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STOP HATING KLINGONS - a different kind of 'rage' post!

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Kahn wrote: »
    Technically Trek Canon would suggest that with the return of Voyager from the Delta Quadrant that the technology learned during the voyage would be used later. As we have seen with the Borg additions to our ships. Captain Picard, Seven of Nine, and Icheb all were liberated from the collective. In the 30 years or so between Nemisis and the current date one can only assume that the medical technology to liberate the Borg would become more common.

    So there is no reason not to assume that once the KDf engineered the Chang BoP that they would not keep such technology and produce them at a later date when it may have a tactical purpose in a sustained war-like enviroment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    B'rel is OP!!

    A B'rel can on shot kill god. I saw it in a movie, it's true!

    Seriously, though, I agree. I don't want to say people need to L2P, but people do need to learn to PvP and work together better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Yet you describe my experience and those of other casual KDF'ers whom pvp and see the same things happen when fighting feds. Its not the faction it is the player.
    Most, if not every single PvPer I can name (whom are on this forum) is better than me at the game. If I meat them in battel as foes chance are they will win. It doesn't dull my spirits but it is a defeat.
    If I go into a PuG full of relative unexperienced players, I tend to do fairly well (about middle of the scoreboard in damage and kills) at pvp. That doesn't make those unfortunate feds bad under powered. It makes them inexperienced.
    I've known a few whom came into STO after release that tried PvP, didn't find it fun for the same reasons as you, that listened to the old PvP'ers, took tips and have since surpassed my meager skills. It really does take pratice and teamwork.

    The players experience in pvp fights seems to be whats most players whine about wich leads to one side is getting nerfed while another is getting buffed , wich is really gonna cause a bigger inbalance in the long run , cause the less experienced players will catch up sooner or later and then the balance will be way out of wack again.... i seen whole fleets that was only pvp both ground and space wich now have gone from the game totally from the KDF side wich makes me sad... Now all i can hope we gonna get some focus on territory control game some real war etc cause all this is REUSUABLE content wich the players will keep fighting over ,instead of pve content that most players will tops play 2-3 times .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    I can agree.
    Mines suck, as do fleet support, photonic fleet, etc due to teh spam issue. I see no un-game changing way to remove them.
    Carrier pets simply need a revamp on thier control mechanics to make the carrier capable of less pets but better pets that can be sent to do actions with simple commands instead of the complete fire and forget spam that exists now.

    then maybe what needs to happen is the whole thing gets revamped

    i believe theyre looking at introducing rewards for doing well in pvp. this alone would eventually go a long way to closing the gap in skills between fed and kdf pvp'ers.

    revamp carrier mechanics like you said.

    make the Gal-X useful, like they may have done.

    make it so the BoP does not decloak when being healed by others

    maybe look at giving the kdf some sort of MVAM. that depends on how well it actually does in game. is it balanced to be just eye-candy? we shall see

    for now, im going to bed. my sleep schedule is all screwed up right now
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Yeah this is why i dont call this pvp but WARGAMES practice for open world pvp where we will loose systems bases and other important resources , wich would help to keep the game alive in the long run much more then im sorry to say pve content thats gets used up after 1 run trough....

    Until the Devs can build a way for the average casual player to die but not lose or be unable to somewhat easily replace all the had invested in a vessel or toon, a death penality will never dawn over STO i think.

    I have always wanted the Devs to bring the damage penalty one gets when playing advanced and above to pvp as well. So that you take damage that must be repaired to operate at full effeciency. You can still function damaged just not as well.
    We have the process to stop and heal ship repair like this ingame as it is. Extended this to equipment (its damaged to non-function until repaired) as well and we all just carry three or more stacks of the mild, moderate and critical heal components that exist now.
    You can take a sec in PvP and if lucky enough on time or just being plain quick you can open the UI, heal thy selve, and jump back in the mosh pit and have fun. After a match if you all load back into the same area- you share and help each other before the next match.

    To take it a step further, allow BOff abilites like ET, ST, HE to have a minor effect on these same damage model.

