It's commonly understood that every video game player-base is different. So I'm wondering, what have you all noticed about the people who play the video games you enjoy?
Heh, I tend to get along better with people who realize that the story is just fiction and 90% accuracy is plenty enough to have a good time. When people start arguing about "canon" and "proper naval protcol" (which I still don't think matters since starfleet isn't the navy), I get bored and roam off. Plus I like Valias who has that smexy Orion avatar.
The one time I enjoyed arguing about a plot was trying to convince people that Fawkes in Fallout 3 was a female before being mutated. Then one of the devs responded to my claims and shot me down, which was still awesome.
how dare you suggest star trek online players cant write.
lol!
But I find that most of the ingame STO community is really quite as opposed to most MMOs I have played where the general chat is filled with dozens to hundreds of people all arguing with one another in one chat, in STO I find that if anyone is talking at all it is usually two to twelve of them, except on major patch days and even then the chat is not that swamped.
Heh, I tend to get along better with people who realize that the story is just fiction and 90% accuracy is plenty enough to have a good time. When people start arguing about "canon" and "proper naval protcol" (which I still don't think matters since starfleet isn't the navy), I get bored and roam off. Plus I like Valias who has that smexy Orion avatar.
i love arguing about canon and things that happen in star trek until people start taking it all too seriously. then it just makes me feel stupid for getting drawn into an argument about something thats 400 years in the future and not real.
Actually, if there's one major difference, I'd have to say that people in STO are generally more helpful on the whole.
And although I was going to say something else, I'll refrain from jinxing it.
I've always generally got that feeling as well. I've been playing EVE for a few days now, and I've been spending much of my time hiding from pirates who are currently having a competition (complete with prizes) for whoever can kill the most noob players.
The Star Wars/Star Trek thing is fascinating to me, though. If they are more serious, I wonder why that's the case. There must be some fundamental difference between the player bodies!
Well, EVE Online is a game where capitalism and power are the way to go, so the more money and power you accumulate, the bigger you are in the society.
Whereas in Star Trek, it's more of a team thing, you have more people out there who don't have to worry about being seen as a pansy/wuss or weak for helping out the noobs/scrubs. Of course, given that Star Trek has always been about exploration and intelligence rather than who has more guns and more wealth, it's natural that the players of an MMO based around it would embrace these values, and moreso even when the rest of the player base follows those same values (or at least Starfleet is from what we've seen).
That, and personally, I think the game also has a good Dev team behind it. Just my two cents. There's been a lot of (relatively speaking since I don't see much of it period) flak about bugs and stuff - but hey, at least we know they're on it.
I've always generally got that feeling as well. I've been playing EVE for a few days now, and I've been spending much of my time hiding from pirates who are currently having a competition (complete with prizes) for whoever can kill the most noob players.
The Star Wars/Star Trek thing is fascinating to me, though. If they are more serious, I wonder why that's the case. There must be some fundamental difference between the player bodies!
*Sits in "Thinker" pose for hours*
Nerve wrecking I am sure. Wait until you are go through a worm hole into 0.0 space knowing at any time the hole can be lost or move stranding you. All the while anywhere in the system there are pirates hunting you from long range with the help of sensor drones.
Yeah that's extremely evident. The game vexes me to no end. It requires the endless training of skills to even get the means to earn the money to acquire a ship actually battle-worthy-then you have to equip it!
On a larger note, the fact that people embrace the ideas of the game they play is simply fantastic to me. The fact that CoD inspires an atmosphere intent upon winning by any means, StarCraft's intense emphasis on strategy and leadership, and the subsequent and almost military-like quality of not tolerating the use of poor tactics and strategies, and so on.
I've been trying to analyze Halo for some time now. Unlike Call of Duty there's an actual legitimate plot behind it, one legitimate enough that it actually makes you care about the characters. Yet there's also the multiplayer and forge aspects as well. You seem to get a little of everything with the people in that game.
I tend to ignore Halo for several reasons - one being that mainly, I don't own an XBOX and the majority of my Halo-ing was done in high school when the dorm lounge only had two things on it at any given time - BET or Halo.
