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Hey Dan, how long til Ker'rat is Nuked?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Zutty wrote: »
    NOOOOOOOOO! PLEASE don't take away our only open PvP map. :(

    Humphrey Bogart says, "We'll always have Ortha. Ker'rat isn't the only one."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Honestly, since I spent there some time, I think some people are actually complaining because they don't know how it works. I should know, I was there too - I had no idea how come some other guy was always first while I tagged all the nodes. Must be haxx! Well... it wasnt hax, it was just him being cloaked next to that borg repair thingie waiting for others to tag the nodes, so he could easily kill 3 of those small cubes before others even got into position.

    Thank you for saying this.

    Try as I might, I could not find any place I was invulnerable to the reset. I wasn't trying to cheat, but just trying to see if there is any truth to what was being said. I'm 90% sure there isn't.... and if there were, I'd think many, many more people would be exploiting it.
    Azurian wrote:
    Honestly, Just asking.

    Those goldfarmers are still using those exploits, and honestly I don't know why CSR hasn't busted them. In fact, one in particular right this very second is purposely taking advantage of the reset, where he gets all the loot, while everyone else does his work.

    Lame tactic if you ask me..

    Again... just because your not winning doesn't mean:

    1. It's Broke
    2. They are cheating
    3. Something needs to be nerfed

    Maybe the lame tactics are the ones you've been using.... time to learn some... you know what. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    1. It's Broke
    2. They are cheating
    3. Something needs to be nerfed

    Maybe the lame tactics are the ones you've been using.... time to learn some... you know what. :cool:

    I think you should research more. ;)

    You can exploit a bug in the instance, allowing you to get all the rewards and points without contributing to the objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    They should really import the same idea as SWG had with the Kessel system:
    Have a really huge, open pvp zone with two dreadnoughts/fleets from either faction that are incredibly hard to kill. Have them on a respawn timer when one is destroyed. People can get rewards like they do in fleet actions. If you come in and a bunch of Klinks are assaulting your fleet, fight them off or destroy theirs. This would be really fun...even have side objectives or something.

    You just brought up a ton of good memories. I really miss the Pre-NGE SWG. Kessel was a ton of fun, especially when you had a multi-crew ship, like the YT-1300, or Y-wing. What a blast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I think you should research more. ;)

    You can exploit a bug in the instance, allowing you to get all the rewards and points without contributing to the objectives.

    I have, and I haven't been able to. Additionally, I haven't seen anyone doing this. So...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I have, and I haven't been able to. Additionally, I haven't seen anyone doing this. So...
    I've seen proof of it and I have.

    You'll have to accept my anecdotal evidence until the issue gets tracked down. I suspect it's an exploit related to PvP matching (i.e. FvF or KvK) which alters your state and allows you to be "friendly" to borg, allowing you to complete all the objectives quickly.

    However, Ker'rat should get nuked for reasons besides farming: i.e. unresolveable Borg-trapped-in-level-geometry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Again... just because your not winning doesn't mean:

    1. It's Broke
    2. They are cheating
    3. Something needs to be nerfed

    We all know they exploit. Heck, in that same thread Dan Stahl said Defcon 1, I provided a screenshot of one of the goldfarmers with a 140+ score. So if that's not exploiting, then I don't know what is.

    And damaging the Hulks to prevent people from scoring can be also regarded as an exploit.
    Maybe the lame tactics are the ones you've been using.... time to learn some... you know what. :cool:

    I don't appricate the slander. I never have used an exploit at any time in War Zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ker'rat is a PvP que waiting room for many people. I understand the issues people have with the bugs (which can be delt with/avoided,) but the open space PvP is what makes it a draw to many players. Only "nuke" if/when a viable alternate open PvP zone is available...


    ...and I think it would need a clear warning for Feds in the mission dialogue so they understand it's an open PvP zone. That way when someone says "why are you attacking me you #@cker?" or "Leave me alone - I'm just heer 2 do my daaay-leeez," Klinks side players can simply ask them "did you read the mission info?"

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ker'rat is a PvP que waiting room for many people. I understand the issues people have with the bugs (which can be delt with/avoided,) but the open space PvP is what makes it a draw to many players. Only "nuke" if/when a viable alternate open PvP zone is available...


    ...and I think it would need a clear warning for Feds in the mission dialogue so they understand it's an open PvP zone. That way when someone says "why are you attacking me you #@cker?" or "Leave me alone - I'm just heer 2 do my daaay-leeez," Klinks side players can simply ask them "did you read the mission info?"

