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Iceroid had a great idea to improve PvP.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Flato wrote: »
    Highly doubt this will happen balancing would be a nightmare, all this talk is just because of the new mines im sure they will be addressed someway

    Yes... Unavoidably everything and anything in this game is nerfed somehow, because someone dosen't know how to deal with "x-item"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    How can you justify the "no heal" option exactly?

    Escorts put out so much damage that effectively you might as well rename it into "escort wins mode". Unfortunately cruisers survivability is tied to the hull heals since most shields are shred like paper.

    For me PVP is not viable at the moment because of the inconsistency between damage and mitigation. Everyhting is uneven. We need a slower pace combat with persistent damage and less one volley kills once your CDs are down. Problem is PVP will break established PVE this way unless both change in their entirety to accomodate the new system. Spam is only a problem in terms or processing strain on people's computers and not a balancing issue as such.

    I would say a discussion needs to be raised where alternate PVP systems are proposed and tested, rather then try to patch something that clearly doesn't work with smaller changes.
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