Comments
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Aka everyone has purify proc weapons? :o
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I'm sorry, but posts like this show how much PWE has succeeded in painting their "it's not our fault" picture, when it's not true at all. PWE has killed this game as much if not more so than Wanmei. -R9 was only sold in our cashshop, not Wanmei's (originally at least, this might have changed.) The only way to obtain Medals…
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Funny thing is that most cleric that "can't" solo fire don't think they can because they do not kill the mobs fast enough, even though the mobs never actually have to die as long as you can tank the damage. Wife was doing fire solo back in r8 gear when the new WS came out just by slowly killing and staying alive by…
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I seem to remember in some point in the past PWI was contacted by a player who was concerned their friend online was about to attempt suicide. PWI then IP-addressed the friend and called the authorities who stop the individual who was attempting suicide from doing
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This might be due to devour's agro mechanic change being listed as being based "20% of barb's hp." So your vit barbs are going to notice a difference much more than your str barbs. I can tell you my faction's ...I think 40k hp(?) barb can hold agro a large amount of the time even against high DD aps when he spams devour…
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A bm that uses only poles is like a wizard that uses only fire skills. You can....but there's no reason you should. You're limiting your capabilities of your bm just because you want to, not out of any need. In reality, you should be justifying to the all-path bms the advantages of going pure pole, not the other way…
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I've been told proximity to the flag/flag spawn points effects the contribution you gain. (This is from someone who tested spawn camping 1 battle and ended up getting very little contribution.) Is this true? Or is it just that proximity to the flag usually means more damage taken so you naturally have higher contribution?
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I disagree with it being a non-debuff skill. 1. It applys a slow affect. 2. It's damage is dealt as a "DoT" 3. Sin's Tidal Protection can avoid the skill.
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Only problem is if the purge proc on axes works like it does on bows (I would assume it would) then it will not proc with a skill that already applies a debuff. I.E. Fissure and HF would never purge.
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Ironically, last time I checked, the most expensive part of lunar gold weapons was the TT mats.
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No they no longer override the cleric buffs.
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Progress in Trials is highly dependent on participation. The difference between 15 people there and 30 people is absolutely phenomenal, much less the 100 the instance can actually hold.
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Depending on how much your faction does them, Trials are still some of the only in-game sources of Ancient Emblems and Medals of Glory. Since everyone says coin is harder to farm now, helping farm your factionmates r9 anyone? Edit: And besides, yeah, Trials is mainly a fun instance that you can do as a faction, one of the…
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Yeah but how many were alts?
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Well except there's 6 spawn points, and you spawn with around 10 seconds of invulnerability that you can use to fight anyone standing there. While you can spawn kill, it's not as easy as say, TW.
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Yeah I saw you rocking in there a couple times Wangb:laugh <--Sigums
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Lol I enjoyed the instance immensely, it's just frustrating when you feel like you're one of the few squads carrying your nation through. And grats larkray, my main job was locking down and distracting the people trying to kill the flag bearer. You'd be surprised how hilarious it is watching 7 people staring at you waiting…
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Yeah many people don't understand it's a strategic instance. Also Frost got kind of bone by the 100+ people hanging out in the main base. I understand the logic behind the contribution system, but it sucks that your entire nation's performance takes such a large part of it. For example, I had 4.5k contribution in Frost…
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Looking at this, unless supply tokens are valued at 1 mil or higher this could potentially kill the r8r market even more? Oh well, so much for faction Trials :(
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This, aps is more or less pointless with CotD on no matter what daggers you have, that's why the higher level the CotD, the betterb:dirty
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I believe it is base level from personal experience.
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Prove your point or stop QQing :) You haven't provided one shred of evidence that this will hurt the "casual players who just log and grind" (what they don't do quests either?) You've criticized the nerf without examining the boost to the quests and the new dailys (omg you mean a quest YOU CAN DO MORE THAN ONCE?!) We're…
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Very well Kris, I'll be quiet now b:shutup
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Hax sins skills make my bm so jealousb:sad
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I'm confused, are you a 101 bm who farms DQ71 and lower? If so, I can't help you. Farming DQs at any level will more or less not keep up with weekly charm costs for your average HA class. If you're a lower level (80 or less), you obviously couldn't have done all the quests above your level anyway (P.S. You get the new…
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That's fine, just don't expect PW to cater to your specific playstyle, especially when they gain nothing from doing so.
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There's no passive gain of attack or defense levels at 100. There's gear that gives it (like nirvy and r9) and of course blessings, but those aren't level dependent. Unless I'm just completely forgetting something, someone's misinformed you. P.S. CotD lvl 10 is 30 attack levels, sage 35. P.P.S. I'm guessing you probably…
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I'm not really trying to start an arguement, but it's just frustrating me that so many people are up in arms over this small (imo) change. And I can guarantee that 90% of the people who are complaining haven't even tried the new quests or dailies. Too many of us are stuck on thinking the quest rewards are as **** as they…
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lmao, a guildmate of mine made 2-3 mil off of quest rewards alone with the new quests, not including any drops since he was higher level. I've played back through the lower level quests with a new character recently and ended up with x3 the coin I used to have at lvl 30. The DQ nerf is fine. Only thing it hurts is people…
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I'm sorry but that's not really the true use of CotD. If your CotD is leveled you'll get so much more damage and BP back from your skill spamming on that locked down mob you'll not care too much about your aps. I mean we're talking about mobs with what? like 60-80k hp? I'm not saying completely change your playstyle, but…