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So...anyone heard anything about the andorian ship?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    If I were designing the Andorian ship my process would be this:

    The Andorians are:
    A passionate and short tempered people. they are in many ways the counter-point to the patient and logical Vulcans. They are a people of action, not deliberation. And they are not generally portrayed as being overly good at improvising. They are not as violent as Klingons or as crafty as Romulans, but they do exhibit both traits.

    STO currently lacks;
    Escort based hybrids of any sort.
    Hybrid ships that have science as a secondary focus
    Science hybrid ships with an escort secondary focus
    Cruiser hybrid ships with a Science secondary focus

    STO currently has:
    A Vulcan Science ship with a Cruiser secondary focus

    I view the Andorians as a counter point to the Vulcans. Since the Vulcan ship is a Science primary and an Cruiser secondary, the Andorian ship should have Science as a secondary focus to draw the connection between the two races. STO is lacking in escort hybrid designs and the escort paradigm works well with the Andorians so I would begin with an escort, but make it a hybrid science ship. At tier 5 that would look something like this:

    basic stats of an Advanced Escort.

    Bridge officer seating:
    Commander Tac
    Lieutenant Tac
    Lieutenant commander Sci
    Ensign sci
    Lieutenant Eng

    Consoles:
    3 tac
    3 sci
    2 eng

    Special power:
    Tenacious- (Andorian ships are built to keep fighting to the bitter end. Redundant systems and a design principle that "it has to work until there's nothing left of it" make Andorian vessels unusually difficult to finish off in combat)
    similar to "go down fighting" except it buffs hull damage resistance and shield regen when below 50% hull instead of damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Turtlewing wrote: »
    If I were designing the Andorian ship my process would be this:

    The Andorians are:
    A passionate and short tempered people. they are in many ways the counter-point to the patient and logical Vulcans. They are a people of action, not deliberation. And they are not generally portrayed as being overly good at improvising. They are not as violent as Klingons or as crafty as Romulans, but they do exhibit both traits.

    STO currently lacks;
    Escort based hybrids of any sort.
    Hybrid ships that have science as a secondary focus
    Science hybrid ships with an escort secondary focus
    Cruiser hybrid ships with a Science secondary focus

    STO currently has:
    A Vulcan Science ship with a Cruiser secondary focus

    I view the Andorians as a counter point to the Vulcans. Since the Vulcan ship is a Science primary and an Cruiser secondary, the Andorian ship should have Science as a secondary focus to draw the connection between the two races. STO is lacking in escort hybrid designs and the escort paradigm works well with the Andorians so I would begin with an escort, but make it a hybrid science ship. At tier 5 that would look something like this:

    basic stats of an Advanced Escort.

    Bridge officer seating:
    Commander Tac
    Lieutenant Tac
    Lieutenant commander Sci
    Ensign sci
    Lieutenant Eng

    Consoles:
    3 tac
    3 sci
    2 eng

    Special power:
    Tenacious- (Andorian ships are built to keep fighting to the bitter end. Redundant systems and a design principle that "it has to work until there's nothing left of it" make Andorian vessels unusually difficult to finish off in combat)
    similar to "go down fighting" except it buffs hull damage resistance and shield regen when below 50% hull instead of damage.

    You took the words right out of my mouth!

    Although the Andorian Battle Cruiser is a tough ship, it is canon for the TOS Connie to use dual beam banks with BO3 2 times to take one out, not to mention it can take out a D'Kyr with 1 THY4.

    Vid of this happening...okay...just having fun :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i know it will smell like yankee candle!

    Thats the blue one, correct?:p
    =Turtlewing;

    Special power:
    Tenacious- (Andorian ships are built to keep fighting to the bitter end. Redundant systems and a design principle that "it has to work until there's nothing left of it" make Andorian vessels unusually difficult to finish off in combat)
    similar to "go down fighting" except it buffs hull damage resistance and shield regen when below 50% hull instead of damage.

    See this is a good idea. Simple and doesn't call for any special graphics.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Turtlewing wrote: »
    If I were designing the Andorian ship my process would be this:

    The Andorians are:
    A passionate and short tempered people. they are in many ways the counter-point to the patient and logical Vulcans. They are a people of action, not deliberation. And they are not generally portrayed as being overly good at improvising. They are not as violent as Klingons or as crafty as Romulans, but they do exhibit both traits.