    ;)

    Although you can PvP in there, the objectives clearly don't mention attacking other players. (I don't do the mission usually, I like to test builds near the far moon in the instance and hunt down KDF players. :D)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Although you can PvP in there, the objectives clearly don't mention attacking other players. (I don't do the mission usually, I like to test builds near the far moon in the instance and hunt down KDF players. :D)
    That needs to be changed as well.
    Optional Goal for everyone: Kill 4 enemy ships.

    Always visibile in the mission description, that should help people get the idea. ;)

    Edit: Did I already mention what a "new, imporved Ker'rat" could be like: http://forums.startrekonline.com/showthread.php?t=202599
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    My Klingon likes it there !
    He is waiting what is said early in the game for feds to scan those things and then !
    With two other buddys he blow the smirtereens out of those repairhubs and they win the game .
    Infortuneate for the federation that they can't cloak otherwise they would do the same.
    Same as the kerat is that ground feature Otah feds do the scan works we allready blow up the turrets and other klingon brother are waiting to computerize those things upload a virus .....

    FEDERATION 0 AND KLINGONS ONE

    O One more thing try to invite some VA Tacticals with an Defiant with cloak you can do the same !!!

    Greets Jetal Sisko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I like going to Ker'rat for loot, because its DIFFICULT!

    You can't just fly around farming stuff without getting TRIBBLE by klingons just waiting for you, or vise versa, which is part of the fun.

    It makes finding that mk XII item that much more special.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    They should really import the same idea as SWG had with the Kessel system:
    Have a really huge, open pvp zone with two dreadnoughts/fleets from either faction that are incredibly hard to kill. Have them on a respawn timer when one is destroyed. People can get rewards like they do in fleet actions. If you come in and a bunch of Klinks are assaulting your fleet, fight them off or destroy theirs. This would be really fun...even have side objectives or something.

    Except.. Kessel Corvette groups wasnt "incredibly hard".. Now if youre talking about the last addition there (Lancer and Nebulon Frigates), then I get your point, but the vette mission was never hard, just timeconsuming.

    The concept is good, just need to actually make the convoy tough (ie: give them damage in excess of regular player damage, a ton of HP, and a really slow regen.. That way, youll have to work them down as they fly their route)

    Example:

    3 Dreadnaughts (Jupiter/Vo'quv), with escorts, flying a set route, taking 15 minutes. There will be two stations along the course, and they will regenerate some of their HP there

    Station will drop HEs/ETs on them for 33% of their max HP.

    At each of the stations, they will unload some of their cargo, dropping their chance at dropping high quality loot.

    The ships will always drop one rare or VRare MK XII item *or* a random "special" schematic (set item for example), on the first leg of the route, 2nd leg and the chance is 66%, 3rd leg 33%. Chance of schematic drop should be roughly 5%.

    Drops always goes to a random person in the group that have the highest damage/death ratio (each death will subtract the hull HP from the score). While in the system, groups cannot be disbanded.

    Mission can be done while enabled or disabled for PvP, enabled PvP will give a 15% bonus to the damage score.

    Once either convoy (Fed/KDF) is destroyed, the other will warp out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Except.. Kessel Corvette groups wasnt "incredibly hard".. Now if youre talking about the last addition there (Lancer and Nebulon Frigates), then I get your point, but the vette mission was never hard, just timeconsuming.

    The concept is good, just need to actually make the convoy tough (ie: give them damage in excess of regular player damage, a ton of HP, and a really slow regen.. That way, youll have to work them down as they fly their route)

    Example:

    3 Dreadnaughts (Jupiter/Vo'quv), with escorts, flying a set route, taking 15 minutes. There will be two stations along the course, and they will regenerate some of their HP there

    Station will drop HEs/ETs on them for 33% of their max HP.

    At each of the stations, they will unload some of their cargo, dropping their chance at dropping high quality loot.

    The ships will always drop one rare or VRare MK XII item *or* a random "special" schematic (set item for example), on the first leg of the route, 2nd leg and the chance is 66%, 3rd leg 33%. Chance of schematic drop should be roughly 5%.

    Drops always goes to a random person in the group that have the highest damage/death ratio (each death will subtract the hull HP from the score). While in the system, groups cannot be disbanded.

    Mission can be done while enabled or disabled for PvP, enabled PvP will give a 15% bonus to the damage score.

    Once either convoy (Fed/KDF) is destroyed, the other will warp out.

    That sounds like an interesting idea, but it's missing one element. Two actually.

    First, this concept would lead to huge clusterf***s on one location. That's not that much fun. It may sound fun, but with the chaotic concept of NPC spam... nah, that's like a copy of arena and there are good reasons why I hate those. For those people, willing to slug it out like that, they can just go to any random arena or CTF match.

