test content
What is the Arc Client?
Install Arc

Hey Dan, how long til Ker'rat is Nuked?

13»

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    Well you are saying it is a game, it should be fun.

    For a pure PVE player its totally not funny to skip emblems due to gankers. And that is the problem. You want it to be fun but also those others. And this is an MMO and everyone should have fun.

    That's why Kerrat needs to be changed. That's why there should be a real open world PvP zone where someone who does not like PvP should not have to venture in for PvE content.

    I would totally sign for a real PvP zone where there is some real fighting instead of waiting till a poor PvP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    As someone who's new to MMOs, I found Ker'rat to be a good introduction to PvP. It was only about the 4th or 5th mission I did in the game and didn't have a clue what to expect.

    When 2 BoPs decloaked and blew me to pieces in about 5 seconds I was like, Huh? I was blowing up Borg spheres with ease, but can't hold out against 2 BoP?

    Anyway, I liked the experience, but there should have been some kind of tutorial or explaination for what I was getting into.

    My main problem with the Ker'rat system is that it has Borg in it. They're way too far from Borg space and far too close to Federation and Klingon space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Why are u sighing? So u want fun because the game needs to be fun on the cost of others that want fun?

    If u still don't understand it after the last posts then i really do not know it. But i am glad that the whole cryptic team and most of the playerbase understands it.

    U can still gank other gankers when there is completely no need for a PVE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    Why are u sighing? So u want fun because the game needs to be fun on the cost of others that want fun?

    If u still don't understand it after the last posts then i really do not know it. But i am glad that the whole cryptic teams and most of the playerbase understands it.

    If all those PVE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I think it's safe to assume that not every new player is particularly happy about getting ganked (I'm assuming that means killed) by high level players.

    You can't have people getting turned away from the game at such an early stage because of this. Like I said if there were a tutorial that explained to us this could happen...

    I hope they put something else similar in the game for players like Farsight, but it should either be encountered later by the player or it should be properly explained to them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Igard81 wrote: »
    I think it's safe to assume that not every new player is particularly happy about getting ganked (I'm assuming that means killed) by high level players.

    You can't have people getting turned away from the game at such an early stage because of this. Like I said if there were a tutorial that explained to us this could happen...

    I hope they put something else similar in the game for players like Farsight, but it should either be encountered later by the player or it should be properly explained to them.

    I am not quite sure since when is Kerrat accessible, I went there when I was VA already. But maybe you are right, there should be a higher level threshold.
    Also, there is a description that clearly states it's a Warzone. I am pretty sure most people know that - but for the lowbies, I guess it wouldn't be too hard to add a warning the first time you enter it.

    Also, the level we discuss is a VA level, only maximum level playrs are allowed in there. Ganking here doesn't mean getting attacked by high level players, more like pvp players engaging pve players freely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Igard81 wrote: »
    I think it's safe to assume that not every new player is particularly happy about getting ganked (I'm assuming that means killed) by high level players.

    You can't have people getting turned away from the game at such an early stage because of this. Like I said if there were a tutorial that explained to us this could happen...

    I hope they put something else similar in the game for players like Farsight, but it should either be encountered later by the player or it should be properly explained to them.

    Ker'rat is the only place for players to open PVP and the PVE players want to take it from them. Because it offers a couple of emblems from a daily quest.

    They don't seem to understand that the emblems require you to take part in a open PVP zone to get them. If you don't want to open PVP you don't go in Ker'rat. If you don't want to PVP you don't take the PVP daily it's your choice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Oh.... I see. That's where the rabbit hole goes. "We want free stuff without any danger". Why should anyone have the same stuff as those who grind it in danger of being ganked? More danger, better loot. That sounds fair, doesn't it? Besides, you can always buy it off the Exchange...

    Did you miss the part about being PvP enabled boosting the droprate, guaranteed drops for player kills and damage bonus for being PvP enabled..

    You can do it all without being enabled for PvP, but you have a lower chance of good drops (naturally the increase should be substantial.. F.ex: Being PvP enabled increases the rarity of all drops by one tier.. Common becomes uncommon, uncommon becomes rare etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Did you miss the part about being PvP enabled boosting the droprate, guaranteed drops for player kills and damage bonus for being PvP enabled..

    You can do it all without being enabled for PvP, but you have a lower chance of good drops (naturally the increase should be substantial.. F.ex: Being PvP enabled increases the rarity of all drops by one tier.. Common becomes uncommon, uncommon becomes rare etc.

