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Sod the Oberth, what about the Ambassador?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I can't find a photon launcher anywhere on the models of the Oberth so how about :

    2 360-degree phaser banks
    Tractor Beam
    Natural Boost to Sensor kinda like the Nebula's detection grid, but less powerful, and on all the time.

    I'm assuming this will be a Tier 1 vessel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Canonically, the Oberth is pathetically armed - nothing more than fore and aft phaser banks.

    Add to that the fact that the hull is made of tissue paper, and you start to see why the poor little blighters get trounced so easily... :p


    That's going to be a problem to translate into game terms - improve it's stats to make it more combat-worthy, and you risk turning it into an Oberth-class in name/look only.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Suggesting Oberth have a cannon weapon is like... well, compare it to something stupid. :p

    i suggested it have a single cannon. how the hell is that stupid good sir? the vulcan shuttle thing came with a cannon or turret. im not suggesting dual cannons, doesn't mater anyway you can put anything on a tier 1 ship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Point defense turret that shoots down incoming torpedoes. We'll call it the "Grissom Gun".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    "Defensive systems Edit Defensive systems sectionEdit
    Firing forward phaser

    More suited for science missions than combat missions, the Oberth-class had minimal defensive systems; it was armed with at least one phaser bank and one photon torpedo launcher for defense. (Star Trek III: The Search for Spock, Star Trek: First Contact)

    They were tactically inferior to such enemy vessels as the Klingon Bird-of-Prey and the Borg cube. (Star Trek III: The Search for Spock; DS9: "Emissary"; Star Trek: First Contact)

    As a science vessel, the Oberth-class was designed with specialized shields, which allow them to push through gravitational wavefronts. In conjunction with this feature, the interior bulkheads were composed of victurium alloy to better facilitate shielding. (TNG: "Hero Worship") "

    - from - http://memory-alpha.org/wiki/Oberth_class

    early tier ship, light weapons (probably 3 slots), heavy shields.
    has an inherent resistance to spacial anomalies and related attacks (or just applied to science as suggested later on)

    a multipurpose ship,

    it can hide in a dangerous nebula and heal friendlies .. perhaps there should be a selection of 3 different secondary hull modules, each contains a specific ability OR separate identity console slot based on:

    variant 1 provides a tactical advantage
    variant 2 engineering advantage
    variant 3 science advantage.

    SCIENCE:
    passive: victurium alloy bulkheads as resistance to spacial anomalies and related attacks
    active:
    space = support repair beam array: initiates a repair beam on friendly vessels OR long range sensor platform: enables anomaly gathering within occupied map
    space = repulsion wave: repulsion wave to drive off attacking enemies to escape and/or repair
    ground = none due to 2 space abilities OR Planetary scan: provides some type of ground revelation mechanic as yet TBD perhaps it collects from 3 anomalous data locations on the occupied ground map
    (3 for each timed burst so that when in teams, your buddy doesnt hog all the data at once lol :D)

    TACTICAL:
    passive: point defense computer targeting every (TBD) seconds
    active:
    space = space support shuttle bay: launches shuttle group that targets subsystems of enemy vessels
    ground = surface support shuttle bay: a shuttle swoops in on open area maps and bombards target with phaser fire

    ENGINEERING:
    passive: quantum layered shields: specific anomaly attacks reinforce shields, instead of damaging
    active: (on timers)

    space = vessel support cargo bays: drops random engine, shield, aux booster into available ship device slot, making them instantly available while on the fly
    ground = surface support cargo bays: beams crates to away team location granting access to random supply devices that could be helpful. i.e. hypos, shield emitter booster, etc. once opened, it drops the item into any available device slot.

    this seems like a lot, but being an inherently weak ship, this would make a good counter to that; making it a viable opponent when mastered, but a viable target for one who doesnt have it mastered. IMO it is more of a very technical peice of equipment more than a starship. making it a hands on vessel should give it that feel.

    how does that sound? any suggested tweaks? i tried to integrate some of the better community ideas and inspirations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    here's my own possible idea for a "power" for the Oberth...

    First, an assumption, I'm pretty sure that this will be a T1 ship only, so I'm pretty much basing it off that.

    Experimental Tech Platform
    Oberth Class ships were often used as testbeds for prototype technology.

    3 Min Cooldown, activates 1 random effect from below.

    1 - Experimental Weapons Array.

    +15 to weapon power for 30s, next beam attack counts as Beam Overload 2. Weapon power drain and beam ability cooldowns trigger as normal.

