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Next Ship out of Shipyard

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yeah but it was in the Archer Future with the Enterprise J [Along with the Prometheus].
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    That ship looks like but it could be an intrepid or it could be it.

    it's to small when you zoom in on the ship in the show.

    (like the Now Orleans Class in the best of both worlds but I've got both DVD & VHS the commentary on the DVD they said they didn't have the money to make most of the model for the show but with the CGI they put those ship on the DVD. A friend & me made a model with a Galaxy & 2 Soyuz Class it wasn't to hard to make it.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Street3 wrote:
    Why can't the Vesta be a Science Vessel. the Sovereign Class is 885m long & has 1,500 crew complement

    The Nebula Class is 442m long & has 750 crew complement with it ability to have over 9,000 onboard

    The Vesta could be a tactical science vessel like the Excelsior is in game a tactical cruiser

    (I hate my iPhone right now changing words on me)

    The Sovereign is 685.2 meters long and based on the fact that it has less space than the Galaxy which has a crew compliment of 1,000, it's safe to say that it's crew compliment is under 1000. The in-game 800 crew is a pretty safe guess for the Sovereign, IMO.

    Also, the Nebula being made a science Vessel was a fairly controversial decision by the devs. Many felt that it should have been a Science based Cruiser, not an Engineering based Science Vessel.

    Now, let's examine what is known about the Vesta:

    Size (roughly the same size as the Sovereign class)
    Length: 672 meters
    Width: 195 meters
    Height: 88 meters

    Shape (Very similar shape to the in-game Star Cruisers)

    Crew: 750 (about the same amount of crew as the in-game Sovereign class)

    Armament: 14 Type XII Phaser Cannons, 9 torpedo launchers (I don't believe it was ever mentioned how the Vesta's phaser cannons worked, however, we know that the canon Defiant's Dual Cannons were fixed position and had a very limited firing arc, and we know that the in-game Cannons have a firing arc of 90 degrees and that the Dual Cannons have a firing arc of 45 degrees. Now, based on the fact that the Vesta has a mass of 3,321,630 metric tons, roughly the same as the Nebula's mass, we can safetly assume that it should have the same Turning rate and Intertia as the in-game Nebula, 9 degrees/sec and 30 intertia. Now, 45 degree firing arc dual cannons wouldn't be very effective on a ship with this slow a turning rate, and 90 degree firing arc single cannons wouldn't be much more effective. So, it seems safe to assume that the Vesta's phaser cannons were actually single cannons attached to a turret allowing a 360 degree firing arc.)

    Experimental Technologies: Quantum Slipstream Drive, Multi-Dimensional Wave-function Analysis Module, Sympathetic Fermion Transfer (In other words, the ship had several Science modifications)


    So it seems to me that there are only really 3 ways the devs could go with the Vesta, while still maintaining a balance between the way the ship is described in books and the way the game has to be balanced

    Build 1
    Tactical based Science Vessel

    Crew: 750
    Hull: 31500
    Weapon Slots: 3 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 9 degrees/sec
    Intertia: 30
    Console slots: 4 sci, 3 tac, 2 engineering or 3/3/3
    Boff placement: 1 science commander, 1 science lieutenant, 1 Lieutenant Commander Tactical, 1 Engineering Lieutenant, 1 Engineering ensign

    Build comments: Personally, I don't think making it a Science Vessel is a good idea, as the books described it as being far more Tactical oriented, the class was said to be one of the few that could mount a successful defense against the Borg, and was also mentioned as being able to take a heck of a beating, which seems to suggest it would need high shield and high hull hp in game, something only cruisers can give. Also, a science vessels 3/3 weapons configuration and 9 degrees/sec turning rate wouldn't be very good for cannons.

    Build 2
    Cruiser with near equal Science and Tactical secondary capabilities

    Crew: 750
    Hull: 39000
    Weapon Slots: 4 fore, 4 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 8 degrees/sec
    Intertia: 30
    Console slots: 3 sci, 2 tac, 4 engineering or 3/3/3
    Boff placement: 1 engineering commander, 1 engineering lieutenant, 1 Lieutenant Commander Tactical, 1 Science Lieutenant, 1 Science ensign

    Build comments; This build is the best of the 3 IMO (part of the reason I like it so much will be detailed after build 3). It has enough weapon slots to make it an effective cannon build, though it's turn rate could make cannons problematic. It seems to match best with the books description of the Vesta as well.


