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STOP HATING KLINGONS - a different kind of 'rage' post!

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    Firstly Hurley, I will state that while your points may be valid, you may be biased yourself. I'll explain.

    Klingon players, having to rely WAY MORE on pvp to level up, become WAY BETTER in terms out skill in pvp. They support each other better, they work better as a team, than Fed players do. This leads to massive imbalances in pvp combat.
    Then the feds need to learn to team in Pugs. There are not enough old school klinks left playing KDF in the game anymore to make your statement a valid statement and a developer should not have to "balance" one faction to have advanatges over another based on "it'll ruin thier gameplay if we don't". Silly concept for something that is just a "nice break for the average fed" but is a major part of our gaming experience.
    The Galaxy X as it is now is in alot of cases useless.
    I agree and soon it will be not useless. I wonder if it will be nerfed back to less the it will be due to "popular thought" like teh carrier?
    Most likely not.
    Ultimately, Cryptic will do what they feel is best for the game. If that involves "balancing pvp" so to speak, than they will do it. While it may drive away some players such as yourself, it will keep more people playing the game, and probably even bring in more people than it drives away.
    I don't have long wait times, ever. I hit 4 matches of CnH in under a 1 minute wait time over and over yesterday without delay. It was fun and I had a great time even though our "KDF I WIN" button wasn't working and we lost more than won. "Balancing" a faction into handicap so another can have an enjoyable play experience in one aspect of a game is stupid and hurts the game as a whole.
    When all the hardcore Klingons leave at last and all thats left to play the part of "beating boy" for the feds are feds in KDF Alts, dying due to "balance" and FvK pvp dies all together because no one wants to play the "weak villian" anymore, a fun part of STO dies with it. All due to feds sense of entitlement in a game designed for everyone to enjoy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I''m just gonna go ahead and throw this and this in here.

    Yeah, those are the forum's rules. Check them out... and then perhaps go back to your postings and check those out once more. Because when I or another mod come back later to this thread Things Might Happen (tm) if some postings have not been edited. This is your chance to avoid the Moderation Stick.
    Just sayin'...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well since no one dare to say it ill do it .

    Fact most feds that isent hard core space pvp player have a lot of skill points in ground skills.
    Fact KDF players hardly use ground skills cause we got no pve to use it for...
    Fact this will make one side stronger in space PVP .

    Nerfing one faction cause lack of skillPOINTS due to 2 diffrent playstyles is wrong , only way to fix this is either split ground combat skills to its own exp and skill sets and seperate it from space skills.
    Or make a ton of PVE ground missions for kdf. (we know whats easiest so they prolly gonna split it up) unless they gonna make kdf ships weaker and weaker...

    Allso there is hardly any reason to pvp at all no more other then for 3 marks every day thats the whole point for our epic war with the mighty federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Middlemore wrote:
    Okay, I'll bite:

    I actually agree with you that the Bre'el, Vorcha, and Varanus could use a little love. The Vorcha and Varanus especially should be as equal as possible to their Fed counterparts; it's only fair.
    .



    The varanus is already better than the standard fed t5 science variants. its in a tie with the refit intrepid.



    As for vorcha:

    Err. .what do you consider the fed counterpart it has to be equal to?
    Lets check...

    Voircha got cloak, dual cannons, tac cruiser setup.
    Hey.
    THATS THE GALAXY X!!!!


    YOU sir are absolutely right. We need to slash the vorchas turnrate into pregnant sow status like the GX then add a disrutptor lance to it that ultimately does jack shiite.


    I demand this change to be implemented RIGHT now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Lustrati wrote: »
    And to be honest there are way more feds than klinks so the fed opnions are going to carry more weight, its not fair........ but neither is life so deal with it (there's my nasty streak soz)

    I am dealing with it. I venting my rage upon the forums.
    I know full well that the feds are the golden child and every other faction is just broken toys in the toy box for thier occassional enjoyment.

