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Coliseum was awesome, BUT... (spoiler alert)

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    In my opinion this was probably the most fun I've had playing STO. So many things went right with this mission I cannot begin to mention them all.

    The best parts:

    Arena: The Combat and Music = Excellent.

    Environment: Felt massive. Ambience was perfect.

    Just seriously well done, If this is a sign of things to come then things are looking great. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Staran wrote: »
    best episode of the game. best mission of the game.

    It wasn't just the puzzle sets or the great voice overs of the great cutscenes.

    I mean, the big fights with the worms was ok.
    But the escape was what blew my mind. The computer consoles that, although irrelevant to the present situation, but filled you in to some important background information (but gave me the distinct impression that it was a 'holographic program).
    The scorpions flying overhead!
    When you find that crashed ship over the horizon i couldn't believe the size of it.
    The last cutscene!

    I don't expect to ever see such a good episode again simply because it must have taken so much resources to accomplish.

    It's always the background information that I enjoy reading the most, especially the intelligence reports from the Mine Enemy mission
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    First thing that happens in the mission is a game stopping puzzle.

    I hate puzzles. With a passion.

    Give me a Rubiks cube, I set it on fire. New York Times crossword puzzle? I use it as as birdcage liner. Face up.

    First, I want to thank you for the feedback, and I'm sorry you didn't enjoy the episode.

    However, when leaving feedback in the future, please remember to leave details as to why you aren't happy. Simply posting "this sucks" not only doesn't tell us how to improve the game for you in the future, it's also a hurtful thing to say.

    Remember, people work really hard to make this game for you to play. If you don't like something, that's fine. Please have the courtesy to tell us why from the get go in the future.

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    K-Tar wrote:
    Can you give any reasons for that, or are you just trying to emulate a mythological being that often lives under bridges?

    PS: Who are Charles and Kurt and why did I never see them on the forums?:D

    I lol'd when I read this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I enjoyed the mission very much.

    Doing it in a team again stripped the other members of many dialogues, and left me puzzled at many points what the frell was going on.
    The fight in the arena was impressive, but for some reason I at no point felt threatened, even despite the size of that thing.
    I would have liked the desert-part to be a bit longer, but that may be just me.
    The final cutscene was just awesome, things went so fast, I had to replay just to understand what happened.

    Seeing how we can pick up melee weapons up in there that are virtually the same quality as the c-store melee pack weapons, I should have waited to buy them. But then it's random and you might not get the Lirpa from the weapon caches in there.
    The sword's jump attack is very impressive, looking forward to more funky melee weapons and specialized attacks or moves in future updates!

    All in all, I really enjoyed the work that has gone into this. Thanks for this glorious episode!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    GREAT JOB from charles and kurt!!!for the first time it really felt like i was in an episode from the tv series.
    nice storyline and great ending,and keeping the servers running without any glitches i say all praise the whole team,GREAT JOB:eek::eek::eek::eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Really liked this one - great sense of 'stand-alone' story progression, as well as working well within the current arc.

    Other great things about it:

    - the opening space shot - really beautiful. :)

    - 'Captain! We've been snared in some kind of energy thingy!' How 'Trek' is that? ;)

    - 'The Arena, with it's sandworms and the like, really reminded me of the first act of 'Return of the Jedi'.

    - The escape from the Arena - shades of both ENT's 'The Forge' and DS9's 'Rocks and Shoals'.

    - Melee weapons - didn't get one of the secret ones, but the falchion is COOL. Also liked that it was tiered at a useable level - thanks for that!


    So yeah - a great experience all round! Can't wait for the arc conclusion next week - that Romulan cityscape is so darned tantalizing...


    Thanks, Cryptic - keep up the sterling work! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    They went nooooooooooooo because they didn't get to shoot me.

    I went NOOOOOOOOOO because I didn't get to slaughter all of them, especially that Reman.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I loved the massive environment. The Reman shield reward is quite simply spectacular on the Captain's Yacht.
    I never play with music, personally... I prefer to live the character than to try to make it an interactive TV episode. But, after reading the other comments, I'm definitely going to do replay with music turned on... can't let great work go to waste. Being unable to use any other equipment was a fun change of pace, too.