    Build 3
    Escort with near equal Engineering and Tactical capabilities

    Crew: 500
    Hull: 31500
    Weapon Slots: 4 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.17
    Turning Rate: 13 degrees/sec
    Intertia: 40
    Console slots: 3 sci, 4 tac, 2 engineering or 3/3/3
    Boff placement: 1 tactical commander, 1 tactical lieutenant, 1 Lieutenant Commander Science, 1 Engineering Lieutenant, 1 Engineering ensign

    Build Comments: This build is set-up to work the best with in-game cannons, however, it doesn't really match with the size or mass of the vessel. Not a very good build, IMO.


    As you can see, the way cannons are set up in game for balancing reasons, none of the builds can accurately represent cannons while still meshing with the Vesta as it was described in the books. There is a solution for this, and it matches up best with Build 2, IMO. The Phaser Cannon Turret. These could fire 360 degrees, and would do more damage than Phaser Turrets, but less than Phaser Arrays for balancing reasons. Based on the Vesta's mass, and the slow turning rates a high mass would produce, it seems unlikely that it's phaser cannons were fixed position. It seems far more likely that they were attached to 360 degree turrets. IMO, the in-game Vesta, regardless of whichever of the builds gets used, would work best with Phaser Cannon Turrets, as opposed to Phaser Cannons, or Dual Paser Cannons.

    The Special Ability for any of the 3 builds should be an improved Version of the Quantum Slipstream Drive IMO. Perhaps double the duration and half the recharge time of the VA ability.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It may be a bit too early to include ships from 3125. Plus in the prime universe it was a fake holographic ship that got assimilated. It does look really nice.

    I think the problem with speculating about the Vesta is that we have no idea what the stats of the Ambassador are gonna be. I was hoping for it for fill the cruiser with a LTC sci slot. However if it doesn't, then maybe the Vesta should. Its never directly said if its a cruiser or a science vessel, but with all its gadgetry (including quantum slipstream drive) it definitely says science to me.

    Also noteworthy: sci vessels have high inertia (or is it low?), that makes them turn faster than cruisers. With what you guys are proposing, it will be a star cruiser clone that can mount dual heavy cannons...which will lead to exactly the problem Galaxy-X pilots have of not being able to line up a shot except for alpha strikes. Making it a sci vessel will at least give them an excuse to make it turn faster.

    EDIT: Shikamaru317 beat me to it! >.< Although our points are somewhat different.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The Sovereign is 685.2 meters long and based on the fact that it has less space than the Galaxy which has a crew compliment of 1,000, it's safe to say that it's crew compliment is under 1000. The in-game 800 crew is a pretty safe guess for the Sovereign, IMO.

    Also, the Nebula being made a science Vessel was a fairly controversial decision by the devs. Many felt that it should have been a Science based Cruiser, not an Engineering based Science Vessel.

    Now, let's examine what is known about the Vesta:

    Size (roughly the same size as the Sovereign class)
    Length: 672 meters
    Width: 195 meters
    Height: 88 meters

    Shape (Very similar shape to the in-game Star Cruisers)

    Crew: 750 (about the same amount of crew as the in-game Sovereign class)

    Armament: 14 Type XII Phaser Cannons, 9 torpedo launchers (I don't believe it was ever mentioned how the Vesta's phaser cannons worked, however, we know that the canon Defiant's Dual Cannons were fixed position and had a very limited firing arc, and we know that the in-game Cannons have a firing arc of 90 degrees and that the Dual Cannons have a firing arc of 45 degrees. Now, based on the fact that the Vesta has a mass of 3,321,630 metric tons, roughly the same as the Nebula's mass, we can safetly assume that it should have the same Turning rate and Intertia as the in-game Nebula, 9 degrees/sec and 30 intertia. Now, 45 degree firing arc dual cannons wouldn't be very effective on a ship with this slow a turning rate, and 90 degree firing arc single cannons wouldn't be much more effective. So, it seems safe to assume that the Vesta's phaser cannons were actually single cannons attached to a turret allowing a 360 degree firing arc.)