    Second, it needs scattered highlevel mobs to attracts attention of farmers (and I don't mean chinese farmers, just regular people grinding). Nothing to farm = no farmers = just another pvp battleground, we have the arena and CTF already. It would die.

    Also, "pvp disable" option = no gankers = no pvp = just another run of the mill boring fleet action with occasional 2 guys duelling it out on secluded location. What a bore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    That sounds like an interesting idea, but it's missing one element. Two actually.

    First, this concept would lead to huge clusterf***s on one location. That's not that much fun. It may sound fun, but with the chaotic concept of NPC spam... nah, that's like a copy of arena and there are good reasons why I hate those. For those people, willing to slug it out like that, they can just go to any random arena or CTF match.

    Second, it needs scattered highlevel mobs to attracts attention of farmers (and I don't mean chinese farmers, just regular people grinding). Nothing to farm = no farmers = just another pvp battleground, we have the arena and CTF already. It would die.

    Also, "pvp disable" option = no gankers = no pvp = just another run of the mill boring fleet action with occasional 2 guys duelling it out on secluded location. What a bore.

    There should ofcourse be patrolling/fighting groups scattered across the map, and its fairly simple to provide an incentive to enable PvP:

    Enabled PvP gives a bonus to droprate/quality. Killing a player ship gives a guaranteed drop - 50% Common 35% uncommon, 10% rare, 5% very rare.

    Enabled PvP gives a damage boost, rather than a score boost (thus: players hunting the convoy benefits from enabling PvP)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    There should ofcourse be patrolling/fighting groups scattered across the map, and its fairly simple to provide an incentive to enable PvP:

    Enabled PvP gives a bonus to droprate/quality. Killing a player ship gives a guaranteed drop - 50% Common 35% uncommon, 10% rare, 5% very rare.

    Enabled PvP gives a damage boost, rather than a score boost (thus: players hunting the convoy benefits from enabling PvP)

    Okay... but why "boost it" artificially? Why not make it simple? Make a big zone. Add quality loot dropping mobs. Enable pvp. People will find their own balance between pvp and pve, just like they did in Kerrat. Why would you want to "fix" something that isn't broken?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Just a reminder.

    We request that players do not discuss possible exploits on the forums. Please abide by the forum rules.

    If you feel that someone is exploiting the game, contact customer service. These issues do get looked into (I know because I read the internal threads when someone is reported).

    As far as Kerrat and KDF content in general, the big update is coming with the launch of Season 4.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    Just a reminder.

    We request that players do not discuss possible exploits on the forums. Please abide by the forum rules.

    If you feel that someone is exploiting the game, contact customer service. These issues do get looked into (I know because I read the internal threads when someone is reported).

    As far as Kerrat and KDF content in general, the big update is coming with the launch of Season 4.

    Good to know. Just please please please don't make it complicated. People find their own balance and ways to play within pvp zones.

    Also, for the good folks here: reporting works. I reported one farmer and he's gone, haven't seen him for weeks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Okay... but why "boost it" artificially? Why not make it simple? Make a big zone. Add quality loot dropping mobs. Enable pvp. People will find their own balance between pvp and pve, just like they did in Kerrat. Why would you want to "fix" something that isn't broken?

    Because, if there is equal chance of "winning" youll have one group that PvE all day long there, and random PvPers that doesnt find any PvP there. By making it a risk/reward system, you promote PvP, while making it "useable" for the PvE crowd.

    Ker'rat:

    Fed 1 : Stop ganking me, Im here for the PvE
    KDF 1: This a PvP zone, cant deal with it, dont enter!

    Instead it would work like this:

    Fed 1: Stop ganking me, Im here for PvE.
    KDF 1: Then disable PvP, you can still complete missions, grind loot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Because, if there is equal chance of "winning" youll have one group that PvE all day long there, and random PvPers that doesnt find any PvP there. By making it a risk/reward system, you promote PvP, while making it "useable" for the PvE crowd.

    Ker'rat:

    Fed 1 : Stop ganking me, Im here for the PvE
    KDF 1: This a PvP zone, cant deal with it, dont enter!

    Instead it would work like this:

    Fed 1: Stop ganking me, Im here for PvE.
    KDF 1: Then disable PvP, you can still complete missions, grind loot.

    Yes, but you are working with a premise that "ganking" is a bad thing. It's not. Some people like it. STO at this moment has only one place where you can do that: Kerrat. You can go for pure pve anywhere else. You can go arenas and CTF's for pure pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Yes, but you are working with a premise that "ganking" is a bad thing. It's not. Some people like it. STO at this moment has only one place where you can do that: Kerrat. You can go for pure pve anywhere else. You can go arenas and CTF's for pure pvp.