    The only thing that "bugged" me was that a 24th century computer system was being locked up by basic arithmetic. ;)

    Solid mission, guys. Excellent work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    bkzland wrote: »
    The fight in the arena was impressive, but for some reason I at no point felt threatened, even despite the size of that thing.

    um....that thing hit me once, took 90 percent of my life away when I hit the wall.
    I didn't feel threatened either. i was like 'BRING IT OOOOON". Then i died in a pile of worm pee.
    I still didn't feel threatened.
    So I respawned and tried it again and got thrown to the other wall, underneath the console I was trying to use. And died again after I stood up.
    Again, not threated at all. 4 deaths later I ended up in the sewers.


    BTW, romulans need that big of a sewer drain? Eat more ruf***e pls.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Krizonar wrote:
    They went nooooooooooooo because they didn't get to shoot me.

    I went NOOOOOOOOOO because I didn't get to slaughter all of them, especially that Reman.

    I get the feeling that traitor Reman will get his next week
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    StormShade wrote:
    First, I want to thank you for the feedback, and I'm sorry you didn't enjoy the episode.

    However, when leaving feedback in the future, please remember to leave details as to why you aren't happy. Simply posting "this sucks" not only doesn't tell us how to improve the game for you in the future, it's also a hurtful thing to say.

    Remember, people work really hard to make this game for you to play. If you don't like something, that's fine. Please have the courtesy to tell us why from the get go in the future.

    Thanks,

    Stormshade

    Sorry Stormshade, I was somewhat ticked off that the mission came to a crashing halt for me.

    But as I stated earlier in the thread, why is that math puzzle even there? Shouldn't my purple Science Officer have been able to solve that without even a dialogue window popping up?

    It really just ruins the immersion at least for me that the game stops and you have to find a calculator or window out of the game and use the calculator function on your pc...Or find a scrap of paper and work the puzzle

    All the while, my landing party is just standing around petting their tribbles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I really enjoyed it. To compare it to some of the best Trek standalone games I have played, it still felt very linear (that is, you kind of walk through the mystery instead of solving it). However, the mini-game type puzzles are a welcome addition (and hopefully they will keep getting better), and everything else was top notch. The story is comparing quite favorably to some of the better Trek games I have played, although the ending to the episode did seem a bit contrived. Maybe I just missed it, but there did not seem to be a good motivation for the Tal Shiar commander to let you escape, and the story would seem to make more sense if the Reman had been genuine instead of betraying you at the end. I will play through it again though and see if I missed some plot point that would explain why it would benefit him to let the base's population escape.

    The only way that this does not compare favorably to some of the better Trek games is that you are basically told where to go and what to do next. I realize a lot of players prefer to "grind" through the missions rather than try to solve puzzles and mysteries, but it would make the gameplay much more interesting. They players who just wanted to finish quickly could look at a walk-through.

    But overall, this mission and this series has been great and a vast improvement on what has been done before. It really is a credit to the developers and a auspicious sign of things to come.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Killer Job guys. Best mission in the game. I loved the massive desert, I want to see more large ground maps in the future. And I'm so happy that you got the Amok time music.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    K-Tar wrote:
    The mission was great, however, the markings on the minimap need fixing. On the first run I never found the rock formation where I should hide and ran straight through to the end of the map while nothing happened. That was kind of frustrating.:D

    Yeah, the same thing happened to me. I figured if I went too far off course the ships would shoot at me. I double backed and by dumb luck stoped on a the correct pile or rocks.

    Can the fighters actually shoot at you or is the game bluffing?

    Also an explanation on how I got beamed out at the right moment near the end would be nice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    But as I stated earlier in the thread, why is that math puzzle even there? Shouldn't my purple Science Officer have been able to solve that without even a dialogue window popping up?

    Or a tricorder?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Killer Job guys. Best mission in the game. I loved the massive desert, I want to see more large ground maps in the future. And I'm so happy that you got the Amok time music.:D

    Was this a flaunt by Cryptic you think showing off how big they can extend their maps? Just the atmosphere of the entire desert was amazing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Dear Devs,

    Thank you for this episode. This is THE BEST mission in the entire game. Ever. Thank you. :D

    The fighting in the arena was great, the science-y first aid of the reman was fun, running through the trackless deseert was confusing... getting to the end of the desert and finding the starship wrecked on the ground was just icing on a nifty cake.

