Damn I love the sovereign ideas I don't know which I like better the zero elevation phaser spread or the quantum torpedo launcher better lol. Prolly the torpedo because we've seen that since first contact that the enterprise e could fire two different types of torpedoes from the front end of the ship. Just gotta make sure the quantums would ACTUALLY COME OUT OF THE LAUNCHER ON THE VENTRAL SAUCER SECTION *hint hint*
Consoles and Retrofit Options via Crafting would be nice for every ship ingame. Instead of shipping a new retrofit vessel, make the existing ones upgradeable.
I find it very unlogical to trash my T4 Discovery to get a T5 Discovery lol
I would love to be able to pull out the Intrepid's retrofit ablative armor generator and have the ability to launch the Aeroshuttle as a support craft like the new Vulcan ship.
To be fair, i think people shold be discussing things to add to klingon ships as well.
As a Klingon, I know we don't need anything too creative. A giant cannon like the spinal lance would probably work on a lot of ships (like the Vor'cha). Or perhaps some kind of point defense turret system where the young becks get target practice and the ship is temporarily a turret platform. (Perhaps the Negh'var)
I don't use torps, can I mount Cannons there instead?
Ya, they also mentioned having a phaser AoE attack, where the beam fires around the ship. Similar to FAW. I suppose an innate fire at will would be good too.
Then it would be the auto counter to vast swarms of fighters (haven't been in-game for awhile, not sure if thats still a problem)
As a Klingon, I know we don't need anything too creative. A giant cannon like the spinal lance would probably work on a lot of ships (like the Vor'cha). Or perhaps some kind of point defense turret system where the young becks get target practice and the ship is temporarily a turret platform. (Perhaps the Negh'var)
I think the Klingon abilities should be more offensive as well.
Having a raptor with a spped burst ability would be neat. Small and nimble, and it would increase their survivablility by having something akin to "evasive manuevers" innate to the ship. The BoP's have the battle cloak, the raptor having speed capabilities seems fair.
Given the idea about basing the console for the DSSV and RSV on their interchangable (and removable) sensor pod, what about having a selection of consoles, and not just one? You could even make it so that either Science Vessel could make use of them.
This could lead to the possibilty of having multiple options for the other ships as well. The Advanced Escort could have its MVAM, or possibly some other sort of modification. After all, according to the in game descriptions, the Prometheus was developed with MVAM in mind, even though it was dropped after the prototype, but the Cerberus class (I believe) mentions that it was NOT designed to separate. That doesn't mean it can't (I assume the devs are planning to have the MVAM work with all four skins) but it might have had some other options designed into it.
Yeah being able to craft consoles for the ships would be a nice touch of choice for Leta say someone who would prefer a torpedo power on the sovvy for instance instead of the phased spread. But you'd only be able to have one equipped at Amy given time maybe in a new slot like an "upgrade" slot or something. Or heck even two upgrade slots and maybe make more upgrades available to each ship although it would have to be carefully balanced and thought out of course
This console upgrade idea could even be applied to the current refit ships like lets say someone has a galaxy refit; don't want sauce Sep? Maybe equip an upgrade console for an innate torpedo spread two or three since we saw a lot of the enterprise d firing like a TRIBBLE ton of torpedoes in a single spread. It would be interesting to see what they could come up with this for this idea
I can't imagine anything like a suicide module for Fleet Escorts. =/ Seriously? The Federation News Service expose alone... ~_~ Give it to Klingons because they'll line up to be on a ship with one or slip it on a specialized Romulan assault craft (overcharge their quantum singularity core) and don't tell the crew about it.
I can see giving a Fleet Escort an improved ram as the Gryphon's prow is quite pronounced. Oversized deflector shielding or some such. And anyone in a Fleet Escort should have access to Ramming Speed 2 by then.
And yeah.. Assault Cruiser.. chaingun out 4 quantums like HYT3.. very yummy.. and even canon! o.o
As for these consoles, I'd like to see them tied to a specific Tier and class of ship. It wouldn't make sense to spread around an Assault Cruiser's chaingunning quantum launcher because then it would devalue the Assault Cruiser's uniqueness.
