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The "Good Ole Days"

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    infamousX wrote: »
    The End of Beta Borg Invasoin. My Liberated Borg is my Beta character reborn;, before which she was last seen fighting 2 Cubes in a Connie Refit, after battling for life and limb on ESD against a combined force of Borg and Klinks! :cool:

    I'm kinda sad I missed that event :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I was in open beta and head start.

    What i remember most is the STO login screen music. Mostly because i spent so long waiting at that screen hoping the game would come back up from another open beta crash. I personally love the music :D

    it reminds me of how mysterious STO was then. I knew the game was probably not finished even before playing it though, but there was so much to do!

    The other big moment for me was traveling to sector space for the first time. Other players were slowly setting off in various directions, and all the adventures of the tv shows felt like they were at my finger tips. That was a thrill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    infamousX wrote: »
    The End of Beta Borg Invasoin.

    That was awesome too!! I remember that they allowed the KDF to come and help on ESD but the targeting was still judging them as enemies. Every other shoot it seemed would fly out and start hitting the nearest Klingon player which would get the shout, "STOP SHOOTING ME" followed by about a hundred "SORRY" 's and then indiscriminate cussing.

    Just another reason why we don't trust the feds. Even when asked to help against a worse foe, you continue to attack us.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    for me, it was the massive fleet actions you would get involved in

    you would have like 50 players all going at a fleet action, none of us really knowing what were doing yet still zerging the TRIBBLE out of it

    or the open teaming for patrol missions. going into a patrol and randomly ending up with a team of 4 other players, and more enemy ships got added in to compensate. each patrol mission would turn out to be its own fleet action

    thats what i miss
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    for me, it was the massive fleet actions you would get involved in

    you would have like 50 players all going at a fleet action, none of us really knowing what were doing yet still zerging the TRIBBLE out of it

    or the open teaming for patrol missions. going into a patrol and randomly ending up with a team of 4 other players, and more enemy ships got added in to compensate. each patrol mission would turn out to be its own fleet action

    thats what i miss

    I remember that too. Especially when I first entered Starbase 24, all the ships engaging each other. Felt like being in an episode of DS9 :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I remember that too. Especially when I first entered Starbase 24, all the ships engaging each other. Felt like being in an episode of DS9 :)

    exactly :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Phibrizzo wrote: »
    exactly :)

    DS9 is my favorite show!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    That was awesome too!! I remember that they allowed the KDF to come and help on ESD but the targeting was still judging them as enemies. Every other shoot it seemed would fly out and start hitting the nearest Klingon player which would get the shout, "STOP SHOOTING ME" followed by about a hundred "SORRY" 's and then indiscriminate cussing.

    Just another reason why we don't trust the feds. Even when asked to help against a worse foe, you continue to attack us.:p

    I want more of those :)

    Maybe an end of 2nd anniversary Ferengi invasion ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Where's Sulu?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    superchum wrote: »
    Where's Sulu?

    Haha good times....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    superchum wrote: »
    Where's Sulu?

    Bring sulu back, please have a wondering npc just keep asking :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Fondest memory was ever expanding tribble :p

    Also the fun of having people ask Where's Sulu and some of the answers players came up with hehehe.

    Ooo and the very first time DS9 was opened up to us and EVERYONE was flying over there.

    *sighs* meeeeemmmmoorrrriiieeeeessss.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    at launch i remember that 8 beam arrays was the only way to go. after that got nerfed i kind of lost interest and didnt play till after season 2. even by then i was wowed by the improvements over open beta and launch and have been playing regularly ever sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    at launch i remember that 8 beam arrays was the only way to go. after that got nerfed i kind of lost interest and didnt play till after season 2. even by then i was wowed by the improvements over open beta and launch and have been playing regularly ever sense.

    What would have to be your favorite improvements?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Remember when the PvP Queue interface looked like this?

    So glad the game evolved past 16 options in a giant list...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    To right, much better interface now. It actually makes me want to PvP :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Remember the good old days when the devs didn't leak screens or blurry footage of design boards?

    Yeah, I try not to either. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I remember trying to figure out how to spec then learning you spec wrong and your in the wrong ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Remember the good old days when the devs didn't leak screens or blurry footage of design boards?

    Yeah, I try not to either. ;)

    I appreciate the positives of that time but remembering the bad helps me appreciate the game's present :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I appreciate the positives of that time but remembering the bad helps me appreciate the game's present :)
    I remember how enthusiastic Zinc always sounded. I kind of miss his interviews, they were fun to transcribe.

    He always sounded like he'd just discovered what good coffee was.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I remember how enthusiastic Zinc always sounded. I kind of miss his interviews, they were fun to transcribe.

    He always sounded like he'd just discovered what good coffee was.

    I think I like Stahl a little better but to each his own.

    BTW, i love your thread with the reveals :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    remember when the skill tooltips were so bad the COO of Cryptic, who actually studied latin and greek, described them as "I don't have a clue what any of this means"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    remember when the skill tooltips were so bad the COO of Cryptic, who actually studied latin and greek, described them as "I don't have a clue what any of this means"?

    I never heard about that , what was wrong?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I never heard about that , what was wrong?
    Tooltips at launch didn't convey information either accurately or in language people could understand. They used tons of variable names without any indication of what those variables did.

    I believe Jack's comments were in a video game podcast. I forget the name now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Tooltips at launch didn't convey information either accurately or in language people could understand. They used tons of variable names without any indication of what those variables did.

    I believe Jack's comments were in a video game podcast. I forget the name now.

    I never noticed, but that sounds hilarious. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I remember doing the interior ship part of "City on the Edge of Never". The klingons were invisible due to some kind of glitch and I could only see them if they came close enough.

    Man that was a hoot: being shot at by invisible disruptors. lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The first time I saw someone in a galaxy class ship. Back when everyone was leveling almost at the same time, but there were a few that professed faster and the ship was new. I remember being in awe as that thing did DSE with me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    A little off topic -- and the site might be going away soon -- but if you miss the old cursor...

    http://www.sto-advanced.com/?p=361

    Hope that helps out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    superchum wrote: »
    Where's Sulu?

    SuperChum!! I'm so happy to see you.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What would have to be your favorite improvements?

    hard to say, the ship balance seemed alot better, respecs were very needed, and the va ships and excelsior were all great
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