peckked Arc User

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  • PVE - Verdant glyph on Spell Cutter removes the interrupt allowing for use on bosses where this can cause problems PVE/PVP - Sanguine glyph on Elimination and Verdant glyph on both Spell Cutter and Condensed Thorn (loses water buff) allows for continuous skill spam without needing Life Hunter and has ~15% more DPS than LH.…
  • Am I the only one concerned about the integrity of my account considering PWI's track record?
  • I never wanted to be on a pve server >.>
  • no don't... smarten up people >.>
  • No we don't want it back.
  • The first part is purely subjective... I've experienced the opposite. In the second part I am correct.. a 25% difference in effectiveness is hardly a difference at all. Allow me to illustrate: PVP Spirit Damage = (1,000 + Attacker Spirit) / (1,000 + Target Spirit) 1900/1750 = 108.57% 2500/2350 = 106.38% Therefore a 10k hit…
  • Often overlooked is the fact that it's not just how much spirit you have that's important; It's also important how much your target has. A player with 900 spirit against one with 750 would be almost no different than a player with 1500 spirit going against someone with 1350. Consequently, every point counts.
  • All APS builds are gear dependent. With the common APS and -0.05 dagger demon gets 5.0 when 3sparked and sage gets 3.33(4.0 with ws) whether they are sparked or not. 2x int on nv3 renders this difference non existent as both can maintain 5.0(demon 3sparked/sage spamming ws). If you do enough digging you will see a lot of…
  • For Dark Colluseast in 3-3: When first porting into 3-3 after it's been opened, a toon is immediately in range of this bosses platform. A toon fighting this boss in the top right corner of the platform can be rebuffed/purified/healed without having to drag alt(s) all the way there. You can even debuff/DD the boss with…
  • The big time farmers can afford to make subs with tokens >.> You get 2x subs for 7 tokens... that's currently less than people pay for openers.
  • I'm trying to figure out what you are trying to say/asking. Pack odds can be described as poor at best and this one matches numerous other packs in terms of having useless items. This is nothing new. The moral of this story: Don't get excited about packs. While I'm at it: 6x Stone of the Jungle is needed to make a…
  • Nice guide. I've a couple things you may want to add to it. I would recommend against having out any pet/summon/plant etc. The portal needs to target a player in order to port them into the instance. If it targets a pet/summon/plant etc then it may not move on to another player and can time out (~30s) before porting anyone…
  • First big issue with this idea: Incompetence. Even if the PWI had enough staff to deal with yet another ticket request, one bad day at the office could see you and dozens of your friends' toons randomly deleted/renamed. No thanks. They have enough trouble choosing the right canned ticket response to real issues. Who's to…
  • So many people assuming this is a glitch.. I think more likely it was a mis-translation. Consider: If it were once every 2 hours and someone was crazy (or creative) enough to get it every 2 hours that would be ~10x 10* orb by the end of the event. This seems grossly excessive and therefore doubtfully intentional. 1x 10*…
  • You don't need shards. PVE is ridiculously easy with your gear. Put MP shards for all it matters lol.
  • Have to agree with Dion. WS2 Daggers are junk. The max phys damage and phys damage adds mostly just make up for a lower base. Any extra is moreorless matched by the dex add alone on r93 even before considering the overall damage boost from GoF and the possibility of more crit. In addition, r93 has a bit of HP which might…
  • Firstly, awesome rolls on r8r. This is... an odd question. I'm gonna go out on a limb and assume you aren't trolling. Typically, deities aren't even considered on armor less than r93 +10-12 let alone APS (even r8r). That being said, it will indeed make you kill things faster and you'll do about 20% more damage in PVE. You…
  • You're not missing anything. I think it was intended as a highlight to those skill with which it applies. Either that or they were just trying to drive people to endgame weapons. At the same time, skills like Head Hunt, Tackling Slash, Cursed Jail, Elimination would be significantly less useful in most situations if their…
  • I know a lot of wizzies who would agree with you there lol. I believe it goes in order to highest to lowest DPS Mystic>Cleric(with primal cyclone>Wizzy>Psychic>Cleric>Veno
  • Mystic, and Cleric once the cleric has primal cyclone, have the highest DPS of the casters. At endgame psychics need really high soulforce to be effective.
  • As a new player he will also want the gear. It's far more powerful than anything else available at those levels.
  • Bleed is no longer effective in PVP as it is unaffected by attack levels. I'm not sure but I suspect it isn't affected by spirit, but I've never checked. With resistances in the 80-95% even the most powerful bleeds available in game do little more than tickle.
  • Hmmm... so Tavern is allied with Insurrect. Guess it won't just be the red-named rpking ct, vengeful members killing you now. inb4 a month from now Lavica returns to QQ about being camped
  • TBH it's been too long since last I did the mid levels myself and a lot has changed. I'm told it's relatively easy for most until ~60-70 as needing new gear will start to slow you down. The market for these levels has been dead for a long time but it should start to grow back as low levelled players start to level: Another…
  • The beginner areas are pretty vacant. That being said in a few hours you can be ~level 20-40 and from what I've been seeing in Lost City isn't that bad if you can join an all level faction. Starting areas and obtaining early xp is too easy now for those areas to remain populated for very long. IIRC @levels 5, 10,15 you can…
  • Perhaps I'm too forgiving.. but for me the only true fail in FSP is dying (or letting someone die to debuff) and making your squad wait and hold a boss. Short of that I don't care if people stand there with their thumbs up their *****. With 10 players in squad it really shouldn't matter if at least 3 know what they're…
  • Alts mostly.. I know players with alt sins they run just for FS and have never bothered with the dailies and therefore are still arcane 1... Sure, they're not doing anything to help out the squad and in that respect they're jerks. But they're still around. Also, can't remove the rare new player.
  • It's true that few people won't have at least a few passives. Also, a seeker (unless they're an idiot and doesn't debuff) and/or mystic (with invigorate) in squad renders APS as useless by comparison regardless of whether or not they have passives. Curious why you would ever use Rift on a boss... unless you just wanted to…
  • Thank you Dion.
  • I'm not trying to defend APS. I don't do it. All I did was present a situation where the losses aren't that bad. FFS here: 5 APS = 5 base damage per second Modifiers: *0.95 APS nerf *1.90 from Attack Levels *0.25 from Anti-APS Buff = 2.25625 base damage per second. I'll use spell cutter as a base to illustrate as it has…