test content
What is the Arc Client?
Install Arc

Ship Interiors: What 3 functions do YOU want?

2»

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Tragamite wrote: »
    Functioning ships would include many things!

    Rooms we have:

    Bridge: Search for missions from your bridge! Contact Starfleet via subspace on your view screen to get missions. Find annomalies, distress ships, enemies and other side missions via ship sensors. Plot the course via helm controls with the help of your helmsman of course!

    Transporter: Beam me down to where I need to go by using my ships transporters like done in stranded in space.

    Engineering: Others have mentiond that we should have a mini game option via the Engineering to repair ship damage, aditionally there could be minigames that give us minor boosts to certain systems, maybe like the Diplomatic Explore missions, you get these minimissions once an hour and it gives a slight boost to a ship performance for that hour.

    Medical Bay: Again mentioned is the ability to heal via minigame in the medical bay.

    Science/Engineering Lab: Mentioned was crafting and I believe Stahl has elluded to the fact that we will have crafting on our ships.

    Ten Forward/Mess: Give me a Gynan, Quark or Nelix and a functioning replicator, and loads of minigames! Crew interaction or friends from other ships.

    Rooms not on the current interiors:

    Shuttle Bay: Already alluded to is that we will launch our shuttles from the shuttle bay.

    Cargo Bay: Again mentioned and I think is a great idea is this is our bank! This is where we store and transport items and since we have transporters in our cargo bays we have access to our "bank" as long as we have contact with our ship!

    Holodeck: I can see this being a minimission area that we can go for relaxation or training purposes. A nother location for minigames such as fishing, pool, cobat scenarios, etc.

    Briefing room: Debrief Boffs and Doffs after missions or to give orders for these missions.

    I might be able to think of some more later...

    This.

    One thing I'd like to add is the ability to "change" the Captain's uniform in his/her quarters. To buy a new uniform would still require going to ESD or DS9.

    Oh, and functioning replicators.;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I just noticed the No customization thing.

    Sooo I guess my ACTUAL third would be have to holodeck. A place to access the Foundry missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    1/ Agonizer booth - to throw ships doctor or councilor or any other blue shirt(exception Mr Spock ) sitting in the Captains chair during the night watch.
    2/ Holodeck with Worfs monster progam loaded to better train in melee combat
    3/ Targ combat training and breeding area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    1. Shuttle Bay(with seperate slots for our shuttles that do not take up our ship spots, because shuttles are not ships)
    2. More then 1 mini game
    3. Astrometrics(to help find unexplored regions and allow true exploration)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Sickbay - Heal crew and do research for "immunization" buffs.

    Engineering - Repair the ship and do research for buffs.

    Armory - A game for weapon buffs. Maybe the ability to slot a weapon into a template slot and make slightly inferior, single mission duration copies on a timer. To encourage going there and outfitting crew as well as to give squad system teammates an extra fighting chance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    stuff to make going to a star base all the time unnecessary
    a barber and tailor (costume changes)
    bank access
    and mini fab shop
    and evrything on different decks
    a bonus for me would be a working turbo lift instead of a load screen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I love the idea of a mess hall mini-game that will help people acquire uncommon and rare foods that we are not able to buy from an NPC in game. It would give us another way to acquire this food than just buying it on the exchange or finding the right ground mission to replay and get it.

    How about in addition to crafting on our ships, this is where we can "reverse engineer" certain loot into research samples. We all love variety. this could be another way for us to get samples, make it another mini-game of sorts where in addition to the regular research particles, we also randomly pick up the rare traces.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    engineering, sick bay, holodeck
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Personally, I can't pick favourites here, all of these are of equal priority/worth to me, so the numbers are just to list, not for "I like this one more". Also, for the more unique ideas, like the mess hall, the credit for them goes to the people who first thought of them.


    1 - Shuttlebays - This one, at least so I've heard, is already being worked on. I'd love to see small craft be switched over to slots separate from ship slots, though. Also, the option to not have the "U.S.S." title in their name, due to the same "they're not starships" thing would be nice as well. Did the Enterprise D have a shuttle named the USS Galileo? No, it was just named the Galileo.

    2 - Sickbay/Engineering - These are lumped together because they both would mainly serve the purpose of dealing with injuries/ship damage. You could also acquire the tools to deal with these things when not in sickbay/engineering. Injuries/ship damage could either be treated in these places via the way it works in a starbase already, or you might be able to stock up on healing/repair supplies to save EC.

    3 - Holodeck - Personally, this is how I feel mission replay should work, having a player or team going to a holodeck to relive a mission. It can also be used for holodeck-specific missions, and plain old recreation and training.

    4 - Crafting stations - A place or places where you can do all of your crafting, instead of having to go to Memory Alpha all the time. This would probably end up divided up between Sickbay, Engineering, the Mess Hall, and Hydroponics to name a few places.

    5 - Mess Hall/Ten Forward - This could not only be where you could just hang out and keep some of your trophies, but also add a new, separate type of crafting mentioned earlier in the thread. Food. Instead of going to engineering for this, you go to the mess hall to cook more unique recipes using ingredients instead of anomalies/data samples.

