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Ground Combat Revamp - Major Improvement or New Game Enhancement?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    B-rad34 wrote:
    maybe not to you but im enjoying it and that is what matters to me.

    I think the problem with this whole thread is that there isn't any NGE going on here. They're talking about modifying ground combat. Now, what that means is that they're going to take a good look at cooldowns and powers. They're going rework the weapons. < This stuff isn't any more than what they already do for space combat to balance out the pvp.

    Next, they're going to be putting in an optional first person like system that you can use. Nothing they've said suggests that they're taking away from what we have, but that they are adding to what we have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    B-rad34 wrote:
    maybe not to you but im enjoying it and that is what matters to me.

    I'm enjoying the game but the majority of the playerbase, STO developers, and professional reviewers feel that ground combat is lacking.

    Cryptic isn't suggesting an NGE. They're not even suggesting a CU.

    The biggest complaint so far in the thread is an optional feature that isn't being force don anyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    people need to calm down before they nerf this amazing and optional ground system, very much like what happened to the death penalty system. The Devs try to improve the game and make it optional, the forums chws it to pieces and spits back the dregs at them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    dorko1 wrote: »
    I think the problem with this whole thread is that there isn't any NGE going on here. They're talking about modifying ground combat. Now, what that means is that they're going to take a good look at cooldowns and powers. They're going rework the weapons. < This stuff isn't any more than what they already do for space combat to balance out the pvp.

    Next, they're going to be putting in an optional first person like system that you can use. Nothing they've said suggests that they're taking away from what we have, but that they are adding to what we have.

    What seems to be the core reason behind PF's hyperbolic rage is that what you describe doesn't seem to match up with the long-running refusal to actually address issues even peripherally related to ground combat until the revamp occurs. If what you describe is all that's happening, there's no reason for the other stuff to have been put on hold for it; other things weren't put on hold during the space fiddling.

    A comparison to the NGE is certainly overboard, but ground combat actually needs a substantial overhaul. If all that shows up in season 4 is long-delayed bugfixes and an optional point-and-shoot interface to still-dreary ground combat, then what the hell has all the wait and all the deferment been for?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We only have a few snippets of information here and there about the revamp. It remains to be seen if the reworking of weapons and powers will make ground combat "feel awesome" like the devs say. That part is not optional. They spoke the same way during closed beta and a lot of the game didn't measure up.

    I'd say speculations of a NGE type failure are unlikely but the fear of it will always be there until many more details are released.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm enjoying the game but the majority of the playerbase, STO developers, and professional reviewers feel that ground combat is lacking.

    Cryptic isn't suggesting an NGE. They're not even suggesting a CU.

    The biggest complaint so far in the thread is an optional feature that isn't being force don anyone.

    thank god, but i do agree the combat gound needs alittle "touch"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What seems to be the core reason behind PF's hyperbolic rage is that what you describe doesn't seem to match up with the long-running refusal to actually address issues even peripherally related to ground combat until the revamp occurs. If what you describe is all that's happening, there's no reason for the other stuff to have been put on hold for it; other things weren't put on hold during the space fiddling.

    A comparison to the NGE is certainly overboard, but ground combat actually needs a substantial overhaul. If all that shows up in season 4 is long-delayed bugfixes and an optional point-and-shoot interface to still-dreary ground combat, then what the hell has all the wait and all the deferment been for?

    Haven't they said they're adjusting cooldowns to be more arcade like and tuning fights to be shorter?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    My sig speaks volumes...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What seems to be the core reason behind PF's hyperbolic rage is that what you describe doesn't seem to match up with the long-running refusal to actually address issues even peripherally related to ground combat until the revamp occurs.
    As I've said several times before, I'm not angry or even upset much less raging.

    I am concerned about what appears to be a big change coming, and while using the NGE as an example was obviously a mistake, the point is that we have several example of large scale changes to MMOs and they've never gone over well.

    It's obviously not just an optional targeting reticule, it's obviously not just a few bug fixes, because if it was then why is it going to take 3-4 months and most of their time and effort to implement?

    The blatant and obvious contradiction on this subject is interesting. Whenever someone complains about Ground Combat the response is; "We're working on major changes to it, it's going to be awesome." But when I mention that a huge change might not be a good thing then all of a sudden it's; "Oh, it's just going to be an optional targeting reticule."