I also feel stuff for DSSVs and RSSVs that wind up being temporary skill boosts (and fancy deflector glows) should be made more readily available than ones with a direct tactical use. Like every two minutes or minute thirty, just so they have a more practical application.
Here as some of my ideas. I think each ship class (cruiser,escort and science) should get at least 3 consoles to choose from. Some of the consoles will overlap ship classes as heir function can also be utilised by other ship types equally. All consoles are universal.
Advanced Deuterium Maneuvering Thrusters (escort)
Enables highly reactive ship movement that make slower weapons harder to hit ( +20% evasion vs torpedoes)
Rapid Burst Torpedo Launcer (escort or raptors)
Enables a rapid fire mode (decreases the torpedo CD by 2 sec) and increases any High Yield ability CD by 10%
Directed Energy Amplifier Module (cruiser, battlecruiser or science)
Increases weapon proc by a further 10%
High Capacity Cluster Torpedo Launcher (cruiser or battlecruiser)
Enables a torpedo spread ability equal to rank 3 (3 min CD)
Ablative Armor Screen Plating (any)
Increases ship HP by 30% but decreases turn rate by 2
Point Defence Emmiter Array (Star Cruisers or battlecruiser)
The ship gains an automated point defence system that targets smaller objects and vessels (up to a shuttle) in rapid succession (beam) but cannot damage anything bigger (from frigate upwards). 360 degree arc.
Enhanced Cyberwarfare Module (science only)
Imposes debuffson the target to accuracy, shield regeneration and turn rate by a set amount (decided for balance). 5 min CD.
Neutronium Filament Endostructure Emplacements (any)
Limited Neutronium lining of some structural supports that provide 5% HP, %5 all resist and 5% crew resist.
Shield Oscillation Stabilizer (any)
Provides a 5% resilience to shields
I am on board with the idea of the DSSV, and Nova Class (or other ships with dual deflectors, mission pods, or otherwhise) to have a special ability associated with their secondary deflector.
How about the failed weapon created by engineers on the Enterprise D to take out a Borg Cube? That blew out the main deflector causing them to repair it, how about making this a new weapon for Science ships, that blows out their deflector (long cooldown), similar to the Spinal phaser lance on the Galaxy X. But, unlike the Galaxy X, perhaps have this weapon actually DO something, possibly Science related like destroy a ships shields, or create some crazy new spatial anomaly.
a comms console that gives a debuff to enemy powers, torp and mine cooldown and interceptor type support, but only in certain circumstances (not in one of the new nebula from the romulan series, not if either is cloaked, not if auxilary systems are disabled ect) 5 min cooldown
extra carrier ship bay, in exchange of 1 or 2 rear weapons
upgraded support for the marauder, corvets insted of interceptors, cooldown increased to 5 mins, uses one console slot
NX console to allow a massive cannon overload with a 3 min cooldown, works like a torpedo but using the the energy weapons - cannons - phasers. they used a similar tactic to fend off a (possibly iconion) ship. uses one tactical console slot
photonic crew, the level of crew never drops below 50% unless auxilary systems are disabled, when for the duration of the disability 50% of base crew are lost, but recover at normal rate when repaired. one science or enginering console slot
klingon boarding, loose 25% of own crew but enemy loose the number sent x1.5, 3 min cooldown, reduces crew recovery rate uses one console slot.
secondary shielding, only for big ships (galaxy, marauder, carriers ect) alows the installment of a second shield array of commander rank (at VA level) uses one console slot, reduces shield power by 10-20.