    2 - Experimental Shield Generators
    +15 shield power for 30s, Small shield heal and resistance buff for 30s, Activate Reverse Shield Polarity 1

    3 - Experimental Impulse Engine
    +15 to engine power for 30s, Activate Aux to Inertial Dampeners 1

    4 - Experimental Deflector Array
    +15 to Aux power for 30s. Activate Tractor Beam repulsor

    5 - Experimental Warp Core
    +10 power to all subsystems for 1 min.

    Basically, I wanted the Oberth to have something unique, a power that does something awesome, but is unreliable, just like the ship itself :p Having the power give you a random buff seemed to fit the bill. The above options, if my idea is liked are the ones I'd probably recommend being chosen due to their positive nature, though I did have a couple of other, less positive options that could be added into the mix, just for the Gits and Shiggles. ;)

    These are...

    Accidental Plasma Venting
    Ship takes a plasma DOT as if if hit by the plasma proc from a basic plasma torpedo, Activate Eject Warp Plasma 1

    Shield Overload
    Charged Particle Burst 1, Shields drop for 3 seconds and return at 50% strength on all facings.

    Crew Mutiny

    Crew mutinies against you, forcing you to abandon ship and then accidentally manages to blow it up behind you. Activate Abandon Ship regardless of ship condition. Should be accompanied by a voice over saying something like "The crew have spoken Sir, You are relieved of command! - Wait don't touch that! You don't know what it... *boom*"

    The last one is just for fun... but I'd LOVE to see it in game along side the Excelsior Transwarp Failure. :p Have it only happen a small percentage of the time and ensure that it's disconnected from the Injury system, so all the player loses is a little time and I think it would be hilarious.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Basically, I wanted the Oberth to have something unique, a power that does something awesome, but is unreliable, just like the ship itself :p Having the power give you a random buff seemed to fit the bill. The above options, if my idea is liked are the ones I'd probably recommend being chosen due to their positive nature, though I did have a couple of other, less positive options that could be added into the mix, just for the Gits and Shiggles. ;)

    These are...

    Accidental Plasma Venting
    Ship takes a plasma DOT as if if hit by the plasma proc from a basic plasma torpedo, Activate Eject Warp Plasma 1

    Shield Overload
    Charged Particle Burst 1, Shields drop for 3 seconds and return at 50% strength on all facings.
    love those 2, especially the random plasma venting when taking a hit. it would be a cool addition to damage mechanics in any application to the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I wouldn't mind if the Oberth was just a Tier 1 Light Science Vessel. To me it would be cool if starter ships were aligned like:

    Enterprise - Light Escort
    Original Conny - Light Cruiser
    Oberth - Light Science
    Miranda - Light Cruiser, maybe with a universal option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Many great and funny comments about the Oberth, and well deserved.

    All that aside, it was the Oberth class design that got me hooked on Star Trek and fired my imagination as a young teenager for the first time around the possibilities of the coolness of conducting research in space.

    For this reason, I have much fondness and respect for this punching bag of a ship, and it has a special place in this adult scientist's heart.

    I'm glad to read that it will soon be making its debut in STO. Long overdue IMHO.

    Do it justice guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    [QUOTE= Long-Range Sensors
    Boosts the ships's scanning range threefold (or something along those lines), enabling it to collect data and interact with other objects in space over a much greater distance. [/QUOTE]

    I love this idea. Would make it a great extra ship to have around just for grinding anom :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    huntsman11 wrote:
    I wouldn't mind if the Oberth was just a Tier 1 Light Science Vessel. To me it would be cool if starter ships were aligned like:

    Enterprise - Light Escort
    Original Conny - Light Cruiser
    Oberth - Light Science
    Miranda - Light Cruiser, maybe with a universal option.

    I think that's pretty much how they're doing it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    JonBuck wrote:
    I think that's pretty much how they're doing it.

    Pretty much, the way I'm seeing it is that the Miranda's going to stay as the main newbie ship, with the ENT, Connie and Oberth as completely optional choices for those who know more and/or levelling alts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ah, the Oberth. In many Star Trek games the first class you get to fly. Or, at least, in all Star Trek Academy games. :)

    I don't know if this has been asked already but do we also get a new bridge pack? Not included, of course, but are there plans for additional bridge packs?


    And, uh, speaking of plans: Are there any plans for my favorite ship class, the Constellation?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    we were discussing powers that the Oberth should come with.

    One suggestion thrown out was a second "abandon ship" power, in case the first one wasn't enough.

    :)

    just kidding - we wouldn't do that... but it was funny

    I have my EYE :eek: on you :p

    You should give it GENESIS torpedoes as the Oberth is pure Awesomesauce :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I think the Oberth would make a great T3 Science Ship. The big hospital 'ball' thing from all good things makes me a little ill. However, I do respect it because some people like it.