    6 - Replicators - This ties in with Sickback, Engineering, and all types of crafting and general item requisitions. For an EC fee, you can request things like regenerators, starship components, food... you name it. For the more unique or rarer things, however, you would need to go to the respective facilities in the ship to craft them.

    7 - Poker lounge - What ship would be complete without a place where you can go (or your crew if you're not into that sort of thing) to play poker? You could even invite other players to play a game or games.

    8 - Cargo bays - All starships have them, although the size varies. Why not let players actually use them to store items apart from their inventory and the "bank"? CO has the option for extra storage space, why not here too? Inventory, even at VA, can get filled pretty quickly if you're doing missions a decent amount of the time.

    9 - Hydroponics/animal studies - I figure, what the hey, why not let players access and even use hydroponics and even a space for keeping and studying animals? This would work, at least as I imagine it, as both a place where you could do some minigames, as well as a "trophy" area for plants and animals you can find once ambient wildlife is added to maps, as well as possibly even other uses. For example, you could use hydroponics to grow and harvest some of the ingredients needed for cooking in the mess hall. Also, who hasn't thought of keeping the tribble equivalent of an ant farm in their ship at some point?

    10 - Aquariums - This would function as another form of "trophy" placement in the ship, where you can keep fish and other aquatic nonsentient beings that you either buy or find in the wild.

    11 - Cetacean Ops - Personally, IMO, players need to have the option of having this facility in their ships, even if you can't use it for more than some kind of lounge where you can see cetacean crew members swimming about and interacting with other crew. Although, it could be turned into a place where you could interact with cetacean crew yourself, once the new crew system is added into the game. You could even have some Aquatic Xindi show up, if the Xindi did in fact join the Federation.

    12 - Astrometrics/science labs - I'm not entirely sure what this could be used for, although I'm sure players should get the option to go here, at least. Maybe it could be used as an alternate source of anomalies/data samples via minigames? You could even discover some exploration missions this way, too. Another thing is that you could keep additional trophy types there. For some astrometrics examples; holograms of star systems, planets, stars, asteroids, comets, satellites, artifacts, ships unavailable to your faction or even all playable factions, etc. For science labs, you could keep "trophies" of various objects or substances in containment, like the old Metreon Gas trophy.


    Also, about crafting and the upcoming crew system, why not make it so that at least some of the crafting (or make it an option you don't *have* to use) would be that you could request/order one of the crew who specializes in the type of crafting you want to make what you want for you?

    Another idea I had what that you could use probes or shuttles to sample and retrieve anomalies/data samples, and items. The reason for probes being that some things may be too dangerous to have a shuttle take on board. Although transporters will probably make this redundant.


    Personally, I'd find it awesome if the devs could dedicate an entire game update period (like this one with the work on the Foundry) at some point. No, I'm not asking for this "gotta havez this nao plz kthx baww", I'm going by how much dev time it would require. Why not do it all in one major update instead of in pieces?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Beamng in at your Transporter instead of on your bridge!

    As others have said, being able to treat your and your BOFF's injuries in Sickbay.

    Those are two I'd really like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ugh, of course, my post and all the thought I put into it had to end up at the end of the last page, meaning it's more likely not to be seen. ._.;
    Destinii wrote:
    Beamng in at your Transporter instead of on your bridge!

    As others have said, being able to treat your and your BOFF's injuries in Sickbay.

    Those are two I'd really like.

    Transporter room? Why the heck didn't I think of that? >_<;
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd like to see a sickbay that can treat some of the more common injuries that my BOffs sustain on away missions when playing on the higher difficulty levels. More extensive ones would require a trip back to ESD, but giving that sickbay some utility would be pretty neat.

    The shuttle bay could use some love, not sure how yet.

    An armory where all your ground equipment can be that you've accumulated, as opposed to having it sit in a generic inventory/bank area, would be a stride towards adding some immersion to my game. For instance, I do like having that TOS hand phaser around if I feel like busting it out every so often, but it pains me to have it take up a bank slot or inventory slot that should be going towards something more important instead of what is just a (to me) vanity item.

    Cargo Bay is along the same lines as the armory. All your other 'stuff' goes here. All that supply stuff for the aid the planet missions, the anomaly things you pick up, mission items, etc.

    Holodeck has some obvious potential to be a training tool to allow you to pick a terrain set and NPC's to fight. Mission replay should be funneled here as well in my opinion.

    A Stellar Cartography lab has been gone over before way back before the game launched in regards to exploration, where your exploration missions would feed this ever expanding database of knowledge was, and still is, a cool deal. Perhaps some tie in with the what folks put out with the Foundry would be a good idea since the universe we know right now as STO will expand with folks putting out missions with new locations.