    I didn't. I just think most people would choose the easy way. What I'd prefer is a zone "you're in, you're fair game" - not "Okay, wonderful... let's line up for a shot... that's it... oh TRIBBLE this guy is pvp disabled... oh well let's look for someone else...". I'd agree with your idea, IF the zones with pvp enabled and disabled were separate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    As far as Kerrat and KDF content in general, the big update is coming with the launch of Season 4.

    Just for clarity's sake, do you actually mean with the LAUNCH of Season 4, or DURING Season 4(as in, sometime between 4 and 5, which could be several months after it actually launches)? I know you said launch, I just want to make sure I understand you correctly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The thing I really hate about this zone I mean /really/ hate is you respawn on top of same spot all the time and the opposing side can just camp the respawn point. But what I really really hate is the stupid borg who get stuck on the geometry and can shoot you, but you can't shoot back. Basically that's why I don't go there anymore. I just got too frustrated with a bug that has been around for eons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    kivrin wrote:
    The thing I really hate about this zone I mean /really/ hate is you respawn on top of same spot all the time and the opposing side can just camp the respawn point. But what I really really hate is the stupid borg who get stuck on the geometry and can shoot you, but you can't shoot back. Basically that's why I don't go there anymore. I just got too frustrated with a bug that has been around for eons.

    The Thing I LOVE about this zone is how everyone respawns the same point at reset. The Klingons always try to run and hide so they can gang up on you 4 v 1 later, because they are sooo honorable. :cool:

    But I actually do love the free for all after the reset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Personally I hate PVP, but, I did like going into Ker'rat to get loot, with the risk of being ganked by other players. It was, fun to occasionally post up an "oh really?" in zone chat, and proceed to destroy said attempted ganker.

    Granted I went into that zone for the first time in Mission form at a low level, not knowing what to expect, and left shaking my head the first couple attempts.

    The thing with gankers, don't give them attention. If they gank you, quietly respawn and go about your business. They will target someone more "vocal" every time. That is why most are doing it, to grief people. If you show no emotion (Vulcan), they will keep searching for someone with an inner Klingon or Andorian ;) .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    wrote:
    Well you are saying it is a game, it should be fun.

    For a pure PVE player its totally not funny to skip emblems due to gankers. And that is the problem. You want it to be fun but also those others. And this is an MMO and everyone should have fun.

    That's why Kerrat needs to be changed. That's why there should be a real open world PvP zone where someone who does not like PvP should not have to venture in for PvE content.

    I would totally sign for a real PvP zone where there is some real fighting instead of waiting till a poor PvE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Change all fleet actions to include +4 enemies. This way we get more MK XII loot and it will bring down both the value and reason for farming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Take away the emblems and the pure pve'ers wont go there anymore. Give them a pve mission that has an equal chance of mk xii loot and problem is solved. Or make two versions of the quest, one in a pure pve Kerrat where the only competition is who can do the pve objectives first.

    Ganking is an anti-social way to game, and should not be encouraged or given an easy outlet. It drives away players from the game and eliminating it altogether would lose us far fewer anti-social people than we lose from said players upsetting newbies. Good game design doesn't encourage such griefing tactics. Spawn camping is a prime example of the kind of pvp we don't want. I know there's one player who would be very upset by this concept and this post. I already had him on ignore because I don't need that type of person in my life or in my game. Taking pleasure at the displeasure of others is not an example of good character. It's not a person this game needs frankly. Designing these people out of the picture will only improve the quality of the community, and therefore the quantity of the community in the end.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Shakkar wrote: »
    Ganking is an anti-social way to game, and should not be encouraged or given an easy outlet. It drives away players from the game and eliminating it altogether would lose us far fewer anti-social people than we lose from said players upsetting newbies. Good game design doesn't encourage such griefing tactics. Spawn camping is a prime example of the kind of pvp we don't want. I know there's one player who would be very upset by this concept and this post. I already had him on ignore because I don't need that type of person in my life or in my game. Taking pleasure at the displeasure of others is not an example of good character. It's not a person this game needs frankly. Designing these people out of the picture will only improve the quality of the community, and therefore the quantity of the community in the end.

    Oh man, now I feel bad. But seriously, come on - I don't think that anyone has the right for such judgements. Don't like it? Don't go there. I for one just love to rip unprepared pve'rs to pieces :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Don't like it? Don't go there. I for one just love to rip unprepared pve'rs to pieces :)

    Take a moment to actually think about what you just said. If people stop going there, then you wont have anybody to gank, will you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Take a moment to actually think about what you just said. If people stop going there, then you wont have anybody to gank, will you?

    True, but they'd miss all those nice and expensive XII's. So what I am really asking is "If the ganking bothers you that much - don't risk it, but you'll miss out the rewards. If you go there and you get ganked - why complain, you knew the risks of an open pvp zone".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ganking is indeed lame. I always hated Cryptic in mixing PvE and PvP in that manner where it was too easy to exploit the Borg against other players in easily killing them in PvP.