    I think the Oberth should have two powers:

    Long Range Sensors:
    The ability to see vessels at up to fifty kilometers.

    and the option between

    Phase Cloak:
    The ability to cloak while in combat and pass through other ships.
    A 30% Defense Boost while cloaked.
    The ability to fire torpedoes while cloaked (Cloak Effectiveness Reduction based on firepower delivery.).


    or

    Spatial Anomaly:
    Can fire a Gravity Well / Tyken's Rift Combo.
    Effectiveness based on Aux Power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Primus01 wrote: »
    I personally do not think the Oberth's design belong is STO, but if it must be in then make it only a starter ship.

    It is more canon for the timeline than most of the ships in game....

    Although I would want it even if it wasn't
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    LordDave wrote: »
    It should be a science support ship.

    So I'm guessing a passive AOE that allows all team-mates to 50% increase in critical hit chance on enemies within 5 KM of the Oberth.

    It's weapons and shields would be weak but it would basically make it not only a must have ship but a must destroy ship as well.

    Wait wait... shouldn't it be a passive AOE that allows all enemies a 50% increase in critical hit chance on any Oberth within 5km?


    Transcript of Crewman Sanders...

    "Sweet, my first assignment, to the USS Kelly!"

    "What class is it Sanders?"

    "I don't kno... ahh good fracking... hey Bill... tell my mother I love her..."

    "Ahh, you were assigned to an Oberth weren't you?"

    "Yep, and my fracking shirt is red..."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Okay, folks it was funny when dstahl made his post, but now it's becoming unfair. Everybody knows that the Grissom had her shields down, that's why she was such an easy target.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    K-Tar wrote:
    Okay, folks it was funny when dstahl made his post, but now it's becoming unfair. Everybody knows that the Grissom had her shields down, that's why she was such an easy target.:D

    *wonders if he should compile a list of Oberths seen destroyed on screen, or with a dead crew, or phased into a rock, or... etc* :p:p:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Well, from what I've seen the Oberth class does a fantastic job of exploding. ;)

    And it does a fantastic job of standing out as a ship design, there's gotta be something special to it. How will a phase cloak for example work?

    Yes I'm also anxious for the Ambassador, and this was always my favourite shot, it's at 0:50 (I'm sorry don't know how to link you directly to it, maybe someone can explain later but anyway) and It's just an epic shot of a nebula and an ambassador coming to the rescue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    as an addition to the tier 0/1 it would be pretty sweet, but nothing beyond that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    here's my own possible idea for a "power" for the Oberth...

    First, an assumption, I'm pretty sure that this will be a T1 ship only, so I'm pretty much basing it off that.

    Experimental Tech Platform
    Oberth Class ships were often used as testbeds for prototype technology.

    3 Min Cooldown, activates 1 random effect from below.

    1 - Experimental Weapons Array.

    +15 to weapon power for 30s, next beam attack counts as Beam Overload 2. Weapon power drain and beam ability cooldowns trigger as normal.

    2 - Experimental Shield Generators
    +15 shield power for 30s, Small shield heal and resistance buff for 30s, Activate Reverse Shield Polarity 1

    3 - Experimental Impulse Engine
    +15 to engine power for 30s, Activate Aux to Inertial Dampeners 1

    4 - Experimental Deflector Array
    +15 to Aux power for 30s. Activate Tractor Beam repulsor

    5 - Experimental Warp Core
    +10 power to all subsystems for 1 min.

    Basically, I wanted the Oberth to have something unique, a power that does something awesome, but is unreliable, just like the ship itself :p Having the power give you a random buff seemed to fit the bill. The above options, if my idea is liked are the ones I'd probably recommend being chosen due to their positive nature, though I did have a couple of other, less positive options that could be added into the mix, just for the Gits and Shiggles. ;)

    These are...

    Accidental Plasma Venting
    Ship takes a plasma DOT as if if hit by the plasma proc from a basic plasma torpedo, Activate Eject Warp Plasma 1

    Shield Overload
    Charged Particle Burst 1, Shields drop for 3 seconds and return at 50% strength on all facings.

    Crew Mutiny

    Crew mutinies against you, forcing you to abandon ship and then accidentally manages to blow it up behind you. Activate Abandon Ship regardless of ship condition. Should be accompanied by a voice over saying something like "The crew have spoken Sir, You are relieved of command! - Wait don't touch that! You don't know what it... *boom*"

    The last one is just for fun... but I'd LOVE to see it in game along side the Excelsior Transwarp Failure. :p Have it only happen a small percentage of the time and ensure that it's disconnected from the Injury system, so all the player loses is a little time and I think it would be hilarious.

    you know that's not actually bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I think the Oberth makes sense either as a T1 ship or as one of the larger "shuttle" type ships.