cloaking device, console for all ships, gives the basic cloak power to the ship (not battle or advanced battle)
combat shuttle bay, like the scorpion reward but faction focused, uses a console, 3 min recharge. same ristrictions as the scorpions. costs 10 crew (5 2 man fighters)
force field generator, hull heals 50% faster than normal for crew level, - 10 shield power, uses one engineering console
defencive turret, only attacks mines and distroyable torpedos, 10 second cooldown, uses one tac console, 5km range, slightly lower accuracy than normal shots
captin's wit, disables both ships (all in combat) for 10 secons apart from repair and repair powers, while the captins parlay. (dont take that one too seriously)
most of these are prity general as i'm not that culed up on canon specs
As a Klingon, I know we don't need anything too creative. A giant cannon like the spinal lance would probably work on a lot of ships (like the Vor'cha). Or perhaps some kind of point defense turret system where the young becks get target practice and the ship is temporarily a turret platform. (Perhaps the Negh'var)
actually we need something very creative and i also say that as a KDF player. the cruiser are fine and the carrier with pets are good but only balanced because of the pets. the siege engine is a waste of space and c-store points you dont see anyone using them because they are weak as hot chocolate compared to everything else in the fleet, it has a lance woopy doo but once your in siege mode it turns so slow it makes the lance useless against anything that isnt an npc and even then if the npcs know to get behind you so even dreaming to line up targets to multi hit on the lance is a daydream as the lance will only charge in siege mode.
cryptic need to dig through the eons of cannon ships avaialble to every race on the kdf side and come up with a real gem to make it so we have to sit an go ow right this is a real choice what should i get, not hmm ye they are all bassiaclly the same, get one type that i verg with cannons or get something that has tons of pets and turns like a bucket.
Not to semi-Necro this thread, but we need each ability to give the victims an immunity for about 15-20 seconds after the said ability is used so they don't become the "Flavor of the Month" exploits in PvP...
Comments
I find it very unlogical to trash my T4 Discovery to get a T5 Discovery lol
I don't use torps, can I mount Cannons there instead?
As a Klingon, I know we don't need anything too creative. A giant cannon like the spinal lance would probably work on a lot of ships (like the Vor'cha).
Ya, they also mentioned having a phaser AoE attack, where the beam fires around the ship. Similar to FAW. I suppose an innate fire at will would be good too.
Then it would be the auto counter to vast swarms of fighters (haven't been in-game for awhile, not sure if thats still a problem)
I think the Klingon abilities should be more offensive as well.
Having a raptor with a spped burst ability would be neat. Small and nimble, and it would increase their survivablility by having something akin to "evasive manuevers" innate to the ship. The BoP's have the battle cloak, the raptor having speed capabilities seems fair.
This could lead to the possibilty of having multiple options for the other ships as well. The Advanced Escort could have its MVAM, or possibly some other sort of modification. After all, according to the in game descriptions, the Prometheus was developed with MVAM in mind, even though it was dropped after the prototype, but the Cerberus class (I believe) mentions that it was NOT designed to separate. That doesn't mean it can't (I assume the devs are planning to have the MVAM work with all four skins) but it might have had some other options designed into it.
This console upgrade idea could even be applied to the current refit ships like lets say someone has a galaxy refit; don't want sauce Sep? Maybe equip an upgrade console for an innate torpedo spread two or three since we saw a lot of the enterprise d firing like a TRIBBLE ton of torpedoes in a single spread. It would be interesting to see what they could come up with this for this idea
I can see giving a Fleet Escort an improved ram as the Gryphon's prow is quite pronounced. Oversized deflector shielding or some such. And anyone in a Fleet Escort should have access to Ramming Speed 2 by then.
And yeah.. Assault Cruiser.. chaingun out 4 quantums like HYT3.. very yummy.. and even canon! o.o
As for these consoles, I'd like to see them tied to a specific Tier and class of ship. It wouldn't make sense to spread around an Assault Cruiser's chaingunning quantum launcher because then it would devalue the Assault Cruiser's uniqueness.
I also feel stuff for DSSVs and RSSVs that wind up being temporary skill boosts (and fancy deflector glows) should be made more readily available than ones with a direct tactical use. Like every two minutes or minute thirty, just so they have a more practical application.
Advanced Deuterium Maneuvering Thrusters (escort)
Enables highly reactive ship movement that make slower weapons harder to hit ( +20% evasion vs torpedoes)
Rapid Burst Torpedo Launcer (escort or raptors)
Enables a rapid fire mode (decreases the torpedo CD by 2 sec) and increases any High Yield ability CD by 10%
Directed Energy Amplifier Module (cruiser, battlecruiser or science)
Increases weapon proc by a further 10%
High Capacity Cluster Torpedo Launcher (cruiser or battlecruiser)
Enables a torpedo spread ability equal to rank 3 (3 min CD)
Ablative Armor Screen Plating (any)
Increases ship HP by 30% but decreases turn rate by 2
Point Defence Emmiter Array (Star Cruisers or battlecruiser)
The ship gains an automated point defence system that targets smaller objects and vessels (up to a shuttle) in rapid succession (beam) but cannot damage anything bigger (from frigate upwards). 360 degree arc.