    Later I'll relax and all will be right as rain. Fed favortism over factional uniqueness and fairplay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    I am dealing with it. I venting my rage upon the forums.
    I know full well that the feds are the golden child and every other faction is just broken toys in the toy box for thier occassional enjoyment.

    lol i wish it wasnt roach, but if wishes were currency id be a rich boy:cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    using what? a nebula class? otherwise, i dont see how thats possible

    the tachyon detection from the nebula is also visible from a distance, and again, has a long cooldown

    There was no Nebula with a TDG back then. Those tests were when the level cap was still RA5.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    WishStone wrote:
    I''m just gonna go ahead and throw this and this in here.

    Yeah, those are the forum's rules. Check them out... and then perhaps go back to your postings and check those out once more. Because when I or another mod come back later to this thread Things Might Happen (tm) if some postings have not been edited. This is your chance to avoid the Moderation Stick.
    Just sayin'...

    you have style i love it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Lustrati wrote: »
    lol i wish it wasnt roach, but if wishes were currency id be a rich boy:cool:

    Well, still feels good to vent though my coworkers have that "padded jacket" look in thier eyes.

    Regardless where my rage rants are taking me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Well, still feels good to vent though my coworkers have that "padded jacket" look in thier eyes.

    Regardless where my rage rants are taking me.

    rofl i know that feeling well at least our little discourse has made me smile

    like i said the OP has good points but we only see it from one point of view cryptic would probably have a better view.

    TBH these posts dont do anything except rage ppl up its one of those cases where if you offer the middle ground your caught in the crossfire from both sides:o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Monthar wrote:
    There was no Nebula with a TDG back then. Those tests were when the level cap was still RA5.

    than please, explain
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    hurleybird wrote: »
    This isn't you're typical thread bashing Cryptic for lack of Klingon PvE content. As a PvPer I don't much about PvE except for leveling alts. This is about the obvious anti-Klingon bias that Cryptic has been displaying when it comes to PvP. This bias becomes very clear when looking at what has been happening with ships.
    1. Due to whining on the forum, B'rel was nerfed into uselessness. When it came to live it was useless and laughable. Now people point and laugh and roll their eyes at people who bring this pathetic vessel into combat. We know the B'rel sucks, Cryptic knows the B'rel sucks, yet they do nothing to balance it!
    2. Not so with the galaxy-x which is being buffed into awesomeness.
    3. In comparison, the Carrier suffered a trinity of massive nerfs all at the same time. The Nerf that shows the most bias is hanger efficiency -- when sci powers were changed to work off of aux power, *75* power was chosen to give the base effect. For whatever reason, the aux power needed to attain the old base rate for launching fighters is *100*. Why the inconsistency? whimsically picking numbers out of thin air or just hating on Klingons some more?
    4. The Varanus had it's turn rate increased but lost hull points to compensate.
    5. But the various Fed science ships gained hull or had their turn rate increased without losing the other. The Nebula got both and suffered no negative counter balancing. Why?
    6. Implementation of the passive science vessel skill showed massive bias IMHO. Between the Vulcan, Intrepid, and Nebula science ships the feds have the best sci ships in the game. Klingons flying the Varanus are a very rare bunch.
    7. Despite having subsystem targeting and obviously being meant as a science vessel at the start of the game, carriers are no longer sci ships now as they don't get sensor analysis. Again, more illogical inconsistency on the part of Cryptic that always seems to be unfavorable for Klingons!
    8. Excelsior vs. Vorcha. These two ships are clearly meant to be analogous, but the handling of both again shows a bias against Klingons. Unlike other ships, neither loses a console slot. The Vorcha gets a nice turn rate while the Excelsior gets an amazing boff selection thanks to the LT. Cmdr tac slot (having different cmdr. and lt cmdr. slots is always a superior set up to having two of the same because of redundancies) Yet, for no apparent reason the Vorcha loses a good chunk of hull and a device slot while the Excelsior doesn't.
    9. Klingon's still don't have efficient boffs putting us at a distinct disadvantage against federation players who have ships full of them. This in particular is something that should have been addressed *weeks* after launch.
    10. The best ability in the game, the Intrepid's ablative armor was deemed by the vocal PvP community and Cryptic themselves to be OP. But instead of fixing it, they lowered both the duration *and* the cooldown. This actually made things worse, since 15 seconds is more than enough time to heal and resist-up a team member and the more often this can be done the more powerful the ability becomes.
    11. Last but not least -- the straw that broke the camel's back so to speak, the Advanced escort MVAM version. The boff layout (cmdr. tac, lt. tac, ensign tac, lt eng, lt. cmdr sci) basically gives it 90% of the versatility of the Bop without any of the drawbacks. This ship has way more hull than a BoP, more weapons than a BoP, more boff stations than a BoP, more tactical consoles than a BoP, and a kickass ability that can take up a much less valuable sci slot (at the least it should NEED to take up a tactical slot). This ship in it's current iteration is by far the best escort in the game, with nothing else coming close. The feds now have the best cruisers, sci ships, AND escorts in the game and it reeks of imbalance