    It would bring a different feel to the game knowing that " Ok, we tangled in the first few minutes of PvP and we're a little busted- heal up" and " target Bob, he didn't ahve time to repair his warp coils I think" .
    The fact one could offer true help to friend by repairing thier damge slighty in a bad situation would add a cool factor to the grand equation
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    Roach wrote: »

    then maybe what needs to happen is the whole thing gets revamped

    i believe theyre looking at introducing rewards for doing well in pvp. this alone would eventually go a long way to closing the gap in skills between fed and kdf pvp'ers.

    revamp carrier mechanics like you said.

    make the Gal-X useful, like they may have done.

    make it so the BoP does not decloak when being healed by others

    maybe look at giving the kdf some sort of MVAM. that depends on how well it actually does in game. is it balanced to be just eye-candy? we shall see

    for now, im going to bed. my sleep schedule is all screwed up right now

    Sleep well and yes they need to change a lot of stuff and hey dont forget the B'rel i eaven use that ship on my other max level kdf toon cause its so epic looking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Until the Devs can build a way for the average casual player to die but not lose or be unable to somewhat easily replace all the had invested in a vessel or toon, a death penality will never dawn over STO i think.

    I have always wanted the Devs to bring the damage penalty one gets when playing advanced and above to pvp as well. So that you take damage that must be repaired to operate at full effeciency. You can still function damaged just not as well.
    We have the process to stop and heal ship repair like this ingame as it is. Extended this to equipment (its damaged to non-function until repaired) as well and we all just carry three or more stacks of the mild, moderate and critical heal components that exist now.
    You can take a sec in PvP and if lucky enough on time or just being plain quick you can open the UI, heal thy selve, and jump back in the mosh pit and have fun. After a match if you all load back into the same area- you share and help each other before the next match.

    well the penalty i would like to see if u get killed in a fight over a planet u need to go off the map and wait 10-15mins before u can zone in again ,allso when u capture a map it should be locked for a time where the players can start to do pve stuff as in build up bases spend energy credits etc and pay for troops and npc ship defences...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    WishStone wrote:
    I''m just gonna go ahead and throw this and this in here.

    Yeah, those are the forum's rules. Check them out... and then perhaps go back to your postings and check those out once more. Because when I or another mod come back later to this thread Things Might Happen (tm) if some postings have not been edited. This is your chance to avoid the Moderation Stick.
    Just sayin'...

    /em whistles as he walks away from the thread.

    Wishy is much nicer than I am today for some reason.

    Remember to keep your conversations civil and free of insults or I will return to this thread with the Phaser of Banning. :eek:

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    StormShade wrote:
    /em whistles as he walks away from the thread.

    Wishy is much nicer than I am today for some reason.

    Remember to keep your conversations civil and free of insults or I will return to this thread with the Phaser of Banning. :eek:

    Thanks,

    Stormshade

    i think we dooing a god job so far no need to scare us with another GM post :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    StormShade wrote:
    Wishy is much nicer than I am today for some reason.
    Me, nicer than Stormy? ... *checks temperatures in regions of eternal damnation*

    Not for long. ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Arghhh GM's are hijacking our epic thread *ducks* Points to my post about pvp territory before Stormshade came in :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    maybe look at giving the kdf some sort of MVAM. that depends on how well it actually does in game. is it balanced to be just eye-candy? we shall see

    Honestly, I'm not against the MVAM vessel as what it is. My somewhat illogical mind see's it as a red flag becuase so many tout it as the created (due to fedwhine in no small part to my mind mind you) fed offset to the BoP ( not that it won't function well to that criteria under teh right player) becuase some many feds see the BoP as OP.

    I like the way mines are done via Romulan contact in that they are effective but slower to be used.
    MustrumRidicully has posted the best I've read on the subject of mines and possible fixes.

    The sad thing is (as it seems to my mind) that we have all as players (at least on the forums) have gotten so caught up in the competition of being the best in our gameplay so to speak that we have lost sight of how to truelly help the Devs make a good well rounded game. It seems that we deny, cry against, cry for, debate and sometimes out right threaten to keep our interests on top and in the forefront. Doing this ( boy am i guilty :o) causes a negative "air" to things that breeds all counter ideas as hostile and OP.

    Me, I just want to be log in and play my KDF, to explore the wonders of its length and measure, to enjoy the story that the Devs deemed to put before as option and to do so without the inkling of fear that says I come in 2nd to somebody else opinion of what my fun threshhold should be.

