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Fix /Target_Enemy_Near, Please.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was just wondering if there was some way we could get the option to Target Nearest Enemy to work properly. Most times it will ignore the obvious target in firing range simply because it is behind you or just off camera. Furthermore, suppose you are running and the group of enemies are all behind you with no one on screen. If you hit your bind to Target Nearest Enemy it will usually skip the target closest to you and instead pick something 20km away.

Is there anything that can be done about this?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    It really doesn't make much sense to try to target the closest enemy but end up targeting someone well beyond firing range.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I think this used to work perfectly, but got broken at some point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Yes, I agree, this is most frustrating. I recently returned to play again and noticed that it now never seems to target anything at all and it was my go-to button before I left. I hope it gets fixed. I'm glad you posted this as I just assumed it was my keyboard; glad to see I'm not the only one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'd like to know if this is has any chance of being addressed, please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    What is the problem with it? It works OK here.
    It picks the closest target ON SCREEN. So if there is an enemy OFF screen 2 clicks away and there is an enemy ON screen 20 clicks away, it will pick the later because that is the closest on screen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pendra37 wrote: »
    What is the problem with it? It works OK here.
    It picks the closest target ON SCREEN. So if there is an enemy OFF screen 2 clicks away and there is an enemy ON screen 20 clicks away, it will pick the later because that is the closest on screen.

    If we have our UI to select off screen, it's supposed to work off screen and it doesn't, so it's not working correctly. If it's "working as intended" it needs to change quick, this is broken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    If we have our UI to select off screen, it's supposed to work off screen and it doesn't, so it's not working correctly. If it's "working as intended" it needs to change quick, this is broken.

    This /10Char
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pendra37 wrote: »
    What is the problem with it? It works OK here.
    It picks the closest target ON SCREEN. So if there is an enemy OFF screen 2 clicks away and there is an enemy ON screen 20 clicks away, it will pick the later because that is the closest on screen.

    I should clarify that in my example I'm running away which is putting everyone behind me or off to the side (all off screen) and it invariably ignores the one that is within firing range. Also, this is while using Chase Cam.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Do the Devs have a Post-It note pad near their keyboards to help them keep track of all of the things that don't work? I know they are busy and I appreciate that but does anyone pass this information along?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    just report everyone posting in this thread! sure way to get dev attention! :D

    But on a serious note, this issue needs to be addressed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Pretty pretty please with a cherry on top?

    <3<3?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Hmmm, this doesn't seem to be working:o.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    would be nice if the devs could acknowledge the problem at least...
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