Hexalot - Dreamweaver Arc User

About

Username
Hexalot - Dreamweaver
Joined
Visits
0
Last Active
Roles
Member
Badges
0
Posts
871

Comments

  • Every single class can tank/solo masses of mobs if geared well enough. However Sins are generally seen as the worst at it due to their generally limited aoes compared to the other classes. That's pretty much why Sins have to fight tooth and nail to get into BH Delta squads and most of the time are really taken only because…
  • I know you are trolling... but that part in RED for emphasis: MYSTICS PLEASE DON'T KNOCK BACK THE @#$% MOBS !! I swear... there is NOTHING more annoying in Delta than watching some stupid Mystic knocking mobs out of the aoe DD's range. I mean, why oh God why ? b:sad Other than that... I'm cool with Mystics in my squad for…
  • Good post... you make some valid points. Also... we seem to agree (or at least I think we do :) on the advantage of range vs melee in that Seekers will definitely have a clear edge personal contribution wise, if we focus on the damage dealing aspect of NWs alone. Where I disagree with you (and with Mael too, it seems) is…
  • I'm sorry, but when it comes to damage dealt, you're playing down the advantages of range over melee in NW way too much here... to the point where it goes against simple logic. "Tab and shoot" ranged classes will always deal more damage in mass PK than "run up and stun" melee classes... again that is indisputable. You as a…
  • Would have to disagree with the above in terms of comparing how much personal contribution in Nation Wars each class gets... which is what I believe the OP was asking about. Your personal contrib score in NW as you know is mainly dependent on damage received and damage dealt as well as other factors such as the soul force…
  • Considering it takes ten thousand Cannys just to recast all your R9 gear, uh no... it' s not.
  • The idea behind high crit dex builds is that it gives you a higher chance to "chain your crits" when attacking opponents. That can be fairly important when it comes to blasting past the charms of high HP and/or high Defense lvl opponents. Anyway... this endless debate between the two play style builds (dex vs strength) is…
  • I'll just address points 1, 3 & 4. 1. I tested it myself after the latest patch and was actually the first one that broke the news on EB now incorporating attack levels. http://pwi-forum.perfectworld.com/showthread.php?p=18253611 In addition to the tests with my alt in the link above, I also switched an O'malleys in and…
  • Barb's invoke = 20 seconds of near invulnerability. Solid shield adds another 12 seconds of damage reduction with good strength genie. Your HF plus whatever damage you can cook up isn't going to even tickle the Barb during that time. You're basically stuck with having to wait out his buffs before you can do any noticeable…
  • We're not that far apart in agreement in most things (although I tend to see far more squishy R9 DoT Archers than tankish ones... assuming you don't let them stay at range and pew pew b:chuckle) and you're indeed right that the recent patch and now being able to zerk on all skill attacks has really turned the Seeker class…
  • My Seeker is full DoT and still standard R9 since I've preferred to take my time and farm NW slowly for Mats rather than rush to R9r (should get there in a couple more weeks however) knowing that I still don't have all the badges for R9rr plus extras for rerolls. Basically I've got 120 attack lvls with jones (goes up to…
  • + 1 for the troll post. b:victory
  • I tend to agree with the consensus that jades are the best shards that money can buy... assuming of course that your HP and defenses have reached a certain threshold where they can be most effective in maximizing survivability. However having said that... we are talking about the Seeker class here... a class which…
  • PWI's mobs and Bosses have no attack levels. Ask anyone who has 100+ defense levels if the mobs/bosses do ZERO damage to them. Better still... go duel someone who has 100+ defense levels, but first take off any gear/jones that may give you attack levels. See if you end up doing ZERO damage to them as well. b:bye
  • They do indeed give diminishing returns in the sense that the more defense lvls you add, the lower their overall effective damage reduction becomes. That's why you don't see someone with 100 defense levels experiencing 100% damage reduction (in effect, receiving zero damage), even if the person/mob attacking them has no…
  • IHaxJoo summed it up pretty well. There is literally no dungeon/quest/event out there right now which makes as much money over a 2 hour period as NWs does... and this is so regardless of if the person taking part is 105 R9 3rd cast or lvl 65 with TT 60 gear (not implying of course that token rewards will be the same…
  • Same as everyone else now... join Nation Wars and go kill some noobs.
  • You do have it though, right ? If not, you need to get it A.S.A.P. b:chuckle If you do have it... then it's one of the best ways of counter Psy's who like to stay in white voodoo... not to mention it being a "tank buster" debuff skill on enemy R9s in general. In NW, I'm constantly looking for targets to use the BA/SS/QPQ…
  • Um...the higher your dex, the higher your crit rate. That's the sole reason Seekers choose the dex build... not merely to build accuracy.
  • You can use other skills, move around while it's active, etc.
  • Rank 9 Psys with high soulforce are a pain in the **** for everybody... not just Seekers. With their souls of "whatever" skills, physical immunity skill, and quick channeling attacks... they can be beasts in PVP. The thing is though... catch them in black voodoo (or even QPQ sacrificial slash when they're in white) and…
  • Sage Heart Seeker... 8 second immobilize (demon 10 sec). Range... 28 m Sage QPQ... 3 second silence. Range... 28 m Sage void step... 4 second stun. Range... 38 m. Now we can only wish for an upgrade on our anti-stun skills. b:angry
  • Sin QQ necros are always worth a +1 b:victory
  • Yep... completely crashed... guess its DW's turn this week. b:angry
  • That 21K HP is the max HP on the pet. As mentioned before, the pet spawns with only half that and must be healed by veno/mystic to benefit from max amount.
  • I have to agree... it's more than likely simply to keep track of how many "deaths" you have left before getting booted. Plus, having personal deaths count against you needlessly penalizes the lower lvl under geared players... the same ones who are being encouraged to join this new PVP instance but who will naturally die…
  • I wouldn't say Seekers are the absolute best class when it comes to NWs as the general consensus and understandably so seems to be that... much like in TW... Archers/Psy still rules the roost. However based on one of the primary ways personal contribution is calculated in NWs, i.e... damage dealt & damage recieved...…
  • No love for BMs ? b:sad
  • Psssh... you're underrating Seekers pretty heavily (yeah... they're a also a ranged aoe class that can soak up damage which increases personal contrib) in NWs here... and over rating Sins just as much too. They are plenty 10K+ HP Sins running around in NWs. But with like 99% of them still wearing squishy and out dated aps…