test content
What is the Arc Client?
Install Arc

Complied list of ship interiors for functionality:

2»

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    /signed and in favor of everything here. DEVs, I hope you are stealing these great ideas! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    K guys let's not get off topic here back to interior functions not landing struts please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Wow, I am very impressed with the list here. My kudos to Tragamite for taking my original thread and turning it into something amazing! Kudos!

    Hey, Dstahl or any of the DEVs, any chance of making this sticky? :)

    This a gold mine of great ideas, and I'd hate to see it lost to the ether.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Agreed. There are some really good ideas here. Ya know what I think would be cool? Some sort of cooking mini-game at the 10 Foward kitchen, so that you can make healing foods.

    Also, add a hydroponics bay, and you should also get small amounts of DXP for solving disputes within your crew.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Wow, I am very impressed with the list here. My kudos to Tragamite for taking my original thread and turning it into something amazing! Kudos!

    Hey, Dstahl or any of the DEVs, any chance of making this sticky? :)

    This a gold mine of great ideas, and I'd hate to see it lost to the ether.

    Hey I want everyone to I take no credit here these are the ideas of the community so the kudos go out to all!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    spartan844 wrote:
    Agreed. There are some really good ideas here. Ya know what I think would be cool? Some sort of cooking mini-game at the 10 Foward kitchen, so that you can make healing foods.

    Also, add a hydroponics bay, and you should also get small amounts of DXP for solving disputes within your crew.

    Lol Klingon DXP for handling crew disputes! "Is he dead crewman?" "No Captain he still lives." "What?! What kind of Klingon warrior are you fool?" Awarded 20 DXP!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Wow, I am very impressed with the list here. My kudos to Tragamite for taking my original thread and turning it into something amazing! Kudos!

    Hey, Dstahl or any of the DEVs, any chance of making this sticky? :)

    This a gold mine of great ideas, and I'd hate to see it lost to the ether.

    I agree! This being a sticky would be a awesome help to players who want to talk about ship interiors and also the Dev's when looking for ideas! Lot's of great ideas everyone keep them going!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well i found the landing funny in terms as follows:

    small extendable legs from the hull that weighs tons seemed off. the fact they landed on a planet with gravity cries foul in that the saucer should have nose dived into the surface of the planet do to being over center of gravity....i.e. more weight and off center makes it top/forward heavy.

    and thank god they found a planet with suitable surface density to hold such weight...

    just a few things...that is why i dont see the need for them...

    Theres probably dozens of examples in all the shows of things that are improbable or downright impossible scientifically in real life. Much of star trek is suspension of disbelief. I don't see how Voyager landing on a planet is any different.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I like it. 10 forward mini-game to cook and make rare foods for health bonus' or tribble breading. these are all great Ideas. Devs take note, lets add some of these things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Tragamite wrote: »
    Lol Klingon DXP for handling crew disputes! "Is he dead crewman?" "He's not quite dead yet." "What?! Who do you think you are, Monty Python? HOW DARE YOU IMPERSONATE THE GREATEST SATIRACLE MOVIE WRITER OF ALL TIME! DIE!!!" Awarded 20 DXP!

    Fixed that up for laughs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    while i agree with alot of ideas, at least in principle, there are some that i dont

    access to exchange on your ship for example

    this is an mmo. the point of playing an mmo is to socialize with other people. having certain features available only in certain locations puts players in social situations, even if theyre just going there to check the exchange/bank/etc. the devs have said that is how it should be and thats how it will be. besides, if youre playing an mmo but never socialize with anyone, than you would just be better off playing some single player game

    a reason for your ship not to have functioning cargo bays....consider this....even as a Lieutenant in this game, you can carry what, 50 sets of armor in your inventory(no i have not counted the inventory spaces)? it is physically impossible for any humanoid creature, regardless of strength, to carry 50 sets of armor. your inventory, is essentially your cargo bays. and like i said before, keeping banks only in certain locations forces people to socialize

    tailor on your ship....totally agreed

    using sickbay to heal wounds....totally agreed

    using engineering to repair your ship...to an extent. at best, moderate damage. major damage should be kept to space docks, as thats what would actually happen. for example, repairing actual structural damage to a starship can only be done in spacedock. best any ship would be able to do in terms of major damage would be a patch job
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    while i agree with alot of ideas, at least in principle, there are some that i dont

    access to exchange on your ship for example

    this is an mmo. the point of playing an mmo is to socialize with other people. having certain features available only in certain locations puts players in social situations, even if theyre just going there to check the exchange/bank/etc. the devs have said that is how it should be and thats how it will be. besides, if youre playing an mmo but never socialize with anyone, than you would just be better off playing some single player game

    a reason for your ship not to have functioning cargo bays....consider this....even as a Lieutenant in this game, you can carry what, 50 sets of armor in your inventory(no i have not counted the inventory spaces)? it is physically impossible for any humanoid creature, regardless of strength, to carry 50 sets of armor. your inventory, is essentially your cargo bays. and like i said before, keeping banks only in certain locations forces people to socialize

    tailor on your ship....totally agreed

    using sickbay to heal wounds....totally agreed

    using engineering to repair your ship...to an extent. at best, moderate damage. major damage should be kept to space docks, as thats what would actually happen. for example, repairing actual structural damage to a starship can only be done in spacedock. best any ship would be able to do in terms of major damage would be a patch job