    Experimental Technologies: Quantum Slipstream Drive, Multi-Dimensional Wave-function Analysis Module, Sympathetic Fermion Transfer (In other words, the ship had several Science modifications)


    So it seems to me that there are only really 3 ways the devs could go with the Vesta, while still maintaining a balance between the way the ship is described in books and the way the game has to be balanced

    Build 1
    Tactical based Science Vessel

    Crew: 750
    Hull: 31500
    Weapon Slots: 3 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 9 degrees/sec
    Intertia: 30
    Console slots: 4 sci, 3 tac, 2 engineering or 3/3/3
    Boff placement: 1 science commander, 1 science lieutenant, 1 Lieutenant Commander Tactical, 1 Engineering Lieutenant, 1 Engineering ensign

    Build comments: Personally, I don't think making it a Science Vessel is a good idea, as the books described it as being far more Tactical oriented, the class was said to be one of the few that could mount a successful defense against the Borg, and was also mentioned as being able to take a heck of a beating, which seems to suggest it would need high shield and high hull hp in game, something only cruisers can give. Also, a science vessels 3/3 weapons configuration and 9 degrees/sec turning rate wouldn't be very good for cannons.

    Build 2
    Cruiser with near equal Science and Tactical secondary capabilities

    Crew: 750
    Hull: 39000
    Weapon Slots: 4 fore, 4 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 8 degrees/sec
    Intertia: 30
    Console slots: 3 sci, 2 tac, 4 engineering or 3/3/3
    Boff placement: 1 engineering commander, 1 engineering lieutenant, 1 Lieutenant Commander Tactical, 1 Science Lieutenant, 1 Science ensign

    Build comments; This build is the best of the 3 IMO (part of the reason I like it so much will be detailed after build 3). It has enough weapon slots to make it an effective cannon build, though it's turn rate could make cannons problematic. It seems to match best with the books description of the Vesta as well.


    Build 3
    Escort with near equal Engineering and Tactical capabilities

    Crew: 500
    Hull: 31500
    Weapon Slots: 4 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.17
    Turning Rate: 13 degrees/sec
    Intertia: 40
    Console slots: 3 sci, 4 tac, 2 engineering or 3/3/3
    Boff placement: 1 tactical commander, 1 tactical lieutenant, 1 Lieutenant Commander Science, 1 Engineering Lieutenant, 1 Engineering ensign

    Build Comments: This build is set-up to work the best with in-game cannons, however, it doesn't really match with the size or mass of the vessel. Not a very good build, IMO.


    As you can see, the way cannons are set up in game for balancing reasons, none of the builds can accurately represent cannons while still meshing with the Vesta as it was described in the books. There is a solution for this, and it matches up best with Build 2, IMO. The Phaser Cannon Turret. These could fire 360 degrees, and would do more damage than Phaser Turrets, but less than Phaser Arrays for balancing reasons. Based on the Vesta's mass, and the slow turning rates a high mass would produce, it seems unlikely that it's phaser cannons were fixed position. It seems far more likely that they were attached to 360 degree turrets. IMO, the in-game Vesta, regardless of whichever of the builds gets used, would work best with Phaser Cannon Turrets, as opposed to Phaser Cannons, or Dual Paser Cannons.

    The Special Ability for any of the 3 builds should be an improved Version of the Quantum Slipstream Drive IMO. Perhaps double the duration and half the recharge time of the VA ability.

    The tactical manual I got on all the Enterprise say the Sovereign class is 885m long with a crew of 1,500 but if cryptic went by the manuals the Connie would have a crew of 700
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The Sovereign is 685.2 meters long and based on the fact that it has less space than the Galaxy which has a crew compliment of 1,000, it's safe to say that it's crew compliment is under 1000. The in-game 800 crew is a pretty safe guess for the Sovereign, IMO.

    Also, the Nebula being made a science Vessel was a fairly controversial decision by the devs. Many felt that it should have been a Science based Cruiser, not an Engineering based Science Vessel.

    Now, let's examine what is known about the Vesta:

    Size (roughly the same size as the Sovereign class)
    Length: 672 meters
    Width: 195 meters
    Height: 88 meters

    Shape (Very similar shape to the in-game Star Cruisers)

    Crew: 750 (about the same amount of crew as the in-game Sovereign class)

    Armament: 14 Type XII Phaser Cannons, 9 torpedo launchers (I don't believe it was ever mentioned how the Vesta's phaser cannons worked, however, we know that the canon Defiant's Dual Cannons were fixed position and had a very limited firing arc, and we know that the in-game Cannons have a firing arc of 90 degrees and that the Dual Cannons have a firing arc of 45 degrees. Now, based on the fact that the Vesta has a mass of 3,321,630 metric tons, roughly the same as the Nebula's mass, we can safetly assume that it should have the same Turning rate and Intertia as the in-game Nebula, 9 degrees/sec and 30 intertia. Now, 45 degree firing arc dual cannons wouldn't be very effective on a ship with this slow a turning rate, and 90 degree firing arc single cannons wouldn't be much more effective. So, it seems safe to assume that the Vesta's phaser cannons were actually single cannons attached to a turret allowing a 360 degree firing arc.)