For the most part however, the encounters I've heard of on Halo multi range from bumping into TV actors (friend of mine actually apparently bumped into the guy who plays Shawn Spencer from Psych while in a game of Halo several years back) to just downright annoying (IE, some annoying kid whose voice sounds like Yugi pre-transformation, if you catch my drift, going "YEEEEEEEEEEEEEEE" obnoxiously loud over the microphones).
Starcraft on the other hand, is kind of like a Gamer's version of War College run by Gamers. If you do well, people like you. If you TRIBBLE up, you'll have a very good chance somebody will laugh, point and call you nublet for the rest of your career until you get better, or you'll find somebody to help you get better.
The Persona franchise sells very, very well in Japan and the USA and attracts a wide variety of players. Even among US gaming magazines and editors, the games score in the top picks even when considered against other, more mainstream titles like God of War and Mass Effect. It's a sort of 'if you play it, you will love it' kind of game, the trick being getting people to play it because it is a JRPG.
The game also has achieved a very high pop culture status in Japan, being mentioned in the Melancholy of Haruhi Suzumiya Season 2 for example.
StarCraft couldn't really be any other way, truly. In anything but a one on one game it is very rare that you can pull a team by yourself. If your allies play terribly, you're going to lose. I've seen countless games where you can tell that one person was playing brilliantly alongside a team of pure incompetence.
Halo's a tricky one. You never know what you're going to get. Then again, I'd take Halo any day over anything in the Call of Duty franchise. Nothing like a barrage of expletives coming from the mouth of a ten year old to brighten your work-week.
StarCraft couldn't really be any other way, truly. In anything but a one on one game it is very rare that you can pull a team by yourself. If your allies play terribly, you're going to lose. I've seen countless games where you can tell that one person was playing brilliantly alongside a team of pure incompetence.
Halo's a tricky one. You never know what you're going to get. Then again, I'd take Halo any day over anything in the Call of Duty franchise. Nothing like a barrage of expletives coming from the mouth of a ten year old to brighten your work-week.
Heh, I tend to get along better with people who realize that the story is just fiction and 90% accuracy is plenty enough to have a good time. When people start arguing about "canon" and "proper naval protcol" (which I still don't think matters since starfleet isn't the navy), I get bored and roam off. Plus I like Valias who has that smexy Orion avatar.
The one time I enjoyed arguing about a plot was trying to convince people that Fawkes in Fallout 3 was a female before being mutated. Then one of the devs responded to my claims and shot me down, which was still awesome.
TRIBBLE ya brother. Nothing bores me more than a pointless arguement about the technical aspects of imaginary spaceships and weapons. Its kinda like listening to real scientists debate something only without the relevance or importance to back it up.
I'm not really into that many video game communities. About the only one I have any feel for is the Team Fortress 2 community, and it usually likes to spend its time complaining about hats and the fact that Valve has an online store where you can buy hats is apparently ruining the game somehow. Of course, there's also the usual arguments about who's OP/UP, and the like.
Oddly enough, there's a cottage industry of creative fans on YouTube who amazing and terrifying things with song remixes and animated shorts.
I play with a group known as LIGS, or Long Island Gaming Servers. And by good people, I mean a bunch of ragers who suck as much as you do. You should just hear the rage in the mumble chats.
And I'm not that horrid in voice chat. Really.
Speaking of which, we should set up a TS3 or mumble thing for 10F
Comments
how dare you suggest star trek online players cant write.
The one time I enjoyed arguing about a plot was trying to convince people that Fawkes in Fallout 3 was a female before being mutated.
lol!
But I find that most of the ingame STO community is really quite as opposed to most MMOs I have played where the general chat is filled with dozens to hundreds of people all arguing with one another in one chat, in STO I find that if anyone is talking at all it is usually two to twelve of them, except on major patch days and even then the chat is not that swamped.
And although I was going to say something else, I'll refrain from jinxing it.
i love arguing about canon and things that happen in star trek until people start taking it all too seriously. then it just makes me feel stupid for getting drawn into an argument about something thats 400 years in the future and not real.