    Science Lab and Engineering Bay would be nice additions for the crafting part of your game. Sticking the workbench on your ship in a Science/Engineering area make a little more sense to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Any chance the OP feels like compiling this thread to see how many vote for each feature?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    No doubt I'm just covering suggestions already made but my 3 most wanted functions are:

    1. Sickbay. I play on advanced difficulty now because I enjoy it but the first time one of my officers got seriously injured and I lacked the proper regenerator to cure them I beamed up to my ship (essentially abandoning that section of the mission) and went to sickbay because surely there'd be a way to heal them there, right? No, of course not. I was, frankly, stunned. You mean I have to fly all the way back to a starbase to have a broken arm (or whatever) healed? Talk about an immersion breaker.

    2. The ability to research/craft. Again, this is an immersion issue for me. The ship should have all the equipment necessary to design/replicate items instead of forcing us to fly to Memory Alpha to do it. In fact I do much less crafting than I otherwise would due to the travel inconvenience.

    3. More reasons to actually visit the bridge. This isn't really a specific thing, it's more about props to play with. For example, all chairs should be functional. Currently, they are not. In fact I'm rather sure that I can't even use the emotes to sit in the chairs around the table in the Captain's ready room so if I wanted to invite my fleetmates over and sit there discussing...whatever, the way they do on pretty much every episode ever, I can't. Also, the viewscreen. It always shows the same static image and it bothers me every time I'm on the bridge. Is it not possible to vary what's shown on it? A planet, a nebula, something other than a dead field of stars? Ideally it'd show whatever your camera was focused on prior to visiting the bridge, in sector space, a planet, a ship, whatever; in warp space an animated view of stars streaking past the ship. Really, it's the little details that mean a lot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Working sickbay and a shuttle hangar from where I can start (and store) my shuttles/runabouts/fighters would be great additions IMO.

    [And as a "cosmetic" thing I would love to choose between different engineerings as well ;-) ]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    #1) The ability to set a warp course thru sector space from the bridge. If I have a long journey, I should be able to walk around my ship and converse with my crew as it were, instead of twiddling my thumbs.

    #2) MORE MINI-GAMES! Mini-games really do break up the monotony of the game and they make for quick pleasurable diversions. Make crafting actually be a mini-game, inside my science lab, or engineering lab, or mess hall, depending on what I am constructing.

    3) HOLODECKS! Come on! The only series that didn't have holodecks (or Holosuites, as is the case with DS9) is TOS and Enterprise. I think all Foundry-made quests should be played in the Holodeck, since there probably won't be any rewards for finishing them. Also the Foundry could be expanded to allow for different costume sets so that people can make missions in different times and themes.

    Anyone remember Captain Proton? Professor Moriarty? Fair Haven? We should be able to make missions in these kinds of places for the holodeck as well!

    It'll take a while to add all of this to the game but I am more than willing to wait! Just not too long... I have ADD
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    This.

    One thing I'd like to add is the ability to "change" the Captain's uniform in his/her quarters. To buy a new uniform would still require going to ESD or DS9.

    Oh, and functioning replicators.;)

    You can change uniforms anywhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I would love to see the following...first my top 3:

    1) Holodeck

    The current mission replay would be moved to the holodeck.

    Also, you would be able to load generic VS scenarios, PVE, space or ground, where you can set amount of enemy, type, terrain, etc. You can even establish winning conditions. You would not receive any skill points or loot for the scenarios...they would be for practice only.

    Finally there would be a Multiplayer PVP component, ship, surface or space, that you can set up on your ship, with friends present, to generate matches. Again, no skill points or ranking. Just for fun.

    I would also add that certain missions could be tailored specifically for the holodeck using the foundry, like historic encounters (WoK, First Contact, Nemesis battle, etc) or a replay of certain show episodes that would not lend themselves to open space design.

    2) Engineering lab

    This would be used as the crafting station on your ship. Certain advanced crafting would still be done at Memory Alpha, but almost all of the crafting could be done here.

    3) Cargo bay

    This is where the bank would be moved to. Bank access would still be allowed on a starbase, and Fleet bank access would remain where it is.




    Secondary items (but still items I want to see) are as follows, not in order:

    a. Engineering

    This would be the spot that you could repair your ship, as well as engage in certain minigames to temporarilly boost your auxilliary and engine output. Advanced minigames would be available for engineers that could boost specific systems, like deflectors, sensors, etc.

    b. Sickbay

    Here you would heal your crew. Advanced minigames would exist for science officers to termporarilly boost crew repair rate, efficiency and so on.

    c. Mess hall/Observation lounge

    Here you could engage in entertainment minigames.

    d. Transporter room

    Here is where the Bridge Officer recruitment pane would be moved to. You would engage in recruitment, training and the like here for the new recruit system....current BO system would remain in place, however.

    e. Bridge

    Here is where you would pull up various information displays about your ship, ships encountered, races encountered, etc. Tactical officers would have minigames that could grant temporary boosts and/or buffs to weapons and shields, as well as offensive abilities in space.

    f. Ready room

    Here you would be able to pull up information about the game, as well as any info on specific planets and locations. You can also view/listen to game music and cinematic cutscenes/dialog in the game.

    g. Shuttlebay

    Obviously this would be the spot to launch shuttles.
Sign In or Register to comment.