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What if STO was a CCG? Customizable Card Game.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2011 in Ten Forward
This is what would happen: :p

(FAN ART, LEGAL NOTICE I DON'T OWN STAR TREK OR THE RIGHTS TO DISTRIBUTE A CCG BASED ON IT)

U.S.S. Defiant (C)
http://codegeorge.deviantart.com/gallery/#/d39qfu0

U.S.S. Enterprise (D)
http://codegeorge.deviantart.com/gallery/#/d39qfz3

U.S.S. Kulon (my own ship from Beta)
http://codegeorge.deviantart.com/gallery/#/d39qg4x

Back of the card
http://codegeorge.deviantart.com/gallery/#/d39qg7n


So I wanted to make a CCG for a while. I don't remember how this started but... it just did. And I made STO CCG cards.

I have a ruleset in my head. This game will never be playable though (not enough cards!). However, I might design some cards based off other card types and groups like Klingons, Cardassians, Romulans and Borg. But that's if I feel like it later.


Anyways I'm showing you two card types:
Flagships - This is YOUR ship. If it dies you die. This is out on turn one automatically.
Starship - These are lesser known and often weaker ships. They range from lower tier TRIBBLE to top tier and have a cost.

Card types still in my head:
Crew - From bridge officers to redshirts to civilians. These guys can buff your ships, give your ships abilities, go on away missions to EPISODE cards, under some circumstances can board enemy ships. etc etc...
Episode - Place the cards in play. Finish the "mission" on them. Get a reward. Usually a rank up. Ranks "pay" for stuff.
Tech - Tech would be cards that can be put on other cards or played by themselves. They can be anything from a rare phaser array buffing your starship to a special tricorder for a crew member or global things that don't attach to anything but affect everything or specific things or just one side.
Technobabble - Science abilities. Higher ones require higher science skills and stats.
Ability - These do things :P
Anomaly - I'm not sure what these compare to. I might say "Trap" cards from YoGiOh but I have never played YoGiOh and have no idea what Trap cards actually are. I assume they're traps. ;)


Winning conditions would include just killing your opponent, completing enough missions, decking your opponent, ranking up high enough, etc.

And an guide to what everything means on the few cards I have made:
(Crappy quality here, it's of the Starship card but most of that applies to the Flagship cards too besides rank cost)
http://img.photobucket.com/albums/v58/PlayBoxCube/ExampleCard.gif


I doubt I'll make most of those if any more. I really matters how I feel.


I may end up releasing the PHOTOSHOP file for this if there's enough demand. The purpose would be if people wanted to put their own ships and characters on a card for funsies. You couldn't do much with it and it wouldn't fit in an avatar. :D




Anyways I'd like to hear your thoughts. I obviously was inspired by STO in the creation of these. They've got STO-like stats and stuff.
Also, look for spelling errors! I must correct them if there are any. I'm sure there are as I suck at spelling.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    No CCG fans eh? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    If STO were a CCG...

    You'd need to pay extra to get the most powerful ships. Oh, wait... ;)

    Seriously, nice work.

    I miss the old Decipher game. Never understood the point of the Second Edition. It destroyed the unique beauty of laying together a coherent map with the mission cards in favour of letting players jump anywhere they wanted to.

    However, the First Contact expansion was one of the best expansions in any CCG ever.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Card Name: Zona
    Card Type: Trap Card
    Attack/Defense: Over 9000/Over 9000
    Special ability: Zona's Pikachu Marine has the ability of nullifying any argument or effect of an opponent, regardless of stature or ability; cures boredom with epic RPG posts; automatically counters Matt Smith fanboys; apologizes to no one, regardless of stature or ability.

    I'd be an awesome trap card. You'd just hide me on the field of play. Your opponent would reveal "Capulet's Mallet", a normally devastating card, but not to you, no, you're a tactical genius. You have Zona, and therefore your opponent's card is worthless.

    Chat's ability to command blind allegiance?

    -Nullified

    Raven's ability to command authority

    -Nullified

    Capulet's violent attacks

    -Brushed aside

    Hazard's ability to troll

    -Forget about it

    Matt Smith fanboys

    -Worthless


    Just name it, and Zona the Trap Card will defeat it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I never played the Decipher Star Trek CCG. My mom found a box of like 300 cards in a used store and bought it for me. I never found out how to pay though as I knew nobody who played. Eventually a rat pooped all over them and I threw out all but the ones worth some money like Picard. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Don't you love it when you spend like all your free time in the past week, while somewhat sick, doing something. And then almost nobody cares or has interest? :p

    My most popular work is always the work I don't actually care for. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    But isn't there already a Star Trek card game that flopped? :confused:
    I remember my parents getting it for me early for xmas, but then after xmas finally came around a couple months later, no one was playing it anymore. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Decipher had a Trek card game. I don't know anyone who played it. They stopped making them in 2007 or 8 I think. I'm not sure if they still have the license.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Decipher had a Trek card game. I don't know anyone who played it. They stopped making them in 2007 or 8 I think. I'm not sure if they still have the license.

    I.E it flopped. Let bad things die.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I tap T'pol, turn her sideways, and temporarily activate her Vulcan Mindmeld.

    Wow - Magic the Gathering doesn't sound PG...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Capulet wrote: »
    I.E it flopped. Let bad things die.

    These cards I made aren't based on that Star Trek CCG and they're really nothing alike besides the fact that both are based on Star Trek...


    I tap T'pol, turn her sideways, and temporarily activate her Vulcan Mindmeld.

    Wow - Magic the Gathering doesn't sound PG...

    There's no tapping in my fake game. It's patented by Wizards of the Coast. Yes, they somehow OWN the act of changing a card's direction.... :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I see your Enterprise D, and summon the BLUE EYES ULTIMATE DRAGON!!!!!!!!!!!!!!!!!!!!!!




















    Oh, ****. Wrong card game. Sorrry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Capulet wrote: »
    I.E it flopped. Let bad things die.
    Just because it flopped doesn't necessarily mean it's bad (*coughFireflycough*). When I go to the game store to play 40K, sure I can bring the very awesome Space Hulk game with me, but, more often, everyone just wants to play regular 40K.

    Or maybe it did suck, I dunno. I never played it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I don't think it's relevant anyways since this and that game aren't the same game. XP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Lets not inspire Cryptic to do what SOE did with the trading cards in SWG.

    Thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The Star Trek CCG lasted a good 10 years or so, thats not much of a flop in terms of CCG's, considering they are a dead form of entertainment now.

    (Just sold my ST:CCG collection FYI)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Magic and YoGiOh are still strong. So is Pokemon. I can still find places where they're being played too.

    Anyways, how about making this thread NOT about the Star Trek CCG that's come and gone and MORE about this fake Star Trek ONLINE CCG which is nothing like the other one. :rolleyes:
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