    Long live G'kar
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Wish and Stormy, I hope that aside from just rattling your sabers you are actually highlighting this thread to be read by DSahl and the other Devs as this is a legit concern, one which the OP has done justice too by presenting it well.
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    i think we dooing a god job so far no need to scare us with another GM post :P

    SHHS
    Wardens walking by.
    Be quiet! man.
    :p
    Thats for all those who know what it feels like. Keep the faith - the world gets better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Honestly, I'm not against the MVAM vessel as what it is. My somewhat illogical mind see's it as a red flag becuase so many tout it as the created (due to fedwhine in no small part to my mind mind you) fed offset to the BoP ( not that it won't function well to that criteria under teh right player) becuase some many feds see the BoP as OP.

    I like the way mines are done via Romulan contact in that they are effective but slower to be used.
    MustrumRidicully has posted the best I've read on the subject of mines and possible fixes.

    The sad thing is (as it seems to my mind) that we have all as players (at least on the forums) have gotten so caught up in the competition of being the best in our gameplay so to speak that we have lost sight of how to truelly help the Devs make a good well rounded game. It seems that we deny, cry against, cry for, debate and sometimes out right threaten to keep our interests on top and in the forefront. Doing this ( boy am i guilty :o) causes a negative "air" to things that breeds all counter ideas as hostile and OP.

    Me, I just want to be log in and play my KDF, to explore the wonders of its length and measure, to enjoy the story that the Devs deemed to put before as option and to do so without the inkling of fear that says I come in 2nd to somebody else opinion of what my fun threshhold should be.

    Long live G'kar

    Now just wait i think one of the reward for the next weekly are gonna be tractor beam mines , expect a huge revolt in the pvp action when that its into the mix of all this...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Yeah this is why i dont call this pvp but WARGAMES practice for open world pvp where we will loose systems bases and other important resources , wich would help to keep the game alive in the long run much more then im sorry to say pve content thats gets used up after 1 run trough....

    i think you are mixing this game up with another called eve. i dont see sto letting you lose a star base after you spent alot of man power into. maybe a punishment to repair the base but to lose it this cant happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Brodie0854 wrote:
    Dont let a few whiny children get this thread closed and buried without its message reaching the ears of those who can address it.

    I was angry earlier today and not in my right mind. I apoligize.
    I'm feeling much better now and think most posts have been more "positive".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mod Aggro! Mod Aggro! Healz! Healz!

    Seriously though, leveling a Klingon player is really dry and lackluster. There's very little the KDF does that the Federation faction doesn't do better.

    With that said, the devs do acknowledge this (on the forums, in-game chat, heck I've even heard dstahl on the phone mention how dry it is and commenting on the COO finding leveling tedious on the KDF side).

    The devs are aware; hopefully, we'll see what that awareness changes in the coming months.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Now just wait i think one of the reward for the next weekly are gonna be tractor beam mines , expect a huge revolt in the pvp action when that its into the mix of all this...

    It'll suck spam wise yes but I think since they don't really follow you (never noticed it) that they may not be all bad since most carry PH still as a matter of course. Also any per spam you spawn is usually targeted first, which is how I countered them PvE wise.
    The moment will tell though. That first PvP fight will be fun hours after the last mission goes live. :D

    I wonder if the Breen trans mine torp on TB mines will sinc well together?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mod Aggro! Mod Aggro! Healz! Healz!

    Seriously though, leveling a Klingon player is really dry and lackluster. There's very little the KDF does that the Federation faction doesn't do better.

    With that said, the devs do acknowledge this (on the forums, in-game chat, heck I've even heard dstahl on the phone mention how dry it is and commenting on the COO finding leveling tedious on the KDF side).

    The devs are aware; hopefully, we'll see what that awareness changes in the coming months.

    Hehehe. I think you need to go back and actually read through the thread. Everything is not as it appears by looking at the title ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mod Aggro! Mod Aggro! Healz! Healz!

    Seriously though, leveling a Klingon player is really dry and lackluster. There's very little the KDF does that the Federation faction doesn't do better.

    With that said, the devs do acknowledge this (on the forums, in-game chat, heck I've even heard dstahl on the phone mention how dry it is and commenting on the COO finding leveling tedious on the KDF side).

    The devs are aware; hopefully, we'll see what that awareness changes in the coming months.

