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freygin Arc User

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freygin
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  • Those have been in the game since forever, you know them, I know them, the dev and the publisher should also know them by now. Once an exploit has been found and the next-next patches do nothing to fix it, let's all just agree it's intended. That soul does attack, has low hp, and is not immune to debuffs, it's like the…
  • Just want to add, Sins could also have purge on g17r3 as a side weapon. Purge on g17 has been checked to have different proc ID than previous purge procs. Purge usually only proc using some archer skills (skills that have no debuff iirc), for other classes like barb it only works using Regular atk, skills can't trigger it,…
  • I see. So it's indeed total from cast + chan, not at the same time like Joe said. That animation skip happens quite often with cleric as well, I often test my bm friend how well he executes stunlock combo and only defend with IH / Elven Boon and often these skills deliver but no animation because stunned.
  • Great Cyclone is 1s cast time 1s channeling If Cast + chan and with 50% channeling, then it's 1s +0.5s = 1.5s If Cast and Chan are at the same time then Great Cyclone is capped at 1s ? chan 0.5s but since cast is 1s, then it's a fixed 1s ? I think it's still cast + chan, because Sage Bestial Onslaught before primal has…
  • Because cleric has ultraviolet dance, in which cleric can't spam heal but even the damage isn't that great, and in this update the heal skills can be changed into attack, so I hope the attacking capability means something because it sacrifices heals. Cleric cc is not really that useful in mass, Sog is used for stopping not…
  • I was comparing before this cn update, with this cn update included, I bet sin will have a bigger slice as usual, I don't even want to look at it. I don't think cleric is that good anymore now, cleric is only good in 1v1, even that needs self buff. In mass pk the best role is only for support. Cleric damage is just a…
  • 1000 base damage on a sin with 200 atk level translates to : - pvp damage from 1000 is 250 - with max redux 95%, the damage is only 5% from 250 = 12.5 dmg - the damage is further amped by 200 atk level = 12.5 + (200% x 12.5) = 37.5 - this 37.5 damage output to player can crit to 82.5 or 165. Cursed Jail : Attack the…
  • So the patch has already going on for some time now, is there any full info regarding everything that's new in this update ?
  • Is there any video about this tourney on Youtube ? and what's the official name for the event, I'd like to use it for keyword.
  • Old instances are too big and time wasting, if they're gonna revamp them with tanky bosses and added difficulties, they should scale the place down as well, or else the time consumed to finish a run in old instances might take longer than even the newer instances, people might get old walking in there lol. Do they think…
  • If sin is that strong, why the hell the devs fail to see that and keep buffing them ? Are they trolling us or what, they buff them in almost every new skill / rebalance. Most classses have either cc or damage for balance, but they have both and tidal on top of them, and stealth+master of shadows. Imagine full devil stone +…
  • An item for changing class like the ones for gender/nickname would satisfy everyone, along with furnace for switching gears to fit with the class. I bet archers would extinct, DBs and Sins would swarm the server.
  • Cannot tell who is whom ? how do they make it like that, just hiding their nicknames like in the old NW system ? (my server once hid all nicknames in xserver but now it's revealed) Even if they hide nicknames, a distinguished yokebone can give away who it is. Everyone who enters immediately wears ninja fashion with veil…
  • In 1v1 cleric is strong but using specific genie can help tremendously, also most ppl where I play always use cleric buffs even for 1v1 against a cleric, that's really a disadvantage because most other classes' defensive skills when stacked with cleric buffs are almost impossible to beat unless it's a duel with no charm. I…
  • Ravager helm and cape are PWI exclusive just like the rings, CN doesn't have those, so it's PWI's responsible to provide the upgrade by asking the devs. I think PWE should or will provide since those are alternative gears and quite high grade, if they don't then it's a shame to them. Imo PWE should stop making exclusive…
  • I don't mind with sog not working on monsters, maybe they did it because it can bug monster's 'turtle icon' buff. Thanks to cn clerics for fighting for it :D , by repairing does it work like before without any nerf whatsoever ? Nerfing aurora is like taking away spark from wiz and absorb soul from ms, instant chi/tidal…
  • Those items are PWI exclusive and not in CN version but I'm quite sure they will be included. We don't have those item as well in other region fyi,
  • So it still affects hp charm, but I wonder why the heal blocker box was 7400 at first but after the charm ticked it didn't fully reduce 7400 but went to 4000 for a bit which means only 3400 were used to reduce charm tick, the Hp which should be 26734 became only 22677 = -4057 (reduced by 3400 and some dot and probably…
  • I haven't tried the skills myself since where I play haven't gotten the patch, but I can imagine that it's OP from pwi players' many pvp videos on youtube and the skill descriptions, just like before avatar, starchart, and passive HP, but after all that 10k is just too small and it's adjusted in Elysium. So it was actually…
  • If Aurora skills no longer affect hp charm, they should give cleric a nuke skill with major damage, else how cleric gonna be able to kill ?? sure cleric can cc for a long time but with little to no damage when the target is sog'ed or only 1 hit when slept then cleric is the one being cc'ed after that, how is cleric gonna…
  • Solar Slaughter/Manifestation g17 last cast. , is this one combined ? will be more useful when used by archer/seeker since both have phy and mag dmg for penetration and channeling+accuracy.
  • Is it already known whether we can switch the runes at anytime with no cost or not ?
  • Imo tideborns are powerhouse, they have built in atk level buffs that actually act like pdef/mdef debuff and still can amp their dmg output further from other classes' debuff, they don't need too much combo this and combo that to create massive dmg output, they have it builtin with atk level buff and permanent as long as…
  • By nerfing critical damage, it applies to every class not just archer. So it should still fill the gap. Don't forget that there are many additions to the game, so when comparing an archer to other classes, the gears should be more or less equal. Imo what makes archer kinda weak isn't its damage, but its skillset, archer…
  • Now that you mentioned it, I just remember Rend might be the equivalent to purge for mag classes, or even better, -100mdef = -magicshell (60%), and 40% off from passive. Better than purge. But cleric can deal both phy/mag dmg, so purge would be okay too if it's on the menu. Yea, zerk would be much better than purge. Same…
  • Lol dat thread, once again hats off to Asterelle, #bringbacksweetieBOT! :D But if you keep the zerk rate from the equation arcanes have way lower DPS than Sin (LA), even though sin has lower weapon dmg value than other classes but it can triple spark more often, too often even and outdps other classes. if you give zerk…
  • Crit alone should already fill the gap, melees need zerkcrit because they're melee and need to close the distance first, but with the new cc like paralyze, second life, skill dmg amp, dmg boost when hit for barbs, reel in, disarm, jump, paralyze for bms, distance can be said a non factor anymore but they still get to keep…
  • Ah I see, I thought it's like belle leun's cd increasing skill, so it's only for ONE skill, no worries then. Thanks for pointing that out. Next skill as in the next skill after soulburn I suppose.
  • Damn, soulburn with that kind of effect is op, 10 seconds without being able to do anything, cast any skill will lose the skill for 1 minute and get hurt by soulburn.
  • Violet Dance was Rune 4- Channeling time reduced to 1s (level 1-4), 0.7s (level 5-7), 0.4s (level 8-9), 0.1s (level 10). Rune 5- Support-oriented VD. Lacks the matk bonuses of normal VD. Channeling time of 0.5s, cast time of 1s, and cooldown of 1s. Violet Dance change : Rune 4/5: Cooldown changed from 1s to 15s (was a…