    One thing I do hope comes out of it though, is it's addition to the roster of Federation mob groups. Too often am I bored hunting down squads of 3 Miranda/Centaur/Shikars...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    out of all the incoming things we hear about, news on the ambassador is what i want previewed the most!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    here's my own possible idea for a "power" for the Oberth...

    First, an assumption, I'm pretty sure that this will be a T1 ship only, so I'm pretty much basing it off that.

    Experimental Tech Platform
    Oberth Class ships were often used as testbeds for prototype technology.

    3 Min Cooldown, activates 1 random effect from below.

    1 - Experimental Weapons Array.

    +15 to weapon power for 30s, next beam attack counts as Beam Overload 2. Weapon power drain and beam ability cooldowns trigger as normal. Then it explodes

    2 - Experimental Shield Generators
    +15 shield power for 30s, Small shield heal and resistance buff for 30s, Activate Reverse Shield Polarity 1 Then it explodes

    3 - Experimental Impulse Engine
    +15 to engine power for 30s, Activate Aux to Inertial Dampeners 1 Then it explodes

    4 - Experimental Deflector Array
    +15 to Aux power for 30s. Activate Tractor Beam repulsor Then it explodes

    5 - Experimental Warp Core
    +10 power to all subsystems for 1 min. Then it explodes

    Basically, I wanted the Oberth to have something unique, a power that does something awesome, but is unreliable, just like the ship itself :p Having the power give you a random buff seemed to fit the bill. The above options, if my idea is liked are the ones I'd probably recommend being chosen due to their positive nature, though I did have a couple of other, less positive options that could be added into the mix, just for the Gits and Shiggles. ;)

    These are...

    Accidental Plasma Venting
    Ship takes a plasma DOT as if if hit by the plasma proc from a basic plasma torpedo, Activate Eject Warp Plasma 1 Then it explodes

    Shield Overload
    Charged Particle Burst 1, Shields drop for 3 seconds and return at 50% strength on all facings. Then it explodes

    Crew Mutiny

    Crew mutinies against you, forcing you to abandon ship and then accidentally manages to blow it up behind you. Activate Abandon Ship regardless of ship condition. Should be accompanied by a voice over saying something like "The crew have spoken Sir, You are relieved of command! - Wait don't touch that! You don't know what it... *boom*" Then it explodes

    The last one is just for fun... but I'd LOVE to see it in game along side the Excelsior Transwarp Failure. :p Have it only happen a small percentage of the time and ensure that it's disconnected from the Injury system, so all the player loses is a little time and I think it would be hilarious.

    Fixed it for ya.

    Then it explodes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    SupAJ1M wrote: »
    I can't see it taking on a Klingon Bird of Prey LOL

    When at LTCMDR flying a Connie Refit I did a mission to take down a D'deridex. Even if I did one of the newer skins of the updated Connie classes, you are still talking about a tiny little ship disabling a warship that could stand toe-to-toe with a Galaxy class. There are plenty of times in missions where I take down an enemy ship while flying a vessel that really should have been obliterated. Not to mention taking out borg cubes without an entire fleet backing me. I really don't see how an Oberth is going to make things worse.

    Besides, we are making judgments on firepower of ships that not only don't exist, but have a fantasy technology that we can only dream about. The only thing that decides what ship beats what in the show is a writer who puts down who the winner is in the script.

    Edit: I wouldn't mind seeing the special ability to be similar to the Gorn support ship on the Klink side. I think making the ship healing based would help make it fit better into the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Quiskota wrote:
    And it does a fantastic job of standing out as a ship design, there's gotta be something special to it. How will a phase cloak for example work?

    Yes I'm also anxious for the Ambassador, and this was always my favourite shot, it's at 0:50 (I'm sorry don't know how to link you directly to it, maybe someone can explain later but anyway) and It's just an epic shot of a nebula and an ambassador coming to the rescue.

    If you look at that Wolf 359 clip u posted, you'll see the Oberth getting blown away by the Borg cube at 2:30 which is hardly suprising :p:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    When at LTCMDR flying a Connie Refit I did a mission to take down a D'deridex.

    all of our Mirandas are credited with several negvar kills too :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Make the Oberth a T1 Sci Ship, Move the Connie Refit to T1 Eng, and designate the T1 Miranda as a Tac ship. Come up with something else as the T2 Cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Make the Oberth a T1 Sci Ship, Move the Connie Refit to T1 Eng, and designate the T1 Miranda as a Tac ship. Come up with something else as the T2 Cruiser.

    like the excelsior? ive posted similar. the capabilities advantage of the constitution over the miranda at this stage would be a drop in the bucket. the ktinga and tkono should trade spots too
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