    I love PvP so i dont have a problem with it but a game should let people choose if they want to PvP or not. At least if u want more customers.

    Now there should be a bigger open PvP zone somewhere in game.

    Kerrat is also a zone to complete PvE missions. Now when u purely play PvE and have a mission in Kerrat u should not be bothered by gankers. Thats obvious.

    Offcourse real gankers wont aggree because they get their fun out of ganking players and annoy them.

    Personally i prefer a good PvP fight with someone who knows what to do instead of ganking someone with no PvP skills who is PvE orientated but apperantly there are real gankers in this game.

    So there should be a open PvP zone where they can gank themselfs and others and where PvP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    I love PvP so i dont have a problem with it but a game should let people choose if they want to PvP or not. At least if u want more customers.

    Now there should be a bigger open PvP zone somewhere in game.

    Kerrat is also a zone to complete PvE missions. Now when u purely play PvE and have a mission in Kerrat u should not be bothered by gankers. Thats obvious.

    Offcourse real gankers wont aggree because they get their fun out of ganking players and annoy them.

    Personally i prefer a good PvP fight with someone who knows what to do instead of ganking someone with no PvP skills who is PvE orientated but apperantly there are real gankers in this game.

    So there should be a open PvP zone where they can gank themselfs and others and where PvP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    It DOES let you choose. You don't like PvP? Don't go Kerrat. Kerrat is explicitly an open PvP zone. Noone forces you to go there, mate.

    So when Icheb gives u the daily to a PvE player who does not like PvP he should just dont go there and quit?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    So when Icheb gives u the daily to a PvE player who does not like PvP he should just dont go there and quit?

    Yes exactly, you do something else. It's a game, it's supposed to be fun. You don't like PvP? You don't go PvP missions. Simple as that. I really dislike Deferi dailies, that's why I don't do them.

    Some have fun ganking, should they be deprived of it just because YOU don't like it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    It DOES let you choose. You don't like PvP? Don't go Kerrat. Kerrat is explicitly an open PvP zone. Noone forces you to go there, mate.

    True, but its also one of the very few places to get MK XII stuff..

    Just let the PvE crowd be able to participate in safety, but have a carrot there to persuade them to activate PvP..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    True, but its also one of the very few places to get MK XII stuff..

    Just let the PvE crowd be able to participate in safety, but have a carrot there to persuade them to activate PvP..

    Oh.... I see. That's where the rabbit hole goes. "We want free stuff without any danger". Why should anyone have the same stuff as those who grind it in danger of being ganked? More danger, better loot. That sounds fair, doesn't it? Besides, you can always buy it off the Exchange...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Yes exactly, you do something else. It's a game, it's supposed to be fun. You don't like PvP? You don't go PvP missions. Simple as that. I really dislike Deferi dailies, that's why I don't do them.

    Some have fun ganking, should they be deprived of it just because YOU don't like it?

    You DO know that that daily is to get marks of honor so when u dont do it it also wont give u a new one so u are saying those people should just stop getting those marks because u find it funny to gank people who do not want to PvP?

    There is nothing wrong with open world PvP but how kerrat is working is just not very good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    You DO know that that daily is to get marks of honor so when u dont do it it also wont give u a new one so u are saying those people should just stop getting those marks because u find it funny to gank people who do not want to PvP?

    There is nothing wrong with open world PvP but how kerrat is working is just not very good.

    Kerrat has bugs, but the open pvp concept (eg. ability to gank) is not one of them.
    And yes I know it gives emblems - so what, you skip a few emblems, it's not like that's some tragedy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kerrat has bugs, but the open pvp concept (eg. ability to gank) is not one of them.
    And yes I know it gives emblems - so what, you skip a few emblems, it's not like that's some tragedy.

    Well you are saying it is a game, it should be fun.

    For a pure PVE player its totally not funny to skip emblems due to gankers. And that is the problem. You want it to be fun but also those others. And this is an MMO and everyone should have fun.

    That's why Kerrat needs to be changed. That's why there should be a real open world PvP zone where someone who does not like PvP should not have to venture in for PvE content.

    I would totally sign for a real PvP zone where there is some real fighting instead of waiting till a poor PvE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    radjezz wrote: »
    Well you are saying it is a game, it should be fun.

    For a pure PVE player its totally not funny to skip emblems due to gankers. And that is the problem. You want it to be fun but also those others. And this is an MMO and everyone should have fun.

    That's why Kerrat needs to be changed. That's why there should be a real open world PvP zone where someone who does not like PvP should not have to venture in for PvE content.

    I would totally sign for a real PvP zone where there is some real fighting instead of waiting till a poor PvE
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