    You can't have it both ways, and the devs have already stated that it's going to be a big change. The devs have already listed a huge number of fixes/improvements that they're going to be working on in Season 4. They've already said that Featured Episodes will be delayed until after the Ground Combat Revamp.

    I know that we all have an idea of what we hope and want the Ground Combat Revamp to be. The problem is that many times in the past Cryptic has worked on adding something to STO and then it ended up morphing into something that we don't want. Then we forum rage about it and then sometimes Cryptic gives in a little on a few points.

    Are you honestly telling me that you don't believe that it could happen again?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The real change is the cooldown change and maybe some tweaking of expose/exploit, which I'd guess a quarter of the playerbase is unaware of and a quarter doesn't know how to use efficiently.

    A lot of the changes are both optional and cosmetic, for PvEers anyway. (Once a game adopts a reticle system like this, like Champions Online did, you really do need to use it for PvP.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    AFAIK, the ground revamp consists of these:

    - reticule aiming
    - BOFF powers to your power tray
    - Complete ground weapon redesign including damages, damage types and KBs
    - Complete redesign of ground powers
    - AI behaviour updates

    The last 3 are the major points and take considerable time to do right. I'd be extremely disappointed if the revamp boiled down to the first 2 points alone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I don't think the ground revamp will be a disaster but I think they should also at least put out some content and raise the level cap at he same time to give us a means of enjoying the revamp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The AI needs improvement it's harder to hit the enemy with plasma grenades than your bridge officers. When you throw a plasma grenade to begin a attack. Your BO's will attack immediately, unless you leave them parked out of combat range. Then use crew attack my target to send them in.

    They will draw the enemy out of the area of effect of the grenade a lot of the times. Before the grenade hits the ground, unless they are certain types of ranged mobs. The enemies wont run through the flames on the ground. Of coarse your BO's will go run through them and often stand and fight in them.

    I still don't think these changes are going to be as massive as people believe. They aren't turning it into a forced first person shooter from a third person shooter. Although I hope you can use scroll to get to first person view like you can in most MMO's.

    I hope the changes to the UI will include the - and = keys added to the hot bar. It drove me crazy that they left them off. I never could find away to get - and = on the hot bar. Forcing me to play this MMO differently than my standard setup that works for every MMO I have played.

    They also need to make icons for "crew attack my target" and "target exposed enemy" so they can be placed on the hot bar. I'm sure many players don't even know these two things exist. These are the two most important abilities for effective and efficient ground combat, in the game.

    Nothing Cryptic has done has lived up to the hype it got on the boards. People blow everything they do way out of proportion, good or bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ground combat does need a complete rework. While they are at it they need to at least scrap the current space UI and redo that as well. Look, I'll be blunt here, the UI on this game is terrible. You play a game like wow and the UI is highly responsive, even if you are running 50 addons. You hit a keybind, and it activates when you hit it. If something is on cooldown and you hit that keybind, you get a little visual indicator saying that you hit that keybind. STO doesn't do that, if something is on cooldown, and you hit the keybind, there is no visual indicator. Of course it shouldn't activate, but it should give feedback.

    The UI is terribly unresponsive and is one of the biggest drains on FPS in this game. I run dual ATI 5870's in CrossFire. Just one of those cards should be enough to chew this game up and spit it out. In CrossFire it should be able to maintain 60 FPS no matter what is going on. I learned something from another thread, however. If my FPS is below 60, just turn off the UI. BAM, framerates skyrocket. After doing more testing, if you open up a big UI window such as the captain skills, the framerates drop even worse.

    If Cryptic ever wants to play with the big boys and be considered a major game studio they need more attention to detail. They need more quality control. The community could design a better UI for the game than they can. This has been proven in games such as WoW that already had a better more responsive UI than STO, but the community addons proved that the public could do so much more. I'm not saying we need to open up the UI for addon makers, etc. I'm just pointing out how the big boys actually plan ahead and put real though and testing into their UI.

    If something is broken in WoW to the point of being game breaking (such as crashing), they fix those issues ASAP. Star Trek Online has been crashing ATI systems on ground missions since open beta, yet they still haven't fixed it. The UI has been sluggish, it randomly will remove your abilities, and it doesn't even have enough slots to bind every possible ability without using bars that are hidden that can't be setup with a keybind through the UI. This is not acceptable.

