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Rules of Acquisition (Game)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2011 in Ten Forward
The Ferengi Rules of Acquisition.

Point of the game is to make them up.

I'll start with: Rule of Acquisition #287: If you make it, someone will buy it.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #288: If you want something done right, use your exploited family member to do it for you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #289: Never leave home without you pants.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #291: Rule of Acquisition #290 sold separately.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Aquisition #292: To get Orion Women to work for you, all you need to do is hit them on the back of their head, knocking them out. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Aquisiton #1948: Make 'em an offer they can't refuse

    (If you recognize the reference, you'll know why it's Rule 1948)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule number 2222: Double Tap
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #293: Never steal from a Klingon (Unless you can do it without them knowing).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #294: Never deal with Demons, including Nine-Taild beasts of hell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #295: All sales are final, unless a more profitable offer is made.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule #3000: Rules 1-2999 and 3001-9001 exist solely for the purpose of propping up rule 3000.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ravenstein wrote: »

    Fixed

    Rule of Acquisition #296: If there is a wierd spatial anomaly near a protaganists' star ship, and you aren't the protaganist. Run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #297: there's no such thing as junk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #298: It is good to donate to charity, provided that doing so will attract customers to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #299: customer stupidity is your greatest weapon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #298: It is good to donate to charity, provided that doing so will attract customers to you.

    Rule of Acquisition #300: It's best to donate to charities that benefit primarily yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquistition #301: If some one is worth more death than alive, hire a contract killer, than kill the contract killer toa void paying his fees.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquistition #302: Never be afraid to make up a rule when needed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquistition #303: Not to rule number 302, only when it increases profits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquistition #304: Ordering from customers is good only when they pay in advance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Aquisiton #305: Remember: The Gold items may look prettier, but even the stone stuff is more useful, and therefore, worth more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Aquisition #306: If a Klingon doesn't pay you, beam someone else's tribble to his ship :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule of Acquisition #307: When all the latinum in the galaxy can't buy what you want, there is always a Nausicaan nearby.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    RoA #308: When in doubt about your finances, find another profitable venture.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rule #309 : Less informed customers will pay more for shiny things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    RoA #310: Never Sign the warranty. Whatever you bought will break the moment it's up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    BoredZero wrote: »
    Rule #309 : Less informed customers will pay more for shiny things.

    So most of STO's playerbase lol? :p;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    RoA #311: Any sufficiently spruced junk is indistinguishable from a bargain.
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