    Not only that it fuels much of the complaining in the Ker'rat zone chat.



    Frankly, given all the negativity around PvP, at this point I honeslty wish Cryptic would get rid of it altogether. Especially those who taunt people to kill themselves or wish their families get killed. Just too much Cyberbullying in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Azurian wrote: »
    Ganking is indeed lame. I always hated Cryptic in mixing PvE and PvP in that manner where it was too easy to exploit the Borg against other players in easily killing them in PvP.

    Not only that it fuels much of the complaining in the Ker'rat zone chat.

    Frankly, given all the negativity around PvP, at this point I honeslty wish Cryptic would get rid of it altogether. Especially those who taunt people to kill themselves or wish their families get killed. Just too much Cyberbullying in STO.

    PvP is not something you HAVE to do. Also, you do not HAVE to go to Kerrat. And also: I haven't ever seen anyone taunting anyone to get killed or to kill someone's family. Such threats are actually criminal and can be prosecuted under law. If reported, that person WILL get banned.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    True, but they'd miss all those nice and expensive XII's. So what I am really asking is "If the ganking bothers you that much - don't risk it, but you'll miss out the rewards. If you go there and you get ganked - why complain, you knew the risks of an open pvp zone".

    So your saying if a person chooses to go somewhere knowing what they'll find, then they cant complain, right? If so, then since it is common knowledge that people complain on MMO forums and you choose to come here anyway, then you cant complain about the complaining you find here :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    So your saying if a person chooses to go somewhere knowing what they'll find, then they cant complain, right? If so, then since it is common knowledge that people complain on MMO forums and you choose to come here anyway, then you cant complain about the complaining you find here :o

    Oh there is a difference and we both know what it is, but I am not going to write that down, because that would be breaking the forum rules. :) Suffices to say, I don't complain at people complaining, I find these "discussions" entertaining :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    So your saying if a person chooses to go somewhere knowing what they'll find, then they cant complain, right? If so, then since it is common knowledge that people complain on MMO forums and you choose to come here anyway, then you cant complain about the complaining you find here :o

    I love you Nagus! :D
    I haven't ever seen anyone taunting anyone to get killed or to kill someone's family. Such threats are actually criminal and can be prosecuted under law. If reported, that person WILL get banned.

    I have seen such lame individuals in STO do that too many times to the point I relish reporting those individuals. Unfortunately, Cryptic takes such comments as seriously as the law requires them to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Is another man's reasonable argument or complaint. Take away the ganking part of Ker'rat and our intrepid griefer would be crying, whining, and qq'ing in no time. And we'll just say "deal with it or quit if you don't like it" and the shoe will instantly be on the other foot. Saying someone else is crying or whining is a lazy way to argue and also shows less than stellar intellect. Which we've already seen an abundance of, and good riddance to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    I don't want Ker'rat nuked.
    I want it FIXED!!!

    Signed. :D

    This is our only open PvP zone let alone me & my buddy's make it a sport racing against one another to get first place. strongest, fastest & best build win's... I have to admit a science or engineering character don't always have enough DPS to get the kills/ destroy the objective before a Tactical runs of whit it

    Kerrat has 3 problems that need fixing.
    • First of all, it needs a full reset every time the instance reset/ the mission starts over.
    • Second, the Borg being stuck in the geometry that has always been the main issue.
    • Third the spawn points needs to be better designated, Federation on one side, Klingon on the other.

    If you think about it the first fix takes care of the second problem, if their is a full reset then the map can be altered so the Borg spheres, cubes & probes start of on a fixed location so they can not get stuck in the geometry.

    Even an easier fix... force people to warp out ones the mission is completed, so that the instance automatically fully resets, I'm not a big fan of this but if that lets us keep our only open PvP so be it.

    Their are even other options,

    Even upping the difficulty slider on the Borg will help, instead of +4 make them beasts, +10 or + 12 give the Borg Probes tractor beams like in Kithomer, put in more Borg Tactical Cubes. (they only show up ones in a while far less then they used too)
    This all so that completing the objective alongside Federation & Klingon hunting each other makes it allot harder & actually requires team play to complete.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I am so signed onto not nuking this. I spent the day in there doing the mission as well as some really fun PVP. It's nice to have a zone where there is an actual mission you can focus on with the PVP function as well. Plus no que for the PVP part of it, you just have to deal with the reset every 2 minutes or so. Oh and the rewards are the icing on the cake too. Plus what will the people who spend their time in there do now? wander the galaxy in search of another ker;rat?
Sign In or Register to comment.