    Experimental Technologies: Quantum Slipstream Drive, Multi-Dimensional Wave-function Analysis Module, Sympathetic Fermion Transfer (In other words, the ship had several Science modifications)


    So it seems to me that there are only really 3 ways the devs could go with the Vesta, while still maintaining a balance between the way the ship is described in books and the way the game has to be balanced

    Build 1
    Tactical based Science Vessel

    Crew: 750
    Hull: 31500
    Weapon Slots: 3 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 9 degrees/sec
    Intertia: 30
    Console slots: 4 sci, 3 tac, 2 engineering or 3/3/3
    Boff placement: 1 science commander, 1 science lieutenant, 1 Lieutenant Commander Tactical, 1 Engineering Lieutenant, 1 Engineering ensign

    Build comments: Personally, I don't think making it a Science Vessel is a good idea, as the books described it as being far more Tactical oriented, the class was said to be one of the few that could mount a successful defense against the Borg, and was also mentioned as being able to take a heck of a beating, which seems to suggest it would need high shield and high hull hp in game, something only cruisers can give. Also, a science vessels 3/3 weapons configuration and 9 degrees/sec turning rate wouldn't be very good for cannons.

    Build 2
    Cruiser with near equal Science and Tactical secondary capabilities

    Crew: 750
    Hull: 39000
    Weapon Slots: 4 fore, 4 aft (Can equip cannons)
    Impulse Modifier: 0.15
    Turning Rate: 8 degrees/sec
    Intertia: 30
    Console slots: 3 sci, 2 tac, 4 engineering or 3/3/3
    Boff placement: 1 engineering commander, 1 engineering lieutenant, 1 Lieutenant Commander Tactical, 1 Science Lieutenant, 1 Science ensign

    Build comments; This build is the best of the 3 IMO (part of the reason I like it so much will be detailed after build 3). It has enough weapon slots to make it an effective cannon build, though it's turn rate could make cannons problematic. It seems to match best with the books description of the Vesta as well.


    Build 3
    Escort with near equal Engineering and Tactical capabilities

    Crew: 500
    Hull: 31500
    Weapon Slots: 4 fore, 3 aft (Can equip cannons)
    Impulse Modifier: 0.17
    Turning Rate: 13 degrees/sec
    Intertia: 40
    Console slots: 3 sci, 4 tac, 2 engineering or 3/3/3
    Boff placement: 1 tactical commander, 1 tactical lieutenant, 1 Lieutenant Commander Science, 1 Engineering Lieutenant, 1 Engineering ensign

    Build Comments: This build is set-up to work the best with in-game cannons, however, it doesn't really match with the size or mass of the vessel. Not a very good build, IMO.


    As you can see, the way cannons are set up in game for balancing reasons, none of the builds can accurately represent cannons while still meshing with the Vesta as it was described in the books. There is a solution for this, and it matches up best with Build 2, IMO. The Phaser Cannon Turret. These could fire 360 degrees, and would do more damage than Phaser Turrets, but less than Phaser Arrays for balancing reasons. Based on the Vesta's mass, and the slow turning rates a high mass would produce, it seems unlikely that it's phaser cannons were fixed position. It seems far more likely that they were attached to 360 degree turrets. IMO, the in-game Vesta, regardless of whichever of the builds gets used, would work best with Phaser Cannon Turrets, as opposed to Phaser Cannons, or Dual Paser Cannons.

    The Special Ability for any of the 3 builds should be an improved Version of the Quantum Slipstream Drive IMO. Perhaps double the duration and half the recharge time of the VA ability.