    Now to be fair, I don't think Cryptic really hates Klingons. I think that there might be subtle bias in place that Cryptic themselves might not even realize that makes them act the way they do. Whether it be certain clueless players whining about Klingon OPness, or the devs themselves playing more as feds, or just plain 'ole wanting to appease the majority, it's here, it's real, and I've had enough. I don't think you can read and comprehend this post without realizing that there is something horribly wrong here, and I hope this thread opens a great number of eyes to what the Klingon community has had to put up with all of this time.


    Ugh, come on, really? I agree with very little of your points here, and several of them make no sense at all.

    1. Yes the B'rel probably need a buff. I have no idea what it is like now since I don't fly one, and its issues were definitely not addressed when it was released. But..

    2. The GalX has needed something for a long time, longer than the B'rel has even been available. So it finally got some much needed improvements. Good for that, but it has nothing to do with the KDF at all.

    3. There were carrier captains that spoke out for the nerf. Other people were against it. But if you haven't learned anything yet, especially with carriers, its that balance goes back and forth. I still see plenty of carriers out there, and none of them impress me overmuch, but I'm sure in the future there will probably be another balance pass on them, so just be patient.

    4 & 5. Context maybe? The Varanus had the highest hull rating of any science ship and the lowest turn rate. All that happened was that it was brought closer into line with the other science ships, which makes it a better science ship! The same is true of the Fed science ships, like the DSSV and like the Nebula, both which suffered dismally poor turn rates and got nothing in return for it. That they now get some extra HP over the Intrepid and RSV to compensate is just fine, and they all compare fairly to the Varanus.

    6. What does Sensor Analysis have to do with anything? The KDF has all of one science ship and it gets sensor analysis too, so what is the problem?

    7. Maybe you need to take a look at what Sensor Analysis actually does. It increases the damage a science ship does against a single target. Its incredibly difficult to get a good benefit from this in PVP, and its only reliable usage is in PVE where every other ship does it better than the science ship. True science ships are very deficient in the damage department by virtue of having only 6 weapon slots. The Vo'Quv has 6 weapon slots AND two carrier bays with some hard hitting pets. The carrier already has its own form of Sensor Analysis in its ability to build up damage over time with a growing swarm of pets, something the true science ships lack entirely.

    8. Yeah the Excelsior should pay a little for its power and it doesn't. But if you want a legitimate comparison, the Vor'cha is a fine ship if you actually compare it to its real counterpart, the Sovereign. Same BO layout, yet much more maneuverability, cloak, cannons, and all for a mere 3000 less HP. I'd say that is well worth it.

    9. Efficient BOs are not that big of a deal. Is it an imbalance? Yes, but its not a big one, especially when the overwhelming majority of Federation players certainly don't have a full load of efficient BOs any more than the KDF does.

    10. Why not take the appropriate powers to disable it, or fly with people who have those powers?

    11. What the heck are you talking about? The prometheus with MVAM has the same BO layout it does without MVAM. Beyond that, in my limited time playing with it, I didn't see anything to make it remotely overpowered. If anything it is a bit on the weak side. And it still doesn't have a cloak, much less battlecloak, and certainly it doesn't have universal slots. Maybe you should actually play with it, because its not at all how you describe it. Its an escort with pets, that's about it, and if you want to compare it, compare it to the Raptor because that is the only escort the KDF has.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Lustrati wrote: »
    And to be honest there are way more feds than klinks so the fed opnions are going to carry more weight, its not fair but it happens.