    I have to agree here, there needs to be a mix of both things that a ship could have and things we need to go to a space dock for, it is a MMO afterall. But don't get me wrong it would still be nice to visit the Cargo Bay to show off your inventory to your friends or something. :)

    And I would like to see a shuttle bay added sometime soon (I think they said they might be adding that sometime?) just to see the shuttle/switch from ship to shuttle without having to visit a space dock. And maybe some limited options in switching out pieces on the shuttle (like a tailor but very few options to save the real deal for a space dock?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    while i agree with alot of ideas, at least in principle, there are some that i dont

    access to exchange on your ship for example

    this is an mmo. the point of playing an mmo is to socialize with other people. having certain features available only in certain locations puts players in social situations, even if theyre just going there to check the exchange/bank/etc. the devs have said that is how it should be and thats how it will be. besides, if youre playing an mmo but never socialize with anyone, than you would just be better off playing some single player game

    a reason for your ship not to have functioning cargo bays....consider this....even as a Lieutenant in this game, you can carry what, 50 sets of armor in your inventory(no i have not counted the inventory spaces)? it is physically impossible for any humanoid creature, regardless of strength, to carry 50 sets of armor. your inventory, is essentially your cargo bays. and like i said before, keeping banks only in certain locations forces people to socialize

    tailor on your ship....totally agreed

    using sickbay to heal wounds....totally agreed

    using engineering to repair your ship...to an extent. at best, moderate damage. major damage should be kept to space docks, as thats what would actually happen. for example, repairing actual structural damage to a starship can only be done in spacedock. best any ship would be able to do in terms of major damage would be a patch job

    Agreed on the exchange. that should not have ship access. However, the bank is a different story. I'm of two minds. on one hand, I believe fleet banks should be at social areas only. personal banks however is a little tricky. I propose a compromise. People have been asking for personal bank tabs to expand their personal banks. I say add another tab that's your ships cargo bay. In social zones you have access to all tabs, but on your ship you only have access to the cargo bay banking tab. This will 1) increase inventory slots to allow you to stay out of space dock longer if you wish 2) Still have access to the inventory to switch it over when you do visit. i think for some people, especially at lower levels, their inventory fills up so fast that they have to come back to a space dock more often than they would like to lighten the inventory load. This will help alleviate some of that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    from what it s worth any player's made mission should be only accessible via the "holodeck" and not be available like any other mission as some of their story lines don t make sense with the current universe we are playing.

    you would still get experience from it as all simulation is a great way of training and learning....
    the only issue would be the loot, it would not make sense to come out of the holodeck with a mark5 gear in your hand that you are going to install on your real ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    while i agree with alot of ideas, at least in principle, there are some that i dont

    access to exchange on your ship for example

    this is an mmo. the point of playing an mmo is to socialize with other people. having certain features available only in certain locations puts players in social situations, even if theyre just going there to check the exchange/bank/etc. the devs have said that is how it should be and thats how it will be. besides, if youre playing an mmo but never socialize with anyone, than you would just be better off playing some single player game

    a reason for your ship not to have functioning cargo bays....consider this....even as a Lieutenant in this game, you can carry what, 50 sets of armor in your inventory(no i have not counted the inventory spaces)? it is physically impossible for any humanoid creature, regardless of strength, to carry 50 sets of armor. your inventory, is essentially your cargo bays. and like i said before, keeping banks only in certain locations forces people to socialize

    tailor on your ship....totally agreed

    using sickbay to heal wounds....totally agreed

    using engineering to repair your ship...to an extent. at best, moderate damage. major damage should be kept to space docks, as thats what would actually happen. for example, repairing actual structural damage to a starship can only be done in spacedock. best any ship would be able to do in terms of major damage would be a patch job

    What about accounting for people who don't like socializing, or just want to be shut in and not socialize with anyone? You're not accounting for the people who hate interacting with other people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    spartan844 wrote:
    What about accounting for people who don't like socializing, or just want to be shut in and not socialize with anyone? You're not accounting for the people who hate interacting with other people.

    then they picked the wrong game to play. MMO - Massive MULTIPLAYER. Perhaps they should pick up a copy of star trek legacy if they want a star trek game that much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    EVE is an MMO, yet I seem to be doing pretty well without interacting with other people. (Although I DID steal all the Cruise Missles out of my corp's station office after everyone else left the game. Suckas!!! :D:D:D)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    signed, lets get to work Cryptic! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    spartan844 wrote:
    Agreed. There are some really good ideas here. Ya know what I think would be cool? Some sort of cooking mini-game at the 10 Foward kitchen, so that you can make healing foods.

