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Future Puzzles of STO: Avoid basic math.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    um..I just clicked the buttons until I guessed the right one and it did not take long at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Cruis.In wrote: »
    um..I just clicked the buttons until I guessed the right one and it did not take long at all.

    Head->Desk

    Yes! It's absolutely trivial! That is what people are complaining about! People are not saying it's too hard!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I haven't done the latest puzzle but I always liked the puzzles in Elite Force II. Where you would rotate the circuits to allow the current to pass. Before the time expired or you would have to redo it. Those were pretty fun.

    Finding access codes in the mission then have to enter them before for a time expires to set off an alarm would be fun too. Where they would put the numbers on your hot bar for that puzzle encounter. Then you would hit them at the correct time.

    If you failed a patrol would come in and you would fight them , or the console would lock out and you would have to find another to use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i injoyed the simple maths,
    very easy
    with a calutator and the BIDMAS rules of calculations

    i would not mine some a bit harder in the math dep
    (simple algbra, fractials and more with the wave forms; perhaps light wave lingths and spectromtary)
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