    Yeah i just hope they dont count on the foundry to fill the gaps.... im not really a big fan of giving dev tools to players especially on a live server .
    If it was up to me they should make a seperate server with the foundry mission so it gets rated by foundry users then the devs can put it live . Cause one of my main fears is ppl spamming everywhere for mission ratings and setting up rating trading etc and not to mention all the accolade farm missions that will pop up...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mod Aggro! Mod Aggro! Healz! Healz!

    Seriously though, leveling a Klingon player is really dry and lackluster. There's very little the KDF does that the Federation faction doesn't do better.

    With that said, the devs do acknowledge this (on the forums, in-game chat, heck I've even heard dstahl on the phone mention how dry it is and commenting on the COO finding leveling tedious on the KDF side).

    The devs are aware; hopefully, we'll see what that awareness changes in the coming months.

    they been aware for a year, they are trying to improve. they have stated that they want to add more but resourses are llimited. good things come to those that have patience. i should practise what i preach. lol

    on a side note does anyone know what happened to breaking the planet? it disapeared for me like ds9 did. im vice admiral and i havent had breaking the planet in almost 2 months.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    hurleybird wrote: »
    Hehehe. I think you need to go back and actually read through the thread. Everything is not as it appears by looking at the title ;)

    You're not trying to tell me the KDF leveling experience is enjoyable are you?

    I hope not because I don't agree.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You're not trying to tell me the KDF leveling experience is enjoyable are you?

    I hope not because I don't agree.

    Not at all. I'm just saying that remarkably that is not what this thread is about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You're not trying to tell me the KDF leveling experience is enjoyable are you?

    I hope not because I don't agree.

    actually what is there is cool. needs alot more, and it is a grind yes it gets boring and tiring. but still fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mod Aggro! Mod Aggro! Healz! Healz!

    Seriously though, leveling a Klingon player is really dry and lackluster. There's very little the KDF does that the Federation faction doesn't do better.

    With that said, the devs do acknowledge this (on the forums, in-game chat, heck I've even heard dstahl on the phone mention how dry it is and commenting on the COO finding leveling tedious on the KDF side).

    The devs are aware; hopefully, we'll see what that awareness changes in the coming months.

    Ah remember the days of explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, oh a side mission, off to explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, off to explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, I'm tired and going to bed days.

    Things have gooten much better since then, improvements are still needed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Ah remember the days of explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, oh a side mission, off to explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, off to explorations zones for equipment, then off to PvP when it popped for a few (13) quick matches, back to exploration misions for better equipment, I'm tired and going to bed days.

    Things have gooten much better since then, improvements are still needed.

    i miss the days when we actually could level up fast with pvp cause players actually pvp'd and yes i remember farming for gear in exploration zone trying to find some blue gear to give me an edge hehe
    Now its all simplified with marks.... i really hate marks farming but well some ppl like marks and thats what i have so thats what i do when i log on for an hour or 2 , unless i get insane on TTS lol that happens at times to hehe...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    I was angry earlier today and not in my right mind. I apoligize.
    I'm feeling much better now and think most posts have been more "positive".

    Naw, you weren't who I had in mind
    You sir, if anything, are one of more admirable KDF supporters on the forums.
    Keep fighting the good fight brother.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I could not agree more with this post, Klingon faction was bad but with all the nerfs (to favor Feds) it's just not worth dealing with anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    i miss the days when we actually could level up fast with pvp cause players actually pvp'd and yes i remember farming for gear in exploration zone trying to find some blue gear to give me an edge hehe
    Now its all simplified with marks.... i really hate marks farming but well some ppl like marks and thats what i have so thats what i do when i log on for an hour or 2 , unless i get insane on TTS lol that happens at times to hehe...

    Those were the golden days...........:D


    Unfortunately marks and a damned fine casual fleet (imo): KIA ) are they only way I was able to fit my vessel fighting up to LG.
    I still fondly remember our leader (Tkang) asking on a daily basis,
    " Roach! what rank are you?"
    " I'm just past Com G6 doing right now"
    " Well do more PvP and get up to LG. We need more officers"
    "Yes Sir! Killing more feds to climb the ladder. Sir."
    Ah war stories.:) I did months of that cause I only have limited time to play.

    Funny thing is I climbed so fast to LG (in SP points) that ended up borking my ability to gain Marks of Honor.
    Couldn't get them and only had greens and the rare blue to use in pvp for the longest time. Whoa fun that both fun and eye grindy.
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