    Also, add a hydroponics bay, and you should also get small amounts of DXP for solving disputes within your crew.

    Also See #26
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    jam062307 wrote: »
    then they picked the wrong game to play. MMO - Massive MULTIPLAYER. Perhaps they should pick up a copy of star trek legacy if they want a star trek game that much.

    The idea that I and others shouldn't play this game, despite the fact that we enjoy it, simply because we may not like to socialize with others is pretty silly IMO. I'm pretty sure Cryptic wants to cater to soloists just as much as to those who like to socialize. They increase their earnings that way.

    I agree that exchange and tailor should be kept at ESD. But i'm all for the bank being incorporated into our interior cargo bays.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    curzon176 wrote: »
    The idea that I and others shouldn't play this game, despite the fact that we enjoy it, simply because we may not like to socialize with others is pretty silly IMO. I'm pretty sure Cryptic wants to cater to soloists just as much as to those who like to socialize. They increase their earnings that way.

    I agree that exchange and tailor should be kept at ESD. But i'm all for the bank being incorporated into our interior cargo bays.

    You know this brings up a good point about space stations and functionality the same as the ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Venatici wrote:
    from what it s worth any player's made mission should be only accessible via the "holodeck" and not be available like any other mission as some of their story lines don t make sense with the current universe we are playing.

    you would still get experience from it as all simulation is a great way of training and learning....
    the only issue would be the loot, it would not make sense to come out of the holodeck with a mark5 gear in your hand that you are going to install on your real ship.

    Honestly, I don't understand why our "REPLAY MISSION" thing isn't run on the holodeck.

    Replaying missions on the holodeck, instead of in reality, makes a hell of a lot of sense. You can explain the rewards as being from Starfleet for training or something, but these should be simulations on our holodeck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Honestly, I don't understand why our "REPLAY MISSION" thing isn't run on the holodeck.

    Replaying missions on the holodeck, instead of in reality, makes a hell of a lot of sense. You can explain the rewards as being from Starfleet for training or something, but these should be simulations on our holodeck.

    Because we don't have a holodeck at the moment. The console was already there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Because we don't have a holodeck at the moment. The console was already there.

    Well, uh, okay. My suggestion is redo it so that mission replays are done in our interiors. On the holodeck.

    Makes more sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd like to see most of these added in, only not all standard ship interior. Some of them are standard to every ship, other though are more of a specialized thing. With that in mind i would like to see each ship get a limited number of module slots depending on ships size. Then have all of these rooms added as modules we can plug into our ship of choice. That way no ship can have everything in it making Stations obsolete, instead they can have some then have to go back to space dock todo others, basically like devices but for ships interiors.

    And modules should only be changable at a NPC in a space dock.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Awesome ideas. I'd love to see them in the game.

    My contribution is probably a little outlandish and wouldn't be for everyone, but I think it'd add an interesting element to PVP gameplay if you could disable an opponents ship, board it, capture the opposing player, place them in your brig, and escape with them as your prisoner. Then they could either be set free by a successful escape attempt, a rescue operation in which their teammates would have to disable your ship and retrieve them from the brig, or by an exchange of ransom or prisoner exchange to secure their release.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mineria wrote:
    With that in mind i would like to see each ship get a limited number of module slots depending on ships size. Then have all of these rooms added as modules we can plug into our ship of choice. That way no ship can have everything in it making Stations obsolete... And modules should only be changable at a NPC in a space dock.

    This is a great idea!
    My contribution is probably a little outlandish and wouldn't be for everyone, but I think it'd add an interesting element to PVP gameplay if you could disable an opponents ship, board it...

    This is a good idea, but causes a lot of problems. What happens to your ship in the PvP map when you beam down? What happens to their ship? Are they transferred to a ground map right away, or do they just sit there staring at their disabled ship until someone decides to board it?

    If there is ever to be a space -> ground PvP map, it would have to take place on an NPC starbase or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Hi,

    I've been with the game all along and I've always wanted ship interiors. Well, today when I clicked on the more button on the upper righ hand section of the games UI, I found that I could visit my Bridge. I was so excited and then when I got to my Bridge and found out that I couldn't do anything it was a big letdown. But then I found out that I could explore more of the ship. What a letdown! The whole experience was thoroughly underwhelming for me-and it sounds like they were available for months before I found it.

    I have an idea that will masively change this aspect of the game so that functionality will be a must:

    Like in Bridge Commander, make the whole default Map be of your ship and have the option to travel in Space. If this doesn't happen, at least make it easier to find the Visit Your Bridge option

    Thanks for listening and I hope this is something that is at least thought about
Sign In or Register to comment.