    The tactical manual I got on all the Enterprise say the Sovereign class is 885m long with a crew of 1,500 but if cryptic went by the manuals the TOS Connie would have a crew of 700 not just 100 they have on it in game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Street3 wrote:
    The tactical manual I got on all the Enterprise say the Sovereign class is 885m long with a crew of 1,500 but if cryptic went by the manuals the TOS Connie would have a crew of 700 not just 100 they have on it in game

    I was going by Memory Alpha, which gives a length of 700m and the designers comments, who says it is 685m long.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I was going by Memory Alpha, which gives a length of 700m and the designers comments, who says it is 685m long.

    The TNG technical manual lists the Galaxy as having 1000 crew. However, the Galaxy has like twice the number of decks as the Sovereign, and it's Saucer section (where most crew quarters are) is far bigger in all dimensions, so the Sovereign definitely shouldn't surpass 1000 in crew.

    The technical mauals rarely mesh up very well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Well one way or another, the Vesta is about 670 meters long, whch is right about the length of the in-game sovvy. So the Vesta is indeed a big ship, I guess we just have to have faith that the devs will give it a good setup.

    The reason I've been rallying for it to be a tactical sci vessel is because that's a niche that has yet to be filled. The Excelsior is the best ship in the game to many, which is a hybrid of cruiser engineering and tactical abilities. I'm hoping the Ambassador will be a hybrid of engineering and science, which is why I think the vesta could fill the missing scienc/tactical hybrid role. The sci ships are almost all rounded out; we already have a pure science ship (Intrepid), cruiser/science hybrids (Nebula and D'Kyr), and the only thing missing is an RSV-based sci/tactical ship.

    Escorts need some serious love too, but with the Andorian ship and the possibility of an Akira refit, those could be rounded out as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Well one way or another, the Vesta is about 670 meters long, whch is right about the length of the in-game sovvy. So the Vesta is indeed a big ship, I guess we just have to have faith that the devs will give it a good setup.

    The reason I've been rallying for it to be a tactical sci vessel is because that's a niche that has yet to be filled. The Excelsior is the best ship in the game to many, which is a hybrid of cruiser engineering and tactical abilities. I'm hoping the Ambassador will be a hybrid of engineering and science, which is why I think the vesta could fill the missing scienc/tactical hybrid role. The sci ships are almost all rounded out; we already have a pure science ship (Intrepid), cruiser/science hybrids (Nebula and D'Kyr), and the only thing missing is an RSV-based sci/tactical ship.

    Escorts need some serious love too, but with the Andorian ship and the possibility of an Akira refit, those could be rounded out as well.

    I see what you're saying, there is a tactical based Science Vessel gap. I'm not really sure that the Vesta would be the best for filling it though. The Vesta is supposed to be able to equip cannons, but a science vessels 3/3 isn't ideal for cannon builds. Maybe if they made it 4/2. But still, the turning rates on science vessels are not ideal for cannon builds. The only way you could be effective would be to use 180 degree cannons, 45 degree dual cannons wouldn't work well at all. I still think they need to make a new type of higher damage turret for the Vesta, that is affected by Cannons skills and powers.

    Personally, I think the best way to fill the missing Tactical based Science vessel gap would be to add the Tellarite Cruiser. Then all 4 of the Founding Races of the Federation would be represented.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    That thing is cool. And let's not forget, there's still a lot of ships in the ST universe that have a possibility of getting added. The Vulcans have 2 other battle cruisers, starfleet still has a lot of options, and if they give us the ability to retrofit ships, there's no reason a tactical LtC couldn't be put on a RSV or Nova refit. It needs to be done...but you're right about the cannons on the Vesta.

    Best setup possible if they gave it some ridiculous turn rate would be a DBB (for target systems) and 1 DHC + torp forward. Which isn't exactly the tactical powerhouse the Vesta should be, you'd have to put SP in beams and cannons for it to be effective.

    The issue with creating special phaser cannons for the Vesta is that they couldn't be upgraded. You couldn't get blue or purple versions because you wouldn't be able to mount them on any other ship but the Vesta. I suppose they could give the Vesta a big passive bonus for cannons, thereby giving single cannons more punch. So if it was a cruiser and you could mount 3 cannons and 3 turrets (plus torps), with the said bonus you would at least be as effective as a beam boat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The TNG technical manual lists the Galaxy as having 1000 crew. However, the Galaxy has like twice the number of decks as the Sovereign, and it's Saucer section (where most crew quarters are) is far bigger in all dimensions, so the Sovereign definitely shouldn't surpass 1000 in crew.

    The technical mauals rarely mesh up very well.