    And this is why factions in STO fail.... to build a faction based game and then to cater to them based on population size defeats the purpose of having factions. You put factions into a game in order to give players a variety of gaming options, in hopes that most of the players will try all of those options. Otherwise what you have created is monster play (which even LoTRO admits was poorly thought out now) and not factions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Varrangian wrote: »
    And this is why factions in STO fail.... to build a faction based game and then to cater to them based on population size defeats the purpose of having factions. You put factions into a game in order to give players a variety of gaming options, in hopes that most of the players will try all of those options. Otherwise what you have created is monster play (which even LoTRO admits was poorly thought out now) and not factions.

    Bingo! :eek: this is the truth..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Bingo! :eek: this is the truth..

    agree completely
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Z3R0B4NG wrote: »
    @OP:

    You compare a 200 year old Bird of Prey to a fairly new High Tech FED Ship like the Prometheus?
    The Prometheus in the Series would rip any BoP a new one and made even Romulan Warbirds look old...

    The BoP is a counterpart to the Defiant, there is no counterpart to the Prometheus at this moment at all,
    but FEDs do not have a counterpart for the Carrier, so hmm... yeah
    i do not see a reason for the KDF to demand a 1 on 1 counterpart for the Prometheus to begin with.
    (if the Devs make one, fine it's their choice, no problem, but you have no ground to complain here)


    You complain about a universal console while you have universal BOff Slots?
    u know how silly that sounds?



    When entering a PvP match vs. Klingons the only thing i see are orange boxes everywhere, the UI spam is so bad i can't even target the real players in all that PvE Pet + Mine spam anymore and it only takes one player BoP at the right moment to kill me while i am fighting with the clumsy controls...


    PvP has more serious problems to deal with then some slight imballances between 2 Factions...
    Alien Factions that should be entirely diffrent to each other instead of having perfectly ballanced counterparts to every single ship.

    The BOP is more compariable to the Oberth Class, they are both scout ships. Where as the Defiant Is considered a heavy escort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    GenSphinx wrote: »
    The BOP is more compariable to the Oberth Class, they are both scout ships. Where as the Defiant Is considered a heavy escort.

    The raptor is more equal to the defiant refit
    the bop is its on class there is no equal fed side yet....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Varrangian wrote: »
    And this is why factions in STO fail.... to build a faction based game and then to cater to them based on population size defeats the purpose of having factions. You put factions into a game in order to give players a variety of gaming options, in hopes that most of the players will try all of those options. Otherwise what you have created is monster play (which even LoTRO admits was poorly thought out now) and not factions.

    You mistake reasons for results. The current state is like 95 percent feds, 5 percent klinks. That's how it is. They aren't equal, they never were because STO went out with 0 klink content, making them an interesting alternative for pvp but never real faction. Makes no sense wasting time to cater 5 percent of all players just so they feel better playing their klinks.
    Situation is what it is. It doesn't make sense preferring one faction, but it DOES make sense preferring 95 percent of players, especially since you got extremely limited budget.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    The raptor is more equal to the defiant refit
    the bop is its on class there is no equal fed side yet....

    I was talking more towards actual star trek terms, Bird of Prey = Light Scout, Oberth = Light Scout. But yeah the Raptor would be more towards the defiant class I guess in game terms. As for the fed's having no real bird of prey type thats correct, the Klingons have technically 4 different types of ships that they can play where the Federation has 3. Thats why I'm happy the Dreadnought is being fixed, makes it a good 4th viable option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You mistake reasons for results. The current state is like 95 percent feds, 5 percent klinks. That's how it is. They aren't equal, they never were because STO went out with 0 klink content, making them an interesting alternative for pvp but never real faction. Makes no sense wasting time to cater 5 percent of all players just so they feel better playing their klinks.
    Situation is what it is. It doesn't make sense preferring one faction, but it DOES make sense preferring 95 percent of players, especially since you got extremely limited budget.

    This would be a fine argument if there wasn't constant buzz about the next "faction" being added. They want to make STO a faction based game, that means forgetting about population size and making all factions worth playing by anyone who picks up the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Varrangian wrote: »
    And this is why factions in STO fail.... to build a faction based game and then to cater to them based on population size defeats the purpose of having factions. You put factions into a game in order to give players a variety of gaming options, in hopes that most of the players will try all of those options. Otherwise what you have created is monster play (which even LoTRO admits was poorly thought out now) and not factions.