    STO currently lacks;
    Escort based hybrids of any sort.
    Hybrid ships that have science as a secondary focus
    Science hybrid ships with an escort secondary focus
    Cruiser hybrid ships with a Science secondary focus

    STO currently has:
    A Vulcan Science ship with a Cruiser secondary focus

    I view the Andorians as a counter point to the Vulcans. Since the Vulcan ship is a Science primary and an Cruiser secondary, the Andorian ship should have Science as a secondary focus to draw the connection between the two races. STO is lacking in escort hybrid designs and the escort paradigm works well with the Andorians so I would begin with an escort, but make it a hybrid science ship. At tier 5 that would look something like this:

    basic stats of an Advanced Escort.

    Bridge officer seating:
    Commander Tac
    Lieutenant Tac
    Lieutenant commander Sci
    Ensign sci
    Lieutenant Eng

    Consoles:
    3 tac
    3 sci
    2 eng

    Special power:
    Tenacious- (Andorian ships are built to keep fighting to the bitter end. Redundant systems and a design principle that "it has to work until there's nothing left of it" make Andorian vessels unusually difficult to finish off in combat)
    similar to "go down fighting" except it buffs hull damage resistance and shield regen when below 50% hull instead of damage.

    I'll add the remaining stats to finish up the build, if you don't mind:

    30000 hull
    Crew: 100
    Impulse Modifier: .20
    Turning Rate: 16 degrees/sec (faster turning rate than Fleet and Advanced escorts due to smaller size)
    Inertia: 60

    Weapon Slots: 4 fore, 3 aft (all weapon types equipable)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I really like Turetlewing's proposal. By making it a sci focused escort, that also leaves room for the Akira refit that so many are screaming about to be an escort/cruiser hybrid.

    I have one question though, which I can't look up right now because I'm using my phone: exactly how big is it? Can someone go on to Memory Beta real quick and pull up the canon size of the prometheus and the Andorian ship please? That will give us an idea of how fast and maneuverable it should be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I really like Turetlewing's proposal. By making it a sci focused escort, that also leaves room for the Akira refit that so many are screaming about to be an escort/cruiser hybrid.

    I have one question though, which I can't look up right now because I'm using my phone: exactly how big is it? Can someone go on to Memory Beta real quick and pull up the canon size of the prometheus and the Andorian ship please? That will give us an idea of how fast and maneuverable it should be.

    It was given as 360 meters, however, this picture makes it seem smaller than that, as it appears to be only slightly longer than the Enterprise, which is 225 meters long.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I managed to get to a computer ;).

    So here's the Prometheus class specs from memory beta: (http://memory-beta.wikia.com/wiki/Prometheus_class)

    Length: 415 meters

    So because the Kumari is 360 meters long, it's smaller than the Prometheus. It's bigger than the Defiant, which is 170 meters long. So I'd say your turn rate and inertia are spot on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I managed to get to a computer ;).

    So here's the Prometheus class specs from memory beta: (http://memory-beta.wikia.com/wiki/Prometheus_class)

    Length: 415 meters

    So because the Kumari is 360 meters long, it's smaller than the Prometheus. It's bigger than the Defiant, which is 170 meters long. So I'd say your turn rate and inertia are spot on.

    Yeah, that's exactly what I did, chose a turn rate and intertia rating between the Defiant and Prometheus. I can't wait for the Andorian ship. It's going to be a dream escort (though I'm also hyped about the MVAM for the Prometheus).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Just to be somewhat canon, I may grind emblems to get all tetryon weapons so my andorian ship sprays blue death :D.

    Although just a small ploy for making it engineering based rather than science...you could run emergency power to weapons 3. Though by making it science based, you could also have transfer shield strength 3.

    What would you guys run if you had a LtC science or engineer slot?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Just to be somewhat canon, I may grind emblems to get all tetryon weapons so my andorian ship sprays blue death

    A mix of blue retrofit phasers and Tetryon for me. Also, I'm still sad that there are no green beams for the D'Kyr.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Are there plasma beams? and if so...aren't they green?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Acceleron wrote:
    Are there plasma beams? and if so...aren't they green?