    I gave up on STO a while back hoping it would improve. I came back a few days ago, and I will admit, it improved slightly. It gained about as much content in a year that Blizzard can pump out in a month. The featured episodes were fun....for a few hours, then I was back to farming in B'Tran and doing PvP. I have played WoW for 5 years and still haven't managed to do every quest and experience every storyline element.

    STO has too many loading screens. Take one of the Devidian missions. You start off on K-7, then you beam to your ship....loading screen. Then you warp to sector space....loading screen. Then you travel to the other star base. Then you go into orbit....loading screen. Then you dock at the station....loading screen. Then you go to the depths below....loading screen.

    That's 5 loading screens just to start the mission....FIVE LOADING SCREENS, and you haven't even done anything towards accomplishing your mission yet. That doesn't count the loading screens during the mission...WHY? why are there even any loading screens during the mission? If wow can present you with an entire raid encounter with no loading screens, surely cryptic could give us a little mission map without loading screens. So after you do the mission, you then have to go in reverse order through 5 loading screens in order to analyze your findings on a computer at K-7.

    But lets get back to some other important flaws that need correcting. PvP. First of all, there's not near enough variety, but I won't even go there because I've already covered the lack of content in this game. One PvP issue is that if you want to join a random pvp match while solo, you get thrown into a map without being grouped up. This means you can't track your teammates. Come on! Wow has had auto grouping for things like that for what, 6 years now? If I do pvp and there are 5 people on my team, or 10 people on my team, or 20, or 40...whatever. It should let me see those people on my UI so I can track who is in range, properly provide support, etc.

    Speaking of the number of people on your team. Going back to an example such as wow, it ha battlegrounds with 40 players going up against 40 enemy players. Those players have pets out, etc. Does the game slow down to a crawl when all 80 players meet up at one spot for a massive battle? Nope, the server keeps chugging along like it was. This can not be said in STO. Sometimes just 5v5 will see major performance issues on the server.

    Speaking of lag, I was playing yesterday and noticed everything was quite laggy. I asked in zone chat if anyone else was lagging. The response I got is "it's just the Saturday rush, it's not always like this". REALLY? Once again, going back to the wow example, there is no such thing as extra lag on Saturday even though there are more people playing on Saturday. I've played wow on the day that expansion packs have been released, and there was less lag that what STO had yesterday. We are talking massive influxes of people on the launch of xpacks. This is something STO needs to address if they ever want to be considered a major player.

    I don't want STO to be wow. Nobody is going to do wow as good as Blizzard has. What I want is STO to be engaging, full of content, a smooth UI that immerses you rather than feel clunky and distracting. STO has something that wow will never have, space combat and ground combat combined with the wonderful Star Trek universe. There is so much potential there for a great game if so many of the flaws would just get worked on. It's OK to look at certain things that work well in other games. I'm not saying copy them obviously.

    Of course I don't want STO to feel like WoW. I do, however, want a responsive UI. Fewer loading screens. More content...lots more content. A better "crafting" system that encourages more social interaction. A revamped exchange. Automatic PvP teaming. Some sort of PvP rating system for matching equally skilled players against each other when they choose to play competitively.

    Edit: I know this post just sounds like a bunch of QQ. I really don't mean it to come off that way. There are actually things STO impressed me with. The level of character customization is great. In WoW every human looks about the same, every orc looks about the same, etc. In STO you have almost as much freedom as you do in the Sims when designing the look of your character. Anything can be improved on of course, but that area of the game is spot-on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    At this point ground combat can only get better P-Falcon. Come on man...when all I need to do is point my boffs at the baddies then start circling the entire group while pulling the trigger on my rifle...it can only get better.

    I want to snipe, run, hide, and dodge...just like T.J. Hooker (yes that IS William Shatner)!! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I played SWG and I feel the fear when Dev's start talking big changes. STO however is different. With SWG almost all gameplay was ground,space was not that popular to most as I had a hard time finding people to fight. STO most is Space combat with some ground combat thrown in and IMO the ground combat is horrid.
    With that said I don't think the same fear for an overhaul of the ground combat is warrented as it is a smaller part of the game . Also if Gozar said its optional then everyone should be happy and no fear should be felt as you can keep it the way you like it. In closing lets get to trekin lol.:cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?
    I disagree with #3. Even if someone is wrong, it doesn't mean they should get booted out of the treefort.

    STO is a big damn treefort with room to spare. :):D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?

    1) No, I don't really feel this way, but they could make it worse.

    2) yes, I agree.