    Exactly
    This strikes at the whole of the substance of my dislike of those few feds whom both flaunt and expect such pandering as part of thier fandom.

    To the whole,
    In my personal opinion the only fans that truelly own the genre of Star Trek and can claim "elitism" are those fans whom saved it by letter campaign from cancellation back when it was slated for cancellation.
    Unless a fed player is one of those original fans your are just another face in a sea of people who enjoy the genre and are not special by any means. It surely does not intitle one to lord over others as , " there is more of us than you" and "the KDF is just meant for our enjoyment when we get bored" or any other such elitism nonsense.
    Unless you fought to keep ST alive when others wanted it to die, your just $$$ in somebodies wallet and nothing more. It does not put you above other fans of the genre, it just means you have greater numbers and are a fatter cashcow.
    Varrangian wrote: »
    This would be a fine argument if there wasn't constant buzz about the next "faction" being added. They want to make STO a faction based game, that means forgetting about population size and making all factions worth playing by anyone who picks up the game.

    This is a concept lost on those few feds. They truelly beleive the sun rises and sets at their whim over the genre and that others do not matter in the grand scheme of things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    GenSphinx wrote: »
    I was talking more towards actual star trek terms, Bird of Prey = Light Scout, Oberth = Light Scout. But yeah the Raptor would be more towards the defiant class I guess in game terms. As for the fed's having no real bird of prey type thats correct, the Klingons have technically 4 different types of ships that they can play where the Federation has 3. Thats why I'm happy the Dreadnought is being fixed, makes it a good 4th viable option.

    Yeah but this wount fix the inbalance that ppl think is in pvp with ship to ship combat ,wich is mostly cause by the 2 diffrent play styles ,kfd players (most of them have no ground skills at all, just ship skills) Fed players pve/pvp a lot of skill points in both trees ground and space so they can do their pve wich will cause an inbalance when they meet the KDF players in space with all points in space skills..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Varrangian wrote: »
    This would be a fine argument if there wasn't constant buzz about the next "faction" being added. They want to make STO a faction based game, that means forgetting about population size and making all factions worth playing by anyone who picks up the game.

    But this buzz is artificial! It was created by several very very vague remarks by Cryptic people + a few threads "I want this and that for Romulan faction" from several forum... let's say known people, such as the Nagus, giving people impression that Romulan faction is right behind the corner.

    What would help klinks? PVP system, that would make difference - territory control, matches, that would inconvenience the losing side etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    16. Allerka - Q: Will the planned changes (to Kerrat) make it impossible to complete all these accolades, or will they carry over in some way? Or should I just start sacrificing any semblance of sleep and weekends for the next few months?

    A: We do plan to change a decent amount of existing PVE Klingon content for the launch of Season 4. So you have at least until the end of June before it is changed. If there is a way we can carry over the Accolades, we will.

    21. MinosOne - Q: I understand that one of the goals of Season 4 is to allow players to start from level one as a Klingon player. What additions to Klingon game-play can be expected once this occurs (such as additional Klingon missions, playable races, costumes, etc.)?

    A: We will be looking at all the missions available to the KDF and looking for gaps that need episodes to help players have a smooth level progression. This may even include re-leveling some existing content to make leveling up smoother. As far as new races, we really want to focus on ensuring the existing ones we have are fully fleshed out and have a lot of good customization options first. That is one of the reasons we have been working updating the Gorn and making some basic costume changes across the board. Some of these changes will allow us to add in customization options that have been missing.


    I say......lets wait till season 4 hits before we beam down to Los Gatos and start tearing up the place....
    meanwhile I'll check my plans for redecorating the place......just in case.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    But this buzz is artificial! It was created by several very very vague remarks by Cryptic people + a few threads "I want this and that for Romulan faction" from several forum... let's say known people, such as the Nagus, giving people impression that Romulan faction is right behind the corner.

    What would help klinks? PVP system, that would make difference - territory control, matches, that would inconvenience the losing side etc.