I've always generally got that feeling as well. I've been playing EVE for a few days now, and I've been spending much of my time hiding from pirates who are currently having a competition (complete with prizes) for whoever can kill the most noob players.
The Star Wars/Star Trek thing is fascinating to me, though. If they are more serious, I wonder why that's the case. There must be some fundamental difference between the player bodies!
*Sits in "Thinker" pose for hours*
Whereas in Star Trek, it's more of a team thing, you have more people out there who don't have to worry about being seen as a pansy/wuss or weak for helping out the noobs/scrubs. Of course, given that Star Trek has always been about exploration and intelligence rather than who has more guns and more wealth, it's natural that the players of an MMO based around it would embrace these values, and moreso even when the rest of the player base follows those same values (or at least Starfleet is from what we've seen).
That, and personally, I think the game also has a good Dev team behind it. Just my two cents. There's been a lot of (relatively speaking since I don't see much of it period) flak about bugs and stuff - but hey, at least we know they're on it.
Could be worse - *REDACTED TO PREVENT JINXING*
As you move the stuff closer to your mouth, your stomach realizes what you are trying to do and rebels.
Nerve wrecking I am sure. Wait until you are go through a worm hole into 0.0 space knowing at any time the hole can be lost or move stranding you. All the while anywhere in the system there are pirates hunting you from long range with the help of sensor drones.
Have trouble getting dates? lol
@Bored
Yeah that's extremely evident. The game vexes me to no end. It requires the endless training of skills to even get the means to earn the money to acquire a ship actually battle-worthy-then you have to equip it!
On a larger note, the fact that people embrace the ideas of the game they play is simply fantastic to me. The fact that CoD inspires an atmosphere intent upon winning by any means, StarCraft's intense emphasis on strategy and leadership, and the subsequent and almost military-like quality of not tolerating the use of poor tactics and strategies, and so on.
I've been trying to analyze Halo for some time now. Unlike Call of Duty there's an actual legitimate plot behind it, one legitimate enough that it actually makes you care about the characters. Yet there's also the multiplayer and forge aspects as well. You seem to get a little of everything with the people in that game.
For the most part however, the encounters I've heard of on Halo multi range from bumping into TV actors (friend of mine actually apparently bumped into the guy who plays Shawn Spencer from Psych while in a game of Halo several years back) to just downright annoying (IE, some annoying kid whose voice sounds like Yugi pre-transformation, if you catch my drift, going "YEEEEEEEEEEEEEEE" obnoxiously loud over the microphones).
Starcraft on the other hand, is kind of like a Gamer's version of War College run by Gamers. If you do well, people like you. If you TRIBBLE up, you'll have a very good chance somebody will laugh, point and call you nublet for the rest of your career until you get better, or you'll find somebody to help you get better.
Online gaming - interesting, eh?
Stereotype joke.
The Persona franchise sells very, very well in Japan and the USA and attracts a wide variety of players. Even among US gaming magazines and editors, the games score in the top picks even when considered against other, more mainstream titles like God of War and Mass Effect. It's a sort of 'if you play it, you will love it' kind of game, the trick being getting people to play it because it is a JRPG.
The game also has achieved a very high pop culture status in Japan, being mentioned in the Melancholy of Haruhi Suzumiya Season 2 for example.
Halo's a tricky one. You never know what you're going to get. Then again, I'd take Halo any day over anything in the Call of Duty franchise. Nothing like a barrage of expletives coming from the mouth of a ten year old to brighten your work-week.
DOLPHIN DIVE!
See that is why I don't use voice-chat and don't like PUGs.
TRIBBLE ya brother. Nothing bores me more than a pointless arguement about the technical aspects of imaginary spaceships and weapons. Its kinda like listening to real scientists debate something only without the relevance or importance to back it up.
Oddly enough, there's a cottage industry of creative fans on YouTube who amazing and terrifying things with song remixes and animated shorts.
And I'm not that horrid in voice chat. Really.
Speaking of which, we should set up a TS3 or mumble thing for 10F