Enhanced Cyberwarfare Module (science only)
Imposes debuffson the target to accuracy, shield regeneration and turn rate by a set amount (decided for balance). 5 min CD.
Neutronium Filament Endostructure Emplacements (any)
Limited Neutronium lining of some structural supports that provide 5% HP, %5 all resist and 5% crew resist.
Shield Oscillation Stabilizer (any)
Provides a 5% resilience to shields
How about the failed weapon created by engineers on the Enterprise D to take out a Borg Cube? That blew out the main deflector causing them to repair it, how about making this a new weapon for Science ships, that blows out their deflector (long cooldown), similar to the Spinal phaser lance on the Galaxy X. But, unlike the Galaxy X, perhaps have this weapon actually DO something, possibly Science related like destroy a ships shields, or create some crazy new spatial anomaly.
a comms console that gives a debuff to enemy powers, torp and mine cooldown and interceptor type support, but only in certain circumstances (not in one of the new nebula from the romulan series, not if either is cloaked, not if auxilary systems are disabled ect) 5 min cooldown
extra carrier ship bay, in exchange of 1 or 2 rear weapons
upgraded support for the marauder, corvets insted of interceptors, cooldown increased to 5 mins, uses one console slot
NX console to allow a massive cannon overload with a 3 min cooldown, works like a torpedo but using the the energy weapons - cannons - phasers. they used a similar tactic to fend off a (possibly iconion) ship. uses one tactical console slot
photonic crew, the level of crew never drops below 50% unless auxilary systems are disabled, when for the duration of the disability 50% of base crew are lost, but recover at normal rate when repaired. one science or enginering console slot
klingon boarding, loose 25% of own crew but enemy loose the number sent x1.5, 3 min cooldown, reduces crew recovery rate uses one console slot.
secondary shielding, only for big ships (galaxy, marauder, carriers ect) alows the installment of a second shield array of commander rank (at VA level) uses one console slot, reduces shield power by 10-20.
cloaking device, console for all ships, gives the basic cloak power to the ship (not battle or advanced battle)
combat shuttle bay, like the scorpion reward but faction focused, uses a console, 3 min recharge. same ristrictions as the scorpions. costs 10 crew (5 2 man fighters)
force field generator, hull heals 50% faster than normal for crew level, - 10 shield power, uses one engineering console
defencive turret, only attacks mines and distroyable torpedos, 10 second cooldown, uses one tac console, 5km range, slightly lower accuracy than normal shots
captin's wit, disables both ships (all in combat) for 10 secons apart from repair and repair powers, while the captins parlay. (dont take that one too seriously)
most of these are prity general as i'm not that culed up on canon specs
BRAINS!!!
Careful, the mods don't have much tolerance for bumping.
actually we need something very creative and i also say that as a KDF player. the cruiser are fine and the carrier with pets are good but only balanced because of the pets. the siege engine is a waste of space and c-store points you dont see anyone using them because they are weak as hot chocolate compared to everything else in the fleet, it has a lance woopy doo but once your in siege mode it turns so slow it makes the lance useless against anything that isnt an npc and even then if the npcs know to get behind you so even dreaming to line up targets to multi hit on the lance is a daydream as the lance will only charge in siege mode.
cryptic need to dig through the eons of cannon ships avaialble to every race on the kdf side and come up with a real gem to make it so we have to sit an go ow right this is a real choice what should i get, not hmm ye they are all bassiaclly the same, get one type that i verg with cannons or get something that has tons of pets and turns like a bucket.
I would SOOOOOOO pay for that...
Eliminate the global cooldown for deflector array abilities. Or at least make it so you can use two deflector array abilities without the cooldown.