    I loved it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Very good episode. More like this. Never really knew how the episode would end. It felt a bit like when Kira and Dukat was stranded on a planet together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kingdox wrote: »
    Yeah, the same thing happened to me. I figured if I went too far off course the ships would shoot at me. I double backed and by dumb luck stoped on a the correct pile or rocks.

    Can the fighters actually shoot at you or is the game bluffing?

    Also an explanation on how I got beamed out at the right moment near the end would be nice.

    The same thing happened to me. I had to zoom in on the map and double back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    Sorry Stormshade, I was somewhat ticked off that the mission came to a crashing halt for me.

    But as I stated earlier in the thread, why is that math puzzle even there? Shouldn't my purple Science Officer have been able to solve that without even a dialogue window popping up?

    It really just ruins the immersion at least for me that the game stops and you have to find a calculator or window out of the game and use the calculator function on your pc...Or find a scrap of paper and work the puzzle

    All the while, my landing party is just standing around petting their tribbles.

    I appreciate the point about immersion and don't necessary disagree, although it didn't bother me. But just to clarify - did you not complete the mission because a puzzle was involved? The mission didn't really come to a "crashing halt," after all. It was basic mathematics.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    I shouldn't have to window out of a game to use a calculor.

    Doesnt' that blow the immersion factor of the game? Even a bit?

    Doesn't my Science Officer have a calculator function in that tricorder of hers?

    Again, I thought this mission sucked.
    So do it in your head. It's basic math.

    So just because *YOU* hate puzzles, the mission sucked? Please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    And even if you were too lazy of math or have difficulties with math it can easily be completed by brute force.
    Being good at math just gets you through the part a little faster. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I get the feeling that traitor Reman will get his next week

    When the cutscene started, my shuffle went to this song
    http://www.youtube.com/watch?v=2wHx82GkjAQ

    I had my sword equipped.

    I was ready man, READY I TELL YOU!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    Sorry Stormshade, I was somewhat ticked off that the mission came to a crashing halt for me.

    But as I stated earlier in the thread, why is that math puzzle even there? Shouldn't my purple Science Officer have been able to solve that without even a dialogue window popping up?

    It really just ruins the immersion at least for me that the game stops and you have to find a calculator or window out of the game and use the calculator function on your pc...Or find a scrap of paper and work the puzzle

    All the while, my landing party is just standing around petting their tribbles.

    I just tried all the combinations of numbers until I found the right one
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    YogoFatso wrote: »
    Was this a flaunt by Cryptic you think showing off how big they can extend their maps? Just the atmosphere of the entire desert was amazing.

    It's the best looking ground map in the whole game, IMHO. I want ground exploration maps to be that big and awesome, so it feels like I'm actually exploring.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    btw coliseum was made by charles and kurt,

    They need to make mopre - this one was amazing. Everytime I think you guys have hit a pinicle and can't raise the bar higher, you do. Awesome job all around on this one. (and as an old TOS fan, I LOVED the Collesium combat music ;))

    But seriously PLEASE make new missions using the tech you've developed here. For the first tiome in an STO mission I felt like I was really on a large planet and loved the fact the objectives were not all close to me, etc. Loved the wild animal encounters, the general atmophere of the planetary enviroment, etc.

    Again, great job across the board.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Great mission, and the random sword loot that you pickup is awesome. How many different swords are there to get? I got the blue Bat'leth, the green Nausican thing, and another thing. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Alexraptor wrote: »
    And even if you were too lazy of math or have difficulties with math it can easily be completed by brute force.
    Being good at math just gets you through the part a little faster. :rolleyes:

    You can always alt tab out and use the windows calculator app; or a hand calculator if you need to as well. me? I just did it in my head as the equations were 3rd grade level math at worst.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I dislike math too... so I just copied the math problems into google search. lol I suck at doing mental math.
This discussion has been closed.