hell, and frustrating as hell and you spend an entire night failing.
Sometimes you find a good group, that plays well together and you beat the STF in a very short amount of time.
Sometimes you plan ahead with your fleet and you play instantly instead of waiting.
Leave the STFs alone, if they must be made soloable then don't give out the borg gear as a reward.
It took a fleet at Wolf 359, a fleet at the Battle of Sector 001 and there were many fleet battles in DS9. Yes Star Trek is a show about A captain but sometimes, when the going got real tough, they had help.
Thats cool with me. I definitely think that the harder something is, the better the reward should be. So if there is a single player version of a STF, it shouldnt give out the same reward as a version that requires 5 people to beat. Encouraging group play(though better rewards) is a much better system than forcing it.
yes i can totally agree with that.
That is my reasoning exactly.
Agreed X 10. And lets hope the devs add more STFs/FAs to the game from Tier one onward and not just cater to those who'd rather not teamplay. As for the weekly series, I'd like some remastering of them to better reward team play and have their difficulty amped up accordingly when teamed while maintaining the option to solo them.
your generally not expected to group up although you can if you choose there isnt any incentive, the fact that people can turn off the grouping facility is a major flaw which i think should be reversed.
stfs are difficult because they are a bit ambigious on how to complete them when you go through them the first time some of them are unforgiving in dying and having an entire area just reset. i know other games have the boss reset but they dont punish you and have the last quarter of the dungeon respawn with all the enemies as well.
also some of the mechanics in the end game stfs are only ever encountered in those end game stfs there is no training while leveling up you litterally encounter them the first time you do them.
im for one would like to solo the stfs to learn the ropes before inflicting myself on another group likewise i would prefer others to have done the stfs so they know whats happening.
A welcome change to STFs would be to make them less ambigious when it comes to certain tasks each person should have. Not saying that an all TAC run on an STF is bad, but it shouldn't feel like the only way to go I.E. Infected. Perhaps even more rewards for accomplishing secondary tasks as a team with a balanced group comes to mind.
Thank you for reading.
Thank you for reading.
Lets see a Devs point of view on this quote as well as this topic of the thread as a whole. And btw...The Dev in question is actually in charge of STFs btw.
Taken from this thread.
http://forums.startrekonline.com/showthread.php?p=3430643
And that's all folks. Thank you and goodnight.
Thank you for reading.
And yet you are trolling here.
hey just out of curiosity when you watch star trek do you watch it with the mute on and close Captioning? lol
because i think playing STO and actually walking up to a person and say hey there how are you doing and actually having them hear you would be freaking awesome! it make's it more realistic and fun
I would absolutly :mad: HATE :mad: to actually hear all those kids arguing about religion or american politics.
Thank you for reading.
did you ever hear of the mute button?
Or Ignore
Thank you for reading.
well i guess it's what your going to have to do because these thing's are going into the game so have fun with all the right click ignore your ganna have to do
Thank you for reading.