    3) No, I don't want you to go away. I do agree that no matter what, some posters always agree and defend anything Cryptic does. I have come to believe that some of thees people are employees on personal accounts. Or their friends or family because no matter how bad something is. You will get the same few telling us hard they work and what a good job they do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?

    1) Well, it could always get worse, but the devs have to try something to improve this game.

    2) It was pretty bad. The problem is SWG was a pretty good game before the NGE. STO was, and to some extent still, not a good game, it stumbled badly coming out the gate and now the devs have to work much harder then most MMO devs after their game releases.

    3) From my point of view there are many people on the forums who think that STO is the best game ever and is perfect as is. And they get mad whenever the devs talk about making any changes, no matter how badly they are needed. Especially when it is to improve something that the Devs couldn't do right because they didn't have enough time, or to replace something that was thrown into the game as a place holder until they could make a finished product.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Pendra37 wrote: »
    AFAIK, the ground revamp consists of these:

    - reticule aiming
    - BOFF powers to your power tray
    - Complete ground weapon redesign including damages, damage types and KBs
    - Complete redesign of ground powers
    - AI behaviour updates


    The last 3 are the major points and take considerable time to do right. I'd be extremely disappointed if the revamp boiled down to the first 2 points alone.

    "Ah... not as optional as we were led to believe. So much the better!"

    Actually, that was my major concern. That Cryptic would be so focused on making things "optional" that they wouldn't actually make any meaningful changes.

    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?

    1) Flesh-eating zombies can make it worse. They make everything worse (except zombie movies). Klingon Swordmaster carving you up? Well, imagine that happening while flesh-eating zombies are closing in for the kill. And flesh-eating zombie Pakleds? Game over, my friends...

    Seriously, everything can get worse. We can only hope that between feedback here and from testing the changes on Tribble when they come out that the GCR will be a substantial net improvement.

    2) I never played SWG.

    3) Some people will defend all that is STO no matter what. Some people will bash all that is STO no matter what. Me? I'm a hopeful STO supporter who realizes Cryptic has made mistakes in the past but has also done much course-correcting in recent months. I will encourage them to continue that trend. And personally, I find your blue text-filled posts to be relaxing (in contrast to the angry-looking, rifle-toting Dax avatar you have). Please continue to post them.


    Z
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    thefrayl wrote: »
    Two things:

    1. The new ground combat interface will be entirely optional. We aren't losing anything we have now (You can quote Gozer on that, atleast).

    2. Ground combat has been the single most despised part of STO for the masses since launch. I don't mind it, and I think it can be alot of fun in a team particularly, but most people hate it, and have made their distaste for it loud and clear to the STO team.

    So, there is good reason they have been looking into making some changes, which will be entirely optional from what I understand. I've also heard that there will be changes to weaponry though, but I'm unclear on that.

    Speak for yourself, I enjoy the Ground Combat as it is, I'm with the OP. The current system just needs some tweaks and it'll be fine. I think some people are getting the wrong idea about this new aiming system.

    From what I understand, it's not going to be skill based, meaning you won't be pulling off head shot's ala-COD. Just holding your mouse over the target and mashing the L-mouse button. All the number crunching is still going to be happening in the back-ground. So it really requires no skill. I do not see it bringing anything amazing to the table. Just more headache's as you try to target the Benny Hill like movements of your target.

    I'm just glad that this "NGE" of the ground combat in STO is going to be optional, and it better stay that way. Or I will be one very unhappy Lifer. You hear me Stahl?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?


    1) I believe several folks around here share your concern, and have stated so...

    ...though IMO..., The Dev's, who want the game to be better.., probably couldn't do something sooo bad that it would make GC Worse... especially since what They are doing, is just another Optional Tweek for the players to use.

    2) It was a sad/bad time... (I guess I should finally throw away my SWG disc's) :(:mad::(

    3) Naahh,... Don't want ya to shut up and go away.. but it wouldn't hurt to be a little less of a Negative-Nellie once in a while..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want to thank everyone that's responded, I've actually learned a number of things.

    1) Almost no one shares my concern that the STO devs will "wreck the game" because Ground Combat is sooooo bad that nothing could possibly make it worse.

    2) The NGE was so bad that a lot of people still get very angry when it's mentioned.

    3) Many people on the forums will defend everything the STO devs say and do, no matter what, and they wish that I'd just shut up and go away already.