    Careful naming names. ;)

    And its Cryptic's job to be vague. They can't commit to a specific timeframe for the Romulans because they probably don't know, and also don't know when they'll feel comfortable enough with the Klingons to call them done and move on. I think its a community wide thing that cultivates the feeling of 'soon', building off the vagueness of the timeframe we need to accept is a work in progress.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Yeah but this wount fix the inbalance that ppl think is in pvp with ship to ship combat ,wich is mostly cause by the 2 diffrent play styles ,kfd players (most of them have no ground skills at all, just ship skills) Fed players pve/pvp a lot of skill points in both trees ground and space so they can do their pve wich will cause an inbalance when they meet the KDF players in space with all points in space skills..

    Well then that sounds like people need to rearrange there skill points, I know I found a perfect medium for both space and ground combat. Its not that hard, you can't have everything but you can be pretty high up there.

    As for the imbalance in space, I havn't really seen any imbalance, most klingon losses I've seen have to do to a lack of tactics in favour of spray and pray. Honestly there is no imbalance, there was when carriers were insanely over powered. Birds of prey were the jack off all trades ships, now they are jack of all trades master of none which is perfectly fine for me. There is no imbalance, klingons are just frustrated that the federation is getting some half decent ships finally. Strange, for a race that has no tear dots they surely find ways to shed lots of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    GenSphinx wrote: »
    Well then that sounds like people need to rearrange there skill points, I know I found a perfect medium for both space and ground combat. Its not that hard, you can't have everything but you can be pretty high up there.

    As for the imbalance in space, I havn't really seen any imbalance, most klingon losses I've seen have to do to a lack of tactics in favour of spray and pray. Honestly there is no imbalance, there was when carriers were insanely over powered. Birds of prey were the jack off all trades ships, now they are jack of all trades master of none which is perfectly fine for me. There is no imbalance, klingons are just frustrated that the federation is getting some half decent ships finally. Strange, for a race that has no tear dots they surely find ways to shed lots of them.

    Actually im for making ground skills a seperate exp and skill system based on ground missions and have space and space missions exp for it self .
    After that is done it will be way more easy to balance ships and pvp and get a better reason for both sides to pvp then marks , territory control , war outpost buildings resource buildings to fuel the war machine etc...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    tarjan wrote: »
    Actually im for making ground skills a seperate exp and skill system based on ground missions and have space and space missions exp for it self .
    After that is done it will be way more easy to balance ships and pvp and get a better reason for both sides to pvp then marks , territory control , war outpost buildings resource buildings to fuel the war machine etc...

    I personally think the skill tree are perfectly fine the way they are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Careful naming names. ;)

    And its Cryptic's job to be vague. They can't commit to a specific timeframe for the Romulans because they probably don't know, and also don't know when they'll feel comfortable enough with the Klingons to call them done and move on. I think its a community wide thing that cultivates the feeling of 'soon', building off the vagueness of the timeframe we need to accept is a work in progress.

    Wasn't meant as an insult. Most of what Nagus says is pretty reasonable. Actually all of it. And I am not complaining about them being vague, in fact it's good - it just misguided people into thinking Romulan faction is right up coming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    To the whole,
    In my personal opinion the only fans that truelly own the genre of Star Trek and can claim "elitism" are those fans whom saved it by letter campaign from cancellation back when it was slated for cancellation.
    Unless a fed player is one of those original fans your are just another face in a sea of people who enjoy the genre and are not special by any means. It surely does not intitle one to lord over others as , " there is more of us than you" and "the KDF is just meant for our enjoyment when we get bored" or any other such elitism nonsense.
    Unless you fought to keep ST alive when others wanted it to die, your just $$$ in somebodies wallet and nothing more. It does not put you above other fans of the genre, it just means you have greater numbers and are a fatter cashcow.

    youre either referring to TOS or Enterprise

    i wasnt born when TOS came out, and in my own opinion, i didnt like Enterprise, i could never get into it, and therefore never watched it

    but you are saying that because i was either not born, or because i personally didnt care for Enterprise, that I am less of a Star Trek fan?

    you have no right to say that. what you personally believe does not give you the right to tell me what i am or what i can or cannot do.

    anything else i have to say on that would be a violation of forum rules
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