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1 featured episode series per Season is not good enough

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] GMMeeko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    When you disagree with someone, insult them. Ah, 3rd grade logic is so funny.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    That is incorrect. I have stated many times that the Foundry is going to change this game in a hugely positive way, and have done quite a bit of mission creation and testing myself. I cant wait for it to come out. However, this thread is regarding official content, specifically the FEs.



    It was the Devs themselves who have repeatedly made the statement that the Foundry isnt a replacement for official content. They are the ones that drew the distinction between the two, not me. I'm simply going on their own statements until they change them.

    Now, if you disagree with the distinction that they drew between the Foundry and official content, you'll have to take that up with them.



    Once again, you are wrong. I have thoroughly enjoyed quite a few player created missions thus far, and look forward to enjoying even more when the Foundry is opened up to the entire playerbase on holodeck.

    personally, i think he's wrong, Nagus. what you're saying is indeed good way to bring STO to next level that can challenge STO Players in Foundry Type Missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    AGNT009 wrote: »
    I dont know what I was thinking trying to use logic on a Ferengi. Dan obviously stopped trying in this thread, Im going to bow out too. Ive made my points.

    The Nagus ISNT wise. The Nagus is a numbskull.

    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] GMMeeko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    AGNT009 wrote: »
    I dont know what I was thinking trying to use logic on a Ferengi. Dan obviously stopped trying in this thread, Im going to bow out too. Ive made my points.

    The Nagus ISNT wise. The Nagus is a numbskull.

    While not agreeing with nagus is fine, resorting to name calling isn't fair either.

    You think player created content is fine and satisfactory, their are people, myself included, that do not think its a replacement for Developer made content. When you pay for a game, you should expect certain things, and content developed by the developers is one, imho. You dont have to agree with that, its your choice, but if you feel player driven content is the way to go, there are lots of indie games that could use that type of player support.

    This IP deserves much more than handing the player base a set of tools and relying on it to drive content until the parent company thinks it is worth it to higher more people for the team. Waiting until the game gets out of the so called black, to higher more team members, may be to late for a lot of the fan base.

    I have been critical of the handling of this IP by Atari and cryptic for the same reason. Star Trek is a Tier one IP and deserves to be treated as such. I understand Dstahl took over a project that was under fire, and its a job most wouldn't want. Trek fans can be super critical and tbh, the IP deserves it. Does this mean people aren't glad for the in roads the Devs had made? no, but people want what was promised, a top notch game of a top notch Ip even with limited development time.

    The game is moving forward, and we can only hope Atari wakes up before its too late.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    AGNT009 wrote: »
    I dont know what I was thinking trying to use logic on a Ferengi. Dan obviously stopped trying in this thread, Im going to bow out too. Ive made my points.

    The Nagus ISNT wise. The Nagus is a numbskull.

    dude, learn to let people disagree with you and deal with it, some of the stuff you accused him of saying you just made up to disagree with
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Working for an organization that's been critically understaffed for going on four years now, I understand how difficult it is to rectify. I hope they can successfully convince Atari and get more developers added to the STO team.

    For the record, I'm very impressed with what they've done with the resources they do have. Can't ask for more at this point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    Want a new PVP map? One of them has to make it.

    Dan, could you explain something that has been confusing me - why does it take so long to make a new PvP map? I mean, there have been dozens of missions over the last year (which have included any number of maps) - and yet it has not been possible to make any more PvP maps in that time. Is there something about PvP maps that makes them so much harder - presumably about thirty-forty times harder - to create than missions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Dan, could you explain something that has been confusing me - why does it take so long to make a new PvP map? I mean, there have been dozens of missions over the last year (which have included any number of maps) - and yet it has not been possible to make any more PvP maps in that time. Is there something about PvP maps that makes them so much harder - presumably about thirty-forty times harder - to create than missions?

    It might be the something to do with the number of players on a PvP map, this is just me guessing though
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Dan, could you explain something that has been confusing me - why does it take so long to make a new PvP map?

    LOL!!!!! Why, indeed! Just making a new uniform or a bridge takes weeks of resources, apparently. Meanwhile we got more clothing and face options when the Sims came out ten years ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    Want a new PVP map?
    Yes, yes I do. :)

    The game had nine maps at launch and one added post-launch. That's 10 maps with one of the factions billed as PvP in the months leading toward launch (something everyone at Cryptic took flak for).

