Dunno if this is a bug with it, but when the weapon has the [DMG] bonus, it doesn't seem to actually add any damage.
They said before when the [dmg] mod first came out, that it was so small, you are not likely to actually see the decimal adjustment on the tool tips, but it is infact there.
I concur. Cryptic have really set the bar high this time. If next weeks episode is LESS detailed, or shorter than this one, I will be severely disappointed. This weeks episode truely FELT like a Star Trek episode, and actually took me about as long (~45 min) to complete.
Does changing the difficulty change the likelihood you will get a blue as appose to green?
The whole increased difficulty affecting loot was just an increased chance of mobs dropping loot. It doesn't affect the rarity of the loot, or from containers. It only increased the chances across the board of any loot dropping of any quality. So technically yes you have a higher chance to get blues, but you also have a higher chance to get whites.
Also, I gave up after 7 tries, just gonna buy the stupid naussican sword off the exchange in a few days after the price levels out.
@mykey, I had been doing them all the way through but I got so frustrated with the mission I quit after the worm the last couple times. Just drop and sit in bridge for half an hour for the replay timer to run out. I really hate that timer.
Confirmed melee weapons so far: (All appear to be faction agnostic, as, in three run-throughs, and with what has been reported here, we managed to acquire at least one example of all of these.)
Bat'leths
Lirpas
Tsunkatse Falchions (longswords)
Nausicaan Tegloar Swords (short swords)
It may just be perception, but there does seem to be an unusually high chance for getting a Blue from this, a group of 5 players, in three run-throughs (all on different characters, for what that's worth), got 6 Blue weapons. (Not that this is a bad thing, just thought it bore mentioning.)
Comments
And just about everyone else on the forums
The cattle prod from hell? :mad: I hate that stupid thing... I totally wanna grief a swordmaster with it now
Just did 5th run, 2 of the green falchions, one blue one, a green lirpa and batleth. No naussican sword yet. :mad:
I got the Sword on my first run and it is blue.
:mad::mad: Totally jealous.:D
http://media.comicvine.com/uploads/3/37849/864582-sulu_sword_super.jpg
They said before when the [dmg] mod first came out, that it was so small, you are not likely to actually see the decimal adjustment on the tool tips, but it is infact there.
Does changing the difficulty change the likelihood you will get a blue as appose to green?
You're in for some surprises.
We're going to the big city in "Cutting the Cord" - the finale.
The whole increased difficulty affecting loot was just an increased chance of mobs dropping loot. It doesn't affect the rarity of the loot, or from containers. It only increased the chances across the board of any loot dropping of any quality. So technically yes you have a higher chance to get blues, but you also have a higher chance to get whites.
Also, I gave up after 7 tries, just gonna buy the stupid naussican sword off the exchange in a few days after the price levels out.
@mykey, I had been doing them all the way through but I got so frustrated with the mission I quit after the worm the last couple times. Just drop and sit in bridge for half an hour for the replay timer to run out. I really hate that timer.
It may just be perception, but there does seem to be an unusually high chance for getting a Blue from this, a group of 5 players, in three run-throughs (all on different characters, for what that's worth), got 6 Blue weapons. (Not that this is a bad thing, just thought it bore mentioning.)
Will update if/as more are confirmed,
-Big Red