    Vulcans don't use plasma weapons. :p

    No, but seriously, I did forget about plasma, but yet, I don't see anybody using them on the D'Kyr. It kind of kills canon immersion. I think the D'Kyr should have come with level scaling Green Phasers or Plasma beams. More people might be inclined to use green beams then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Umm...I have a Vulcan sciencer officer, and he uses disruptors. They are, in fact, green ;). My D'Kyr looks awesomely canon :D.
    The Andorian ship fired blue particle beam weapons, but it was never stated whether they were phasers, tetryon, or something else.

    I'm sticking with the idea...but I usually only mount 1 dual beam on my escorts, which sadly can't be a retrofit phaser since it's not a DBB (although it REALLY should be). So I'll end up running some mix of dual beams, DHC, and torpedoes or chroniton mines. We'll have to see!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Umm...I have a Vulcan sciencer officer, and he uses disruptors. They are, in fact, green ;). My D'Kyr looks awesomely canon :D.
    The Andorian ship fired blue particle beam weapons, but it was never stated whether they were phasers, tetryon, or something else.

    I'm sticking with the idea...but I usually only mount 1 dual beam on my escorts, which sadly can't be a retrofit phaser since it's not a DBB (although it REALLY should be). So I'll end up running some mix of dual beams, DHC, and torpedoes or chroniton mines. We'll have to see!

    Yeah, I'm not really sure how I forgot both Disruptors and Plasma. I guess I really wasn't thinking when I posted that. Maybe they should send me off to the glue factory.

    Anyways, neither really are a fit for a Vulcan ship. They feel too war-like, you know?I think the ship should have come with level-scaling green phasers. But maybe that's just me, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Haha we all get blank moments ;). But keep in mind the Vulcans may be pacifists but they aren't pushovers. I could see them using disruptors, they aren't any different from phasers, after all. Stil particle beam weapons. The D'Kyr comes with plasma beams and photon torpedoes...in fact I think earth got "photonic torpedoes" from the Vulcans.

    Andorian technology wasn't really explained much. Just that they had advanced warp engines and were comparable in technology to the Vulcans. So it should be assumed that neither race backs down from a fight if they need to.

    But nobody has answered my question yet, what would you run in the Andorian ship if it had a LtCdr engineer or science station?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Haha we all get blank moments ;). But keep in mind the Vulcans may be pacifists but they aren't pushovers. I could see them using disruptors, they aren't any different from phasers, after all. Stil particle beam weapons. The D'Kyr comes with plasma beams and photon torpedoes...in fact I think earth got "photonic torpedoes" from the Vulcans.

    Andorian technology wasn't really explained much. Just that they had advanced warp engines and were comparable in technology to the Vulcans. So it should be assumed that neither race backs down from a fight if they need to.

    But nobody has answered my question yet, what would you run in the Andorian ship if it had a LtCdr engineer or science station?

    Aceton Field 1 or Reverse Shield Polarity 2 if it was Engineering

    Probably Transfer Shield Strength 3 for Science
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I don't really use RSP any more, the new tactical team has pretty much rendered it null so long as you have either EPtS or TSS. If it's engineering I'll probably use EPtW3...in fact, definitely. If it's science I'll have to think, but probably TSS3 or MES3, so it's like having a poor man's cloak. Nothing like sneaking behind em and melting their shields :). But then again, DEM2 can be really effective with cannons too. So many choices!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's been a while since we've heard anything, but I will say this: I won't be buying the MVAM for the Prometheus, as they're selling it as a whole ship refit and not just a console.

    I will, however, consider buying the Andorian ship if it has a setup as has been discussed so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I want it to be a cruiser/escort hybrid similuar to the vorcha refit. That is the only thing that makes sense for it to still be a battlecruiser Anything else and it won't be a battle cruiser anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's been a while since we've heard anything, but I will say this: I won't be buying the MVAM for the Prometheus, as they're selling it as a whole ship refit and not just a console.

    I will, however, consider buying the Andorian ship if it has a setup as has been discussed so far.

    Actually, the MVAM is a console on Tribble now. Refits not required.


    Z
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