    However, ten maps isn't necessarily the most positive outlook for a PvP faction. Many here enjoy PvP (especially on the theory crafting side). You have the statistics on your end, so I won't comment on the numbers beyond this.

    While territory control would be optimal (but further down the pipeline), you mentioned converting PvE maps to PvP ones. I really liked that idea: especially since maps from this series really begged for it (Coliseum? Vault?) It seems like this would be a simpler solution. However, what are obstacles from this happening?

    You also mentioned open PvP instances a while back and discussing it with team members.

    Is progress being made in either department?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    from what i've read, and noted from various other threads here as well, it's worth noting one thing.


    even though these guys develop for star trek online, they do not have the borg collective backing them up..

    Activision owns the collective. And they work for Blizzard. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Like most players, I would like to see more than one Featured Series per Season, especially since the season updates seem to be getting more ambitious and therefore taking more time to develop.

    But I don't have a problem with one Featured Series per Season given that the quality of past weekly episodes has been particularly high. If design does move in this direction, a few suggestions:

    * Series Episode Length: Vary the length up. If the length of time between seasons increases, I'd enjoy seeing the number of episodes in an series increase. I realize this adds more development pressure, but I think the payoff for a longer series (in the players eyes) could justify it.

    * Episode Diversity: The missions so far have featured a variety of gameplay, and that's cool! I think it would be neat to have "filler" episodes in the Featured Series that don't necessarily tie directly in to the story of the Featured Episodes or do so in a loose fashion. Example: In the 3rd weekly mission, we're sent to a location, but we suffer a critical engine failure while in route. Someone sabotaged our ship during our last Starbase layover! We have to deal with the situation on our ship (perhaps even defend ourselves) before we can resume our mission, but then it's too late, the mission is unable to be completed, and the plot picks up in the next week's episode.

    *Locations: Artistically, I've really enjoyed the new locations in the past and present Series. I'd would enjoy seeing some future episodes that (like the one during the Breen arc) that required us to go to multiple locations/systems during an episode. The Breen mission where we were traveling around the Orellius sector was highly enjoyable and conveyed to me a sense of urgency..I'd like to see more inter-sector travel, if the story should warrant such.

    Those are the only real suggestions I have at present. I look forward to seeing what the dev team comes up with as we move closer towards Season 4.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    It was over 2 months between the featured episode series 2 and 3. This was due to the work being done on Season 3. Now we're finding out we arent going to see the next FE series before Season 4. If they keep up this trend, we're only going to be getting 1 featured episode series ever 3-4 months. That is simply not good enough.

    It's good enough for me. I say this while having a life time subscription, but if you feel that the content is not worth it at any given time, just take a 1 or two month break. I don't believe the veteran rewards require you to consistently be subscribed to receive them, only have the commulative amount of days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I can't believe some of the petty complaining here. The devs work their arses off for us , I think we should be happy that people like Stahl even take the time to read these threads and respond to them and try and get useful feedback for the game. I've known plenty of other games where the devs and writers couldn't give a stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Maybe it would be just better to re-define the ****ent itself. Weekly episodes sounds like there's really an episode every week. Instead it's just a batch of five weekly episodes with a large break in between, so why don't we just call them "Featured Episodes", not "Featured Weeklisodes"? Then you're free to decide whenever you wish to release new ****ent and the people can't cumplain anymore. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Soltark wrote: »
    I can't believe some of the petty complaining here.

    Oh Irony, how I enjoy thee! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OP: I want more content more often.
    Cryptic: We're doing the best we can with the resources available.
    OP: That's not good enough: (goto 1)

    At this point, I'd say that further discussion of this issue is pointless. The OP has stated his opinion, he's gotten an official response, he maintains his position in defiance of it; what more can (or should) be said?

    You're unsatisfied. Okay. Now what? The ball is in your court, sir.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    HF_Mudd wrote:
    OP: I want more content more often.
    Cryptic: We're doing the best we can with the resources available.
    OP: That's not good enough: (goto 1)

    At this point, I'd say that further discussion of this issue is pointless. The OP has stated his opinion, he's gotten an official response, he maintains his position in defiance of it; what more can (or should) be said?

    You tell us. Your the one that replied and bumped the thread back to the top again.
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