Tact Officer 1: Lt - Focus Fire I lvl 9, Focus Fire II lvl 3
Tact Officer 2: Ensign - Photon Grenade I lvl 8
Engineer Officer: Ensign - Weapons Malfuntion I lvl 1
Science Officer: Ensign - Medical Tricorder 1 lvl 1
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Sunday night I redid my ground crew and so as you can see, this is a fairly new crew I am running with for my ground missions. Probably not the best idea, but eh.
I did another exploration ground mission of the same type (against Kibo or whoever) and had a lot more success with coaxing them out. The final group I had to dispatch, I managed to coax them out without their captain.
I use a team of one Sci, one Eng, and two Tac officers. All of them fully geared and their useful skills maxed out. Between them, the drones I transport in, and my turrets we're basically the away team of the apocalypse. The only time I lose on the ground is when my away team gets stuck somewhere.
1 Tac officer equipped with various grenades, 1 photon, 1 plasma, 1 stun, and possible focus fire, or something similar.
1 Eng officer with shield regen ability, 1 turret, 1 chroniton mines, and a support drone.
2 Sci officers with medical tricorder, vascular regenerator, nanite health monitor, and have one with dylovene, and the other with melorazine.
With this combo, I never (99.9% of the time) die, and the added turrets/drone help to dish out damage, also the engineer keeps my shields strong and my tac officer is usually racking up some nasty kills.
I only ever have a problem with borg when they start beaming in an overwhelming amount of drones... then when the battle becomes 5 to 1 odds against me... thats when I start losing.
No thanks. Perhaps you might want to read up on them though. It might actually help you to play right.
If you actually read those descriptions, you would understand what is being discussed. But, it is your constitutionally guaranteed right to choose ignorance.
Comments
Tact Officer 2: Ensign - Photon Grenade I lvl 8
Engineer Officer: Ensign - Weapons Malfuntion I lvl 1
Science Officer: Ensign - Medical Tricorder 1 lvl 1
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Sunday night I redid my ground crew and so as you can see, this is a fairly new crew I am running with for my ground missions. Probably not the best idea, but eh.
I did another exploration ground mission of the same type (against Kibo or whoever) and had a lot more success with coaxing them out. The final group I had to dispatch, I managed to coax them out without their captain.
1 Tac officer equipped with various grenades, 1 photon, 1 plasma, 1 stun, and possible focus fire, or something similar.
1 Eng officer with shield regen ability, 1 turret, 1 chroniton mines, and a support drone.
2 Sci officers with medical tricorder, vascular regenerator, nanite health monitor, and have one with dylovene, and the other with melorazine.
With this combo, I never (99.9% of the time) die, and the added turrets/drone help to dish out damage, also the engineer keeps my shields strong and my tac officer is usually racking up some nasty kills.
I only ever have a problem with borg when they start beaming in an overwhelming amount of drones... then when the battle becomes 5 to 1 odds against me... thats when I start losing.
If you actually read those descriptions, you would understand what is being discussed. But, it is your constitutionally guaranteed right to choose ignorance.