    Does that pretty much cover it?

    I think NGE had some good ideas and philosophies behind it and addressed points that should have been considered before STG ever went live. But it removed too many options and simplified too much and removing playstyles is bad form for an MMO unless they're creating balance issues that invalidate other playstyles.

    The net thing, IMHO, is that the real problem with NGE is that it reduced and removed options.

    No change deserves to be compared to NGE unless it removes options because that was the deep flaw with NGE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Speak for yourself, I enjoy the Ground Combat as it is, I'm with the OP. The current system just needs some tweaks and it'll be fine. I think some people are getting the wrong idea about this new aiming system.

    From what I understand, it's not going to be skill based, meaning you won't be pulling off head shot's ala-COD. Just holding your mouse over the target and mashing the L-mouse button. All the number crunching is still going to be happening in the back-ground. So it really requires no skill. I do not see it bringing anything amazing to the table. Just more headache's as you try to target the Benny Hill like movements of your target.

    I'm just glad that this "NGE" of the ground combat in STO is going to be optional, and it better stay that way. Or I will be one very unhappy Lifer. You hear me Stahl?

    The "skill" is in RTS elements like gearing and position. MMOs are almost universally supposed to be RTS games with faster movement and a 3rd person shooter camera. It's like asking for headshots in Civilization to ask for shooter elements in an RPG, past a certain point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd seriously consider comparing the STO ground combat revamp project to the Champions Melee Combat Revamp long before busting out stories about Ehancement Diversification and/or Star Wars Galaxies.

    Mainly because the Champions Melee Revamp is much more congruent in terms of the company itself and the project being discussed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The Devs have stated that they are not REMOVING the current way ground combat works for those who like it, they are simply adding another OPTION.

    And while they are going to take a few MONTHS doing this revamp that isnt needed as much as a change of focus in terms of mission goals and activities, actual content development gets put on hold. The ground combat associated with the featured episodes is great. It's purpose-driven and makes sense. Which is really what it should have been all along.

    And I have to agree with PF on this potentially being STO's NGE. Because rather than fixing the bugs in the current system and developing meaningful ground content, just like SOE did with SWG, Cryptic is sweeping it under the rug and throwing the rug out the back door and calling it an improvement.

    We will just have to see...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    No insult taken Darren. I totally get what you're saying. Because you've just made my point for me.

    What's to prevent 'stuff changing' from making "GCR = optional targeting reticule" morphing into "something totally different that breaks a bunch of stuff and makes a lot of the players mad"? Like what already happened with the Difficulty Slider/Death Penalty, and with the Department Head/Duty Officer Systems.

    So I'm not worried based on something that's never happened. Cryptic has already taken 'this will be A' and changed it into 'this will be Z instead', and they've done it several times.

    So since they've already done that several times, what's to say they won't do it with this too?
    But then... what's the real point of discussing this? Don't get of on side topics like "they lied before" or "things change": State what you would like to have at the end of this. And if that's an optional and not-forced-upon FPS mode, than state that. Will it with 100 % guarantee happen like that? I don't know. Cryptic is planning on it. Plans can change, but they don't have.

    Cryptic said that there would be no saucer separation and MVAM in this game, at least not any time soon. Within less than a year after the release, they managed to give us saucer separation, a little more then a year and they had MVAM.

    Plans can change, they don't have to, but if they can, they don't have to change for the worse, either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    If ground combat is going to be so deadly then why does everyone just stay out in the open. Just once I would like to see a mob prepared for a fight. Put some behind barrels and crates. Put some in some doorways. If I am going to fight my way through a ship it should look like the shows or the opening ship boarding in Star Wars: a New Hope.

    There is more to making ground combat fun than gear and guns. I wish the tech existed for mobs to agro on sight. They know they have to kill me, yet the Borg mob just walks in circles until I set up my tactical advantage.

    Those are some tech improvements that I would like to see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    And while they are going to take a few MONTHS doing this revamp that isnt needed

    The majority of people disagree:
    Least Liked
    34% = Crafting / Memory Alpha
    20% = Ground Combat
    18% = Something Else
    13% = PvP
    8% = Exploration
    3% = Story
    2% = Character / Ship Customization
    2% = Space Combat

    http://www.startrekonline.com/survey_one_results

    They have already revamped crafting, so they are now addressing the next biggest "least liked" issue; ground combat. Most professional critics also agree ground combat needs a big change.
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