Comments
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Rofl nice catch...Well at least you got what I was aiming for XD Sorry for the typo...It's still yummy though :3
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"Group D: Low Priority, get it only when you have enough to spare Shadow Walk (lvl 13)" Yeah let's see your level 1 Shadow Walk beat my level 4 to all those tasty Nectar spawns :3 Bwahahaha... I find speed boosts way too valuable to pass up XD Faster movement...Faster killing...Faster questing and farming...Yummy.
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It does seem like common sense but I see so many people walk up hills...>.> Guess it's true...Common sense isn't very common.
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They are positioned nearby all the other classes trainers... Use the Npc finder or just spin your camera around when you are next to the other trainers XD
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Well in the 20's most mobs are physical and the ones that aren't are quick kills for Assassins XD Just being flexible rather then setting sharding rules in stone for people. Whatever works for people works for them and that's what matters. Later on when there's more magic mobs it might make more sense but I was posting…
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"also most people don't shard low level armor cause you don't use it for long and when you have decent armor to shard people use hp shards because they help with both magic and physical attacks" Some people might value preventing the damage from ever happening rather then just letting you take more of it. They both seem…
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I just didn't look for hype...So anything I got was great XD I love all the new content...Gives me a bunch to do.
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I run up manually and lead with Puncture then Slipstream so the bleed gets full duration. I know at 29 our combo list gets a huge revamp...Can't wait.
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Right now it seems best to keep at 1...And if it's changed or that info is incorrect...All you lose is a few levels you coulda been using it buffed slightly (Once you grab it after)...But if you find out it IS useless past 1...You lose a heckuva lot of gold and spirit on it that you could have had earlier helping you out.…
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Light armor is kinda the opposite of what a Psychic is made for...You're gunna lose a huge chunk of the gained defense when you use black voodoo anyways...Defense is almost useless for us. With landslide you shouldn't be getting hit at all really. We're made to be extremely squishy DD's/support it seems.
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Yeah it's really just an occasional turtle shell...Hide inside and can't do much damage to mobs around you. Lowers your attack buffs damage to nothing too. I still level it for farming or running through dangerous areas though.
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Guides are always welcomed :D There aren't many that are well formed yet but this had some decent info for newer Assassins. Thanks!
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Yeah I noticed what seems to be a bit of a delay too...Not enough to break us but maybe it'll be fixed...I just know that puncture skill is on an odd distance compared to our other skills...I can't think of why it would be beneficial except for pvp or something cause it messes with questing a bit. Gotta run up manually…
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Agreed...After you get the FB19 or Mail weapon at 20 there are few skills worth using for a while aside from normal attacks...I've tested skill combos and it saves mana and hp and time to just start with bleed then Slipstream and basic attack the rest of the way. I'm guessing it'll change in a few levels (My Psychic and…
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Leaf Dance Level 1 Genie lvl 15 Spirit 560 Metal 1 - Wood 1 - Water 1 Range Self Energy 40 Stamina 500 Instant Cooldown 20 seconds Requisite Class All You are a leaf on the wind. Increases your Critstrike Rate by 2% for 33 seconds. Does not stack with other effects that increase your Critstrike rate. Strength: Each Genie…
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Thanks...Wind Shield is amazing...Cheap cost, Instant CD...Lasts quite a while...My new R Hotkey for questing :3
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Glad somebody made this. I was just coming to post about Genies XD I managed a 20/20 genie somehow and normally the first skill I'd hit up is Holy Path...Seems kinda overkill with all our speed buffs...and Second Wind is better for low health classes but my genie is a dex starter...I'm quite confuzzled as to what to do at…
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Lol This isn't Wow...You gimp yourself if you only go down one side. Having both forms of attack (Water and Earth) Prevent you from getting WTH owned by either type that has a resistance to one of those not to mention they are built to work together. The two starter attacks should be maxed...Water torrent isn't fabulous…