    The Galaxy class in manual has it 641m with a typical crew of 1,014
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i thought the galaxy had 1014 people on board, not 1014 crew? Could be wrong though. mumble mumble...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    That thing is cool. And let's not forget, there's still a lot of ships in the ST universe that have a possibility of getting added. The Vulcans have 2 other battle cruisers, starfleet still has a lot of options, and if they give us the ability to retrofit ships, there's no reason a tactical LtC couldn't be put on a RSV or Nova refit. It needs to be done...but you're right about the cannons on the Vesta.

    Best setup possible if they gave it some ridiculous turn rate would be a DBB (for target systems) and 1 DHC + torp forward. Which isn't exactly the tactical powerhouse the Vesta should be, you'd have to put SP in beams and cannons for it to be effective.

    The issue with creating special phaser cannons for the Vesta is that they couldn't be upgraded. You couldn't get blue or purple versions because you wouldn't be able to mount them on any other ship but the Vesta. I suppose they could give the Vesta a big passive bonus for cannons, thereby giving single cannons more punch. So if it was a cruiser and you could mount 3 cannons and 3 turrets (plus torps), with the said bonus you would at least be as effective as a beam boat.

    Are turrets effected by cannon skills and powers? I don't think they are. If they were, they could give it a turret bonus, which would bring DPS up to a decent level. Really, the Vesta is a trick situation at best. There are so many people relying on it to be their dream build, and the book description doesn't really translate well into the games mechanics. IMO, the Vesta needs to be the last one to come out of all the current ships on the schedule, so they have time to really think things through and do it right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Street3 wrote:
    The Galaxy class in manual has it 641m with a typical crew of 1,014

    Yeah, I rounded it down to 1,000. 14 crew doesn't really account for much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yeah, I rounded it down to 1,000. 14 crew doesn't really account for much.

    I know but that's what the manual says for the Galaxy Class
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Are turrets effected by cannon skills and powers? I don't think they are. If they were, they could give it a turret bonus, which would bring DPS up to a decent level. Really, the Vesta is a trick situation at best. There are so many people relying on it to be their dream build, and the book description doesn't really translate well into the games mechanics. IMO, the Vesta needs to be the last one to come out of all the current ships on the schedule, so they have time to really think things through and do it right.

    Turrets are indeed effected by cannon skills and powers. Try equipping turrets and then hitting CRF and you'll see. Of course turrets have the plus of being 360 degrees, but their damage is far less than even a single cannon, which is why a passive bonus of some kind would need to be pretty big. But I agree, it does need to be really well thought out before it goes any further, and we need to see if the Ambassador is going to fill any niche for us that hasn't been filled yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd like to see previews of ships in the shipyard at ESD. When you go to the shipyard you've got pretty nice views of ships, maybe we could replace the Galaxy and Excelsior in they view with the ships as soon as they get modeled?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I think they constructed the Galaxy model that's in there specifically for that, I don't think it's a standard ship design that they just stuck in there. That's probably why you can see it in so much detail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Street3 wrote:
    Ok so the Obeth Class is the almost out of the shipyard but what is the next ship Fed or KDF ship we're going to get in game?



    (Not just the ship that are in the Engineering Reports the ships that might come after them)

    the "ship" that I've been looking for since I first registered ... and posted a few years ago ! "Sea Wolf Class"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OlBuzzard wrote:
    the "ship" that I've been looking for since I first registered ... and posted a few years ago ! "Sea Wolf Class"

    Which means we're now in the same position.
    We've proposals they probably won't use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I really think they should come up with a vaguely TOS looking ship (not an actual TOS ship, just kind of a throwback); just to explain that 'easter egg' floating amongst the wreckage in the tutorial (I know it's supposed to be a nod to the JJ-prise, which they can't put in the game for legal reasons; but I'd prefer an in universe explanation for it).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mister_dee wrote:
    Which means we're now in the same position.
    We've proposals they probably won't use.

    maybe you're right ... but then there is a GOOD chance this old man just may be crazy enough to believe that is VERY possible. The Sea Wolf Class as a "hybrid" build (there is thread on that very subject) ... Can I confirm it happening ??? nope ?? Have I seen one yet ?? Nope !

    Do I still believe that there is still that possibility ?? WITHOUT QUESTION OR HESITATION: YES !!!! ( Ya got to keep the faith !!! )

    (note: all caps for emphasis .. not screaming )
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